Tech powers focus on priming enemies and buffing you and your allies. Having a good tech player to set your team up for combos increases your survivability. No tech powers require power cells for use, allowing you to continuously use your powers after recharge without visiting ammo crates.
Powers
Assault Turret
| Prime: Requires Rank 6 Cryo Ammo or Flamethrower | Detonate: No | Characters: Angara Insurgent, Human Female Engineer, Human Male Engineer, Krogan Engineer |
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Deploys an automated assault turret that counts as a tech construct. |
Durability +50% Turret Health |
Damage +25% Turret Gun Damage |
Cryo Ammo Turret shots chill enemies, slowing them and weakening armor. Sustained fire can freeze targets solid, priming them for combo detonations. Armor Defense Debuff: 100% |
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Assault Turret Turret Base Health: 400 Damage per Shot: 18 Area Damage When Destroyed: 340 Singularity Recharge Time (s): 24 |
Durability +20% Turret Health |
Damage +15% Turret Gun Damage |
Recharge Speed +40% Recharge Speed |
Omni-Link While its creator is in close proximity, the turret repairs itself via omni-tool link and improves tech power refresh rates. Omni-Link Range (m): 6 Omni-Link Tech Recharge Speed: 30% Omni-Link Turret Heal per Second: 2% |
Flamethrower A short-range flamethrower burns enemies, causing bonus damage to armor and priming enemies for combo detonations. Flamethrower DPS: 45 Burn DPS: 22 Flamethrower Range (m): 8 Flamethrower Damage Bonus vs. Armor: 50% |
Tips
- Tap Button: Directs the turret to attack a specific target.
- Hold Button: Detonates the turret, damaging nearby enemies. The turret also detonates upon death, dealing area-of-effect damage to enemies within a small area.
- The turret is not only great at guarding your flank and dealing out light damage to enemies, it also attracts the attention of enemies if left in an open area. This allows you to flank larger enemies or make a quick escape to a new defensive position.
- Unlocking either Rank 6 upgrade permits the turret to prime targets. Cryo ammo doesn’t deal any additional base damage, but slows, primes, and inflicts a 100% armor defense debuff on the enemy, causing it to take more damage from all sources. Flamethrower increases the base damage of the turret by adding a flamethrower attack that deals more than double base damage and leaves the enemy primed and taking damage over time. The flamethrower gets an additional 50% damage bonus against armored enemies.
Avenger Strike
| Prime: Requires Rank 6 Disrupting Strike | Detonate: No | Characters: Angara Avenger |
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Cloak before swiftly repositioning for a deadly strike from behind. This power is considered a melee attack. |
Bleeding Strike Inflicts additional damage over time to the target. DPS: 30 Damage Duration (s): 5 |
Damage +40% Damage |
Disrupting Strike Increases damage to enemy shields and synthetic enemies, stuns targets, and leaves targets primed for combo detonations. Stun Duration (s): 5 +30% Damage vs. Shields +30% Damage vs. Synthetics |
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Avenger Strike Damage: 500 Recharge Time (s): 12 |
Recharge Speed +10% Recharge Speed |
Damage +15% Damage |
Recharge Speed +20% Recharge Speed |
Flash Strike The attack surprises enemies near the target, briefly reducing their damage. Damage Debuff Radius (m): 5 Damage Debuff Duration (s): 5 -85% Damage Debuff |
Cloak and Dagger Killing an enemy with this power restores one Stealth Grid power cell. |
Tips
- Avenger Strike is only available to the Angara Avenger. This power can deal high damage to a single enemy. However, it leaves you exposed to close-range attacks if the enemy is still alive upon attack completion.
- Rank 6 Disrupting Strike increases the effectiveness of this power against synthetic and shielded enemies. Disrupting Strike also stuns nearby targets and primes them for combo detonations.
