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Mass Effect: Andromeda Collector's Edition eGuide
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Contents

  • Architect Encounters
    • Overview
    • General Phase Flowchart
    • Eos Architect Details
    • Voeld Architect Details
    • Kadara Architect Details
    • Elaaden Architect Details
  • Changelog
    • Updates
  • Developer Interviews and Concept Art
    • John Ebenger (Cinematic Designer)
    • Jessica Hara Campbell (Level Designer)
    • Jill Harrington (Technical Animator)
    • Joanna Erbach (Technical Artist)
    • Blair Brown (Associate Producer)
    • Colin Campbell (Level Designer)
    • Jason Richardson (Gameplay Designer)
    • Alec Antrim (Chief Architect)
    • Billy Buskel (Associate Producer on MP)
    • Charles Adcock (Development Director)
    • Jos Hendriks (Level Designer)
    • Daniel Torres (Graphics Programmer)
    • Dean Andersen (Studio Creative Manager)
    • Karine Marecki (Quality Assurance Team Lead)
    • Skyler Dawson (Software Developer)
  • Inventory
    • Weapons
      • Research & Development
      • Guns Overview
      • Assault Rifles
      • Pistols
      • Shotguns
      • Sniper Rifles
      • Melee Weapons
    • Armor
      • Overview
      • Helmet
      • Chest
      • Legs
      • Arms
    • Augmentations and Resources
      • Augmentations
      • Consumables
      • Resources
  • Introduction
    • Foreword
    • Welcome to Mass Effect
    • Milky Way Species
    • Mass Effect Trilogy and Andromeda Timeline
    • Ryder Family History
    • Andromeda Initiative
    • The Squad
      • Liam Kosta
      • Lieutenant Cora Harper
      • Vetra Nyx
      • Pelessaria B’Sayle (Peebee)
      • Nakmor Drack
      • Jaal
  • Game Mechanics
    • Basics
    • Game Mechanics Glossary
      • About the Glossary
      • AVP (Andromeda Viability Points)
      • APEX & Strike Teams
      • Augmentations
      • Codex
      • Containers
      • Credits
      • Crew Info Board
      • Cryo Pod Perks (AVP Status Control)
      • Deconstruction
      • Emails
      • Forward Stations
      • Fusion Mods
      • Galaxy Map
      • Hazards (Global)
      • Hazards (Local)
      • Heleus News Service
      • Journal
      • Level (Player Level)
      • Mining
      • New Game+
      • Nexus Level
      • Nomad
      • Outposts
      • Peripheral Information (Datapads, Information Walls, Terminals)
      • Remnant Decryption Puzzles (“Remdoku”)
      • Research and Development System
      • Re-Spec Station
      • Scanner
      • Tempest Trophies
      • Uncharted World (UNC)
      • Vendors
      • Viability
    • Combat Concepts
      • About Combat
      • Armor
      • Consumables
      • Difficulty (Single-Player Setting)
      • Enemy Defenses
      • Formulas and Calculations
      • Health and Shields
      • Miscellaneous Combat Tips
      • Weapon Mods
      • Powers
      • Profiles
      • Relative Difficulty (“Enemy Level Scaling”)
      • Ryder “Builds”
      • Squadmate Orders
      • Stats (Clarification of Terms)
      • Supply Crates (Ammo, Powers, Health)
      • Targeting
      • Weapons
    • Enemies
      • Enemy Categories
      • Kett
      • Remnant
      • Outlaws
      • Wildlife
  • Multiplayer
    • Multiplayer Basics
      • Overview
      • The HUD
      • Character Selection
      • Leveling Your Character
      • Skills/Powers
      • Character Customization
      • Enemy Groups
      • Combat
      • Strike Teams
      • Waves and Objectives
      • Store
    • Multiplayer Characters
      • Overview
      • Asari Multiplayer Characters
