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Mass Effect: Andromeda Collector's Edition eGuide
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Contents

  • Architect Encounters
    • Overview
    • General Phase Flowchart
    • Eos Architect Details
    • Voeld Architect Details
    • Kadara Architect Details
    • Elaaden Architect Details
  • Changelog
    • Updates
  • Developer Interviews and Concept Art
    • John Ebenger (Cinematic Designer)
    • Jessica Hara Campbell (Level Designer)
    • Jill Harrington (Technical Animator)
    • Joanna Erbach (Technical Artist)
    • Blair Brown (Associate Producer)
    • Colin Campbell (Level Designer)
    • Jason Richardson (Gameplay Designer)
    • Alec Antrim (Chief Architect)
    • Billy Buskel (Associate Producer on MP)
    • Charles Adcock (Development Director)
    • Jos Hendriks (Level Designer)
    • Daniel Torres (Graphics Programmer)
    • Dean Andersen (Studio Creative Manager)
    • Karine Marecki (Quality Assurance Team Lead)
    • Skyler Dawson (Software Developer)
  • Inventory
    • Weapons
      • Research & Development
      • Guns Overview
      • Assault Rifles
      • Pistols
      • Shotguns
      • Sniper Rifles
      • Melee Weapons
    • Armor
      • Overview
      • Helmet
      • Chest
      • Legs
      • Arms
    • Augmentations and Resources
      • Augmentations
      • Consumables
      • Resources
  • Introduction
    • Foreword
    • Welcome to Mass Effect
    • Milky Way Species
    • Mass Effect Trilogy and Andromeda Timeline
    • Ryder Family History
    • Andromeda Initiative
    • The Squad
      • Liam Kosta
      • Lieutenant Cora Harper
      • Vetra Nyx
      • Pelessaria B’Sayle (Peebee)
      • Nakmor Drack
      • Jaal
  • Game Mechanics
    • Basics
    • Game Mechanics Glossary
      • About the Glossary
      • AVP (Andromeda Viability Points)
      • APEX & Strike Teams
      • Augmentations
      • Codex
      • Containers
      • Credits
      • Crew Info Board
      • Cryo Pod Perks (AVP Status Control)
      • Deconstruction
      • Emails
      • Forward Stations
      • Fusion Mods
      • Galaxy Map
      • Hazards (Global)
      • Hazards (Local)
      • Heleus News Service
      • Journal
      • Level (Player Level)
      • Mining
      • New Game+
      • Nexus Level
      • Nomad
      • Outposts
      • Peripheral Information (Datapads, Information Walls, Terminals)
      • Remnant Decryption Puzzles (“Remdoku”)
      • Research and Development System
      • Re-Spec Station
      • Scanner
      • Tempest Trophies
      • Uncharted World (UNC)
      • Vendors
      • Viability
    • Combat Concepts
      • About Combat
      • Armor
      • Consumables
      • Difficulty (Single-Player Setting)
      • Enemy Defenses
      • Formulas and Calculations
      • Health and Shields
      • Miscellaneous Combat Tips
      • Weapon Mods
      • Powers
      • Profiles
      • Relative Difficulty (“Enemy Level Scaling”)
      • Ryder “Builds”
      • Squadmate Orders
      • Stats (Clarification of Terms)
      • Supply Crates (Ammo, Powers, Health)
      • Targeting
      • Weapons
    • Enemies
      • Enemy Categories
      • Kett
      • Remnant
      • Outlaws
      • Wildlife
  • Multiplayer
    • Multiplayer Basics
      • Overview
      • The HUD
      • Character Selection
      • Leveling Your Character
      • Skills/Powers
      • Character Customization
      • Enemy Groups
      • Combat
      • Strike Teams
      • Waves and Objectives
      • Store
    • Multiplayer Characters
      • Overview
      • Asari Multiplayer Characters