Cryo Beam
| Prime: Yes | Detonate: No | Characters: Human Female Engineer, Human Male Engineer |
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Directs a negative thermal beam at enemies to slow and weaken them to other forms of damage. |
Damage +25% Damage |
Brittle Freeze +50% Armor Defense Debuff |
Snap Freeze Shattering frozen targets causes additional damage to nearby foes and snap-freezes nearby defenseless enemies. +50% frozen shatter damage +50% Frozen Shatter Force +150% Frozen Shatter Radius |
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Cryo Beam DPS: 135 Recharge Time (s): 15 Defense Debuff vs. Armor: 50% |
Recharge Speed +10% Recharge Speed |
Damage +20% Damage |
Recharge Speed +25% Recharge Speed |
Radius Beam freezes targets in a 2m radius around its impact point. |
Cryo Trap When aimed away from a direct target, the beam creates a temporary freezing zone that chills enemies who enter. |
Tips
- Maintain the beam at a single target to freeze it, priming it for combo detonations. Freezing completely disables unarmored targets and slows armored targets but has no effect on shielded targets.
- Smaller unshielded and unarmored enemies can be completely frozen for a short time, preventing movement and attacks.
- Rank 6 Snap Freeze can instantly freeze and prime nearby enemies when a shattering cryo combo is performed.
Energy Drain
| Prime: Requires Rank 5 Extended Drain | Detonate: Yes | Characters: Asari Sentinel, Human Female Sentinel, Human Male Sentinel, Salarian Infiltrator |
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Saps the electromagnetic fields around a target to restore your shields. Causes bonus damage to shields and synthetic enemies, and detonates combo primers. |
Effectiveness +20% Damage +15% Shields Restored |
Extended Drain Restores additional shields over time. Target is primed for combo detonations for the same duration. Shields Restored per Second: 2% Shield Restore Duration (s): 6 |
Damage Increases both standard damage and damage bonus against shield and synthetic enemies. +20% Damage +40% Damage vs. Shields +15% Damage vs. Synthetics |
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Energy Drain Primary Damage: 180 Recharge Time (s): 15 Shields Restored: 35% Energy Drain Shield Damage Bonus: 100% Synthetic Damage Bonus: 15% |
Recharge Speed +10% Recharge Speed |
Effectiveness +15% Damage +20% Shields Restored |
Recharge Speed +25% Recharge Speed |
Auxiliary Drain Affects up to three additional nearby enemies. Grants added delayed shield restoration per additional enemy hit. Impact Radius (m): 8 Shields Restored per Additional Target: 33% |
Team Drain Initial draining effect restores shields of allies near the user. Ally Shields Restored: 50% Ally Effect Radius (m): 8 +30% Shields Restored |
Tips
- Rank 6 options force you to make a tough choice: focus on damage or take more of a support role restoring shields of nearby allies. Pick the Damage buff to deal extra damage versus shields, synthetic and standard. Pick Team Drain to restore shields of nearby allies; when paired with Auxiliary Drain, this increases your shield-restoring effectiveness.
Incinerate
| Prime: Yes | Detonate: Requires Rank 6 Detonator | Characters: Human Female Infiltrator, Human Male Infiltrator, Krogan Engineer |
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Fires a projectile of contained plasma that inflicts ongoing burning damage to its target. Burning enemies are primed for combo detonations. |
Radius Projectile affects all enemies within a 2m radius. |
Impact +30% Initial Damage |
Detonator Incinerate’s initial attack triggers combo detonations. |
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Incinerate DPS: 55 Initial Damage: 180 Burning Duration (s): 6 Recharge Time (s): 12 Armor Damage Bonus: 50% |
Recharge Speed +15% Recharge Speed |
Damage +15% All Damage |
Burning +20% Damage Over Time +50% Duration |
Anti-Armor +75% Damage Bonus to Armor |
Double Incinerate Launches two projectiles (instead of one) that seek separate targets. |
Tips
- Shields take initial damage from the projectile but are not primed and won’t take damage over time. Targets on fire cannot regenerate health or shields.
- Rank 6 Detonator triggers combo detonations and applies burn damage and damage over time to the target if it survives the combo.
