Prima Games eGuides
primagames.com Browse Redeem a code Help
Destiny 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Crucible › The Dead Cliffs

Locations and Match Types

Lockers

In most match types, Lockers serves as one of the map’s starting areas. With two points of entry, a level floor, and relatively little cover, this large, dimly lit interior space supports more aggressive tactics. Firefights that break out in this location tend to end quickly and decisively.

It’s often used as a flanking route between Trucks and Depot, but Lockers also offers excellent lines of sight into these areas. Those relying on long-range weapons would be hard-pressed to find a more suitable vantage point on this map.

Trucks

Key Location: Trucks

During Control matches, Trucks contains one of the map’s three Power Ammo spawn points

For the most part, Trucks acts as a junction between Lockers, Depot, and Ivy. However, this popular movement lane also serves as a Power Ammo spawn point during Control matches.

Depot

Key Location: Depot

During Clash matches, Depot contains one of the map’s three Power Ammo spawn points. During Control matches, this location contains Capture Point A.

This interior space features a multi-leveled floor, a raised ceiling, and multiple cover options. It also boasts four points of entry, making Depot a difficult location for any team to hold.

Strategically speaking, Depot is a key location during all Quickplay matches. In Clash, Power Ammo spawns on the room’s central pillar. During Control, it houses one of the map’s three Capture Points and provides an excellent line of sight to the Catwalk Power Ammo spawn. In either case, Depot is generally a hotly contested location.

Catwalk

Key Location: Catwalk

During Control matches, Catwalk contains one of the map’s two Power Ammo spawn points.

With its varied terrain and multiple points of entry, Catwalk tends to be a very popular movement lane.

The combination of height changes and sharp turns makes it fairly easy to break line of sight in this area. However, be mindful of the low railings—a poorly timed jump can easily end in a fatal fall.

During Control matches, Catwalk also contains one of the map’s two Power Ammo spawn points. Whenever you attempt to claim one of these spawns, be particularly mindful of enemies that might be lurking within the confines of Depot.

Ivy

Key Location: Ivy

During Survival matches, any tie-breaking Capture Points that appear will do so in Ivy.

Due to its position near the center of the map—along with the fact that it connects to Depot, Trucks, Catwalk, and Rubble—Ivy tends to get a significant amount of traffic during all match types.

Ivy is a particularly important location during Competitive matches. Whenever a Survival round ends in a tie, the overtime Capture Point appears in this area.

Rubble

Key Location: Rubble

During Survival matches, Rubble contains the map’s only Power Ammo spawn point.

With a simple layout and limited cover options, Rubble is a fairly exposed location at one end of a major sniping lane. During Survival matches, Rubble serves as the map’s only source of Power Ammo, making it both a priority destination and favored target zone for dedicated snipers.

Garage

Key Location: Garage

During Clash matches, Garage contains one of the map’s three Power Ammo spawn points. During Control matches, this location contains Capture Point B.

Garage is one of the map’s smaller interior spaces, but you’ll find this enclosure to be a strategically important location during any Quickplay match. During Clash, Garage contains the first available Power Ammo spawn; during Control, this location holds one of the map’s Capture Points.

As key locations go, Garage is a relatively defensible structure. Because Back is only accessible from within the enclosure, securing Garage essentially eliminates two of the location’s four points of entry.

Back

Because Back is only accessible via Garage, this narrow passage is more of a fallback position than a movement lane. Like any tight space, it’s also a great spot to trap an elusive target or stage an ambush for an overeager attacker.

Pipes

Pipes features varied terrain, a sheer drop, and the tangle of hardware for which the location is named. It’s also located in the middle of a major sniping lane, making the cover it offers particularly valuable.

Hall

This interior location is essentially a three-way junction connecting Catwalk, Mill, and Pipes. A low ceiling restricts vertical movement, making it one of the map’s better spots for Guardians who favor splash damage.

Console

Located within Mill, this small enclosure serves as a nice piece of cover within what’s typically a strategically important area. It’s a great spot for stop-and-pop tactics, but it’s easily flanked. Avoid lingering here for more than a few seconds at a time.

Mill

Key Location: Mill

During Clash matches, Mill contains one of the map’s three Power Ammo spawn points. During Control matches, this location contains Capture Point C.

Consisting of both interior and exterior spaces, Mill is easily the map’s largest location. Inside, you’ll find varied terrain, a high ceiling, multiple cover options, and a variety of entry points. Outside, you’ll see narrow walkways and some of the map’s best sniping positions. In any case, Mill’s position at the edge of the cliff makes fatal falls a legitimate concern.

In Clash, Mill contains one of the map’s three Power Ammo spawn points. During a Control match, it holds one of three Capture Points. In most game modes, Mill also serves as a team starting area.

Keep reading with a free account

The first 3 sections of Destiny 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousOverview NextOverview