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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Patrols

Overview

Patrols are small, self-contained activities that reward you with resources for your weapons and armor. They are less intense than (for example) Adventures or Strikes but are worth completing, if only to discover more of the landscape you are exploring. Patrols have only a few objectives and mostly remain within the Sector where you begin the Patrol.

They are activated at Patrol beacon, which grants you a (random) Patrol from the ones available for the Sector you are in. Note that a particular Sector can have as many as nine of these beacons, but not all of them are active at the same time. Simply complete all the available Patrols in a specific Sector before leaving that Sector. Upon your return, additional Patrol beacons may be active. Then, you can continue to complete them, though the random nature of how Patrols are activated means you don’t need to visit every single Patrol beacon.

Patrols become available once you have completed all Campaign activities on Io. Rendezvous with Cayde at the Farm and complete a small tutorial adventure that teaches you how Patrols function. They are then unlocked at all destinations in all Worlds. Expect to be rewarded with an appearing Combatant Chest, experience, Reputation, and better knowledge of the world around you (including the location of chests that randomly appear during your exploration).

All Patrol Beacons Revealed!

The Director chapter of this guide pinpoints the location of every Patrol beacon in a Sector. Note that not all Sectors have Patrol beacons, and not all beacons are active at any one time. But viewing these beacons on the guide maps allows you to learn where expected beacon locations are.

Patrol Mission Types

There are five Patrol mission types available, though some Sectors may not have access to every type of Patrol, even after all Patrol beacons are located. Each specific Patrol has a task for you to complete, and that task is reasonably similar whether you’re attempting it on Io or Titan. The following information showcases all mission types, with overview strategies for each one.

Assassination Mission

You must track and defeat a specific enemy located in (usually) an adjacent Sector, along with his or her immediate bodyguards or other threats. This is usually a Sub-Boss, and the task requires Sparrow travel. Expect the threat level of this enemy to be reasonable, though there are occasional hostiles that require more tactical planning (such as Taken foes) if you are at lower levels.

Example: You must travel from Outskirts to Sojourner’s Camp and destroy a named Fallen Captain and his two Shank bodyguards.

Expect the enemy you’re assassinating to be a Sub-Boss of the dominant Combatant in this Sector, though this is not always the case. This is also the most dangerous of the Patrols, as some assassination targets and their bodyguards can be formidable. Bring in help if you need it.

Collection Mission

A specific enemy type (one that is “indigenous” to the Sector you are in) drops a particular type of item, as indicated by this Patrol icon. Simply hunt down these enemies, defeat them, and claim the item. You have a randomly determined number of items to collect from a randomly determined enemy or enemies.

Example: You must hunt down nine Dregs and claim an item from each one.

Expect around three different variations of this Collection Mission for each Sector. Sometimes, this Patrol can take time because the enemy type may be rarely encountered in the Sector.

Need to know where a specific enemy type is located in each Sector? Consult the Director chapter map; the enemy clusters text details the expected foes. Example: You must hunt down nine Dregs and claim an item from each one.

Expect around three different variations of this Collection Mission for each Sector. Sometimes, this Patrol can take time because the enemy type may be rarely encountered in the Sector.

Need to know where a specific enemy type is located in each Sector? Consult the Director chapter map; the enemy clusters text details the expected foes.

Kill Mission

This is perhaps the most straightforward of all the Patrol types[md]simply kill foes in your immediate vicinity (moving to other clusters within the Sector) until the kill progress reaches 100%.

Example: You begin culling Fallen in Outskirts until the mission concludes.

Need to know where clusters of enemies are located in each Sector? Consult the Director chapter of this guide for maps.

Scan Mission

This requires you to head to an adjacent Sector, usually by Sparrow, and locate an area of the environment (indicated by the on-screen waypoint diamond). Once you’re there, remove any threats, and scan the environment with Ghost. Once the scan is complete (which takes only a second or so), the mission is over.

Example: You head from Outskirts to Sojourner’s Camp to scan the small camp where the Fallen are.

Survey Mission

This involves you maneuvering (ideally on a Sparrow) to a usually adjacent Sector and completing a small survey at a pinpointed location. There may be enemies in or close to the location, which is always shown on your in-game map. Simply stand within the area close to the location until the percentage fills up to 100%. Very occasionally, you may be tasked with heading to a Sector that isn’t adjacent to the one you started this Patrol type in.

Example: You begin in Outskirts and must travel to Trostland to survey an area. There are alternate Sectors you may be instructed to travel to, as well (so the survey area might have been in The Sludge in this example instead of Trostland).

You should assume that there are variations of this Patrol type, depending on how many adjacent Sectors there are. Usually, the Sector you are surveying at is large enough to have its own Patrols.

Patrol Loot Caches

Once you’ve successfully completed a Patrol, a Loot Cache (AKA Combatant Chest) appears in the Sector you started the Patrol in. It is flagged with the icon shown near to this paragraph. Simply head to the chest and open it for your reward.

Patrol Availability Chart

The following chart lists all of the Sectors across the four Worlds where Patrol beacons are active. In each location, expect to begin Collection (multiple variations), Kill, Scan, and Survey (multiple variations) Patrol missions.

Patrol Availability

WorldName of SectorTotal Sectors with PatrolsTotal Patrols*

EDZ

Outskirts, Trostland, The Sludge, The Gultch, Winding Cove, Firebase Hades, Sunken Isles

7

35

Titan

Siren’s Watch, The Rig

2

10

Nessus

Artifact’s Edge, The Tangle, Watcher’s Grave, The Cistern, Hallows, Glade of Echoes, Exodus Black

7

35

Io

Lost Oasis, Giant’s Scar, The Rupture

3

15

Total Sectors with Patrols: 19

Total Patrols: 95

(*Total Patrols indicates the number of different types of Patrols available in all Sectors of a World. Note that there are additional variations for certain Patrol types that increase this number.)

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