      • Human Multiplayer Characters
      • Krogan Multiplayer Characters
      • Salarian Multiplayer Characters
      • Turian Multiplayer Characters
    • Anagara Multiplayer Characters
    • Multiplayer Atlas
      • Overview
      • Firebase Zero
      • Firebase Sandstorm
      • Firebase Icebreaker
      • Firebase Derelict
      • Firebase Magma
    • Multiplayer Enemies
      • Overview
      • Kett
      • Outlaws
      • Remnant
    • Multiplayer Weapons
      • Overview
      • MP Assault Rifles
      • MP Pistols
      • MP Shotguns
      • MP Sniper Rifles
    • Multiplayer Skills and Powers
      • Overview
      • Biotic
      • Combat
      • Tech
    • Multiplayer Challenges
      • Multiplayer Challenges
      • General
      • Weapons
      • Enemies
    • Strike Team & APEX Missions
  • Interactive Maps
    • Heleus Cluster Map
    • UNC Maps
      • EOS
      • Voeld
      • Kadara
      • Elaaden
  • Secondary Ops
    • Overview
    • A Dying Planet
    • A Lost Sister
    • A Packaged Deal
    • A People Divided
    • Aid APEX
    • Architect on Elaaden
    • Aspirations
    • Behind Enemy Lines
    • Bridge Sabotage
    • Brought to Light
    • Conflict in the Colony
    • Contagion
    • Cora Harper: A Foundation
    • Cora Harper: Asari Ark
    • Cora Harper: At Duty’s Edge
    • Cora Harper: Duty Calls
    • Counting Bodies
    • Crisis Response
    • Cross-Cultural Alliances
    • Defeating the Kett
    • Dismantled
    • Dissension in the Ranks
    • Doesn’t Add Up
    • Elaaden: A New World
    • Emergency S.O.S.
    • End of Watch
    • Excess Baggage
    • Eyes on the Ground/On the Front Lines
    • Fact or Fiction
    • First Murderer
    • First Strike
    • Forgotten History
    • Forgotten Stars
    • Frequency
    • From the Dust
    • Gil Brodie: A Game of Poker
    • Gil Brodie: The Friend
    • Gone with the Wind
    • Gray Matter
    • H-047C: A New World
    • Hard Luck
    • Healing Kadara’s Heart/The Outlaw Monolith
    • Helping Havarl’s Scientists
    • High Noon
    • Intercepted
    • Investigate the Remnant Derelict
    • Jaal Ama Darav: Angaran Affection
    • Jaal Ama Darav: Friend or Foe?
    • Jaal Ama Darav: Runs in the Family
    • Jaal Ama Darav: Flesh and Blood
    • Kett’s Bane
    • Know Your Enemy
    • Lexi T’Perro: Bottom of a Bottle
    • Liam Kosta: All In
    • Liam Kosta: Armor Diplomacy
    • Liam Kosta: Community
    • Liam Kosta: Day Out on Aya
    • Liam Kosta: Outpost Worlds
    • Liam Kosta: Something for Us
    • Life on the Frontier
    • Making an Impression
    • Medical Caches
    • Meet the Family
    • Meet the Resistance
    • Mind Games
    • Missing Arks
    • Missing Science Crew
    • Mixed Messages
    • Modern Medicine
    • Movie Night: Better Snacks
    • Movie Night: Getting Started
    • Movie Night: Raise a Glass
    • Movie Night: Snacks
    • Movie Night: The Final Piece
    • Movie Night: The Right Setup
    • Murder in Kadara Port
    • Nakmor Drack: A Future for Our People
    • Nakmor Drack: Clutch Moment
    • Nakmor Drack: Firebreathing Thresher Maws
    • Nakmor Drack: How to Act Tough
    • Nakmor Drack: Knock ’Em Down
    • Nakmor Drack: Krogan Betrayal
    • Night on the Town
    • Old Skinner
    • Out of Gas
    • Out of the Frying Pan
    • Overgrown
    • Parlay with the Krogan
    • Peebee: A Mysterious Remnant Signal
    • Peebee: Reclaiming Poc
    • Peebee: Spirits
    • Peebee: The Museum Trip
    • Peebee’s Remnant Scanner
    • Peebee’s Secret Project
    • Precious Cargo
    • Recovering the Past
    • Reformation
    • Remove the Heart
