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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Strikes › The Arms Dealer

Echion Vae

Restricted Zone

Enemies Encountered
  • Cabal: Basilisk Flamethrowers, Legionaries, Centurions, Phalanxes, Incendiors, Psions, War Beasts
  • Fallen: Vandals, Servitors
  • Boss: Primus Zahn (Legionary)
Objectives
  • Hack the door.
  • Break through.
  • Defeat Primus Zahn.

Echion Vae

Super: Optional (one player)

Grenades: Optional

Variations: Tougher foes, elevator control locations may change

Navigate the hangar bay and two platform bridges ahead of you. Priority targets are the flamethrowers atop these bridges, and then the closest foes to you. Mop up and slowly advance (as the Fallen are dropping in Vandals and Servitors), using the scenery to your advantage. There’s an alcove on the upper-right area and suspended tanks on the left side of the hangar; both are good places to provide covering fire.

Your main plan is defeating a couple of Centurion henchmen next to Primus Zahn, who makes his first appearance. If the three of you can focus on each target at the same time, they fall in seconds and Zahn retreats quickly, prompting you to head onto a giant cargo elevator and mop up both Cabal and Fallen infantry. The crates and other scenery makes this relatively straightforward. Save your Supers for the final battle to come.

If your foes are giving you grief, it’s worth prioritizing your targets and demolishing them together, but from different locations within the hangar. One teammate could be atop a hanging tank. Another could be on the ground, soaking up enemy fire, with the third atop one of the platform bridges or in the alcove.

Primus Zahn’s Last Stand

Super: Recommended

Grenades: Recommended

Variations: Toughened foes, Psion headhunters (snipers), solar charge location may change

Boss Weak Spot: Head

Primus Zahn peers down from atop the elevator on the cargo deck and hits hard with his sniper rifle. You’ll be cursing this weapon frequently during the remainder of this Strike, so hide behind the crates, and when you’re at the open deck, split up. Take care of the flamethrower sentry guns immediately while a second player executes a Super at Zahn and the third follows up with hard-hitting strikes and a grenade (also at Zahn). The trick is to remove the first third of Zahn’s health as soon as you can so the battle doesn’t get too protracted. As you’d expect, you’re focusing all your regular firepower at Zahn’s head. When a third of his health is removed, Zahn jets up to a high platform you can’t reach, protecting himself with a solar dome of energy.

Between stages, a host of Cabal arrives from doors and dropships. Expect dozens of Legionaries, Phalanxes, Incendiors, and a couple of Centurions to cramp your style. You must defeat them, though staying on the perimeter edge where the flamethrowers are helps you from being swamped. As soon as it becomes available, rush to grab the solar charge. Run it across the deck to the circular depositing conduit, removing Zahn’s platform protection and starting the second stage of battle.

Zahn flies down, and more flamethrowers and a pack of War Beasts are summoned at the ramped gantry on the perimeter of the deck. If you stay at the edges, you can use the nearby cover and the height of the ramp to avoid some of the incoming fire. Zahn will train his sniper rifle on one of you, so it’s wise to launch a Super at this point. Have two or all teammates focus on Zahn (one could be coaxing the Cabal infantry away from this fight). You want the toughest Guardian taking the brunt of the sniping while the other rakes Zahn’s head. Keep up the pressure until the second third of Zahn’s health is lost (or thereabouts), and he boosts up to a different platform.

While Zahn is up on his protected platform, retreat to a far part of the deck so he finds it harder to snipe you. The last part of the battle involves Zahn dropping down from his upper platform and engaging you at closer quarters with what appears to be the world’s most dangerous shotgun (which bounce-shoots you if you’re close to the ground). You should have perfected your Movement Mode to the side or backward, landing on any of the low mechanical structures through the deck without seeing them to step on. Use the height and partial protection of this scenery while whittling down Zahn’s health. If two or three of you can do this from different angles, there’s hope to finish this fight. Got a Super, a shotgun, or another close-quarters weapon you favor? Then it’s time to use every last offensive technique at your disposal.

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