Prima Games eGuides Mass Effect: Andromeda Collector's Edition eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Mass Effect: Andromeda Collector's Edition eGuide Game Mechanics Combat Concepts

Formulas and Calculations

For the hardcore number crunchers, the following are formulas used by the game to determine the end values of certain properties.

Damage Taken

IncomingDamage * (1 / (1 + SumOfDamageResistance / 100))

This formula does not take into account an extra difficulty-setting multiplier. When TotalDamageResistance is 100, damage is halved. Additional damage resistance beyond 100 has diminishing returns.

Stat Reduction

Formula used for stats involving “Reduction” percentages. Example for “regeneration delay reduction”:

DelayTime * (1 / (1 + ReductionPercentage))

Example: If default shield-regeneration delay time is 8 seconds, a “shield-regeneration delay reduction +15%” turns it into ~6.95 seconds. 8 * (1 / (1 + 15%)) = ~6.95

Bonuses

Regarding multiple bonuses to a stat, all bonuses are added together before being multiplied by the stat’s base value. For instance, the formula for damage bonuses is:

BaseDamage * (1 + SumOfDamageBonuses)