Prima Games eGuides
primagames.com Browse Redeem a code Help
Destiny 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › The Bestiary

The Hive

This parasitic alien presence, predominantly encroaching across the methane base of Titan, has a skeletal appearance and a nesting habit. They exist to exterminate all other life forms in an almost religious fervor. They cannot be reasoned with. Toughened Hive foes are usually known by the prefix “Revenant.”

Thrall

Threat Level: 1

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Claws

Base

Fodder

Melee Pressure

Target Practice

Notes: These husk-like foes exist to swarm and overwhelm you before savaging you with their claws and bites. Their lack of subtlety means you should employ similarly savage counterattacks; make these priority targets (unless Cursed Thralls are active), and mow them down with a rapid-fire weapon. Push back with melee and gun attacks, and retreat if you’re overwhelmed.

Cursed Thrall

Threat Level: 3

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Explosion

Base

Fodder

Melee Pressure (Explode)

Target Practice

Notes: Cursed Thralls move more slowly than their revolting cousins, but they carry a glowing and rancid explosive growth within themselves, detonating it when in melee range. Make these priority targets, not least because the explosion can remove other foes (usually Thralls and Cursed Thralls) in the immediate vicinity. Otherwise, Thrall tactics apply here, although you never want to be at melee range.

Acolyte

Threat Level: 2

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Arc rifle

Base, Elite, Sub-Boss, Boss

Soldier

Dodge Enemy Fire

Weaken and Beat Down

Splinter

Base, Elite, Sub-Boss, Boss

Soldier

Stay Mobile, Area of Denial

Weaken and Beat Down

Notes: Possessing the intelligence and tactical knowledge to hide, flank, use cover, and engage in different ways depending on their main weapon, Acolytes aren’t happy when you’re making deft maneuvers. Finish up with rapid-fire shots into their skulls and a melee attack flourish to complete the takedown. Acolytes also have a fireball grenade, creating area of denial. Watch for it!

Catching a Cutter

The Hive use the Cutter dropship to ferry troops into battle. These vehicles appear occasionally throughout your exploration but aren’t usually engaged in combat, as they flee after depositing their troops.

Knight

Threat Level: 3-4

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Boomer

Base, Elite, Sub-Boss, Boss

Commander

Dodge Enemy Fire

Flank Target (Wall of Darkness)

Splinter

Base, Elite, Sub-Boss, Boss

Commander

Stay Mobile

Flank Target (Wall of Darkness)

Cleaver

Base, Elite, Sub-Boss, Boss

Commander

Melee Pressure

Flank Target (Wall of Darkness)

Notes: The most troublesome of the regularly encountered Hive foes, the Knight is large, fast, and capable of wreaking havoc with a close-range attack if you let him. It’s best to take him out at range with well-aimed headshots while remaining active so the Knight can’t successfully shoot you. The Knight has a Wall of Darkness Ability, a protective barrier it conjures while it heals after taking damage. You can wait the few seconds it takes for the wall to disappear, and then complete the Knight takedown. Or, if you want to conserve ammunition, you can move to the Knight’s flank where the wall isn’t active and finish the job.

Wizard

Threat Level: 4

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Darkness Blast

Base, Elite, Sub-Boss, Boss

Commander

Suppression (Line of Sight), Area Denial (Darkness Cloud)

Maintain Pressure (Shield)

Notes: These floating fiends are extremely dangerous, and they sometimes come with a Thrall entourage. At all other times, consider them a priority target due to their Darkness Cloud, which inflicts area-of-effect damage and can block your visibility. Retaliate by staying out of their line of sight, and when you’re ready, attack their shields. Match the Energy weapon to the Wizard’s shield type (mainly Solar have been seen), and keep up the pressure until the shield is removed. The Wizard is then very susceptible to your continued gunfire. Do not break off combat at this point; you don’t want the Wizard’s shield to recharge.

Ogre

Threat Level: 5

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Eye Blast

Base, Elite, Sub-Boss, Boss

Artillery

Suppression (Line of Sight)

Line of Sight

Notes: Ogres can be terrifying, as their bulk and their Eye Blast attacks are extremely intimidating. Seek cover immediately so you aren’t cut down in seconds. Then, train your weaponry at the Ogre’s glowing “eye head” (though most of its body can also be struck). Take it down with precise shooting as often as you can, avoiding hits from that stream of energy. Make Ogres a priority target when you (occasionally) encounter them.

Shrieker

Threat Level: 4

Weak Spot: Central “eye”

Loadout Types Role Survival Tactics Takedown Tactics

Energy bolts

Base, Elite

Artillery

Dodge Enemy Fire, Suppression (Line of Sight)

Target Practice

Notes: A large floating eye with a piercing shriek and (usually) a good number of Hive infantry to provide additional headaches as you try to take this tough foe down. Seek cover, making this a priority target after any hostile that charges you. Continue to stay in cover, peeking out to fire at the central “eye” of the Shrieker to damage it before returning to cover. Its energy bolts are fired in highly damaging, almost continuous streams of projectiles.

Keep reading with a free account

The first 3 sections of Destiny 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousFallen NextThe Vex