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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › The Bestiary

Fallen

A race of insect-like alien scavengers, once organized into hierarchical houses. The remnants of House of Dusk are still active, mainly on the EDZ. They are hostile but tend to exhibit more lurking tendencies compared to the all-out aggression of the Cabal. Toughened Fallen usually take the prefix “Resilient.”

Dreg

Threat Level: 1

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Shock pistol

Base, Elite, Sub-Boss, Boss

Fodder

Dodge Enemy Fire, Area Denial (Grenade)

Weaken and Beat Down

Shrapnel launcher

Elite, Sub-Boss, Boss

Fodder

Close-range Pressure, Area Denial (Grenade)

Weaken and Beat Down

Molten Welder

Elite, Sub-Boss, Boss

Fodder

Dodge Enemy Fire, Area Denial (Grenade)

Weaken and Beat Down

Notes: An aptly named homunculus with base facets of cunning and a sinewy frame. They like to hide, stepping around cover and shooting you at range, lobbing in a shock grenade, or stabbing you at close quarters. In most combat conditions, a fine plan is to simply charge and melee attack them; they usually fall with a single strike from your hands. Soften them up with a few bullets so they’re off-balance first, if you want.

Shank

Threat Level: 2

Weak Spot: Glowing Eye Slit (Heavy Shank only)

Loadout Types Role Survival Tactics Takedown Tactics

Shock pistol

Base, Elite, Sub-Boss, Boss

Fodder

Dodge Enemy Fire

Target Practice

Wire rifle

Base, Elite, Sub-Boss, Boss

Fodder

Stay in Cover

Target Practice

Explosives

Base, Elite, Sub-Boss, Boss

Fodder

Close-range Pressure (Explode)

Target Practice

Turret

Base, Elite, Sub-Boss, Boss

Artillery

Suppression (Line of Sight)

Line of Sight

Notes: These floating sentry machines have the largest number of variants of any specific enemy. Most are dealt with as priority targets due to their lack of artificial intelligence; they don’t hide but simply head toward you, firing or setting up an explosion to kill you. Pepper their metal hides with your favored weapon, and make Tracer, Exploder, and Heavy Shanks priority targets.

Wretch

Threat Level: 2

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Shock spear

Base, Elite, Sub-Boss, Boss

Fodder

Melee Pressure

Targeting Challenge (Evasion)

Notes: A more acrobatic foe that favors close-combat melee instead of ranged firing. Retaliate with your own melee attack. Wretches like to charge you and are a priority target when faced with them. Because they dash in straight lines, they are easy to shoot and finish with a melee strike.

Vandal

Threat Level: 3

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Shock rifle

Base, Elite, Sub-Boss, Boss

Soldier

Stay Mobile

Targeting Challenge (Evasion)

Wire rifle

Base, Elite, Sub-Boss, Boss

Solider

Stay in Cover

Targeting Challenge (Evasion)

Molten Welder

Elite, Sub-Boss, Boss

Soldier

Dodge Enemy Fire

Targeting Challenge (Evasion)

Notes: There is significant variation among the Vandals regarding the main weapon they carry, and therefore, what offensive maneuvers you need to muster in order to survive. However, the swiftness of this foe means targeted takedowns are a must to kill any Vandal you encounter. Most Vandals like to snipe, so respond with your own long-range attacks accordingly.

Marauder

Threat Level: 3

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Shrapnel launcher

Base, Elite, Sub-Boss, Boss

Soldier

Close-range Pressure

Targeting Challenge (Cloak)

Shock blade

Base, Elite, Sub-Boss, Boss

Soldier

Melee Pressure

Targeting Challenge (Cloak)

Notes: Marauders are more than Vandals with the ability to cloak themselves. They usually take a more proactive role in scurrying up to you and slicing you with a their blades, though they are just as active at range. Your main tactics are to look for the blue shimmering that indicates the Marauder has activated their cloaking device. Aim at this mass until one of you is defeated. A shotgun is more than adequate for this task, as these foes tend to seek out melee combat.

Servitor

Threat Level: 5

Weak Spot: Central eye

Loadout Types Role Survival Tactics Takedown Tactics

Servitor Blast

Base, Elite, Sub-Boss, Boss

Artillery

Dodge Enemy Fire

Priority Target

Notes: These floating globes are always priority targets, as they can link to other Fallen (usually Dregs, Vandals, or Shanks), protecting them in combat. Such enemy invulnerability is a real problem. Blast them anywhere, but focus on the central “eye” to maintain a good aim and constant damage.

Captain

Threat Level: 3-4

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Shrapnel launcher

Base, Elite, Sub-Boss, Boss

Commander

Close-range Pressure

Maintain Pressure (Shield), Targeting Challenge (Teleport)

Shock rifle

Base, Elite, Sub-Boss, Boss

Commander

Stay Mobile

Maintain Pressure (Shield), Targeting Challenge (Teleport)

Molten Welder

Base, Elite, Sub-Boss, Boss

Commander

Dodge Enemy Fire

Maintain Pressure (Shield), Targeting Challenge (Teleport)

Notes: Taller than the fodder and soldiers they fight with, Captains can be found leading troops, as well as encountered alone. Though the survival tactics may change depending on the weapon the Captain is wielding, the takedown plan is always the same. Match the Energy weapon to the Captain’s shield type (mainly Arc, but Solar and Void Shields have been seen used by Captains), and maintain hits so the shield is removed. Keep up the pressure, and track the Captain if he teleports a short distance. You don’t want to break off combat so the Captain’s shields can recharge.

Pike

Threat Level: 4

Weak Spot: Dreg pilot

Loadout Types Role Survival Tactics Takedown Tactics

Shock Cannons

Vehicle

Soldier

Dodge Enemy Fire

Target Practice

Notes: As quick as a Sparrow but with added offensive capabilities, the Fallen Pike is a great vehicle to own temporarily, once you’ve spotted a Pike Gang roaming a Public Sector and engaged them in combat. Hijack one by aiming at the head of the Dreg pilot until you execute him. The Pike is then neutralized, and you can drive it. Otherwise, you can blast the vehicle repeatedly until it catches fire and explodes (which isn’t optimal).

Walker

Threat Level: 5

Weak Spot: Engine and legs

Loadout Types Role Survival Tactics Takedown Tactics

Laser Cannon, Battery, Chain-gun

Vehicle

Artillery

Stay Mobile

Line of Sight, Targeting Practice

Notes: Also known as the spider tank, this large Fallen vehicle provides impressive artillery fire support, and its weaponry can seriously impede your survival chances. Remain active and find cover, and target the vehicle’s legs until the machine slumps forward on its knees and the engine compartment is exposed behind the head. Aim at that, then repeat the process.

Playing Ketch Up

The Fallen use the Ketch to bring Skiff dropships to ferry troops into battle. These vehicles appear consistently throughout your exploration but aren’t usually engaged in combat, as they flee after depositing their troops.

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