      • Human Multiplayer Characters
      • Krogan Multiplayer Characters
      • Salarian Multiplayer Characters
      • Turian Multiplayer Characters
    • Anagara Multiplayer Characters
    • Multiplayer Atlas
      • Overview
      • Firebase Zero
      • Firebase Sandstorm
      • Firebase Icebreaker
      • Firebase Derelict
      • Firebase Magma
    • Multiplayer Enemies
      • Overview
      • Kett
      • Outlaws
      • Remnant
    • Multiplayer Weapons
      • Overview
      • MP Assault Rifles
      • MP Pistols
      • MP Shotguns
      • MP Sniper Rifles
    • Multiplayer Skills and Powers
      • Overview
      • Biotic
      • Combat
      • Tech
    • Multiplayer Challenges
      • Multiplayer Challenges
      • General
      • Weapons
      • Enemies
    • Strike Team & APEX Missions
  • Interactive Maps
    • Heleus Cluster Map
    • UNC Maps
      • EOS
      • Voeld
      • Kadara
      • Elaaden
  • Secondary Ops
    • Overview
    • A Dying Planet
    • A Lost Sister
    • A Packaged Deal
    • A People Divided
    • Aid APEX
    • Architect on Elaaden
    • Aspirations
    • Behind Enemy Lines
    • Bridge Sabotage
    • Brought to Light
    • Conflict in the Colony
    • Contagion
    • Cora Harper: A Foundation
    • Cora Harper: Asari Ark
    • Cora Harper: At Duty’s Edge
    • Cora Harper: Duty Calls
    • Counting Bodies
    • Crisis Response
    • Cross-Cultural Alliances
    • Defeating the Kett
    • Dismantled
    • Dissension in the Ranks
    • Doesn’t Add Up
    • Elaaden: A New World
    • Emergency S.O.S.
    • End of Watch
    • Excess Baggage
    • Eyes on the Ground/On the Front Lines
    • Fact or Fiction
    • First Murderer
    • First Strike
    • Forgotten History
    • Forgotten Stars
    • Frequency
    • From the Dust
    • Gil Brodie: A Game of Poker
    • Gil Brodie: The Friend
    • Gone with the Wind
    • Gray Matter
    • H-047C: A New World
    • Hard Luck
    • Healing Kadara’s Heart/The Outlaw Monolith
    • Helping Havarl’s Scientists
    • High Noon
    • Intercepted
    • Investigate the Remnant Derelict
    • Jaal Ama Darav: Angaran Affection
    • Jaal Ama Darav: Friend or Foe?
    • Jaal Ama Darav: Runs in the Family
    • Jaal Ama Darav: Flesh and Blood
    • Kett’s Bane
    • Know Your Enemy
    • Lexi T’Perro: Bottom of a Bottle
    • Liam Kosta: All In
    • Liam Kosta: Armor Diplomacy
    • Liam Kosta: Community
    • Liam Kosta: Day Out on Aya
    • Liam Kosta: Outpost Worlds
    • Liam Kosta: Something for Us
    • Life on the Frontier
    • Making an Impression
    • Medical Caches
    • Meet the Family
    • Meet the Resistance
    • Mind Games
    • Missing Arks
    • Missing Science Crew
    • Mixed Messages
    • Modern Medicine
    • Movie Night: Better Snacks
    • Movie Night: Getting Started
    • Movie Night: Raise a Glass
    • Movie Night: Snacks
    • Movie Night: The Final Piece
    • Movie Night: The Right Setup
    • Murder in Kadara Port
    • Nakmor Drack: A Future for Our People
    • Nakmor Drack: Clutch Moment
    • Nakmor Drack: Firebreathing Thresher Maws
    • Nakmor Drack: How to Act Tough
    • Nakmor Drack: Knock ’Em Down
    • Nakmor Drack: Krogan Betrayal
    • Night on the Town
    • Old Skinner
    • Out of Gas
    • Out of the Frying Pan
    • Overgrown
    • Parlay with the Krogan
    • Peebee: A Mysterious Remnant Signal
    • Peebee: Reclaiming Poc
    • Peebee: Spirits
    • Peebee: The Museum Trip
    • Peebee’s Remnant Scanner
    • Peebee’s Secret Project
    • Precious Cargo
    • Recovering the Past
    • Reformation
    • Remove the Heart
