Nessus, Unstable Centaur
Enemies Encountered
- Cabal: Legionaries, Phalanxes, Psions, Centurion
- Vex: Goblins, Minotaurs, Cyclops
Objectives
- Investigate the Cabal.
- Defeat all hostiles.
- Access the conflux.
- Press forward.
Pedestal Platforms
Super: Optional (one player)
Grenades: Optional
Variations: Vex enemies (Goblins, Minotaur, Cyclops) on the exit promontory.
Assault the Landing Zone in the southeastern area of the Cistern, where a group of Cabal (Legionaries and Phalanxes) is engaged in battle with the Vex (Goblins and a slightly toughened Minotaur). The fight is relatively straightforward, as you have the height advantage and can also attack from the block walls surrounding the LZ.
Access the pulsing conflux, hacking it so a series of floating blocks appears over the bottomless chasm ahead and along the southern perimeter of this Sector.
Carefully jump across the blocks (or take the slightly shorter route across the even smaller blocks to the right of the main route) to a block promontory with a Vex cannon above it. Jump into the cannon to propel yourself across to a second larger promontory with a small contingent of Cabal (or Vex, depending on the variations). Expect Legionaries, Psions, and a Centurion to waylay you. Use the tube-like structure as cover as you easily bring down these forces and then leap through another Vex cannon, traversing deeper into these vast floating block structures.