Invasion
| Prime: No | Detonate: No | Characters: Salarian Operator |
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Infects opponents with an invasive VI-controlled machine swarm that weakens defenses and spreads itself to nearby enemies. |
Recharge Speed +30% Recharge Speed |
Epidemic Invasion lasts longer and spreads to more distant enemies. +40% Duration +20% Spread Radius |
Virulence When an affected enemy falls below 15% health, Invasion triggers an explosion that damages the enemy and other enemies nearby. |
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Invasion Spread Radius (m): 6 Damage: 30 Duration (s): 15 Recharge Time (s): 24 Enemy Defense Debuff: 35% |
Recharge Speed +10% Recharge Speed |
Duration +30% Duration |
Outbreak Invasion infects up to three enemies near the target location. |
Weaken +10% Enemy Defense Debuff |
Sabotage Affected enemies do less weapon damage. -15% Enemy Weapon Damage |
Tips
- The main point of Invasion is to inflict enemies with a defense debuff. This means the power itself doesn’t deal much damage, relying on you and your teammates’ weapons and powers to damage and kill enemies.
Overload
| Prime: No | Detonate: Yes | Characters: Human Female Engineer, Human Male Engineer, Krogan Engineer, Salarian Operator |
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Unleashes an electrostatic discharge that causes high damage to shields and synthetic enemies. |
Damage +25% All Damage |
Anti-Shield +50% Damage vs. Shields |
EMP +50% Damage vs. Shields +15% Damage vs. Synthetics |
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Overload Initial Uncharged Damage: 150 Initial Charged Damage: 200 Chain Damage: 100 Recharge Time (s): 15 Shield Damage Bonus: 200% Synthetic Damage Bonus: 30% |
Recharge Speed +10% Recharge Speed |
Damage +15% All Damage |
Recharge Speed +20% Recharge Speed |
Charged Overload Chains to one additional target when charged. |
Maximum Charge Chains to an additional target when charged and deals increased damage to chained enemies. +30% Chain Damage |
Tips
- Tap Button: Quickly fires the Overload, hitting a single target and detonating combo primers.
- Hold Button: Charges Overload, causing it to “chain” to two additional targets, detonating combo primers.
Recon Visor
| Prime: No | Detonate: No | Characters: Turian Agent |
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Activates a temporary augmented-reality display, highlighting nearby enemy targets regardless of walls, cloaking effects, or smoke. |
Recharge Speed +30% Recharge Speed |
Augmented Range Increases enemy highlight range. Enhanced Vision Range: 100% |
Team Vision Allows allies to see highlighted enemies. |
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Recon Visor Enhanced Vision Range: 25 Duration (s): 8 Recharge Time (s): 10 |
Augmented Aim Improves weapon accuracy and stability while active. Gun Accuracy Bonus: 30% Gun Stability Bonus: 25% |
Duration +25% Duration |
Duration +30% Duration |
Augmented Targeting Increases weak point damage bonus while active. +35% Gun Damage vs. Weak Points |
Augmented Evasion Improves movement speed and damage protection while sprinting, evading, or jumping whenever Recon Visor is active. +15% Movement Speed Bonus +60 Protection Bonus |
Tips
- Initially, Recon Visor’s main purpose is spotting enemies behind cover. Without the Rank 6 Team Vision upgrade, you will be the only one to see enemy outlines. If you can effectively communicate enemy locations to your teammates, leave out Team Vision in favor of Augmented Evasion, which increases your movement speed and protection from damage.
Shield Boost
| Prime: No | Detonate: No | Characters: Angara Insurgent, Salarian Operator |
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Reinforces the shields of all nearby allies, providing a large initial boost, followed by several seconds of ongoing shield regeneration. |
Radius +40% Effect Radius |
Recharge Speed +30% Recharge Speed |
Overcharge Increases maximum shields of all affected targets. Max Shields: 100% Duration (s): 3 |
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Shield Boost Effect Radius (m): 6 Initial Shields Restored: 125 Shields Restored per Second: 50 Shield Restore Duration (s): 3 Recharge Time (s): 10 |
Recharge Speed +10% Recharge Speed |
Shields +20% Initial Shields Restored +20% Shields per Second |
Restoration +35% Shields per Second |
Shield Burst Increases strength of initial shield restoration. +30% Initial Shields Restored |
Extended Duration Increases duration of ongoing shield restoration. +150% Shield Restore Duration |
Tips
- Shield Boost is a great way to save the day when enemies begin to overrun your defense. Using Shield Boost immediately restores a portion of the shields for you and your allies, as well as causing them to regenerate.
