Prima Games eGuides Destiny 2 eGuide

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Destiny 2 eGuide Adventures Nessus Adventures

Release

Starting Location
Recommended Power
  • 90
Prerequisite
  • Complete Campaign Mission: Six and visit Failsafe first.
Reward
  • Rare gear +1
Description

Visit The Tangle Sector, find the Adventure beacon down in the gorge area, and enter the nearby cave (glowing orange). This is The Mists Sector, and it requires you to venture deeper down some tunnels. Warning! You are entering a Restricted Zone! Defeat the “prison guard” (a Minotaur) and two other Minotaurs in the first chamber, which houses a Servitor and some Fallen behind energy cages.

Dregs and a Captain (with an Arc Shield) invade your space, so work on them immediately. Then, tackle the freed Servitor and another Minotaur guard. The second cage opens, and Dregs with a Captain pour out. Concentrate on the Servitor in this chaotic battle, jumping and dodging to avoid being struck, and removing the Servitor first so it doesn’t link with other Fallen. Then, hit the Captain, and mop up Dregs and Goblins.

Squeeze down the narrow curved corridor with a Minotaur to battle, then emerge into a large cavern. There’s a large energy cage on your left as you

enter. As you spot the block architecture across the bottomless chasm, you can see two more cages.

Start by defeating the Minotaur prison guard roaming the initial area. Then, take down the pack of Dregs fleeing the first cage. By now, you’ll realize that each Minotaur guard is connected to an energy cage; slay them one at a time so you aren’t overwhelmed. There are two more guards on the block platforms opposite you. Snipe them from range, and attack the Dregs and Vandals (from the left cage) and appearing Harpies. Then, slay the third Minotaur guard, and an additional cluster of Dregs and Vandals from the upper cage.

The hunt is on for Vex Wardens. These are two toughened Minotaurs with three segments of health, one appearing on each side of the chasm. Stay on one side, bring out the big guns (and the Super and grenades), and concentrate your firepower on the first of these foes. Mop up Goblins and Harpies afterward. Stay on the block platform side, and use the blocks as cover. More Harpies and Hobgoblins appear, and the second Warden leaps across to engage you. Stay in partial cover, and start whittling down his health. A rocket launcher or grenade launcher helps take down a lot of his energy. Beware of periodic Harpies, Goblins, and Hobgoblins as the fight progresses.

With the battle over, head along a rock tunnel into a previously unexplored altar room where you can study a floating Vex conflux. Ghost and Failsafe speak to you after you interact with it, and the Adventure concludes.