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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Director › European Dead Zone

Outskirts

Sector Notes:

Lost Sectors: 3

Enemy Clusters: Fallen: 3

Enemy Chests: Available

Material Nodes: Available

Patrol Beacons: 9

Public Event (Full): 3

Public Event (Secret): 3

Region Chests: 5

Scannable Objects: 5

The ruins of an old town, linked to the Trostland Sector to the east, cover part of this junction Sector, where roads from more remote EDZ locations converge in all four compass directions. Fallen have made their presence felt here. Away from the central plaza is a beach dotted with foes, some hidden caves (and Lost Sectors), and a wooded area to the northwest where more pockets of Fallen resistance can be found. Expect to encounter three Lost Sectors (one with two entrances) here, along with intermittent Public Events (as you engage Spider Tanks or large Servitors), Skirmishes against the Cabal, and an encounter with a notorious Dreg Pike gang.

Areas of Interest

Road to Winding Cove (West)

The access road to the Winding Cove has minimal threats. You can approach it via the road, the beach to the south, or a trail from Lost Sector 1, to the north. Have you ridden your Sparrow all the way up a fallen log without falling off?

High Hills (Northwest)

The main circular road bisects this wooded area with numerous boulders and a small contingent of Fallen (mainly Vandals and Shanks) to tackle. The waterfall to the northeast holds some items of interest, and there’s also a Lost Sector here to find.

Road to The Sludge (North)

If you find yourself racing up this hill, usually away from the main plaza or lower pond area, you’ll end up at the Sludge, which has a Cabal presence to contend with.

Road to Trostland (Northeast)

Access this road from the plaza area (passing a store interior where you can find a Region Chest), and head up this U-shaped road with ruined buildings on either side of it. Note the pedestrian shortcut on the right side of this exit road.

Road to Sojourner’s Camp (Southeast)

The road south is over a bridge that you can drop off, landing on the beach area where minor battles with Fallen are possible. Note the two nearby Lost Sector entrances to the north.

Southern Beach

Later Public Events cause havoc on this stretch of sand, which has dotted rocks and boulders and features minor Fallen incursions toward the eastern edge.

Fallen Hilltop

The area directly above Lost Sector 2 (with the circular drain hole you can see down and up from the interior) always has Fallen to face: Dregs, Vandals, Shanks, and a Captain who usually moves about in the lower pond to the northeast. Head here for the shortcut to and from the Sludge or Winding Cove.

Fountain Plaza

The majority of the fighting, especially when your first Public Event commences, is done in the main plaza. The area consists of a large circular fountain, a curved section of old apartment housing (which has Fallen to face), a store front to the northeast with a small interior to explore, and a three-story ruin near a rusting bus where Fallen (Dregs, Vandals, Marauders, and a Captain) reside.

Lost Sectors

The Drain

Access this in the high wooded hills northeast of the low pond and west of the waterfall. Inside is a compact grotto with ledges and a secondary cavern to explore. Fallen Dregs, Vandals, and a few Shanks are your main concerns.

Whispered Falls

This Lost Sector is centrally located, with the distinction of having two separate entrances on the waterlogged pond or beach either side of the hilltop area. Take either entrance; with careful exploration, you can find passages down to a series of water treatment rooms where the Fallen, led by a toughened Captain, are residing.

Scavenger’s Den

Find the entrance at sea level at the far eastern edge of the beach, south of the road to Town. Enter a series of caverns with evidence of a main Fallen command post, which ends in a sunlit grotto where a ruined human structure has fallen through into the cavern. Here, you’ll find the Boss Chest and a Fallen Captain to tackle.

Outskirts

NameSub-BossReward

1

The Drain

Fallen Captain

Boss Chest

2

Whispered Falls

Fallen Captain

Boss Chest

3

Scavenger’s Den

Fallen Captain

Boss Chest

Patrols

Outskirts (9)

There are a large number of Patrol beacons dotted around this Sector, though only three or four are active at a time.

Region Chests

Region Chest 1

Underground, inside a cave, accessed under the south bridge from the beach.

Region Chest 2

On the ruined wooden top floor of the partly demolished apartment structure teeming with Fallen, northwest of the plaza.

Region Chest 3

Located in a back room that’s easily overlooked, inside the storefront area by the road to Trostland.

Enemy Clusters

Fallen

Dregs, Vandals, Shanks, and a Fallen Captain lurk in this shallow pond between the two road bridges (north and south), one of the entrances to Lost Sector 2, and the hilltop (Enemy Cluster 3). Later on, when random Secret Public Events begin, a Skirmish with high-ranking Cabal turns this area into a bloodbath.

Fallen

Although there’s a Vandal sniper on the open ruins to the east of here, and Marauders and Dregs in the open storefront near the road to Trostland, the majority of the foes congregate here, by the road (Dregs and Vandals are your main threats). Also expect a number of Fallen in the ruined building directly south of here (including Marauders and a Captain).

Fallen

Scurrying around the Hilltop area are Dregs, Vandals, and sometimes Shanks. This is a good spot for Fallen target practice, or if you feel the need to run foes over with your Sparrow or stolen Pike.

Public Events

Public Events (Full)

There are three randomly occurring Public Events, with the plaza spawning either the Servitor Resupply or the Weapons Exchange combat opportunities. The third event takes place on the beach.

Servitor Resupply: This takes place at the plaza. There are plenty of Fallen foes to tackle, multiple waves of lesser Servitors, and the usual Fallen adversaries to ignore so you aren’t overwhelmed.

Weapons Exchange (both variants): Fallen forces are attempting to bolster one of the two indicated map areas (the plaza or beach), and they have dropped in an Walker. Destroy it, ideally with the Scorch Cannons you can unlock.

Event NumberEvent TypeTargetOther EnemiesReward

1

Servitor Resupply

Fallen Servitor

Shanks, Dregs, Vandals, Servitors

Boss Chest

2

Weapons Exchange (Walker)

Fallen Walker

Dregs, Vandals, Shanks, Marauders, Captain

Boss Chest

3

Weapons Exchange (Walker)

Fallen Walker

Dregs, Vandals, Shanks, Marauders, Captain

Boss Chest

Public Events (Secret)

Pike Gang: The Pike Gang takes a counterclockwise route around the main circular road in this Sector. Shoot the rider with accurate headshots so you can utilize the Pikes, not destroy them.

Skirmishes: The two Skirmishes take place in different locations, but the battles are similar, involving a full-on war between Cabal and Fallen forces. Expect all major enemy types to arrive: not only the infantry you’re used to battling, but also Cabal Centurions, as well as Fallen Captains and Servitors!

Event NumberEvent TypeTargetOther EnemiesReward

1

Pike Gang

Four Dreg Pike Riders (around the main road)

—

Any Pikes you didn’t destroy

2

Skirmish

Fallen and Cabal dropships (Caution! High-ranking foes!)

—

Random Loot

3

Skirmish

Fallen and Cabal dropships (Caution! High-ranking foes!)

—

Random Loot

Scannable Objects

Find the tarp-covered crates in the western woods.
An “aerial” view, among the hilltop paths.
Tucked away near the rusting bus. No, the other one.
North of the pond, where the water used to fall.
A Vandal’s handiwork: globes caught in a net.

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