- At Rank 4, you may want to choose Restoration to increase the recharge speed of the shields. Make sure to stay within a short distance of your allies when activating the boost.
- Communicate with your team before you use Shield Boost to allow them to group up, so all their shields are quickly restored at once!
Stealth Grid
| Prime: No | Detonate: No | Characters: Angara Avenger, Asari Huntress |
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Cloaks you and all allies within a radius. Grants everyone affected a brief damage bonus when they break cloaking to attack. |
Power Cells +1 Power Cell Capacity |
Duration +30% Duration |
Evasive Grid Increases movement speed while cloaked for all affected targets. Movement Speed While Cloaked: 30% |
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Stealth Grid Power Cell Capacity: 2 Effect Radius (m): 4 Duration (s): 8 Gun Damage Bonus: 30% Power Damage Bonus: 30% Melee Damage Bonus: 30% |
Power Cells +1 Power Cell Capacity |
Duration +30% Duration |
Radius +50% Effect Radius |
Shield Grid Boosts shield regeneration for all cloaked targets. Shield Regeneration: 30% Regeneration Delay Reduction: 30% |
Ambush Grid Increases damage bonus for all cloaked targets. +50% gun damage bonus +40% Power Damage Bonus +50% Melee Damage Bonus |
Tips
- Stealth Grid is the most useful tool on the battlefield when it comes to completing objectives. Use it to defuse and secure objectives safely.
- This power can also be used to quickly change defensive locations as a team.
- Rank 5 Shield Grid regenerates your team’s shields faster when cloaked, allowing all of you to emerge from the cloak with full shields.
Tactical Cloak
| Prime: No | Detonate: No | Characters: Human Female Infiltrator, Human Male Infiltrator, Salarian Infiltrator, Turian Agent |
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Employs light-bending technology to render the user invisible at the cost of shield and health regeneration. |
Recharge Speed +30% Recharge Speed |
Duration +50% Duration |
Escape Artist The cloak no longer prevents health and shield regeneration. |
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Tactical Cloak Duration (s): 6.5 Recharge Time (s): 12 +50% Gun Damage Bonus +50% Power Damage Bonus +50% Melee Damage Bonus |
Recharge Speed +20% Recharge Speed |
Duration +30% Duration |
Damage Bonus +50% Gun Damage Bonus +50% Power Damage Bonus +50% Melee Damage Bonus |
Speed +15% Movement Speed While Cloaked |
Combat Cloak Tactical Cloak remains active briefly after attacking. Damage bonuses remain in effect during this time. Cloak Duration After Attack (s): 2 |
Tips
- Guns, powers, and melee attacks used from within the cloak gain a damage bonus, but break the cloaking effect.
- You don’t regenerate shields or health when cloaked, so escaping a fight while cloaked is risky—you might become uncloaked near an enemy.
Skills
Bioelectric Defense
| Prime: No | Detonate: No | Characters: Angara Avenger, Angara Insurgent |
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Angaran Resistance training, including use of natural bioelectric ability for defense. |
Evasion Increases movement speed and decreases damage taken while evading. +15% Movement Speed +60 Damage Protection While Evading |
Capacity Reduces weapon weight and increases capacity of spare ammo and power cells. +20% Weapon Spare Ammo +1 to All Power Cell Capacities -20% Weapon Weight |
Bioelectric Ward When you or a nearby ally receives damage, a bioelectric ward is automatically activated around that individual, increasing damage protection. May only occur once every 15s, per affected individual. Ward Damage Protection: 80 Warded Ally Radius (m): 6 Duration (s): 5 |
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Health and Shields Generates a bioelectric field to improve health and shields. +15% Max Health +15% Max Shields |
Melee +30% Melee Damage |
Health and Shields Generates a bioelectric field to improve health and shields. +15% Max Health +15% Max Shields |
Regeneration +40% Health Regen Cap +40% Health Regen +25% Health & Shield Regen Delay Reduction |
Support Improves non-damage and healing effects of power. Improves turret damage and health. +30% Power Restoration & Defense +25% Tech Construct Damage +30% Tech Construct Health |
Close-Quarters Momentum Grants a ramping melee damage bonus with each melee hit or melee kill, provided it’s been less that 10s since the last melee kill. Melee Bonus per Hit: 5% Melee Bonus per Kill: 20% Max Melee Bonus: 65% |
Tips
- This passive skill can drastically increase your survivability with bonuses to max health and shields. Rank 4 Regeneration doesn’t increase your total amount of health or shields but does increase the amount of health that can be regenerated, as well as lowering the delay for shield and health regeneration.
