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Destiny 2 eGuide
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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Field Manual

Guardian Creation

While returning players have the option to import existing characters, new players (or those looking for a fresh start) must build their first Guardian from the ground up.

Guardian Class

If you’re creating a new Guardian, the first thing you must do is select one of three distinct Classes.

Titan

Disciplined and proud, Titans are capable of both aggressive assaults and stalwart defenses. Their Class Ability is Barricade, an energy barrier to reinforce a position for your fireteam. They are seen as the “tanks” of Destiny—geared to absorb or deflect damage that might otherwise harm their allies. They use punching in melee combat. Through armor specifically designed for Titans, expect to have impressive Resilience, at the cost of Mobility. This is a good choice for both the beginner and seasoned player. Their Guardian Mentor is Commander Zavala.

Hunter

With a specialization in agility, Hunters are quick on their feet and to battle. Their strong sense of wanderlust means they never stop exploring. Their Class Ability is Dodge, avoiding enemy attacks with nimble skill. If you prioritize Mobility over Resilience and Recovery, then choose this Guardian. They use knives in melee combat, and through use of Abilities, they attempt to perfect stealthy short- and long-range attacks to take down foes. Their Guardian Mentor is Cayde-6.

Warlock

Warlocks weaponized the mysteries of the universe to sustain themselves and devastate their foes. Their Class Ability is Rift, allowing you to summon Columns of Light that strengthen allies within. They melee strike with a push and tend to favor Recovery over Mobility or Resilience. They’re capable of outstanding group support, but they’re formidable warriors in their own right. Their Movement Modes are the most difficult to time correctly, but arguably give the most maneuverability once mastered. Their Guardian Mentor is Ikora Rey.

All Access: Multiple Characters

All Guardians have additional Subclasses that are unlocked later into your adventure, as well as a host of Abilities and different types of grenades. It is worth learning about these before committing to a particular Class and Subclass, as perfecting a Guardian is a lengthy process. Of course, you can start a new game with a different Class, and even store items in your vault for your subsequent characters to access.

Guardian Races

You then pick your race and gender. These have no impact on your performance, but they do determine your cosmetic options and your Guardian’s default emotes. You can change your face (along with skin, mouth, and eye color), change your hair (or head feature, with color change), and add markings to your character.

Human

Once casualties of the Collapse, Human Guardians now stand determined to retake the solar system.

Awoken

Humans who fled into deep space were forever changed. They’re aloof and odd, but ready to fight for all of humanity.

Exo

Exo Guardians are self-aware war machines built for a long-forgotten struggle.

Main Menus

Once your character is created, you can cycle through the five main menus available to you. Here’s a brief description of each menu:

Clan: This menu allows you to create or join a clan if you want to be social, help newer Guardians find their feet, or plan Campaign Missions, Strikes, or other activities with groups of like-minded individuals.

Character: Used with the most frequency, this menu shows your level, Subclass, your weaponry (Kinetic, Energy, and Power weapons), your Ghost, your Power Level, any funds you have, your armor sections, any Emotes, and vehicles. Click any of the boxes for additional details.

Inventory: This shows the entire collection of items you have stored in a vault (found in either of the Social Sectors), which can be shared between your characters.

Settings: Tweak with any and all game features here. Note that one of them allows you to wear a helmet at all times. If you need to fiddle with your sound, controls, visual elements, or accessibility settings, head here.

At this point, you begin your first three Campaign Missions. Once the true threat of the Cabal Red Legion has been assessed, you begin anew as part of Earth’s resistance. You have one overriding goal: to build up your Guardian to become the very pinnacle of battle-hardened prowess.

Know Your Enemy

Do you know the differences between a base unit, an Elite, a Sub-Boss, and a Boss? Can you confidently explain the weaponry changes between types of Fallen Captains? If you’re still learning what enemies there are and how to kill them, you’d do well to investigate the Bestiary chapter of this guide. It gives you a complete run-down of the strengths, weaknesses, and types of enemies you’ll encounter.

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