    • Resistance Trap
    • Restoring a World
    • Rising Tensions
    • Ryder Family Secrets
    • Search for the Stolen Remnant Drive Core
    • Settling Elaaden
    • Settling Kadara
    • Settling Voeld
    • Shock Treatment
    • Sleeping Dragons
    • Something in the Water
    • Something Personnel
    • Stage a Rescue
    • Station Sabotage
    • Suvi Anwar: New Discoveries
    • Taming a Desert/Making This Dust Bowl Livable
    • Task: A Flower for Kesh
    • Task: An Exile Raid
    • Task: Beer Run
    • Task: Better Crafting
    • Task: Boosting the Signal
    • Task: Broken Family
    • Task: Broken Wires
    • Task: Cache Flow
    • Task: Catch and Release
    • Task: Clearing the Air
    • Task: Cold Hard Cache
    • Task: Comparatively Alien
    • Task: Cultivation
    • Task: Data Trail
    • Task: Drone Recovery
    • Task: Getting to Know the Nexus
    • Task: Gone Dark
    • Task: Herbal Entrepreneurs
    • Task: Hitting Rocks for Science
    • Task: Infection
    • Task: Investigating Embezzlement
    • Task: Kadara’s Ransom
    • Task: Laws and Customs
    • Task: Little Mouse
    • Task: Local Cuisine
    • Task: Lost Brother
    • Task: Messages to the Nexus
    • Task: Missing Scientists
    • Task: Naming the Dead
    • Task: Nomad Shield Crafting
    • Task: Outlaw Weapon Crafting
    • Task: Outpost Supplies on Elaaden
    • Task: Outpost Supplies on Eos
    • Task: Outpost Supplies on Kadara
    • Task: Outpost Supplies on Voeld
    • Task: Past, Present, and Future
    • Task: Path of a Hero
    • Task: Pathfinder Armor Crafting
    • Task: Programming a Pathfinder
    • Task: Remnant Data Cores
    • Task: Research Center Development
    • Task: Roekaar Manifestos
    • Task: Running a Fever
    • Task: Save Dr. Okeer’s Krogan Research
    • Task: Safe Journeys
    • Task: Searching for Morga
    • Task: Subjugation
    • Task: Supply Loss and Recovery
    • Task: Test Subject
    • Task: The Angaran Initiative
    • Task: The Ghost of Promise
    • Task: The Model of the Spheres
    • Task: The Nexus Exchange
    • Task: The Witnesses
    • Task: Traitor or Victim?
    • Task: Turian Salvage
    • Task: Unearthed
    • Task: Volatile
    • Task: Waking Up to the Future
    • Task: Watchers
    • Task: What He Would Have Wanted
    • The Baryte Rush
    • The Charlatan’s Charlatan
    • The Collective Base
    • The Firefighters
    • The Flophouse
    • The Little Things That Matter
    • The Lost Scout
    • The Lost Song
    • The Mind of an Exile
    • The Rebel
    • The Remnant Tiller
    • The Search for Ljeta
    • The Secret Project
    • The Vanished
    • The Vesaal
    • The Visitor
    • Trading Favors
    • Truth and Trespass
    • Turian Ark: Lost But Not Forgotten
    • Turian Ark: Not Dead Yet
    • Uncovering the Past
    • Vetra Nyx: A Moment Planetside
    • Vetra Nyx: Means and Ends
    • Water Supply
    • White Death
  • Achievements
    • Achievements and Trophies
  • Relationship Guide
    • Romance Options
    • Cora Harper
    • Peebee
    • Vetra
    • Liam
    • Jaal
    • Gil
    • Suvi
    • Avela
    • Reyes Vidal
    • Keri
  • Priority Ops
    • Starting the Game
    • Prologue: Hyperion
    • Mission 1: Planetside
    • Mission 2: A Better Beginning
    • Mission 3: A Trail of Hope
    • Mission 4: Hunting the Archon
    • Mission 5: The Journey to Meridian
    • Mission 6: Meridian–The Way Home
    • Summary of Key Choices
  • Exploring the Heleus Cluster
    • The Heleus Cluster
    • Heleus Cluster Navigation Tables
    • UNC Maps
      • Eos
      • Voeld
      • Kadara
      • Elaaden

