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Destiny 2 eGuide World Quests Nessus World Quest: The Exodus Black

Mission 3: The Captain

Starting Location
Recommended Power
  • 200
Prerequisite
  • Complete World Quest step “Uncovering the Past.”
Reward
  • Arcadian Patterns +1, Glimmer
Description

Head north out of Glade of Echoes into Hallows, and search for the mission flag to continue this quest. The orange-lit side tunnel leads from Hallows into Sunken Cavern Sector. You begin a small test here, atop a bottomless orange void where you can see what appears to be the core of the planet itself. What looks like a disarmed Harpy guides you across the void, forcing you to leap across a series of floating boulders. Simply make careful jumps until you reach the curved edge of the northern promontory halfway down this chasm.

It’s here that the action heats up, and darkness creeps over the immediate battlefield. Vex Goblins soon warp in. Begin a fierce battle, taking four of them out, along with a couple of Fanatics. Ranged weaponry is preferable because of the explosive nature of the Fanatics. Then, take on a cluster of Harpies as you venture closer to a circular temple entrance on this rocky overhang. Stay behind rocks, as there’s a toughened Minotaur at the temple entrance and a Hobgoblin sniping from upper ledges to your left (make him the priority target). Deal with advancing Fanatics and Goblins in the alcove under the Hobgoblin.

Step into the temple, following the strange and friendly Harpy to a Vex conduit. While the Harpy links up, you must guard the door, dropping Goblins and Fanatics before they reach you. This isn’t particularly difficult.

Follow the Harpy as it exits back out onto the promontory and down to a second conduit. As expected, Vex hostiles arrive. Maintain the link by staying close to the conduit and sweeping the area left and right, destroying unfriendly Harpies, Goblins, and Fanatics.

Watch for additional Harpies and Goblins warping in, as well as the return of the Hobgoblin sniper on that upper ledge.

As soon as the link total hits “2,” break off from combat. Follow the friendly Harpy across the temple entrance to the alcove area and a third conduit. While it establishes the link, break out your best Ability defenses, and tackle a Minotaur and Goblins, along with Fanatics advancing on your position. Only move away from the conduit (and break off the link) if you absolutely must.

Then, move to the edge of the promontory where the last conduit appears, and repeat the defensive combat one last time. Vex are warping in. Prepare for a Minotaur, Goblins, and Fanatics. Stay close, as breaking away from the link just lengthens combat.

The Harpy jets across the void to a floating boulder. You need to carefully jump and follow him, using the boulders as stepping stones all the way up to an upper promontory and cave courtyard. A Gate Lord about the size of a Minotaur appears, and you must now defeat this Boss foe! Whittle down the Boss’ energy until there are too many Vex in the immediate vicinity to cope with, then move around the perimeter of this roughly circular chamber to the large rock you can hide behind. Kill off the approaching Harpies, Goblins, and Fanatics. Move back to taking out the Boss, shooting it in the glowing lower torso or abdomen area, lobbing in a grenade, and using a Super if necessary.

With the Boss quickly removed, you can stay and battle more Vex, but there’s an exit to find. Follow the Harpy up and into a side tunnel that links this Sector to Exodus Black. In a rubble-strewn circular room, you finally find the captain’s corpse. Investigate the corpse, and the mission concludes.