    • Resistance Trap
    • Restoring a World
    • Rising Tensions
    • Ryder Family Secrets
    • Search for the Stolen Remnant Drive Core
    • Settling Elaaden
    • Settling Kadara
    • Settling Voeld
    • Shock Treatment
    • Sleeping Dragons
    • Something in the Water
    • Something Personnel
    • Stage a Rescue
    • Station Sabotage
    • Suvi Anwar: New Discoveries
    • Taming a Desert/Making This Dust Bowl Livable
    • Task: A Flower for Kesh
    • Task: An Exile Raid
    • Task: Beer Run
    • Task: Better Crafting
    • Task: Boosting the Signal
    • Task: Broken Family
    • Task: Broken Wires
    • Task: Cache Flow
    • Task: Catch and Release
    • Task: Clearing the Air
    • Task: Cold Hard Cache
    • Task: Comparatively Alien
    • Task: Cultivation
    • Task: Data Trail
    • Task: Drone Recovery
    • Task: Getting to Know the Nexus
    • Task: Gone Dark
    • Task: Herbal Entrepreneurs
    • Task: Hitting Rocks for Science
    • Task: Infection
    • Task: Investigating Embezzlement
    • Task: Kadara’s Ransom
    • Task: Laws and Customs
    • Task: Little Mouse
    • Task: Local Cuisine
    • Task: Lost Brother
    • Task: Messages to the Nexus
    • Task: Missing Scientists
    • Task: Naming the Dead
    • Task: Nomad Shield Crafting
    • Task: Outlaw Weapon Crafting
    • Task: Outpost Supplies on Elaaden
    • Task: Outpost Supplies on Eos
    • Task: Outpost Supplies on Kadara
    • Task: Outpost Supplies on Voeld
    • Task: Past, Present, and Future
    • Task: Path of a Hero
    • Task: Pathfinder Armor Crafting
    • Task: Programming a Pathfinder
    • Task: Remnant Data Cores
    • Task: Research Center Development
    • Task: Roekaar Manifestos
    • Task: Running a Fever
    • Task: Save Dr. Okeer’s Krogan Research
    • Task: Safe Journeys
    • Task: Searching for Morga
    • Task: Subjugation
    • Task: Supply Loss and Recovery
    • Task: Test Subject
    • Task: The Angaran Initiative
    • Task: The Ghost of Promise
    • Task: The Model of the Spheres
    • Task: The Nexus Exchange
    • Task: The Witnesses
    • Task: Traitor or Victim?
    • Task: Turian Salvage
    • Task: Unearthed
    • Task: Volatile
    • Task: Waking Up to the Future
    • Task: Watchers
    • Task: What He Would Have Wanted
    • The Baryte Rush
    • The Charlatan’s Charlatan
    • The Collective Base
    • The Firefighters
    • The Flophouse
    • The Little Things That Matter
    • The Lost Scout
    • The Lost Song
    • The Mind of an Exile
    • The Rebel
    • The Remnant Tiller
    • The Search for Ljeta
    • The Secret Project
    • The Vanished
    • The Vesaal
    • The Visitor
    • Trading Favors
    • Truth and Trespass
    • Turian Ark: Lost But Not Forgotten
    • Turian Ark: Not Dead Yet
    • Uncovering the Past
    • Vetra Nyx: A Moment Planetside
    • Vetra Nyx: Means and Ends
    • Water Supply
    • White Death
  • Achievements
    • Achievements and Trophies
  • Relationship Guide
    • Romance Options
    • Cora Harper
    • Peebee
    • Vetra
    • Liam
    • Jaal
    • Gil
    • Suvi
    • Avela
    • Reyes Vidal
    • Keri
  • Priority Ops
    • Starting the Game
    • Prologue: Hyperion
    • Mission 1: Planetside
    • Mission 2: A Better Beginning
    • Mission 3: A Trail of Hope
    • Mission 4: Hunting the Archon
    • Mission 5: The Journey to Meridian
    • Mission 6: Meridian–The Way Home
    • Summary of Key Choices
  • Exploring the Heleus Cluster
    • The Heleus Cluster
    • Heleus Cluster Navigation Tables
    • UNC Maps
      • Eos
      • Voeld
      • Kadara
      • Elaaden

