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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Campaign › Homecoming

The Chosen

Red Legion Command Ship

Enemies Encountered
  • Cabal: Legionaries, Incendiors, Sub-Boss: Pashk the Searing Will, Psions
  • Cabal: Sub-Bosses: Brann the Unbent Blade, Sub-Boss: Kreth the Living Skyfire
Objectives
  • Disable the shields.
  • Reach the shield generator.
  • Overload the generator.
  • Escape the command ship.
New Actions
  • Ghost: Interactions
  • Enemy Damage
  • Slowing Your Descent

Drop Pod Bay and Upper Deck

Super: Not recommended

Grenades: Optional

Leap up and over the chute that’s dispensing Cabal drop pods, and enter the inside of the command ship. Immediately look slightly up and right so you can aim and drop the three Legionaries on the loading bay above you. Use your Ghost to access the schematics at the hologram terminal, which updates your objective and allows access as the opening to the exterior unseals.

Enter the deck interior, where two Legionaries and an Incendior are guarding. As shown in the previous picture, instead of just raking the area with gunfire (which is still a viable option), you can wait for the closest Legionary to walk toward his two brethren. Then, shoot the fuel tank of the Incendior, causing it to explode and dispatching (or badly damaging) all three enemies at once. It’s this kind of lateral thinking that can save you ammunition and keep you safe when faced with overwhelming odds.

Sub-Boss: Step around the corner, immediately switching to your Energy weapon, and target the much more imposing Incendior with the Solar Shield. This is Pashk the Searing Will, and he has the same attacks as an Incendior, though he’s tougher and uses a Void Shield. Make him a priority target. With the shield removed, shoot his head or fuel tanks. Once Pashk is down, finish the Legionaries.

Sub-Boss Strategies

As you progress, you will start to encounter toughened variants of many foe types. Generally, they are dispatched in the same manner as their lesser brethren, but some may use Energy Shields, employ different weapons, or have new offensive maneuvers. Check this guide’s Bestiary to ensure that you know how to adjust for these eventualities.

Main Exterior Deck

Super: Recommended

Grenades: Recommended

Step out into the main exterior deck, and prepare for an elongated firefight with Cabal forces. This begins with dodging the shots of three Psions, the first time you’ve encountered this type of foe. Focus on ridding the area of them first so

you’re not shot at range with their highly damaging weapons as you continue farther along the super-structure. Use your radar to keep track of these initial foes to ensure that they’re defeated. Melee strikes and headshots are key, as well as advancing along the crates to use as cover.

The main deck concourse continues ahead, but to the right is a large domed casement for one of the many giant gun emplacements on the ship. This is a good place to head: there’s cover, the third Psion is usually here and easily melee-attacked, and you can use the height advantage to deal with the three Legionaries. The narrow circular interior of the domed casement also affords you cover. You could also advance in the open, but you’re much more exposed.

Sub-Boss: Instead, remain in and around the casement dome, dropping an Incendior and more Legionaries. Then, tag a Psion on the second casement ahead of you. By now, you should have noticed a Sub-Boss Centurion: Brann the Unbent Blade. He should be a priority target. He usually starts atop a small metal tunnel structure, which you can sprint into for cover. Alternately, you can fight him in the open or from the second casement dome, depending on your Guardian’s Super. This is a good time to launch it. Then finish him as you would a normal Centurion. Then, mop up around nine more Legionaries (feel free to lob in a grenade as a few of them head up from the corridor tunnel). Head back into the ship’s interior via the wide corridor tunnel ahead and right.

Flying the Unfriendly Skies

This open area is your second opportunity to start honing your maneuvering talents. Try your Guardian’s Movement Mode jumping. While aiming down the sites (hitting foes as you fall) isn’t the best plan due to airborne inaccuracy, you can still remove threats in this manner.

Warlock Guardians should perfect the extra height they gain on their jumps; double-tap as rapidly as possible).

Cargo Bay Descent

Super: Not recommended

Grenades: Not recommended

Ahead of you down the corridor are two Psions and an Incendior on the opposite side of a cargo ledge chamber. You have plenty of room (and cover on the edges of the corridor) to avoid the Psion’s ranged attacks. This allows you to either tag them at range or (better yet) shoot at the Incendior standing between them so he explodes, catches, and defeats both Psions in the explosion. You can perform this “Cabal bomb” maneuver throughout the following cargo bay descent.

There’s an Incendior on a ledge ahead and above you. Tag him after removing threats ahead of you, but don’t step too far because foes below will begin to battle you. Now, move around to where the two Psions were standing (in case one survived the explosion and is hiding behind one of the large crates dotted around), and gather any ammo you need, if any have dropped from your previous kills. Look out and down at the ledge below the entrance you arrived from, and execute another Incendior and Psion. There are three final enemies (two Psions and an Incendior) directly below the first trio. You can jump down and attack, tag them from an upper ledge, or lob a grenade down and finish them. Long-range Auto-Rifle fire is a good idea as you can tactically remove enemies through the ‘Cabal Bomb’ technique, though you can try dropping in and melee attacking too. Finally, drop to the cargo bay floor itself, slowing your descent so you aren’t severely damaged by the fall.

A Slow, Not a Swift Descent

Hitting your jump button during falls is imperative if you don’t want to die after lengthy plummets. It’s also useful because it allows you to steer yourself onto lower platforms. Make a point of jumping across this cargo bay a few times to get the hang of this technique, as you need to perfect it. Learn how much of a fall you can take before you’re damaged.

Shield Generator and Exit

Super: Recommended

Grenades: Recommended

Sub-Boss: At the bottom of the cargo bay, retreat back as you reach the door so you can quickly dispatch an Incendior waiting to attack you at melee range (or use melee attacks yourself). Then, head down the huge cargo corridor a few feet before sidestepping to either side and tagging the six Psions that are present all the way down the corridor. They are joined by a couple of Legionaries and an Incendior. As you advance and engage these troops, the door to the shield generator room slides open, and a named Legionary saunters out. Kreth the Living Skyfire is an Elite-tiered Legionary with an Arc Shield, but not for long! Prioritize this target; you have the room, the cover, and a grenade to make short work of him. Once his shield is removed, treat him to multiple headshots.

Step through the door Kreth the Living Skyfire was guarding, and remain on the upper lip so you can study the massive shield generator chamber itself. Your plan is to overload three thermal vents, ideally without being struck by one of the three massive rotating arms. Scan the area with your Ghost if you’re unsure what to shoot at; you’re aiming for the glowing white vent turbines, one of which is directly ahead and below you. Shoot it or drop a grenade in.

Then, time a slowed fall onto the edge of the generator chamber, sprint either clockwise or counterclockwise, and drop down so you’re under the rotating arms at the next thermal vent. Blast it until the vent explodes. Jump up and out of the vent area (just as an arm passes overhead), sprint to the next thermal vent, and drop down before the next arm catches and kills you. Destroy the third thermal vent, crippling the carrier.

With the generator overloaded, you must now escape the ship, which is achieved by leaping out of this chamber and back into a cargo bay corridor. This tests your jumping ability, and Warlocks may need to practice their jumping or land on one of the now-motionless arms first. Wind your way to the edge of the command ship, where you face the violent grievances of the Cabal leader himself.

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