Sector Notes:
Adventure: Unsafe at Any Speed
Adventure: Anti Anti-Air
Lost Sectors: 3
Enemy Clusters: Cabal: 6
Enemy Clusters: Fallen: 1
Enemy Chests: Available
Landing Zone: Available
Material Nodes: Available
Patrol Beacons: 8
Public Event (Full): 2
Public Event (Secret): 4
Region Chests: 3
Scannable Objects: 4
This may be the first evidence of the massive power that the Cabal Red Legion wields on the remains of this planet. A gigantic dish structure has been constructed on the southwestern edge of the EDZ, and all life (including pockets of Fallen foes) has been pushed east into the forest. A large-scale sunken dish arena dominates the ground, with a difficult-to-find entrance into the Legion’s Anchor Sector through the west cargo bay, which is above a Lost Sector. There are two other Lost Sectors on the eastern woods, where the remains of the road skirt the base. Northeast is access to the Gulch; southeast is access to Winding Cove. Don’t forget the Landing Zone if you need access to the western side of the EDZ.
Areas of Interest
Road to The Gulch (Northeast)
Close to the Landing Zone and offering access to the dirt terrain around the northern perimeter of the dish arena, this road eventually takes you to the Gulch. If you don’t want to start a battle with the Cabal, stay on this road, heading through the Roads and Woods (East: #7) to the Road to Winding Cove (#8).
Firebase Hades Pillar Cargo Bay (North)
A massive pillar so big it comprises a two-level cargo area with a short tunnel underneath. Cabal foes are active in this area.
Firebase Hades Pillar Cargo Bay (West)
This is the main cargo bay for this Sector, and it offers access to the Legion’s Anchor Sector itself. There are also some ramps to check out: one north and south allowing access through the opening around the perimeter of the arena, and a second north and south ramp heading down to Lost Sector 1. Expect a heavy Cabal presence here.
Ducts to Legion’s Anchor Sector (Northwest)
Often overlooked, if you wish to investigate deeper into this sprawling Cabal base, find the open hatch tunnel at the western perimeter of the cargo bay. This takes you through some loading ducts and eventually into Legion’s Anchor Sector.
Sunken Dish Arena
Think of this as a large circular arena where one of the main Full Public Events takes place. At all other times, use it as a shortcut. You can jump up to either of the north or south dish pillars, too.
Firebase Hades Pillar Control Room
The third of the three main dish pillars has a ledge overlooking the arena, accessed via the arena (jump) or an interior control room. Below that is a short access tunnel. As always, Cabal are guarding this area.
Road and Woods (East)
Contact with the Fallen occurs along this stretch of ruined roadway, with a number of scorched boulders and trees indicating the deforestation the Cabal completed recently. There are some trees, rocky ledges, and two Lost Sector entrances to find here.
Road to Winding Cove (Southeast)
Take this to and from the Winding Cove Sector. West of here is the end of the coastal waters, now set alight from the Cabal’s pollutants poisoning the water. Cabal forces roam the nearby dirt beach.
Adventures
Begin this adventure just above the Lost Sector ramped entrance, on the western side of the sunken dish arena.
Anti Anti-Air
Start this mission on the rocky southeastern shores.
Enemy Clusters
Cabal
Legionaries and Psions are roaming the northwestern part of the ground dish arena.
Cabal
Led by a Centurion, Cabal infantry forces are mainly congregated on the roof of this storage area.
Cabal
Cabal infantry, including Phalanxes, Psions, and Legionaries, are inside the western cargo bay (and entrance to Legion’s Anchor Sector). Sometimes, a Centurion is present.
Cabal
Legionaries and Phalanxes are active, mainly on the ledges and the small tunnel under the control room of the massive pillar.
Cabal
Expect minor incursions with Legionaries, Psions, and Phalanxes along the southwest barricaded exterior storage area.
Cabal
Legionaries and a Phalanx patrol the burning waters of the southwest perimeter.
A small Fallen base in the wooded area along the eastern side of Firebase Hades, with Vandals, Shanks, and Dregs to worry about.
Lost Sectors
The Pit
A connecting corridor leads to a large two-tiered storage bay with a number of Cabal infantry threats, led by a Sub-Boss Centurion.
Excavation Site XII
This entrance is on the upper grassy ledge of the eastern wooded area. Inside, you must cross a bottomless chasm (via jumping or the bridge) and face a dozen or so Cabal infantry and a fearsome Sub-Boss Centurion.
Pathfinder’s Crash
Accessed at ground level on the eastern wooded side of the Sector, this leads to a large cavern with a stream, and Cabal infantry forces led by a Sub-Boss Incendior.
Lost Sectors: Firebase Hades
| No. | Guide Name | Sub-Boss | Reward |
|---|---|---|---|
|
1 |
The Pit |
Cabal Centurion |
Boss Chest |
|
2 |
Excavation Site XII |
Cabal Centurion |
Boss Chest |
|
3 |
Pathfinder’s Crash |
Cabal Incendior |
Boss Chest |
Landing Zones
Firebase Hades LZ
Land your craft here if you wish to proficiently storm the Cabal stronghold, with access to the main port through the Legion’s Anchor Sector. You land in the northeastern wooded perimeter of this area.
Patrols
Firebase Hades (8)
Up to eight Patrol locations are available, dotted through this Sector.
Region Chests
Region Chest 1
Look up on the south side of the western pillar, by the ramped cargo bay entrance. Jump to a small overhang gantry platform close to the ramp down to Lost Sector 1, and secure a chest up here.
Region Chest 2
Farther north along from the Fallen enemy cluster, on the edge of the forested area.
Region Chest 3
Inside the control room pillar. Enter the room with the hologram in the middle of it, then jump up to the upper platform surrounding the room. The chest is in an alcove up here.
Scannable Objects
Public Events
Public Events (Full)
Glimmer Extraction: This involves destroying three Fallen extraction sites (1A, 1B, and 1C) dotted around the map.
Servitor Resupply: This takes place below the gigantic dish, in the sunken arena area. There are plenty of Fallen foes to tackle, multiple waves of lesser Servitors, and the usual Cabal crowd to ignore so you aren’t overwhelmed.
| Event Number | Event Type | Target | Other Enemies | Reward |
|---|---|---|---|---|
|
1 |
Glimmer Extraction |
Fallen Extractors |
Fallen forces |
Glimmer, Boss Chest |
|
2 |
Servitor Resupply |
Fallen Servitor |
Shanks, Dregs, Vandals, Servitors |
Boss Chest |
Public Events (Secret)
Interceptor and Pike Gang: Destroy these foes to conclude this event.
Skirmish: This is a fight against consecutive waves of Cabal infantry, including some behind the walls and barriers of the southwestern corner of the western base, near the water’s edge.
Skirmish: This is a relatively easy massacre, with Fallen dropships mainly depositing Dregs and Vandals onto the grassy ledges on the upper wooded side of the Sector.
| Event Number | Event Type | Target | Other Enemies | Reward |
|---|---|---|---|---|
|
1 |
Interceptor |
One Psion pilot |
— |
The Interceptor if it wasn’t destroyed |
|
2 |
Pike Gang |
Three to four Dreg Pike Riders |
— |
Any Pikes you didn’t destroy |
|
3 |
Skirmish |
Cabal dropships (Caution! High-ranking foes!) |
— |
Random Loot |
|
4 |
Skirmish |
Fallen dropships (Caution! High-ranking foes!) |
— |
Random Loot |