Mass Effect: Andromeda Collector's Edition Guide › Secondary Ops

Taming a Desert/Making This Dust Bowl Livable

Mission Type: Heleus Assignment: Elaaden

Prerequisite: Land on Elaaden

Start Location: Elaaden

Unlocking: Approach one of three Remnant monoliths

Activate Elaaden’s Monoliths

Elaaden

The search for Elaaden’s monoliths leads to another Remnant vault, which must be activated and reset to change Elaaden’s climatic conditions. Each monolith challenge appears in-game under the subtitle “Making This Dust Bowl Livable.” There are monoliths in the northern, western, and southern areas of Elaaden.

North Monolith

This monolith (N) is in the Sea of Ataraxia. Three glyphs are required to complete the Remnant puzzle. All three are easily accessible on the tops of the Remnant pillars. Simply use the rocky terrain as stepping stones to reach the top.

Scan the Accretion Glyph on top of a spire (1). Leap over from that spire to the top of the one adjacent (2) and scan the Hydrodynamic Glyph. Scan the Stratospheric Glyph on top of the lowest spire (3). Interface with the Remnant console (4) and solve the Remnant puzzle using our shot of the solution.

West Monolith

Find this monolith (W) east of the westernmost forward station. When you approach, look for a Remnant console (5) that triggers the rising of the pillars. These pillars allow you to jump to the top of one of the lowest and farthest pillars from the center platform. Scan the Verdurous Glyph at the top (6), then jump to the next-closest pillar on your right and scan the Nihility Glyph(7) at the top edge. Jump across to the nearby remaining pillar and scan the Magnitude Glyph(8). Once you have all the glyphs, interact with the Remnant console in the middle of the platform to activate the monolith—no Remnant puzzle here.

South Monolith

The southern monolith (S) is in Paradise Sands, west of a nearby forward station—if it’s been called down, use it for fast travel. This monolith platform contains three Remnant consoles you use to raise pillars for the jumping challenge.

This challenge can be confusing, but we’ll keep it simple. Each console raises various-sized pillars on both the left and right sides of the monolith. You don’t need the pillars on the left (15) whatsoever. Raising all three pillar sizes on the right side (12)(13)(14) allows you to reach all three glyph towers above.

Don’t even look at the left side while using each console. Start with console (9). It’s important; it’s the only console that raises the highest pillars in the back (14).

Console (10) raises the lowest pillars (12). You may need to activate it a couple of times in a row.

Console (11) raises and lowers both the mid-sized pillars (13) and the lowest pillars (12); it’s one or the other, not both up or down at the same time. Work the balance out between consoles (10) and (11) to get all three pillar groups up at the same time.

Once all three pillar groups are up, jump to the middle one (13) to reach the top of the right monolith tower (16). Once you’re on top, scan the Semiosis Glyph.

From the top of the Semiosis Glyph tower, you can easily jump to the top of the rightmost tower (17) to scan the Synaptic Glyph.

Now jump back to the previous glyph tower (16), jump to the middle pillars (13), then up to the highest pillars (14). Jump to the top of the last and farthest tower to scan the Zero Glyph. There’s no Remnant puzzle at this monolith; this challenge should have satisfied your puzzle craving.

Investigate the Vault’s Entrance

Languish

The Languish Remnant vault (18) is in the center of Elaaden.