Offensive Tech
| Prime: No | Detonate: No | Characters: Angara Insurgent, Human Female Engineer, Human Male Engineer, Krogan Engineer, Salarian Infiltrator, Salarian Operator |
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Technical training to maximize the omni-tool’s offensive capabilities. |
Power Enhancement +10% Power Damage +20% to All Power Effect Durations |
Anti-Shield +30% Power Damage Bonus to Shields |
Weapon Boost Giving an ally a beneficial status effect also increases that ally’s damage. +20% Weapon Damage Bonuss |
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Power Augmentation +10% Power Damage |
Weapon Training +8% Weapon Damage |
Power Augmentation +10% Power Damage |
Combo Detonation +30% All Combo Damage +30% All Combo Radiuses |
Anti-Armor +30% Damage Bonus to Armor |
Mass Reduction -60% Weapon Weight +15% Weapon Accuracy +15% Weapon Stability |
Tips
- Rank 5 Anti-Shield increases all power damage against shields by 30%. This is especially useful since electric skills are not as common as fire- or cryo-based skills in the tech skill tree. The 30% increase against shields helps offset the debuff that shields apply to fire- and cryo-based damage.
Support Systems
| Prime: No | Detonate: No | Characters: Human Female Engineer, Human Male Engineer, Salarian Infiltrator, Salarian Operator, Turian Agent |
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Self-defense and team support for tech power users. |
Tech Duration +30% to All Power Effect Durations |
Tactical Evasion +20% Max Health +20% Max Shields +15% Movement Speed |
Shield Reset Once every 10s, using a tech power causes shield to recharge immediately rather than after the standard delay. |
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Repair Systems +25% Shield Regen +25% Health Regen +25% Health & Shield Regen Delay Reduction |
Defense Systems +20% Max Health +20% Max Shields |
Melee +30% Melee Damage |
Melee +40% Melee Damage |
Tactical Revive Provides protection while reviving an ally, and for 5s afterward. Fully restores shields upon revival. Bonuses apply to you and the revived ally. Protection During Revive: 120 Damage Protection After Revive: 120 |
Tech Sabotage Hitting enemies with powers causes them to temporarily deal less damage. Damage Debuff: 30% Damage Debuff Duration (s): 8 |
Tips
- Make use of Rank 5 Tactical Revive when playing with newer players or at higher levels where teammates may be downed often. Any attempt to revive an ally immediately grants you bonus protection. Upon completing a revive, both you and your teammate gain additional damage protection for five seconds.
Tech Armor
| Prime: No | Detonate: No | Characters: Asari Sentinel, Human Female Sentinel, Human Male Sentinel |
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Project a suit of omni-tech armor around your body to absorb a portion of all damage received. |
Protection +20 Damage Protection |
Protection +20 Damage Protection |
Shield Feedback Increases shield regeneration for 6s after taking damage. +50% Shield Regeneration After Being Hit +50% Regen Delay Reduction After Being Hit |
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Protection +10 Damage Protection |
Melee +30% Melee Damage |
Protection +15 Damage Protection |
Strength +35% Melee Weapon Damage -50% Weapon Weight |
Stabilization +15% Weapon Accuracy +15% Weapon Stability +50% Weapon Accuracy While Moving |
Reactive Armor Increases melee damage and support power effectiveness for 3s after taking damage. +60% Melee Damage After Being Hit +30% Power Restoration & Defense After Being Hit |
Tips
- Beginning at Rank 4, focus on either the top choices to increase your overall damage protection, or focus on our bottom options to increase your weapon and melee damage.














