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Destiny 2 eGuide
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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Field Manual

Armor

The slots down the right side of your initial Character Menu are devoted to the different pieces of armor your Guardian wears, which are protective sections of your overall ensemble. This part of the training gives an overview of the different armor options available.

Armor Slots

There are five armor slots, divided into different body parts. Each slot can have up to nine different types of armor in it before it becomes full and additional armor pieces are sent to the Postmaster. Free up space by either dismantling items or storing them in a vault. These are the available slots:

Helmet: Armor protecting the head. This is not worn in Social Sectors, but you can change this in your Settings Menu.

Gauntlets: Armor protecting the hands and lower arms.

Chest: Armor protecting the upper arms, torso, and abdomen.

Legs: Armor encasing the legs and feet.

Class: This is a unique accoutrement that augments your Titan (a mark), Hunter (a cloak), or Warlock (a bond).

Armor Abilities

Armor has a set of statistics you can check, and these are related to one of three Attributes (detailed below).

Defense Rating: Helps determine your Power Level (a rough average of Attack/Defense values of all equipped gear). Power Level determines the amount of damage you take and inflict while battling high-level enemies.

Resilience: Increases the amount of damage you can take before dying.

Mobility: Increases your movement speed and maximum jump height.

Recovery: Increases the speed at which you regain lost health.

Perk or Mod: If a Perk or Mod related to this piece of armor is available, it is listed under the statistical data.

Armor Differences

The previous pictures show how dissimilar a Guardian can look: The Titan, Hunter, and Warlock all have distinctly different sets of armor, and armor purchased or rewarded is always the type your Class wears. This means that you can’t effectively share armor with a second character unless you’re both of the same Class.

Though armor might look bulkier on a Titan and more flowing on a Warlock, it is important to look at substance over style. Check the statistical rating of an armor piece and whether it has a Perk that affects other functionality (such as giving you more grenades to throw or increasing the effectiveness of a weapon type).

Armor Rarity

Like weapons, armor pieces feature color-coded Rarity ratings. Armor of any quality can be offered as rewards, found in chests, dropped by enemies (often as engrams), and purchased from vendors. As your character level grows, you can expect an increased frequency of high-quality drops, rewards, and vendor items.

While you’re free to use whatever bits of armor you choose, generally:

Common (white) armor pieces are as simple as it gets. They can serve as useful upgrades during early levels, but they’re rarely used beyond that.

Uncommon (green) armor pieces drop more frequently as character level increases, serving as useful upgrades for low- to mid-level Guardians.

Rare (blue) armor pieces occasionally appear early on, but they drop more frequently as a Guardian approaches max-level. They tend to be exceptional upgrades throughout the leveling process.

Legendary (purple) armor pieces are considered “endgame” gear, typically serving as upgrades (and “sidegrades”) to max-level Guardians.

Exotic (gold) armor pieces are exceptional Class-specific items that feature uniquely powerful Intrinsic Perks, many of which enhance one or more Abilities found within a specific Guardian Subclass. In many cases, Guardians will adjust their entire playstyle to make use of a recently acquired piece of Exotic armor. A Guardian can only equip one Exotic armor piece at a time. They’re most commonly acquired during endgame (Level 20) content, and they can be purchased from Xur, but they’re occasionally recovered during engram decryption.

As with weapons, the Rarity rating assigned to a piece of armor isn’t just tied to scarcity. It also indicates three specific qualities:

  • The number/types of Perks featured on the armor piece
  • The customization options supported by the armor piece
  • The item(s) gained from dismantling the armor piece

Rarity Ratings: Armor

Rarity Rating Intrinsic Perks Trait Slot 1 Slot 2 Slot 3 Dismantling Yield

Common (white)

—

—

—

—

—

Glimmer (25)

Uncommon (green)

—

—

—

—

—

Glimmer (50)

Rare (blue)

Fixed

—

—

Available

Available

Glimmer (100), Armor materials (1)

Legendary (purple)

Fixed

Variable (2 options)

Fixed

Available

Available

Legendary Shards (2), Armor materials (3)

Exotic (gold)

Fixed

Fixed

Fixed

—

Available

Legendary Shards (10), Advanced materials (1)

Make an Exception

While armor pieces of the same Rarity generally share the same number of available Perks and Mod slots, you can expect to find the occasional outlier.

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