Prima Games eGuides Destiny 2 eGuide

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Destiny 2 eGuide The Bestiary

Fallen

A race of insect-like alien scavengers, once organized into hierarchical houses. The remnants of House of Dusk are still active, mainly on the EDZ. They are hostile but tend to exhibit more lurking tendencies compared to the all-out aggression of the Cabal. Toughened Fallen usually take the prefix “Resilient.”

Dreg

Threat Level: 1

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Shock pistol

Base, Elite, Sub-Boss, Boss

Fodder

Dodge Enemy Fire, Area Denial (Grenade)

Weaken and Beat Down

Shrapnel launcher

Elite, Sub-Boss, Boss

Fodder

Close-range Pressure, Area Denial (Grenade)

Weaken and Beat Down

Molten Welder

Elite, Sub-Boss, Boss

Fodder

Dodge Enemy Fire, Area Denial (Grenade)

Weaken and Beat Down

Notes: An aptly named homunculus with base facets of cunning and a sinewy frame. They like to hide, stepping around cover and shooting you at range, lobbing in a shock grenade, or stabbing you at close quarters. In most combat conditions, a fine plan is to simply charge and melee attack them; they usually fall with a single strike from your hands. Soften them up with a few bullets so they’re off-balance first, if you want.

Shank

Threat Level: 2

Weak Spot: Glowing Eye Slit (Heavy Shank only)

Loadout Types Role Survival Tactics Takedown Tactics

Shock pistol

Base, Elite, Sub-Boss, Boss

Fodder

Dodge Enemy Fire

Target Practice

Wire rifle

Base, Elite, Sub-Boss, Boss

Fodder

Stay in Cover

Target Practice

Explosives

Base, Elite, Sub-Boss, Boss

Fodder

Close-range Pressure (Explode)

Target Practice

Turret

Base, Elite, Sub-Boss, Boss

Artillery

Suppression (Line of Sight)

Line of Sight

Notes: These floating sentry machines have the largest number of variants of any specific enemy. Most are dealt with as priority targets due to their lack of artificial intelligence; they don’t hide but simply head toward you, firing or setting up an explosion to kill you. Pepper their metal hides with your favored weapon, and make Tracer, Exploder, and Heavy Shanks priority targets.

Wretch

Threat Level: 2

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Shock spear

Base, Elite, Sub-Boss, Boss

Fodder

Melee Pressure

Targeting Challenge (Evasion)

Notes: A more acrobatic foe that favors close-combat melee instead of ranged firing. Retaliate with your own melee attack. Wretches like to charge you and are a priority target when faced with them. Because they dash in straight lines, they are easy to shoot and finish with a melee strike.

Vandal

Threat Level: 3

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Shock rifle

Base, Elite, Sub-Boss, Boss

Soldier

Stay Mobile

Targeting Challenge (Evasion)

Wire rifle

Base, Elite, Sub-Boss, Boss

Solider

Stay in Cover

Targeting Challenge (Evasion)

Molten Welder

Elite, Sub-Boss, Boss

Soldier

Dodge Enemy Fire

Targeting Challenge (Evasion)

Notes: There is significant variation among the Vandals regarding the main weapon they carry, and therefore, what offensive maneuvers you need to muster in order to survive. However, the swiftness of this foe means targeted takedowns are a must to kill any Vandal you encounter. Most Vandals like to snipe, so respond with your own long-range attacks accordingly.

Marauder

Threat Level: 3

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Shrapnel launcher

Base, Elite, Sub-Boss, Boss

Soldier

Close-range Pressure

Targeting Challenge (Cloak)

Shock blade

Base, Elite, Sub-Boss, Boss

Soldier

Melee Pressure

Targeting Challenge (Cloak)

Notes: Marauders are more than Vandals with the ability to cloak themselves. They usually take a more proactive role in scurrying up to you and slicing you with a their blades, though they are just as active at range. Your main tactics are to look for the blue shimmering that indicates the Marauder has activated their cloaking device. Aim at this mass until one of you is defeated. A shotgun is more than adequate for this task, as these foes tend to seek out melee combat.

Servitor

Threat Level: 5

Weak Spot: Central eye

Loadout Types Role Survival Tactics Takedown Tactics

Servitor Blast

Base, Elite, Sub-Boss, Boss

Artillery

Dodge Enemy Fire

Priority Target

Notes: These floating globes are always priority targets, as they can link to other Fallen (usually Dregs, Vandals, or Shanks), protecting them in combat. Such enemy invulnerability is a real problem. Blast them anywhere, but focus on the central “eye” to maintain a good aim and constant damage.

Captain

Threat Level: 3-4

Weak Spot: Head

Loadout Types Role Survival Tactics Takedown Tactics

Shrapnel launcher

Base, Elite, Sub-Boss, Boss

Commander

Close-range Pressure

Maintain Pressure (Shield), Targeting Challenge (Teleport)

Shock rifle

Base, Elite, Sub-Boss, Boss

Commander

Stay Mobile

Maintain Pressure (Shield), Targeting Challenge (Teleport)

Molten Welder

Base, Elite, Sub-Boss, Boss

Commander

Dodge Enemy Fire

Maintain Pressure (Shield), Targeting Challenge (Teleport)

Notes: Taller than the fodder and soldiers they fight with, Captains can be found leading troops, as well as encountered alone. Though the survival tactics may change depending on the weapon the Captain is wielding, the takedown plan is always the same. Match the Energy weapon to the Captain’s shield type (mainly Arc, but Solar and Void Shields have been seen used by Captains), and maintain hits so the shield is removed. Keep up the pressure, and track the Captain if he teleports a short distance. You don’t want to break off combat so the Captain’s shields can recharge.

Pike

Threat Level: 4

Weak Spot: Dreg pilot

Loadout Types Role Survival Tactics Takedown Tactics

Shock Cannons

Vehicle

Soldier

Dodge Enemy Fire

Target Practice

Notes: As quick as a Sparrow but with added offensive capabilities, the Fallen Pike is a great vehicle to own temporarily, once you’ve spotted a Pike Gang roaming a Public Sector and engaged them in combat. Hijack one by aiming at the head of the Dreg pilot until you execute him. The Pike is then neutralized, and you can drive it. Otherwise, you can blast the vehicle repeatedly until it catches fire and explodes (which isn’t optimal).

Walker

Threat Level: 5

Weak Spot: Engine and legs

Loadout Types Role Survival Tactics Takedown Tactics

Laser Cannon, Battery, Chain-gun

Vehicle

Artillery

Stay Mobile

Line of Sight, Targeting Practice

Notes: Also known as the spider tank, this large Fallen vehicle provides impressive artillery fire support, and its weaponry can seriously impede your survival chances. Remain active and find cover, and target the vehicle’s legs until the machine slumps forward on its knees and the engine compartment is exposed behind the head. Aim at that, then repeat the process.