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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Crucible › Javelin-4

Locations and Match Types

Fuel

Key Location: Fuel

During games of Clash or Supremacy, Fuel contains one of the map’s three Power Ammo spawn points. In Control, this location holds both a Power Ammo spawn point and Capture Point A.

Fuel is a large interior space with three points of entry and some excellent cover options. It typically serves as a team starting area, but Fuel also tends to be a strategically important location during Quickplay matches. It’s a source of Power Ammo during Clash and Supremacy. In games of Control, it holds Power Ammo and one of the map’s Capture Points.

Glass

Glass is a relatively small area, but it stands as a popular flanking route and sniping point. The central pillar is a nice bit of cover, giving a well-positioned Guardian an excellent line of sight into Fuel.

Inner Ring

Key Location: Inner Ring

During games of Clash or Supremacy, Inner Ring contains one of the map’s three Power Ammo spawn points.

Connecting to five adjacent areas, Inner Ring tends to be a heavily used movement lane, especially in Quickplay matches. During games of Clash and Supremacy, Inner Ring serves as a source of Power Ammo. In Control, this corridor is the only route to and from the map’s neutral Capture Point.

Station

Key Location: Station

During games of Control, Station contains Capture Point B.

Station is a fairly small location, but it’s a useful vantage point with a good amount of cover. During games of Control, this raised platform contains Capture Point B. Station’s size and shape make it particularly vulnerable to splash damage, and a coordinated attack can limit potential escape routes.

Rocket

Key Location: Rocket

Whenever a round of Survival enters overtime, a tie-breaking Capture Point appears in Rocket.

Located in the heart of the facility, Rocket tends to be a frequent setting for large-scale firefights. The central components serve as one massive piece of cover, there’s no ceiling to worry about, and the adjacent areas allow Guardians to advance and retreat as needed.

Rocket is a particularly important location during Survival matches. Whenever a round enters overtime, a Capture Point appears just inside of this area.

Stairs

Running between Generators and Outer Ring, Stairs is a fairly straightforward flanking route. Like any confined space, it’s also a good spot for ambushing overly aggressive opponents.

Generators

Key Location: Generators

During games of Control, Generators contains one of the map’s two Power Ammo spawns.

Generators is a large interior space divided by some sizable pieces of cover. It contains multiple flanking routes and some useful vantage points, making it a popular location for Guardians monitoring Rocket and Outer Ring. During Control, Generators also serves as a source of Power Ammo.

Outer Ring

Outer Ring is a major movement lane, but due to its open layout, it’s also a popular battleground. Any skirmish that breaks out in or around Rocket is bound to make its way into Outer Ring at one point or another.

Pipes

Pipes is a small but important hallway that connects Fuel and Rockwall to Outer Ring. It’s a nice spot for short-range combat, and it serves as an excellent vantage point for Guardians monitoring adjoining locations.

Rockwall

As the map’s smallest exterior area, Rockwall is more frequently used as a movement lane than a battleground. It’s wide enough to allow for evasive maneuvers, and it’s a useful vantage point, but it doesn’t offer much in the way of cover.

Deck

Deck is sizable exterior space with a fair amount of open ground and great lines of sight into adjoining areas. Of course, this also makes the location susceptible to long-range fire from multiple directions. It’s a useful vantage point, but positioning is important. Take advantage of the limited cover, and favor brief visits to avoid being flanked.

Center

Key Location: Center

During games of Survival, Center contains the map’s only Power Ammo spawn point.

Center consists of an outdoor platform connected to an interior corridor. It’s something of a chokepoint, but it does offer a decent amount of cover for a location its size. During Survival, Center also serves as the map’s only source of Power Ammo.

Pad

Key Location: Pad

During games of Clash or Supremacy, Pad contains one of the map’s three Power Ammo Spawn points. In Control, this location contains Capture Point C.

Pad is a large exterior location that typically serves as a team starting area. While there is a bit of cover in the center of the area, this space features a fairly open layout surrounded by some very effective vantage points. During games of Clash and Supremacy, Pad also serves as a source of Power Ammo. During Control, this location contains Capture Point C.

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