Mass Effect: Andromeda Collector's Edition Guide › Secondary Ops

Cora Harper: At Duty’s Edge

Mission Type: Allies and Relationships

Prerequisite: Must have interrogated Vehn Terev in “Hunting the Archon”

Start Location: Tempest

Unlocking: Received Cora’s email after interrogating Vehn Terev in “Hunting the Archon.”

“Cora Harper: Asari Ark” Continued

This mission is the continuation of “Cora Harper: Asari Ark.” You found the transponder from the ark on Voeld, and that mission went on hold while you waited for Cora to decipher the readings. The email received from Cora triggers the continuation of her quest.

Read Email from Cora

Tempest

The asari ark, the Leusinia, is still missing. Given Cora’s history with asari commandos, she has spearheaded the effort to find the Leusinia and bring it home to the Nexus. After finding the transponder on Voeld, she deciphers data and has a lead. Talk to her on the Tempest.

Speak to Cora on the Tempest

Tempest: Cargo Bay

Once you’ve returned to the Tempest and read her email about leads on the asari ark, talk to Cora in the cargo bay (1). She patched the flight recorder data using SAM’s help, and they now have the asari ark’s last heading. Navpoints are given, so head there whenever you’re ready.

Search the Valay System for Ark Leusinia

Back on the bridge, take the Tempest to the Valey system and scan for anomalies. You get a hit off to the right of Hipaal. Launch a probe to discover the Ark Leusinia. Choose to embark on the mission, and make sure to take Cora with you on this (her) adventure.

In the cutscene before the docking sequence, you learn Cora has a lot of admiration for Sarissa, the Ark Leusinia Pathfinder’s bodyguard. According to Cora, Sarissa is a legend.

Dock with Ark Leusinia

Ark Leusinia Docking Bay

You begin in the docking bay (2), with your first navpoint directing you to the end of the passage. You ask Suvi if there’s any sign of life on comms. She replies the sensors are busted. Head through the first doorway (3). You can scan debris in the stairwell area, but there’s no sign of life here. Move to the next door (4), which is locked.

Reach the Bridge

When you approach the locked door, sirens go off, red lights come on, and you hear Captain Atandra over comms threatening to start decompression. She thinks you’re kett. You scream back your ID, and SAM sends her your team’s identification codes. She calls off the attack and can be seen on the monitor at the locked door. She invites you to the bridge.

Atrium

Head through the now-unlocked door and pass through the atrium (all the arks are very similar in design). Continue forward through a couple of doorways until you reach the bridge (5).

Bridge

Here you meet Captain Atandra and Sarissa Theris, the asari bodyguard Cora so looks up to. You learn the Leusinia’s Pathfinder died, which made Sarissa the new Pathfinder. Sarissa stole a module from the kett containing tactical data that allows the ark to navigate through the Scourge. During the conversation, you learn there are still kett attackers aboard the ark, and it will take an FTL burn long enough to lose the kett ships to get the ark to the Nexus. The drive core is dead, and the Leusinia is stuck at minimal power. Your task is to get the FTL burn needed to save the ark.

Ride the Tram to Hangar Control

Tram

After the meeting with Sarissa and the captain, you find yourself on a tram. Interact with the tram console. The ride gives you time to talk to Cora.

Look for Asari Commandos in Hangar Control

Hangar Control

Floor Three

You exit the tram into a third-floor hallway (6). Open the first door and head down the hallway, following the navpoint. Descend a ramp to the second floor to reach Hangar Control (7).

Floor Two

Find Vederia Damali (8), Sarissa’s new second-in-command, at the navpoint—a console at the back wall. She almost attacks you as you come up behind and surprise her. She’s excited to see that the human ark made it. Cora asks her if she can help get main power back for FTL travel.

Vederia says she tracked the power drain and thinks shutting the hangar bay doors will fix it. The kett forced the doors open, and power is draining as the safeties try to shut them. She asks you to look at the console while she keeps watch.

Activate the Hangar Door Override

In the control pit—adjacent to where you found Vederia—is the Hangar Control (9). Activate it. SAM announces that the hangar door closure sequence has started. Kett enter the room.

Defend the Hangar Door Override Console

A Hangar Door Closure Sequence meter appears in the top-right corner of the screen. When this meter fills, the doors close completely. You must hold off waves of kett while this closure procedure occurs. Watch your radar to find the Chosen and kill them quickly.

