After the destruction of the Last City, the survivors of humanity fled to the forests and caves in order to recover. Keen to crush any possible insurrection, Dominus Ghaul has established a sprawling base of operations on the western side of this region, away from the pre-Golden Age structures and old settlements that dot the landscape. Hidden away within the woods are remains of the Traveler’s might, Shards that help restore a Guardian’s power. Other enemies also fight for dominance. Expect incursions of Fallen throughout the region and the odd (and terrifying) appearance of the Taken from time to time.
Progression (Initial Activities)
You first access the EDZ after the Campaign Mission: Spark. At this point, when you touch down in Trostland, you have a variety of activities to attempt, generally in the southeast part of the region. (However, you can explore the Cabal base to the west if you’re feeling foolhardy or brave.) The following flowchart details the activities and their progression.
- Skydock IV
- The Quarry
- Sunken Isles
- The Tunnels
- Legion’s Hold
- The Gulch
- Legion’s Anchor
- The Pit
- Pathfinder’s Crash
- Excavation Site XII
- Firebase Hades
- The Weep
- Winding Cove
- Whispered Falls
- The Drain
- Scavenger’s Den
- Sojourner’s Camp
- Outskirts
- The Reservoir
- Trostland
- Maevic Square
- Widow’s Walk
- Terminus East
- Atrium
- Salt Mines
- Flooded Chasm
- The Sludge
- Shaft 13
- Terminus West
- Cavern of Souls
- The Dark Forest
- Blackened Forest
- Quarantine Sector 236
Legend
| Icon | Activity |
|---|---|
|
|
Landing Zone |
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|
Campaign Sector (Cabal-Related) |
|
|
|
|
|
Activity (Taken-Related) |
|
|
Lost Sector |
|
|
Public Space |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Campaign: Spark |
|
|
|
|
|
World Quest: Enhance! |
|
|
World Quest: Odd Symptoms |
|
|
World Quest: Differential Diagnosis |
|
|
World Quest: Experimental Treatment |















