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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Director › European Dead Zone

Firebase Hades

Sector Notes:

Adventure: Unsafe at Any Speed

Adventure: Anti Anti-Air

Lost Sectors: 3

Enemy Clusters: Cabal: 6

Enemy Clusters: Fallen: 1

Enemy Chests: Available

Landing Zone: Available

Material Nodes: Available

Patrol Beacons: 8

Public Event (Full): 2

Public Event (Secret): 4

Region Chests: 3

Scannable Objects: 4

This may be the first evidence of the massive power that the Cabal Red Legion wields on the remains of this planet. A gigantic dish structure has been constructed on the southwestern edge of the EDZ, and all life (including pockets of Fallen foes) has been pushed east into the forest. A large-scale sunken dish arena dominates the ground, with a difficult-to-find entrance into the Legion’s Anchor Sector through the west cargo bay, which is above a Lost Sector. There are two other Lost Sectors on the eastern woods, where the remains of the road skirt the base. Northeast is access to the Gulch; southeast is access to Winding Cove. Don’t forget the Landing Zone if you need access to the western side of the EDZ.

Areas of Interest

Road to The Gulch (Northeast)

Close to the Landing Zone and offering access to the dirt terrain around the northern perimeter of the dish arena, this road eventually takes you to the Gulch. If you don’t want to start a battle with the Cabal, stay on this road, heading through the Roads and Woods (East: #7) to the Road to Winding Cove (#8).

Firebase Hades Pillar Cargo Bay (North)

A massive pillar so big it comprises a two-level cargo area with a short tunnel underneath. Cabal foes are active in this area.

Firebase Hades Pillar Cargo Bay (West)

This is the main cargo bay for this Sector, and it offers access to the Legion’s Anchor Sector itself. There are also some ramps to check out: one north and south allowing access through the opening around the perimeter of the arena, and a second north and south ramp heading down to Lost Sector 1. Expect a heavy Cabal presence here.

Ducts to Legion’s Anchor Sector (Northwest)

Often overlooked, if you wish to investigate deeper into this sprawling Cabal base, find the open hatch tunnel at the western perimeter of the cargo bay. This takes you through some loading ducts and eventually into Legion’s Anchor Sector.

Sunken Dish Arena

Think of this as a large circular arena where one of the main Full Public Events takes place. At all other times, use it as a shortcut. You can jump up to either of the north or south dish pillars, too.

Firebase Hades Pillar Control Room

The third of the three main dish pillars has a ledge overlooking the arena, accessed via the arena (jump) or an interior control room. Below that is a short access tunnel. As always, Cabal are guarding this area.

Road and Woods (East)

Contact with the Fallen occurs along this stretch of ruined roadway, with a number of scorched boulders and trees indicating the deforestation the Cabal completed recently. There are some trees, rocky ledges, and two Lost Sector entrances to find here.

Road to Winding Cove (Southeast)

Take this to and from the Winding Cove Sector. West of here is the end of the coastal waters, now set alight from the Cabal’s pollutants poisoning the water. Cabal forces roam the nearby dirt beach.

Adventures

Unsafe at Any Speed

Begin this adventure just above the Lost Sector ramped entrance, on the western side of the sunken dish arena.

Anti Anti-Air

Start this mission on the rocky southeastern shores.

Enemy Clusters

Cabal

Legionaries and Psions are roaming the northwestern part of the ground dish arena.

Cabal

Led by a Centurion, Cabal infantry forces are mainly congregated on the roof of this storage area.

Cabal

Cabal infantry, including Phalanxes, Psions, and Legionaries, are inside the western cargo bay (and entrance to Legion’s Anchor Sector). Sometimes, a Centurion is present.

Cabal

Legionaries and Phalanxes are active, mainly on the ledges and the small tunnel under the control room of the massive pillar.

Cabal

Expect minor incursions with Legionaries, Psions, and Phalanxes along the southwest barricaded exterior storage area.

Cabal

Legionaries and a Phalanx patrol the burning waters of the southwest perimeter.

Fallen

A small Fallen base in the wooded area along the eastern side of Firebase Hades, with Vandals, Shanks, and Dregs to worry about.

Lost Sectors

The Pit

A connecting corridor leads to a large two-tiered storage bay with a number of Cabal infantry threats, led by a Sub-Boss Centurion.

Excavation Site XII

This entrance is on the upper grassy ledge of the eastern wooded area. Inside, you must cross a bottomless chasm (via jumping or the bridge) and face a dozen or so Cabal infantry and a fearsome Sub-Boss Centurion.

Pathfinder’s Crash

Accessed at ground level on the eastern wooded side of the Sector, this leads to a large cavern with a stream, and Cabal infantry forces led by a Sub-Boss Incendior.

Lost Sectors: Firebase Hades

No.Guide NameSub-BossReward

1

The Pit

Cabal Centurion

Boss Chest

2

Excavation Site XII

Cabal Centurion

Boss Chest

3

Pathfinder’s Crash

Cabal Incendior

Boss Chest

Landing Zones

Firebase Hades LZ

Land your craft here if you wish to proficiently storm the Cabal stronghold, with access to the main port through the Legion’s Anchor Sector. You land in the northeastern wooded perimeter of this area.

Patrols

Firebase Hades (8)

Up to eight Patrol locations are available, dotted through this Sector.

Region Chests

Region Chest 1

Look up on the south side of the western pillar, by the ramped cargo bay entrance. Jump to a small overhang gantry platform close to the ramp down to Lost Sector 1, and secure a chest up here.

Region Chest 2

Farther north along from the Fallen enemy cluster, on the edge of the forested area.

Region Chest 3

Inside the control room pillar. Enter the room with the hologram in the middle of it, then jump up to the upper platform surrounding the room. The chest is in an alcove up here.

Scannable Objects

Tucked away, north of the ramps, near the stack of missiles.
Take time to explore the roadside detritus around the LZ.
What’s clamped to the tiny platform above the southwest barriers?
Above the Winding Cove road, nestled at the edge of the trees.

Public Events

Public Events (Full)

Glimmer Extraction: This involves destroying three Fallen extraction sites (1A, 1B, and 1C) dotted around the map.

Servitor Resupply: This takes place below the gigantic dish, in the sunken arena area. There are plenty of Fallen foes to tackle, multiple waves of lesser Servitors, and the usual Cabal crowd to ignore so you aren’t overwhelmed.

Event NumberEvent TypeTargetOther EnemiesReward

1

Glimmer Extraction

Fallen Extractors

Fallen forces

Glimmer, Boss Chest

2

Servitor Resupply

Fallen Servitor

Shanks, Dregs, Vandals, Servitors

Boss Chest

Public Events (Secret)

Interceptor and Pike Gang: Destroy these foes to conclude this event.

Skirmish: This is a fight against consecutive waves of Cabal infantry, including some behind the walls and barriers of the southwestern corner of the western base, near the water’s edge.

Skirmish: This is a relatively easy massacre, with Fallen dropships mainly depositing Dregs and Vandals onto the grassy ledges on the upper wooded side of the Sector.

Event NumberEvent TypeTargetOther EnemiesReward

1

Interceptor

One Psion pilot

—

The Interceptor if it wasn’t destroyed

2

Pike Gang

Three to four Dreg Pike Riders

—

Any Pikes you didn’t destroy

3

Skirmish

Cabal dropships (Caution! High-ranking foes!)

—

Random Loot

4

Skirmish

Fallen dropships (Caution! High-ranking foes!)

—

Random Loot

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