Class Ability: Rift
Due to the Warlock’s affinity for Recovery, it understands the fluid nature of give and take, gain and loss. The Warlock’s Class Ability generates a Rift that grants bonuses to all allies within it. While both variations can be extremely useful, each Warlock must sacrifice one effect for the other, and anyone hoping to gain the selected bonus must be willing to stand wherever the Rift is summoned.
As the name implies, Healing Rift provides sustained healing for the Warlock and any allies within its border. It’s a straightforward but extremely useful support Ability.
Empowering Rift gives the Warlock’s Class Ability a decidedly offensive bent, boosting the damage of the caster and any allies who remain within its border.
Dawnblade (Solar)
The Dawnblade is a high-damage Subclass uniquely well-suited to aerial combat. It offers a bit of utility, but setting enemies ablaze is most definitely the Dawnblade’s focus.
The Dawnblade Subclass is automatically unlocked when you complete Campaign Mission: Spark.
Super Ability: Daybreak
While active, Daybreak allows the Dawnblade to hurl flaming projectiles. It can be used both on the ground and in the air. It’s a powerful attack in either case, but few things can match the spectacle of an airborne Dawnblade raining fire down upon its enemies.
Grenade
The Dawnblade can choose between a persistent grenade, a seeker grenade, and a sticky grenade.
Dawnblade Grenade Abilities
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Solar Grenade |
A grenade that creates a flare of Solar Light that continually damages enemies trapped inside. |
Default Ability |
|
Firebolt Grenade |
A grenade that unleashes bolts of Solar Light on nearby enemies. |
Upgrade Point/ Level 3 |
|
Fusion Grenade |
An explosive grenade that burns enemies when it attaches to a target. |
Upgrade Point/ Level 3 |
Movement Mode
The Dawnblade offers a typical selection of jump enhancements: directional control, a burst of speed, or a balance of speed and control.
Dawnblade Movement Modes
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Strafe Glide |
Jump while airborne to activate Glide and start an airborne drift with strong directional control. |
Default Ability |
|
Burst Glide |
Jump while airborne to activate Glide and start an airborne drift with a strong initial burst of speed. |
Upgrade Point/ Level 4 |
|
Balanced Glide |
Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control. |
Upgrade Point/ Level 4 |
Class Ability
All Warlock Subclasses feature the same Class Ability options.
Dawnblade Class Abilities
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Healing Rift |
Press and hold the Crouch button to conjure a well of light that continually heals those inside it. |
Upgrade Point/ Level 7 |
|
Empowering Rift |
Press and hold the Crouch button to conjure a well of light that increases weapon damage for those inside it. |
Upgrade Point/ Level 7 |
Melee and Ability Enhancements
The Dawnblade’s remaining Abilities support two distinct playstyles:
Attunement of Sky features an undeniable focus on aerial combat. It allows for weapons and grenades to be used without breaking Glide, it unlocks a midair Dodge, and it rewards airborne kills with additional grenade and melee energy. Due to the inherent risks that come with aerial combat (like the noticeable lack of cover options), this path is best suited to aggressive, Mobility-focused playstyles.
Attunement of Flame also encourages high-flying antics, but it does so via Super enhancements. It adds multiple effects to Daybreak projectiles, and it serves to prolong the duration of an active Super. One of the most notable Abilities allows the Dawnblade to drop down mid-jump, regaining health based on the length of the fall and (if Daybreak is active) delivering damage upon landing. However, because Daybreak can also be used on the ground, this path is a good fit for more conservative playstyle
Upper Path: Attunement of Sky
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Swift Strike |
Strike an enemy with this Melee Ability to burn your target and temporarily increase your movement and reload speed. |
Upgrade Point |
|
Winged Sun |
Engage your enemies mid-flight. Fire weapons and throw grenades while gliding. |
Upgrade Point/ Swift Strike |
|
Heat Rises |
Airborne kills recharge your grenade and melee energy. Casting Daybreak instantly refills all your Ability energy. |
Upgrade Point/ Winged Sun |
|
Icarus Dash |
Press the Crouch button twice in midair to dodge. |
Upgrade Point/ Heat Rises |
Lower Path: Attunement of Flame
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Igniting Touch |
Strike an enemy with this Melee Ability to burn them and cause them to explode when killed. |
Upgrade Point |
|
Fated for the Flame |
Daybreak projectiles seek targets as they travel and launch a streak of deadly flames upon impact. |
Upgrade Point/ Igniting Touch |
|
Everlasting Fire |
Killing an enemy with Daybreak extends its duration. |
Upgrade Point/ Fated for the Flame |
|
Phoenix Dive |
Hold the Crouch button while in the air to quickly descend and restore your health. While Daybreak is active, descending causes explosive damage. |
Upgrade Point/ Everlasting Fire |
Voidwalker (Void)
The Voidwalker is an explosive combatant who typically favors hit-and-run tactics. As a Subclass, it offers impressive versatility, particularly when it comes to grenade use. Depending on the selected Abilities, a Voidwalker can consume grenade energy to regain health or sacrifice Super energy to use uniquely powerful grenade attacks. In either case, the Voidwalker allows for some very effective Ability rotations.
