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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › The Bestiary

The Vex

Constantly finding imperfections and altering worlds anew, Vex are cybernetic hostiles primarily focusing on terraforming Nessus. They seem to have a central intelligence, and they are responsible for almost impossible architecture. Toughened Vex foes are usually known by the prefix “Quantum.”

Harpy

Threat Level: 2

Weak Spot: Eye

Loadout Types Role Survival Tactics Takedown Tactics

Laser rifle

Base, Elite, Sub-Boss, Boss

Fodder

Suppression (Line of Sight)

Target Practice

Slap rifle

Base, Elite, Sub-Boss, Boss

Fodder

Suppression (Line of Sight)

Target Practice

Notes: The Harpies are mainly encountered at longer distances, as they prefer to shoot their rifles at you from range. React by aiming and shooting back after stepping out of their line of sight. Harpies are relatively weak, so keeping a consistent targeted pressure on these low-priority foes yields quick takedowns.

Fanatic

Threat Level: 3

Weak Spot: Lower torso

Loadout Types Role Survival Tactics Takedown Tactics

Slap rifle

Base, Elite, Sub-Boss, Boss

Fodder

Melee Pressure, Area Denial

Target Practice

Notes: Fanatics are always priority targets, as they exist to saunter their way toward you before exploding. This can easily kill you, so deft maneuvering and preventing their progress are the keys to victory. Because their explosion can set off a chain reaction and destroy other Fanatics (and damage Goblins), use them as moving explosives when you encounter multiple foes. When killing a Fanatic they also leave behind a dangerous pool of Radiolarian Fluid which can quickly negate large areas of of the combat zone for a short time.

Goblin

Threat Level: 2

Weak Spot: Lower torso

Loadout Types Role Survival Tactics Takedown Tactics

Slap rifle

Base, Elite, Sub-Boss, Boss

Soldier

Dodge Enemy Fire, Melee Pressure (Seizure)

Targeting Challenge (Torso)

Torch Hammer

Elite, Sub-Boss, Boss

Soldier

Dodge Enemy Fire

Targeting Challenge (Torso)

Notes: Goblins are the main infantry threats you encounter when battling the Vex. Initial combat involves remaining mobile or behind cover to dodge their attacks, and executing long or short takedowns to take the Goblin’s head off. This provokes a “seizure,” after which the Goblin staggers at you like a Fanatic. Drop it with torso shots at this point. Or, aim at the torso consistently, and avoid the seizure entirely.

Hobgoblin

Threat Level: 3

Weak Spot: Lower torso

Loadout Types Role Survival Tactics Takedown Tactics

Line rifle

Base, Elite, Sub-Boss, Boss

Soldier

Stay in Cover, Area Denial

Targeting Challenge (Torso)

Laser rifle

Base, Elite, Sub-Boss, Boss

Soldier

Stay Mobile, Area Denial

Targeting Challenge (Torso)

Notes: The Hobgoblin is primarily a sharpshooter, designed to wound you from distance and finish you off before you have a chance to respond. Prevent this from happening by pressing the attack to this foe. Shoot it in the lower torso, and it crouches in a temporary invulnerable state. Any damage dealt to the Hobgoblin causes him to enter this state. During this time focus on other targets or reload your weapon before reengaging him after the immunity wears off.

Minotaur

Threat Level: 3-4

Weak Spot: Lower torso

Loadout Types Role Survival Tactics Takedown Tactics

Torch Hammer

Base, Elite, Sub-Boss, Boss

Commander

Dodge Enemy Fire, Melee Pressure (Seizure)

Maintain Pressure (Shield), Targeting Challenge (Teleport)

Laser rifle

Elite, Sub-Boss, Boss

Commander

Stay Mobile, Melee Pressure (Seizure)

Maintain Pressure (Shield), Targeting Challenge (Teleport)

Notes: The largest bipedal Vex foe is the shielded Minotaur, a tough and problematic entity that should be prevented from encroaching into close combat. While you can shoot it in the head and induce a “seizure” where it targets and moves more rapidly toward you, the biggest concern is this foe’s shield. Match the Energy weapon to the Minotaur’s shield type (mainly Void, but Arc and Solar Shields have been seen), and keep on maintaining hits so the shield is removed. Keep up the pressure, and track the Minotaur if it teleports a short distance. You don’t want to break off combat so the Minotaur’s shields can replenish.

Hydra

Threat Level: 5

Weak Spot: Eye

Loadout Types Role Survival Tactics Takedown Tactics

Aeon Maul

Base, Elite, Sub-Boss, Boss

Artillery

Suppression (Line of Sight)

Targeting Challenge (Shield)

Notes: This large floating enemy has a pair of dual Torch Hammers that ignore gravity when fired: the Aeon Maul. It uses them to badly damage you in seconds, so seek cover when you’re attempting to take one of these foes down. Stay active, and vary your speed, height, and range so the Hydra doesn’t easily hit you. Fire at it (usually the central eye, though anywhere is fine) when you have a direct shot through its rotating shield. Otherwise, your offense has no effect. Stay away from a Hydra that has just been destroyed, as its explosion can kill you.

Cyclops

Threat Level: 4

Weak Spot: Central “eye”

Loadout Types Role Survival Tactics Takedown Tactics

Vex turret

Base, Elite, Sub-Boss, Boss

Artillery

Suppression (Line of Sight)

Line of Sight, Target Practice

Notes: Rarely encountered, think of this as a slightly smaller Hydra, with the tendencies of a sentient sentry gun. Use the fact that the Cyclops is stationary to your advantage. Find a way into cover, leap around, and generally stop the Cyclops from lining up its attack on you. Then, shoot its central “eye” intermittently while avoiding this turret’s attack.

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