Remain in the glowing zone around the Hangar Control as much as possible. Send the team out to target kett that would require you to leave the zone. The Hangar Door Closure Sequence meter stops filling when you leave the target zone. Note that the zone around the control turns red when you venture outside. Keep your eyes on the upper-floor catwalks (10)—the main entry point for most of the attacks.

Waves of kett get stronger as Anointed start showing up, followed by Wraiths (which are the first to rush your position). There are ammo and health crates near the target zone, so you can replenish without leaving for very long.

Eliminate the Remaining Kett

Once the hangar doors shut, kett access is cut off, but you’re still tasked with killing the remaining kett. You can leave the control area to hunt down and defeat them. Use your radar to help the process along.

Speak to Vederia

Follow the navpoint down the corner stairs, and find Vederia (11) at a console near a couple of doors on the second level. Tell her that SAM detected some failed electrical junctions. Vederia confirms the information and says some fires started that shouldn’t have. She assumes something big is draining the power on the lower decks. She theorizes that the kett are trying to delay you long enough to allow the Valiant’s ship to catch up.

She suggests splitting up to give them two targets, and volunteers to check on the escape pods while you investigate what’s draining the power below. She leaves through one door (12); the other door (13) opens at the bottom of the stairs you descended earlier. Head through to reach the lower level, then open the next door (14) to access the living quarters.

Go Belowdecks through the Living Quarters

Living Quarters

Floor One

Follow the navpoint downstairs. Scan the debris, raid the container, and inspect the datapad. Follow the navpoint to a closed door (15) in this landing area. Enter the next large area—the living quarters.

Take the first hallway on the right (16). In the first room (17) on the right, find a container and a shrine to Matriarch Ishara on the bed. Scan the First Aid Station for Research Data.

The next room (18) on the left contains a personal locker under a large monitor that can earn you some Research Data when scanned. There’s another locker on the floor to the left between bunk beds—more Research Data. Activate a terminal in this room to learn about childcare rotation and read a goodbye letter. There’s a datapad on a table and an item container on the kitchen counter.

In the last room (19) on the right, at the end of the hallway, is a terminal where you can read a couple of letters, one from Sarissa. Scan the locker on the bed and the weapon storage cabinet for Research Data, and search the item container on the floor between the bunks.

Leave the hallway of exploration and enter an open area, where a couple Wraiths rush you from the next hallway (20). Find conveniently placed ammo and health crates in the next room (21) on the right. The doorway (23) you must pass through to continue this quest is also in this room.

But if you’re a completionist, backtrack and inspect the last room (22) in the hallway, but prepare to open fire as soon as you open the door. There are two Chosen inside. The payoff is a huge crate of goods under the fuzzy monitor. Scan the ration crate for Research Data.

Return to the ammo room and head into the next area through the door

(23). Traverse a bending hallway and enter a larger hallway choked with debris and fire. Vault over the debris and head down the next set of stairs.

Secure Fire Control

Fire Control

Level B1

Head down the stairs while avoiding the fires, and enter the Fire Control room (26), where you’re greeted by kett hostility. Defeat the Chosen, Anointed, Destined, and Wraiths. As the battle plays out, more Chosen and another Destined drop into the room from above. Continue the fight until they’re all wiped out. You can find ammo and health crates at the front of the room on the floor near the console platform.

Reactivate the Fire-Suppression System

Follow the navpoint to find and activate the fire suppression-system (27), using the console on the platform. Tampering with the system causes a malfunction, and sparks fly. Scan the conduit in the floor and follow it to the back of the room.

Reroute Power to the Fire-Suppression System

The conduit leads to a panel (28) on the wall. Scan this power junction and then interact with it to override the fire-suppression system. Return to the console (27) on the platform and reactivate the fire-suppression system. Leave the room through the unexplored hallway (29).

Meet Vederia

Continue through the bendy hallways to find ammo and health crates (30). The room (31) next to the crates contains a datapad, workshop equipment that can be scanned for Research Data, and a large container with a high probability of containing an Asari Sword. There’s also a terminal with evacuation and security messages.

Leave the room and continue through the ark to the observation deck (32), where you find Vederia (33) working on some interesting-looking device in the middle of the room. Talk to her. She explains it’s some sort of mass effect field device. Someone rigged it up because the kett sheared off some hull plating. It helped hold the hull together while people escaped. Now it needs to be shut down; it’s the source of the power drain.

