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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Director › European Dead Zone

The Gulch

Sector Notes:

Adventure: Reversing the Polarity

Adventure: Stop and Go and Stop and Go

Lost Sectors: 1

Enemy Clusters: Cabal: 6

Enemy Chests: Available

Material Nodes: Available

Patrol Beacons: 7

Public Event (Full): 2

Public Event (Secret): 5

Region Chests: 3

Scannable Objects: 3

This is a relatively easy Sector to understand geographically, as it features a large, partly flooded floor that takes up most of the accessible room. The Cabal has a heavy presence here because this Sector is adjacent to Firebase Hades and provides access via the Tunnels section to their sprawling inner spaceport (Sunken Isles). To the south are some dotted boulders, a small upper plateau with foes, and the remains of an overpass. This Sector is possibly the most accessible, with access to Firebase Hades, the Tunnels, the Sludge, and Winding Cove (via the Lost Sector to the south).

Areas of Interest

Road to The Sludge (Northeast)

A winding forest road in various broken pieces allows access to and from the Sludge. Enter from here to get an excellent view of most of the Sector.

The Tunnels Entrance (North)

There’s usually some Cabal combat to overcome in this area, close to the burned-out remains of a Fallen Walker. This is the entrance to the Tunnels, a Cabal-controlled interior that allows access to their main spaceport on EDZ (Sunken Isles).

The Gulch Floor

A wide expanse of shallow water that gives you little cover but makes long-range enemy takedowns a breeze. Various Public Events, both small and large in scale, occur here.

Ruined Overpass (South)

Use this or the lower river when maneuvering to Firebase Hades. You can also stop by the rusting truck at the overpass bridge to reconnoiter the narrow trail leading to two hidden caves and the Lost Sector down below. Note the Cabal-heavy plateau just northwest of here, as well as a frequently overlooked trail behind some boulders on the east side of the overpass.

Road to Firebase Hades (Southwest)

The main road to Firebase Hades offers alternate trails via the river. Note the rusting truck on the bridge; if you’re heading in from Firebase Hades, use it as a ramp. There’s a trail on the western side of the plateau you can use to sneak up and onto the plateau and surprise the Cabal forces up there, too.

Adventures

Reversing the Polarity

On a grassy bank at the northern end of the ruined roadway.

Stop and Go and Stop and Go

By some boulders near a trail and the overpass bridge.

Patrols

The Gulch (7)

Expect up to four active patrol beacons from the seven available. Note that some may be above or below the broken overpass section.

Public Events

Public Events (Full)

Injection Rig: This lands at the point shown on the map, in the large shallow waterlogged area north of the Tunnels entrance. Expect a hard fight with a sub-boss Psion to defeat multiple times, Gladiators toward the end of the battle, and a Centurion (in addition to normal Cabal forces) during the last wave.

Glimmer Extraction: This involves destroying three Fallen extraction sites (2A, 2B, and 2C) dotted around the map.

Event Number Event Type Target Other Enemies Reward

1

Injection Rig

Psion Sub-Boss

Cabal forces

Boss Chest

2

Glimmer Extraction

Fallen Extractors

Fallen forces

Glimmer, Boss Chest

Public Events (Secret)

HVT #1: A Cabal Centurion descends from a dropship at one of the five indicated points (1A, 1B, 1C, 1D, or 1E).

HVT #2: A Fallen Captain drops in via a Fallen spacecraft at one of the four indicated points (2A, 2B, 2C, or 2D).

Pike Gang and Interceptor: These events are both easily concluded by destroying these foes.

Skirmish: The Skirmish is a protracted battle in the area shown on the guide map. It involves Cabal and Taken forces battling each other. Almost every enemy type makes an appearance! Expect a great deal of fighting here, and note that the surrounding cliffs and overpass make good firing positions.

Event Number Event Type Target Other Enemies Reward

1

High-Value Target

Cabal Centurion

—

Boss Chest

2

High-Value Target

Fallen Captain

—

Boss Chest

3

Pike Gang

Three to four Dreg Pike Riders (along the main road)

—

Any Pikes you didn’t destroy

4

Interceptor

One Psion pilot

—

The Interceptor if it wasn’t destroyed

5

Skirmish

Fallen and Cabal dropships (Caution! High-ranking foes!)

—

Random Loot

Lost Sectors

Flooded Chasm

You can approach this Lost Sector either via the waterlogged cave entrance south of the overpass, or from the Winding Cove Sector directly south of here, which this Lost Sector links to. Inside is a large cavern where Cabal and Fallen troops are battling. Expect to face a larger contingent of Fallen as you progress farther into the cavern. The Cabal presence is minimal and exploratory (mainly Psions and Legionaries), but the Fallen have Dregs, Vandals, Shanks, and a Captain to tackle.

Lost Sectors: The Gulch

No. Guide Name Sub-Boss Reward

1*

Flooded Chasm

Fallen Captain

Boss Chest

(* Exits into Winding Cove Sector)

Enemy Clusters

Fallen

A small Cabal presence is located in the northern part of the waterlogged floor of the Gulch. They are guarding multiple collectibles, so check the perimeter behind them.

Fallen

This is a large contingent of foes, including occasional Incendiors, guarding the Tunnels entrance.

Fallen

Up on a grassy plateau overlooking the river and overpass is the strongest selection of Cabal forces, led by a Centurion.

Fallen

A small cluster of foes in the shallow riverbed surrounded by low cliffs and boulders. Expect Legionaries and Psions here.

Fallen

A few Cabal congregate under the overpass, close to the Lost Sector entrance.

Fallen

A raiding party of Legionaries is checking the curved trail in the upper southeastern part of this Sector. Note the two nearby cave entrances.

Region Chests

Region Chest 1

Above Cabal Enemy Cluster #1 and the ground-level cave is a second cave almost directly above; this hidey-hole has a chest inside.

Region Chest 2

When moving along the curved trail by Enemy Cluster #6 in the southeast edge of this Sector, check an easily overlooked small cave.

Region Chest 3

Above the entrance to the Lost Sector, accessed from the curved trail near Enemy Cluster #6, is a scree slope with fallen logs and other detritus. Find a cave here with the chest inside.

Scannable Objects

A Shard piece inside a small ground-level Cabal cave.
A globe-shaped object, hidden along the north Gorge wall.
The smallest radar you’ve seen, up on an east perimeter rock.

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