Prima Games eGuides Destiny 2 eGuide

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Destiny 2 eGuide Adventures Nessus Adventures

Unbreakable

Starting Location
Recommended Power
  • 90
Prerequisite
  • Complete Campaign Mission: Six and visit Failsafe first.
Reward
  • Rare gear +1
Description
  • The Vex have set up a disrupting device. Find and destroy it.

After accessing the Adventure beacon, begin your energy core collection. Find eight cores by slaughtering the Vex in the vicinity (the nearby plateau is an excellent choice). Then, head to the crashed ship in this Sector. Engage a toughened Vex Minotaur (known as a Clandestine Disciple) guarding a conduit, the Vex font in question. Beware the Minotaur’s shield as you remove it and then the foe’s health, and step into the font to increase your power. Check the font, then use your Sparrow to reach The Tangle.

Once at The Tangle Sector, start collecting energy from the fonts until the amount reaches 100 percent. The locations are usually in the branches of one of the massive trees, so jump up there, and be ready to defeat Goblins and Hobgoblins as you find these conduits of light. Next comes the collection of a large energy font, which is located above the Vex portal. Double-jump up to reach a Harpy and an enhanced Elite Minotaur, another Disciple you must defeat. Leaping into the light kills the Disciple. You can then use your increased power to defeat the other foe (with regular weaponry).

Failsafe has given you coordinates to follow, so drop down and cross the shallow pool (the usual Vex foes are in the vicinity, so battle Goblins and a Minotaur, if you want).

Enter the Well of Echoes, and once inside the cylindrical arena chamber, approach the strange device in the center. Warning! Respawning is now restricted!

You need to lower the Energy Shield, a column of light around the device. Leap to a perimeter ledge so you can defeat a Hobgoblin, then fire down from this vantage point, taking out a group of Goblins. When a Disciple (a toughened Minotaur) appears, execute a Super and destroy it, or move through one of the smaller columns of white light so you’re charged with light and can damage the foe. It drops an Arc Core. Pick this up and place it in the receptacle so you can overload the Arc generator.

You must find and destroy a cloaking source, which is the strange device in the center of the chamber. Blast it with your weapon. At around 30 percent damage, the shield returns, along with Harpies and Goblins.

Stay mobile, defeat this wave, then find a charge of light and attack another appearing Disciple. As expected, this one drops an Arc Core. Grab it, insert it into another receptacle (lowering the shield), and then continue to destroy the device. Watch for sniping Hobgoblins on upper ledges as you hit the device.

With the device at 70 percent damage, the shield appears once more. Gather your reserves, and batter a flock of appearing Harpies and another half-dozen Goblins. Then, search out a disruptor light charge. Kill the Disciple (who usually appears on an upper ledge) while imbued with this power. Gather the final Arc Core from its disintegrated corpse, slot it into the generator, and with the shield down, remove the disruptor core to conclude the Adventure.