Prima Games eGuides Destiny 2 eGuide

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Destiny 2 eGuide Director Nessus

Glade of Echoes

Sector Notes:

Lost Sectors: 1

Enemy Clusters: Fallen: 4

Enemy Clusters: Vex: 3

Enemy Chests: Available

Material Nodes: Available

Patrol Beacons: 5

Public Event (Full): 2

Public Event (Secret): 7

Region Chests: 3

Scannable Objects: 5

The command section of the EX-077 has crashed to the south of this scorched plateau, which also features access roads westward to the Cistern, northward to Hallows, and northeastward, should you wish to visit the ship Exodus Black itself. The area has scattered clusters of both foe types (Fallen in the middle and Vex around the edges) and cargo containers, pieces of broken fuselage and ship parts, and other debris.

Areas of Interest

Exit to Hallows

Towering Vex block walls on either side of the thoroughfare road, and ground-level plateaus mark this exit.

Upper Plateau and Road (Northwest)

The relatively flat upper plateau to the northwest has minor Fallen inconveniences (unless a Public Event is active). The road sweeps down below the plateau rocks in a brief natural tunnel.

Upper Plateau (West)

The main Vex presence is felt here, especially if a Skirmish is active. Note the globe-like Vex ruins in the vicinity and a side path allowing quicker access to and from the Cistern (to the south).

Fuselage and Rock Wall

The remains of a ship fuselage and the base of the plateau rocks have created a narrow gorge in this vicinity. Aside from a scannable object, Fallen are active here in makeshift bases constructed of scavenged ship materials.

Crates and Wreckage

The central part of this Sector has areas of wreckage recently constructed into protective platforms and bases by the Fallen. Note the often-overlooked Lost Sector entrance in the middle of it, and the roads bisecting the area.

Main Thoroughfare

If you want to get to any of the perimeter exits, take this road that slopes northward. This pinpoints a junction where you can take a sweeping curved road to the northwest, running under the plateau rocks. Or, continue northeast toward Exodus Black Sector.

Fuselage and Rocks

A covered shell of fuselage half-hides the Fallen milling around in this area. This is a shortcut to the north exit and a Skirmish area.

Exit to Exodus Black

Drive or run up the metal ramp, and you’re through to the massive debris piles and ship skeleton that runs all the way into Exodus Black Sector.

Southeast Blocks

The raised rocky ground to the southeast has active Vex, along with a number of protruding white cubed ruins. This general area has multiple chests and scannable objects to gather.

Exit to The Cistern

A lengthy run along a cliffside road (the bottomless drop is to the south), with access to the southeastern corner of the Cistern near that Sector’s LZ.

Entrance to EX-077 Command

Access the remains of the command module of the doomed craft by heading through the giant circular fuselage section at the southern and lowest point of the map.

Lost Sectors

The Carrion Pit

Enter via the entrance among the wreckage of the Fallen-controlled platforms in the center of this Sector. Expect a Shank welcoming committee (Shanks, Tracer Shanks, and a large Shank) at the entrance. Dregs and Vandals appear as you venture farther into this deep blue cargo bay, where you must destroy a named Servitor before the chest is acquired.

Glade of Echoes

Guide Name Sub-Boss Reward

1

The Carrion Pit

Fallen Servitor

Boss Chest

Enemy Clusters

Fallen

The upper plateau area has Dregs, Vandals, and Shanks to contend with. Other Fallen infantry types may be present, too.

Fallen

The small roadside ambush point is Dreg-heavy, with Vandals and other infantry also a possible threat.

Fallen

The majority of the foes among the wreckage in the central part of the Sector are Dregs, with Vandals also active.

Fallen

Expect Vandals, Dregs, and a possible Marauder and Shank presence among the fuselage debris just north of the Exodus Black exit.

Vex

The low rocks close to the northern exit have Harpies, with additional Goblins in the general vicinity.

Vex

Goblins, Hobgoblins, Harpies, and a Minotaur are all expected foes along the western edge of the map, where the greatest Vex presence is felt.

Vex

Goblins, Hobgoblins, and possibly a Minotaur and Harpy incursion are likely in the southeastern cube plateau.

Public Events

Public Events (Full)

Glimmer Extraction: This involves destroying three Fallen extraction sites (1A, 1B, and 1C) dotted around the map.

Spire Integration: Vex are attempting to fortify their nearby structures. Simply hold off waves of Vex at the indicated spot. They are approaching from different directions (which appear around the indicated guide map area); to complete this event, defeat them all without letting the integrations total reach zero.

Event Number Event Type Target Other Enemies Reward

1

Glimmer Extraction

Fallen Extractors

Fallen forces

Glimmer, Boss Chest

2

Spire Integration

Integration points

Vex infantry

Boss Chest

Public Events (Secret)

HVT #1: A Fallen Captain appears at one of the indicated guide map locations (1A, 1B, 1C, 1D, 1E, 1F, 1G, or 1H). Remove it at once!

HVT #2: A Vex Storm Minotaur appears at one of the indicated guide map locations (2A, 2B, 2C, or 2D) and may be battling Fallen forces. Defeat everything immediately!

Pike Gang: This event is easily concluded with the destruction of these foes.

Skirmish: The first Skirmish features Fallen foes (mainly Dregs and a Captain) fighting against an increased Vex presence (additional Goblins, Hobgoblins, Harpies, Minotaurs, and a Hydra) in the area shown. The top of the plateau rocks is a good place to snipe from.

Skirmish: This second battle has similar foes. Fallen are fighting against Vex, with all infantry types eventually making appearances, including Captains and Servitors (Fallen) and Minotaurs and a Hydra (Vex).

Jailbreak (two locations): A captured enemy (a Fallen Captain or Fallen Servitor, depending on the location) is being held in an energy cell. Tackle the Vex Goblins and Guard Minotaurs. Then, the cell disappears, leaving you to deal with the prisoner foe!

Event Number Event Type Target Other Enemies Reward

1

High-Value Target

Fallen Captain

None

Boss Chest

2

High-Value Target

Storm Minotaur

Fallen or Vex infantry

Boss Chest

3

Pike Gang

Three to four Dreg Pike Riders

Any Pikes you didn’t destroy

4

Skirmish

Fallen and Vex infantry

Random Loot

5

Skirmish

Fallen and Vex infantry

Random Loot

6

Jailbreak

Fallen Captain

Guard Minotaurs, Vex forces, two Hydras

Boss Chest

7

Jailbreak

Fallen Servitor

Guard Minotaurs, Vex forces

Boss Chest

Scannable Objects

The Goblin has seen better days. You can see an engine fan from here.
Stuck in the wedge between fuselage and a rock wall.
Is it a spear? Is it hidden in a cargo container? Yes.
Coil-shaped and stuck in the southeast rocky outcrop.
Head southeast; it’s tucked away up there.

Region Chests

Region Chest 1

Atop the northwest plateau platform, which you can run under.

Region Chest 2

Hidden inside one of the stacked cargo containers on the east side of the main thoroughfare.

Region Chest 3

In the dark overhang in the very southeastern corner of the Sector (ground level).

Patrols

Glade of Echoes (5)

Despite the size of this Sector, there are only five total Patrol beacons.