Prima Games eGuides
primagames.com Browse Redeem a code Help
Destiny 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Director › European Dead Zone

Winding Cove

Sector Notes:

Lost Sectors: 1 (2 accessible)

Enemy Clusters: Fallen: 2

Enemy Chests: Available

Material Nodes: Available

Patrol Beacons: 5

Public Event (Full): 1

Public Event (Secret): 3

Region Chests: 3

Scannable Objects: 2

If landing parties of Fallen and a crashed Fallen craft on the upper wooded ledges didn’t constantly spawn Dregs, Vandals, and other enemy infantry, this would be a somewhat idyllic Sector. It is comprised of a winding main road that follows the coast (to the south), allowing access to the Cabal Firebase Hades (to the west) and Outskirts (to the east). More cunningly, there’s also access northwards via an underground Lost Sector to the Gulch. It’s a relatively compact Sector but one with a lot to discover, including three Region Chests and two scannable objects.

Areas of Interest

Road to Firebase Hades (West)

Make the sharp turn at the far western edge of this Sector and you’re soon heading straight into a large-scale Cabal satellite array and base. Note you can drive or dash along the road or the sandy beach.

Wooded Ledge (Fallen Alcove)

The narrow U-shaped trail above the main road in the northern wooded area houses a couple of alcoves (including a cave you can move into to reach an upper vantage point). Fallen are always present here, along with a Region Chest and a nearby scannable object.

Main Road

A U-shaped thoroughfare that’s in reasonable shape, featuring a bridge (with a Region Chest and entrance to the Gulch’s Lost Sector below it). It also has numerous access points to and from the beach, as well as a secondary U-shaped trail up to the Fallen Alcove.

Rusting Door

This odd-looking door is completely sealed from the roadside. It is actually the exit to the Lost Sector (#2), and it’s only accessible once you maneuver through that underground area.

The Beach

Expect light Fallen resistance throughout the beach cove itself. There are two main islands (note the Lost Sector you drop into on the south island) and a scattering of smaller protrusions. The main Public Event takes place here. Use this as a shortcut when traveling through this Sector.

Road to Outskirts (East)

This offers quick access back to Outskirts, either via the main road or along the sandy coast. If you have the skill, you can try driving up the fallen tree logs to move between the road and the beach.

Enemy Clusters

Fallen

Though you may find Fallen on the beach from time to time, the majority of the enemies, including the bigger threats like Vandals, Marauders, and a Captain, appear around a crashed craft on the upper wooden area above the exit to the Gulch Lost Sector.

Fallen

Expect a few Fallen foes wandering around the beach, usually consisting of Dregs and a Vandal or two.

Patrols

Winding Cove (5)

There are only five patrol beacons available here, and between three and four are active at one time. Leave the Sector after completing all available Patrols, then return. At that point, the other beacons may be active.

Lost Sectors

Flooded Chasm (The Gulch)

This Lost Sector is actually the exit from the Gulch Lost Sector, though it can be approached from this direction, too. Inside is a large cavern where Cabal and Fallen troops are battling. Consult the Gulch portion of this guide for the map and more info.

The Weep

Drop down into the crevasse in the middle of the largest island on the beach, and explore two narrow, rocky caverns overgrown with ivy. Defeat some Fallen infantry and a Captain to claim your loot. Exit via the rusting door (Area of Interest location #4).

Winding Cove

No. Guide Name Sub-Boss Reward

1*

Flooded Chasm (The Gulch)

Fallen Captain

Boss Chest

1*

The Weep

Fallen Captain

Boss Chest

(* The Gulch Lost Sector)

Region Chests

Region Chest 1

On a high ledge, adjacent to the crashed Fallen craft, in the northern wooded ledge and Fallen alcove.

Region Chest 2

Below the main road bridge, in the small gully to the Gulch Lost Sector exit.

Region Chest 3

On the tiny southernmost island.

Scannable Objects

Look up and watch for logs when scanning this strange crate.
Scan this pole without falling into a Lost Sector.

Public Events

Public Events (Full)

Cabal Excavation: This event takes place on the beach. You attempt to override a Cabal mining laser while dodging any incoming laser-guided missiles and the Cabal infantry waves that drop in from above.

Event Number Event Type Target Other Enemies Reward

1

Cabal Excavation

Mining Lander

Cabal infantry

Boss Chest

Public Events (Secret)

HVT: This is a floating globe of horror: the Fallen Servitor. It is usually relatively easy to defeat. There are also two Dreg Pike gangs active in this area. One starts on the western side of the road, and the other starts at the eastern side of the road. They are not active simultaneously, but they move back and forth between these points.

Event Number Event Type Target Other Enemies Reward

1

High-Value Target

Servitor

Fallen infantry

Boss Chest

2

Pike Gang

Three to four Dreg Pike Riders (along the main road)

—

Any Pikes you didn’t destroy

3

Pike Gang

Three to four Dreg Pike Riders (along the main road)

—

Any Pikes you didn’t destroy

Keep reading with a free account

The first 3 sections of Destiny 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousQuarantine Sector 236: Blackened Forest NextThe Gulch