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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Campaign › Hope

Siren’s Watch

Seas of Titan

Enemies Encountered
  • Hive: Thralls, Acolytes, Knights
  • Sub-Boss (Knight): Ubara, Hive Prince
Objectives
  • Secure shipyard command center (continued).
  • Destroy Hive spawn pods.
  • Secure shipyard command center (continued).
  • Rendezvous with Zavala.
Important Allies
  • Sloane

Main Cargo Bay (Exterior)

Super: Optional

Grenades: Recommended

Surprisingly, your first action as you step onto the rig isn’t mowing down Hive deviants. Instead, it’s acquiring a grenade launcher. Open the door, and there’s little time to be bewildered by the sheer size of the Base structure. A cluster of around eight Thralls is streaming down the exterior gantry steps ahead and left of you. A quick and single grenade strike can defeat them. But if you’re not that fast, just back up into the chamber you came from and tag them as they charge, before they arrive at your door.

Grenade Launcher: Worth a Punt?

This Power weapon is obviously adept at badly wounding groups of foes if you can accurately aim it. Use the same technique you adopted when throwing grenades: aim the projectile at where you think an enemy will be when it lands and explodes, rather than where they are currently. Don’t forget to try it out in the forthcoming battles. Grenade Launcher projectiles also inflict good impact damage.

After learning how to plant a grenade right at your enemy’s feet, start to practice direct hits. The combination of a grenade impact and the ensuing explosion is the highest damage output for this weapon.

Keep in mind different Grenade Launchers have different projectile speeds and blast radii (as shown in the weapon stats), so your intuition may need to be adjusted as you try different GLs and settle on the one you like best.

Take a moment to check the vicinity. You see a large open platform to your left, stairs and gantries ahead and left, and the main Hive forces directly ahead of you, between the two giant metal structures. This is where you should head; you can investigate the side walkway, but the enemies on Siren’s

Watch still require you to defeat them. Your assault on the main thoroughfare may begin with more Thralls, followed by a battle against around eight Acolytes and two Knights. The Knights arrive one at a time unless you’re charging the area in a foolhardy move begging for you to be overrun. When Ghost recommends scoping out the rest of the area, find the open door leading to an interior “nest” chamber filled with revolting Hive sacs. This is across from a small Comm Tower building with “02” on the side of it. Use that and the pallet of loose luggage at the foot of it as landmarks.

The Side Walkway Sidestep

The side walkway offers a more compact area of pipes and metal stairs that lead to a couple of Loot Chests. Check the Director chapter for detailed analysis of the many side thoroughfares and chambers of Siren’s Watch. You can also reach the main spawn pod chamber via a second entrance from here, which offers less of an overall view into the chamber compared to the main route.

Loot Chests and Scannable Objects

You may want to spend some additional time searching gantries, smaller offices, bunker rooms, and other facility areas off the beaten path for Loot Chests and scannable objects. However, it’s better to seek these out once you return here after the mission is complete, so you can hunt down these collectibles at your leisure.

Spawn Pod Chamber

Super: Recommended

Grenades: Recommended

Regardless of which lower entrance you entered this chamber from, the plan is still the same: Sloane wants you to destroy the revolting, giant yellow egg sacs dotted around the chamber. There is also a large contingent of Hive to worry about, with Thralls on the lower level, around eight Acolytes on the stairs, and one or two Knights on the upper platform and exit. You have several options here:

Produce your grenade launcher and lay waste to most of the foes in this chamber from the entrance door. Follow up with precise ranged-fire bursts at the stragglers and sacs. Then, slowly and methodically clear the lower ground, climbing the interior steps when few threats remain, and clear the area competently.

Use a different Power weapon, such as the shotgun, to inflict large close-combat damage as quickly as possible. However, this weapon should be focused on enemies (not the sacs) due to its limited ammunition. The shotgun offers impressive damage, but this plan is a little more dangerous.

Standing outside and tagging the sacs, then delivering more gunfire and melee attacks to any foe heading to intercept you is another great idea. You can out-manuever enemy attacks by backing up or strafing in the exterior area rather than being constricted inside the nest pod chamber.

Grenades are also an option, but using them on clusters of foes makes more sense than wasting them on the sacs, which don’t fight back! Your Super is also a viable option, though you may want to save it for the next chamber beyond this one because there are additional foes to face. Still, it’s worth considering if you’re having trouble clearing the room.

Computer Room

Super: Optional

Grenades: Recommended

Ascend the spawn pod chamber, cross a short connecting tube tunnel, and turn left as you enter a computer room with a large window. Ignore the view and concentrate on demolishing the Hive forces here. Start with the nearby Acolytes before defeating the Knight. This is a good spot for a grenade if you want a quick clear-out. The action continues outside up a ramped cargo bay with a Knight and around six Acolytes, which leads around to the main spawn pod chamber doorway. You’ve completed a circuit and removed considerable Hive forces along the way.

Command Center Climb

Super: Recommended

Grenades: Recommended

Now that you’re back at the Comm Tower 02 exterior, head to the pallet of luggage and use it as cover, firing at Acolytes along the way. Look ahead with the spawn pod chamber door to your left. The command center is above and right of you, where additional Acolytes are appearing from. Make slow and steady progress up the metal steps to the low roof attached to the Comm Tower 02, and hide behind the AC units as you clear this metal flat roof of foes.

Leap the gap to the upper metal steps left of the two large light orange pipes. They lead up to an open roof platform with a large square-shaped hole leading down to the initial thoroughfare you traversed before you entered the spawn pod chamber. On this roof is the last major battle you’ll face, with an initial eight Acolytes and a Knight to defeat. Use the cover opportunities and force yourself up to this roof platform; attacking from below limits your opportunities for takedowns. When this first wave of foes subsides, another eight Acolytes and the Sub-Boss Ubara, Hive Prince (Knight) arrive!

Sub-Boss: This battle is violent but relatively straightforward as long as you’re spatially aware of how you can reach this upper roof platform. (You can also use the stairs on the opposite side near the entrance you first came from, where the Thralls charged down from.) The main fracas occurs in the area around the square-shaped platform hole. Just cover either side of it. As Ubara, Hive Prince arrives, sprint to the raised section of roof and clear it of a few Acolytes so you have a slight height advantage. If you have a Super, use it. If you have a grenade, throw it (ideally at the Sub-Boss). Otherwise, make nearby Acolytes your first target, then Ubara, who takes about three times as much damage compared to a regular Knight before he falls.

With the battle over, go to the command center door, open it using Ghost, and head through to a gantry way and a meeting with Zavala himself. The mission concludes, and you can now meet and greet Sloane in person.

Activities to Attempt

You now have permanent access to a Landing Zone, as well as Adventures and an additional Campaign Mission on Titan. Remember to gather tokens to raise your Reputation with Sloane so you can obtain her gear. She also sells some gear of interest, if you can afford it.

Sloane

“Ah, it’s a hell of a view, isn’t it?”

Sloane is the Fleet Tactician and a key ally on the moon of Titan. She works with Zavala to plan counter-offensive attacks against the Red Legion. Visit her to gain insight into the current conditions on this moon.

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