The Voidwalker is the Warlock’s second available Subclass. It unlocks only after you’ve collected the required Artifact and completed the resulting mission.
Super Ability: Nova Bomb
In its simplest form, Nova Bomb is a powerful projectile that delivers a massive explosion on impact. However, available Abilities significantly change the nature of this Super, ensuring that a fully developed Voidwalker has some interesting strategic options.
Grenade
By default, Voidwalkers can choose between what amounts to a persistent grenade, a seeker grenade, and a blast grenade. However, the available Chaos Accelerant Ability can be used to enhance these offerings, most notably by adding a seeker effect to the otherwise straightforward Scatter Grenade.
Voidwalker Grenade Abilities
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Vortex Grenade |
A grenade that creates a vortex that continually damages enemies trapped inside. |
Default Ability |
|
Axion Bolt |
A bolt of Void Light that forks into smaller bolts on impact, which seek enemies. |
Upgrade Point |
|
Scatter Grenade |
A grenade that splits into many submunitions and covers a large area with multiple explosions. |
Upgrade Point |
Movement Mode
The Voidwalker features two standard jump enhancements in Strafe Glide and Burst Glide, but Blink is unique to this Subclass. This Movement Mode converts your jump into a short-range teleport. It takes some practice to use, but Blink serves as a very useful evasive maneuver.
Voidwalker Movement Modes
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Strafe Glide |
Jump while airborne to activate Glide and start an airborne drift with strong directional control. |
Default Ability |
|
Blink |
Jump while airborne to teleport a short distance. |
Upgrade Point |
|
Burst Glide |
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed. |
Upgrade Point |
Class Ability
All Warlock Subclasses feature the same Class Ability options.
Voidwalker Class Abilities
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Healing Rift |
Press and hold the Crouch button to conjure a well of light that continually heals those inside it. |
Upgrade Point/ Level 7 |
|
Empowering Rift |
Press and hold the Crouch button to conjure a well of light that increases weapon damage for those inside it. |
Upgrade Point/ Level 7 |
Melee and Ability Enhancements
The Voidwalker’s remaining Abilities support two distinct playstyles:
Attunement of Chaos focuses on improved multi-target damage, particularly through grenade use. Chaos Accelerant allows the Voidwalker to overcharge an equipped grenade to make it much more effective when thrown. As a nice bonus, the featured Melee Ability allows for more frequent grenade attacks. Along with the other bundled effects, this path is a good choice for damage-focused Voidwalkers.
Attunement of Hunger features a heavy focus on survivability. The most intriguing effect allows a Voidwalker to consume its grenade energy for a full heal, along with a brief heal-over-time benefit. This effect is also granted after Melee Ability kills. In both cases, subsequent kills can prolong the healing effect while recharging grenade energy.