Scan the Mass Effect Field Device

Scan the mass effect field device (33) so SAM can help shut it down. SAM says it will take two people to accomplish the task: one disconnecting the cables and another at the device itself.

Disconnect the Three Power Cables

There are three power cables on the observation deck to disconnect. Two power cables (34) and (36) are located beside the lower-level doorways, and the third (35) is next to a doorway on the upper-balcony walkway. A wave of kett attacks occurs each time you disconnect a power cable, and you cannot interact with the next power cable until all the kett in that wave are defeated. So, in total, you must overcome three waves of kett attacks before you can disable the mass effect field device.

Eliminate the Kett on the Observation Deck

Each of the three waves of kett attacks consists of Wraiths, Destined, Anointed, and Chosen. In the second wave, the number of Chosen increases. In the final wave, after the final power cable is disconnected, expect twice the number of all enemy types, compared to the first wave.

Disable the Mass Effect Field Device

After the last kett is defeated, approach the mass effect field device (33) and deactivate it. With that done, Captain Atandra announces that the drive core is coming back online and congratulates you. She’ll be moving the ark in a few minutes. You ask her if FTL travel is still possible with a hull breach. SAM accesses data from the ark, and you hear a recording of Sarissa and Matriarch Ishara. It turns out that Sarissa left the Pathfinder to die in order to secure the kett data she acquired. At this point the conversation options begin prompting you to choose whether or not to side with Sarissa’s decisions.

Get to Deck 12

After the mass effect field device is shut down and FTL travel is possible, the kett are detected heading for the breach in the hall on Deck 12. You need to get there ASAP. Head through the door (37). On your way, SAM cautions that local gravity could be affected if the mass effect field device is triggered remotely. In the upcoming battle, triggering the device is an option. Replenish weapons and health as you enter Deck 12 (38).

Repel the Kett Attack on Deck 12

Notice the lack of gravity when you enter Deck 12. You and your team have mag boots, so you’re not affected by the lack of gravity as many items in the room are. If you wish, turn on the gravity via the mass effect field controls at the console (37) on the middle-tier balcony in the back of the room.

Survive waves of kett attacks. You face many Chosen, Anointed, and Destined. The Valiant himself shows up to the battle in the second wave. You must destroy his circling orb before you can bring down his shield to cause any damage to this powerful foe.

This is where your team can help—have them focus on the orb, and make sure they’re reloaded and ready to attack the boss when the orb is destroyed. You don’t want to be reloading during the little time the boss is vulnerable to attack. When he finally goes down, with his dying breath he commands his crew to forget capture and destroy the ark.

Get the Leusinia to Safety

Sarissa and Cora hold off the kett ship attack using biotic shields. The kett missile attack is reflected, and the stray missiles bounce back and destroy the kett ship. The captain moves the ark away from the resulting explosion.

At the end of the mission, you tell Cora that she needs to talk to Sarissa about Ishara’s message. Cora spills the beans as Sarissa approaches to thank your team. Sarissa seems surprised the logs survived. She explains that she failed to protect the Pathfinder because she was protecting all lives on the ark. The only problem is that she told no one of her choice. During the conversation options, you can side with her by keeping the knowledge quiet, or you can suggest that the asari people should know. This is not a critical decision. You can choose to let the people know; when the captain approaches, you can give Sarissa the chance to remain Pathfinder by selecting “Keep Sarissa as Pathfinder.” Or you can have her canned. The choice is yours. How do you feel about the decision she made?

Keep Sarissa As Pathfinder?

Choosing to give Sarissa another chance does not influence what happens near the end of the game. Having three Pathfinders at Meridian determines whether Captain Dunn dies. However, the asari Pathfinder can be Sarissa or Vederia; as long as you complete this mission, an asari Pathfinder assists at the end of the game.

You console Cora on the flight back to the Tempest. She’s had a tough time, what with toppling her hero in front of her crew and all. You can choose to further romance her during this conversation. No matter how you communicate with her here, you earn her loyalty at the end of the mission. Cora’s Rank 6 skills are unlocked.

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