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Destiny 2 eGuide
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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Director › Nessus

Artifact’s Edge

Sector Notes:

Adventure: The Disruptor Core

Adventure: Ghost in the Machine

Lost Sectors: 1

Enemy Clusters: Vex: 2

Landing Zone: Available

Material Nodes: Available

Patrol Beacons: 4

Public Event (Full): 1

Public Event (Secret): 2

Region Chests: 3

Scannable Objects: 1

Aside from the two large exit roadways, this is a short thoroughfare with a dead-end crash site to the south and your first clue (during the Campaign) regarding the whereabouts of Cayde-6. Under regular circumstances, this Sector offers good access to the upper entrance into Hallows (to the east) and a main road entrance into the Tangle (to the west). Expect light Vex activity, mainly clustered on the upper plateau above the Lost Sector entrance.

Areas of Interest

Exit to The Tangle (West)

A winding road, gradually filling in with trees and other plant life.

Energy Elevator

You can drop down here using the energy chute. Otherwise, use this as a landmark so you know that an uphill run leads to the Tangle (west).

Upper Plateau and Curved Alcove

Expect the largest concentration of Vex foes on the plateau area above the Lost Sector entrance across from the energy elevator.

Rocky Junction

Head south to the Crash Site, or remain on this thoroughfare when exiting to either of the adjacent Sectors.

Crash Site

The remains of a crashed spacecraft mark this dead-end area, though you can find a scannable object and Region Chest.

Exit to Hallows (East)

A sharp right followed by a left turn past the Adventure beacon lets you reach the large circular hole that marks the upper entrance into Hallows.

Adventures

The Disruptor Core

Access this marker on the edge of the rock clump under the energy elevator.

Adventures

Ghost in the Machine

Stuck into a cluster of rocks at the entrance to the Hallows exit.

Enemy Clusters

Vex

The northwest plateau has a group of Goblins, two Hobgoblins (one guarding the rock wall above the Lost Sector entrance), and a Minotaur in the curved alcove.

Vex

Harpies cluster on the rocks in the central junction area.

Landing Zone

Artifact’s Edge

Drop in from Orbit to this reasonably central location, landing close to the energy elevator with quick access to both the Tangle (west) and Hallows (east).

Lost Sectors

The Orrery

An opening in the northern perimeter, guarded by a Hobgoblin, leads beyond an earthen pit and into a Vex chamber with an altar-like structure at the far end. Goblins, Hobgoblins, and a toughened Minotaur are ready to repel intruders.

Artifact’s Edge

Guide NameSub-BossReward

1

The Orrery

Vex Minotaur

Boss Chest

Patrols

Artifact’s Edge (4)

There are only four available Patrols in this relatively diminutive Sector.

Scannable Objects

Head south, Guardian! Deft jumping to this tiny alcove is required.

Public Events

Public Events (Full)

Cabal Excavation: This takes place on the raised central rock formation. It has you attempt to override a Cabal mining laser while dodging incoming laser fire and the Cabal infantry waves that drop in from above, as well as any nearby Vex.

Event NumberEvent TypeTargetOther EnemiesReward

1

Cabal Excavation

Mining Lander

Cabal Infantry

Boss Chest


Public Events (Secret)

Ambush: While you’re in the flat pond area to the northwest where Vex Enemy Cluster #1 is located, a Storm Minotaur warps in to bolster the enemy’s forces. Defeat it, along with any other hostiles.

Jailbreak: Fallen Captain or Cabal Centurion  is being held in an energy cell in the curved north alcove. Tackle the Vex Goblins and guard Minotaurs. Then, the cell disappears, leaving you to deal with the remaining foe!

Event NumberEvent TypeTargetOther EnemiesReward

1

Ambush

Storm Minotaur

Vex Goblins, Hobgoblins, Harpies

Random Loot

2

Jailbreak

Fallen Captain or Cabal Centurion

Guard Minotaurs, Vex forces

Boss Chest

Region Chests

Region Chest 1

Up on the northwest perimeter, behind a low plateau rock.

Region Chest 2

Partially hidden below a large chunk of white, cubic rock.

Region Chest 3

On the Vex-like golden structure to the west of the crashed craft.

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