Upper Path: Attunement of Chaos
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Entropic Pull |
Strike an enemy with this Melee Ability to drain your enemy’s life force and use it to recharge your grenade. |
Upgrade Point |
|
Chaos Accelerant |
Hold the Grenade button to draw power from your Super to overcharge your grenade, making it deadly and more effective. |
Upgrade Point/ Entropic Pull |
|
Bloom |
Void Ability kills cause enemies to explode. |
Upgrade Point/ Chaos Accelerant |
|
Cataclysm |
Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early. |
Upgrade Point/ Bloom |
Lower Path: Attunement of Hunger
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Devour |
Kill an enemy with this Melee Ability to fully regenerate your health. For a short time afterward, kills restore additional health. |
Upgrade Point |
|
Feed the Void |
Hold the Grenade button to consume your grenade energy to regenerate your health. Grants the Devour effect. |
Upgrade Point/ Devour |
|
Insatiable |
While the Devour effect is active, killing enemies refreshes its duration and recharges your grenade. |
Upgrade Point/ Feed the Void |
|
Vortex |
Nova Bomb creates a singularity that continually damages enemies trapped inside. |
Upgrade Point/ Insatiable |
Stormcaller (Arc)
When it comes to multi-target damage, the Stormcaller is a terror on the battlefield. It lends itself to some very aggressive playstyles, but it also features some outstanding support Abilities. In the end, the Stormcaller is a great choice for Warlocks who like to charge into the fray, with or without their allies.
The Stormcaller is the Warlock’s third available Subclass. It unlocks only after you’ve collected the required Artifact and completed the resulting mission.
Super Ability: Stormtrance
While active, Stormtrance allows a Stormcaller to float across the battlefield, electrocuting and disintegrating foe after foe. It has a fairly short range, but Stormtrance is a high-damage Super capable of tearing through an impressive number of enemies.
Grenade
The Stormcaller can choose between a seeker grenade, a persistent grenade, and a blast grenade.
Stormcaller Grenade Abilities
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Arcbolt Grenade |
A grenade that chains bolts of lightning to nearby enemies. |
Default Ability |
|
Pulse Grenade |
A grenade that periodically damages enemies inside its explosion radius. |
Upgrade Point |
|
Storm Grenade |
A grenade that calls down a focused lightning storm. |
Upgrade Point |
Movement Mode
The Stormcaller offers a typical selection of jump enhancements: directional control, a burst of speed, or a balance of speed and control.
Stormcaller Movement Modes
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Strafe Glide |
Jump while airborne to activate Glide and start an airborne drift with strong directional control. |
Default Ability |
|
Burst Glide |
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed. |
Upgrade Point |
|
Balanced Glide |
Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control. |
Upgrade Point |
Class Ability
All Warlock Subclasses feature the same Class Ability options.
Stormcaller Class Abilities
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Healing Rift |
Press and hold the Crouch button to conjure a well of light that continually heals those inside it. |
Upgrade Point |
|
Empowering Rift |
Press and hold the Crouch button to conjure a well of light that increases weapon damage for those inside it. |
Upgrade Point |
Melee and Ability Enhancements
The Stormcaller’s remaining Abilities support two distinct playstyles:
Attunement of Ions features several improvements to multi-target damage. It offers chain-damage effects for Melee and Grenade Abilities, but it also includes some very useful Super enhancements. Overall, this path is a good fit for self-sufficient Stormcallers who favor aggressive tactics.
Attunement of the Elements features great utilities paired with a heavy focus on team play. When this path is selected, sticking close to allies increases the charge rate of the Stormcaller’s chosen Class Ability. It also improves the assigned Rift by granting an auto-firing Arc Soul to any allies who pass through it.
Upper Path:Attunement of Ions
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Chain Lightning |
Deliver an electrocuting Arc melee strike at extended range that chains from the struck target to another enemy nearby. |
Upgrade Point |
|
Transcendence |
When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health. |
Upgrade Point/ Chain Lightning |
|
Arc Web |
Enemies damaged by your grenades chain deadly lightning to nearby enemies. |
Upgrade Point/ Transcendence |
|
Ionic Blink |
Press the Sprint button to teleport during Stormtrance. |
Upgrade Point/ Arc Web |
Lower Path:Attunement of the Elements
| Ability Name | Description | Prerequisites |
|---|---|---|
|
Gale Force |
This electrocuting Melee Ability hits at extended range and recharges your Super, grenade, and melee energy. |
Upgrade Point |
|
Landfall |
On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you. |
Upgrade Point/ Gale Force |
|
Rising Storm |
Your Rift charges faster when allies are near. |
Upgrade Point/ Landfall |
|
Arc Soul |
Your Rift now grants you or any ally who uses it an Arc Soul to aid in battle. |
Upgrade Point/ Rising Storm |