Sector Notes:
Strike Mission: Exodus Crash
Usually Inaccessible
This is a vast trench with scattered debris, crashed craft, and a turf war between Vex and Fallen forces, which you must deal with during the Strike: Exodus Crash. Otherwise, only the entrance passage from Exodus Black is accessible (which is where you exit if you’re playing the Strike).
Areas of Interest
Exit to Exodus Black
This is the only accessible part of this Sector if the Strike is not active. You appear on the northern edge of the Exodus Black map. Head into this Sector, and an energy barrier prevents progress.
Transmitter Chamber (Inaccessible)
This area is inaccessible unless the Strike is active. It’s a small Vex transmitter chamber with encroaching Fallen foes (the most dangerous are explosive Shanks and toughened Servitors). Stand your ground here and clear the area before continuing.
Cargo Storage Exit (Inaccessible)
This area is inaccessible unless the Strike is active. During the Strike, you work your way from the massive scarred trench through a low-ceiling cargo storage area to Area #2.
Trench (Inaccessible)
This area is inaccessible unless the Strike is active. This is a vast exterior area of Sparrow-suitable roads, a nasty bottomless chasm to the southwest, and a number of Vex foes to navigate around or nullify.
Side Cavern (Inaccessible)
This area is inaccessible unless the Strike is active. These are optional passages into a small interior cavern. They are usually not imperative to visit.
Strike Insertion Point (Inaccessible)
This area is inaccessible unless the Strike is active. The Radiolarian Fluid cascading into a bottomless pit serves as the starting point from Orbit during the initial stages of the Strike.
Strikes
This entire Sector is only accessible during this Strike. You and your team must pass through a number of electrical fields and gather data on the Fallen before moving on to Exodus Black.
