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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Campaign › Combustion

Salt Mines (3rd Mission)

Restricted Zone

Enemies Encountered
  • Fallen: Vandals, Dregs, Wretches, Servitors, Boss: Leech Servitor, Shanks
Objectives
  • Call the elevator.
  • Restore power.

Main Quarry

Super: Recommended

Grenades: Recommended

Warning!: Restricted Zone

The previous laser trap tunnel wasn’t a Restricted Zone. However, as darkness clouds your vision, know that you’re in for some trouble as you advance down a high-ceiling main quarry, splashing through some shallow water to reach and call the elevator. The power is out. But the Fallen are most definitely in!

This quarry has a central lower ground area and three equidistant side slopes, two on one side and one in the middle on the other. Though you can dash around, taking up cover and using jumps to reach enemies you want to slay before scurrying back to replenish your health and gather dropped ammo, there’s a slightly safer and more methodical approach.

Forewarned and Forearmed

Be ready for a protracted battle. Before you call the elevator, you should check the entire chamber for hiding places, gantry platforms, explosive barrels (clustered near the elevator), and sniping positions. Also, check your Character Menu before tooling up with your favored weapons for tackling the Fallen and the giant globe-like Servitors that are the major problems you face.

Start by heading up the slope just to the side of the powered-down elevator. From here, you can spot a Vandal and Servitor appearing across the quarry chamber at Location 8, and drop them with accurate sniper rifle fire (if you’re quick). But don’t worry too much about them at the moment. Instead, back up, using the blocks of stone and height as cover, and shoot at the Dregs and Vandals below you in the waterlogged main area. Tag any of the strewn red explosive barrels to soften them up. If a grenade comes flying at you, sidestep it and shoot the Dreg responsible. Stay in and around this slope, and engage the first Servitor as soon as possible.

These giant floating globe-like drones aren’t particularly adept at delivering killing blows, but they can provide immunity to Vandals and Dregs that are near them. When your first Servitor floats in, make it a priority target. Destroy it quickly, perhaps with a grenade (as you’re close enough for it to be effective) before finishing the infantry it was protecting. Remain in the side slope vicinity, whittling down the enemy Dregs and Vandals. Soften up Vandals and then melee attack them if they’re close. You may discover groups of Dregs and Vandals on the platform between here and Side Slope 6, but don’t worry about them now (unless you can lob a grenade to wound multiple foes).

When there are little to no threats near the elevator, sprint over to the middle slope where the Servitor and possibly two or three Vandals are. Maneuver all the way to the platform at the top so you have the cover to hide from this enemy fire. You can now demolish the Vandals, the Servitor, and any foes on the platform diagonally across from you on the opposite side of the main thoroughfare. Stay in this excellent cover until little or no threats present themselves. Then, scoot over to the third side slope.

When half of the quarry area is more or less devoid of Fallen, move across to the entrance area where you entered. Make short work of the eight or so Dregs before turning your attention to the Servitor on the last side slope. Ensure that this is your final foe. If you charge up to the very top of the slope, the Servitor moves down, allowing you to shoot it in its “eye” easily and quickly. Use the blocks of stone and corner of the gantry area as cover.

Servitor Takedown Tactics

No matter what their size, Servitors are tackled as a priority because they can safeguard other Fallen forces with an electrical arc of protection. Combat this by aiming at their central eyes, dodging the bolts of energy they fire from this location.

End Combat Boss: The reason for defeating all of the Fallen infantry before both Servitors becomes clear. As soon as the last Servitor explodes (whether or not there are other enemies to face), a massive Leech Servitor appears, with even more damaging eye attacks and the usual ability to “nourish” the remaining enemies. These are Shanks and (later) the more dangerous Resilient Shanks (toughened variants), as well as any Vandals and Dregs you may have mistakenly left alive before destroying both Servitors.

Remain in and around Side Slope Location 9 as the Leech Servitor appears at the far end. Concentrate on shooting its central eye with your favored ranged weapon (a Sniper Rifle is ideal), switching quickly to remove Shank threats that get too close. Be patient and whittle down the Leech Servitor. It has a massive constitution, and the longer you leave it alive, the more Shanks there are to cause trouble. Focus on the Leech Servitor, damaging Shanks only if they encroach on you or you need more ammunition (which they drop). Continue the bombardment until the Leech Servitor finally yields. Then, mop up any remaining Shanks.

With the Fallen forces defeated, the power to the elevator is restored now the Servitors aren’t disrupting the electrical circuits. Simply enter the open elevator, and ride it up. Along the way, expect additional Fallen to arrive. These optional targets are a good way to hone your long-range headshots as you pass by gantries and chambers with Dregs and Vandals. Any Shanks at close quarters are a priority, as they can harm you more easily. Don’t ignore these enemies, either; they could drop an item you need, although you’d have to visit the Postmaster to obtain it.

The elevator arrives atop the mine, allowing access to an exterior area. Head down the grassy cliff path to finally rendezvous with Hawthorne and conclude this mission.

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