Prima Games eGuides Destiny 2 eGuide

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Destiny 2 eGuide Public Events

Secret Public Event Types (10 Types, 93 Total)

This section details the 10 different Secret Public Events, which Sectors have access to the event type, and how to complete each one.

Ambush

“Face foes and look out”

Locations:

EDZ: Sunken Isles

Titan: None

Nessus: Artifact’s Edge, Exodus Black

Io: None

Total: 3

Summary: An enemy appears at a specific point in the Sector, and engaging the foe and its brethren escalates into an ambush. After you defeat the initial combatants, a wave of melee combatants from a particular Combatant rushes in. After these are defeated, a final wave (including a Elite) appears. Slay the Elite, and it drops a Loot Cache.

Scavengers

“The Fallen lead an incursion into enemy territory”

Locations:

EDZ: None

Titan: The Rig (2)

Nessus: None

Io: None

Total: 2

Summary: Fallen scavengers are looting an area inside a Sector belonging to the Hive. If Guardians can defeat the Fallen leaders before they leave with the loot, you gain access to a Loot Cache.

Refinery

“Disrupt the Fallen’s covert drilling operation”

Locations:

EDZ: Sunken Isles

Titan: None

Nessus: None

Io: None

Total: 2

Summary: This is similar to the Glimmer Extraction Public Event, but at a much smaller scale. Fallen are leading a Glimmer drilling operation while their skiff hovers overhead. Engage, and expect enemy waves and a progression in difficulty. In the final wave, a special Servitor arrives; defeat it, and a Loot Cache is dropped. Destroy the Glimmer refineries on the ground near the foes before the third wave, and the final wave spawns a Heavy Shank instead.

High-Value Target

“A High-Value Target is wandering this area”

Locations:

EDZ: Trostland (2), The Sludge (3), Winding Cove, The Gulch (2), Sunken Isles (3)

Titan: Siren’s Watch (2), The Rig

Nessus: Watcher’s Grave (2), The Cistern (2), Hallows (2), Glade of Echoes (2), Exodus Black

Io: Lost Oasis (2), The Rupture (2), Giant’s Scar (2)

Total: 29

Summary: Those with previous Destiny experience may remember a similar event to this. A high-tier Elite enemy appears (either from a dropship or by teleporting in) and patrols in the various locations shown in the guide’s Director maps for a Sector that runs this event. If you can defeat the Elite before it disappears, a Loot Cache appears at the target’s location.

Tactician

“An enemy commander hides behind its horde of underlings”

Locations:

EDZ: Trostland (2), The Sludge

Titan: Siren’s Watch

Nessus: None

Io: The Rupture

Total: 5

Summary: An elite combatant and a squad of cannon fodder appear at a hidden location. The crowd of lesser foes shields the commander, continuously respawning unless you focus and slay the Elite. Kill the commander before he disappears (in about five minutes), and a Loot Cache appears in his hiding place. Note that these enemies are shown throughout the Director. To differentiate them, note that thesy only have one spawn location on the guide map.

Interceptor Patrol

“An Interceptor is patrolling the area”

Locations:

EDZ: The Gulch, Firebase Hades, Sunken Isles

Titan: None

Nessus: None

Io: None

Total: 3

Summary: A Psion piloting a Cabal Interceptor appears and roams the Sector until they are shot off the vehicle or the Interceptor is destroyed. The event ends when the Psion pilot is killed or when the time runs out (four minutes). Aim for the Psion so you can use the Interceptor afterward without it becoming damaged during the fight. It has offensive capabilities unlike the Sparrow.

Pike Gang

“A roving band of Pikes is headed this way”

Locations:

EDZ: Outskirts, The Sludge, Winding Cove (2), The Gulch, Firebase Hades, Sunken Isles

Titan: None

Nessus: The Cistern (2), Glade of Echoes, Exodus Black

Io: None

Total: 11

Summary: Those with previous Destiny experience may remember a similar event to this. Three Pikes with Dreg pilots appear and roam around a Sector until they are shot off the Pike or the Pike is destroyed. The event ends when all the Pike Dregs are killed or when the time runs out (four minutes). Shoot the Dregs to preserve the Pikes, and then ride the Pikes afterward, as they have offensive capabilities unlike the Sparrow.

Skirmish

“The enemy is moving against each other”

Locations:

EDZ: Outskirts (2), Trostland (3), The Sludge, The Gulch, Firebase Hades (2), Sunken Isles

Titan: Siren’s Watch, The Rig (2)

Nessus: The Tangle (3), Watcher’s Grave, Hallows, Glade of Echoes (2), Exodus Black (2)

Io: Lost Oasis (2), Giant’s Scar (2)

Total: 26

Summary: Those with previous Destiny experience may remember a similar event to this. Two enemy Combatants continuously appear and battle each other within a specific area of a Sector. As the event progresses, higher-tier combatants begin to appear. The event ends when the time runs out (five minutes). You can elect to watch or get involved in the Skirmish, though the rewards are simply loot dropped by foes.

Launchers

“Launch through the sky to pursue a series of powerful Vex enemies”

Locations:

EDZ: None

Titan: None

Nessus: The Tangle, The Cistern

Io: Lost Oasis

Total: 3

Summary: A duo of Vex Hobgoblins appears at a circular Vex cannon in the Sector. Defeat them, and jump into the cannon. You are propelled to a second location where you must slay two more Hobgoblins. Then, propel yourself to a third location, fight two more Hobgoblins, and then propel yourself back to the initial location. A Storm Minotaur (with possible other foes) is now at this location. Defeat it, then dispatch the Minotaurs at the second and third cannon spots. Once you’ve completed two “circuits” of cannon jumping and slain the third and final Minotaur, it drops a Loot Cache.

Jailbreak

“Eliminate the prisoner of the Vex”

Locations:

EDZ: None

Titan: None

Nessus: Artifact’s Edge, Watcher’s Grave (3), Glade of Echoes (2)

Io: The Rupture, Giant’s Scar (3)

Total: 9

Summary: The Vex have imprisoned a powerful enemy, and a Vex warden (a toughened Minotaur) is guarding it. Slay the warden, and the prison shield is dropped, releasing the prisoner. It attacks you, then flees. If you can defeat the prisoner before it escapes the Sector, you are rewarded with a Loot Cache. Otherwise, the event concludes after a few minutes or when the prisoner escapes.