Activate Emergency Power

Five-Remnant Console Puzzle

At the entrance is a somewhat confusing puzzle, consisting of five Remnant consoles, all linked to a locked door. Each of the five longitudinally lined-up consoles toggle three of the five connections to the door. Your goal is to light up all five connections. To help alleviate the confusion, see the following diagram:

This may take time and a ton of trial and error. Knowing which console toggles which three connections makes the puzzle much easier, though. Aim to get two out of five connections lit up, then look up which console potentially toggles the non-lit connections. Once you’ve completed the puzzle, head south, then follow the west path from the intersection to the next “segment” of the vault to complete.

Segment 1: Open the Western Path

This puzzle is much simpler than the previous one. Activate the two Remnant consoles with connections leading up to platforms raised to the west, which can then be used to vault up to the higher platforms (which then have connections to a central console).

Activate the two high platform consoles, then return to re-toggle the two previous ones (again). This activates the central platform, which then opens the far-west door.

Go through the door to loop around the western area. Fight through the Remnant Assemblers, then re-enter the main area from the southwest door.

Remove the Vault’s Lockdown

Segment 2: Unlock the Door and Reveal the Bridge to the Purification Console

Here, there’s another Remnant console to interface with that opens the door to the purification console and raises a platform to the northeast you can use to get back to the central hub of the vault.

Vault onto the platform, returning to the center peninsula. From there, note the “rare”-type Remnant container protected by a force field. This is one of two chests that can be picked up during the purification escape phase. From that container, head southeast and look down (vertical-wise). Jump to walkways underneath, as well as a platform, to reach the southeast portion of the map (see the overall map provided to get your bearings).

Toggle the Remnant console to the south to reveal the bridge to the purification console room. You can finish and activate the vault now, but there’s an entire optional area to explore to the northeast of the vault.

Segment 3: Optional Content and Rewards to the Northeast

There are several Remnant enemies on the way to the eastern half of the vault, consisting of Nullifiers, Assemblers, and a deadly Destroyer guarding the northeast door. Use the various consoles to raise and lower force fields to help you fight them, but keep in mind that only the consoles marked on the map provided are vital. Once you get to the console that controls the door, toggle it, then enter for another console puzzle.

Avoid interfacing with these consoles.

This puzzle is much more manageable than the initial entrance puzzle. Simply circle the room and activate any console that is not accompanied by a floating “Unknown Technology” orb.

After you’ve activated all five, a sixth console appears. Toggling this final console opens a door leading west (back to the vault entrance)—although blocked by a barrier. This barrier is raised during the escape phase, explained later. You’re not done here yet, though. In the center of the puzzle room is a central raised platform with a Remnant puzzle. Solve it to gain +2 skill points. Note that it can’t be overridden with a Remnant Decryption Key. For the solution, see Remnant Decryption Puzzles in the Game Mechanics Glossary.

To the east of this room is another Remnant console. Interface with it to open up the door to the far east of the vault, which leads to one of the nine Remnant cores needed for “Task: Remnant Data Cores” (surrounded by several pieces of rem-tech to scan for Research Data).

Escape the Purification Field and Exit the Vault

Escape Route

Backtrack to the bridge leading to the purification console and cross it. Defeat the Remnant guarding the console and loot whatever you need to. Before you activate the console, note the correct path back to the vault entrance. See the provided map and use the red “Escape Route” path. It may seem unintuitive, but it’s the only way to obtain both containers.

Escaping with Both Optional Containers

1. Activate the purification consoles

2. Run north and open the container between the two ramps

3. Jump-jet up the east ledge, then keep going east and jump and evade forward to the platform with the large plant

4. Sprint toward the edge and, at the latest point, dash forward with an evade and mantle up onto the platform

5. Keep going east, heading to the northeast puzzle room you visited previously

6. Don’t bother with the enemies; instead use shield-restoring effects or Tactical Cloak (even better with the Speed upgrade)

7. Keep making your way up the ramps leading to the puzzle room; the purification field should still be a ways away

8. Enter the northeast room, then quickly make a break for the container to the west (leading to the vault entrance)

9. Open and loot the container contents, then immediately make a dash for the console directly west from it

10. Interface with the console to disable the field, then leave the vault

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