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Mass Effect: Andromeda Collector's Edition eGuide
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Contents

  • Architect Encounters
    • Overview
    • General Phase Flowchart
    • Eos Architect Details
    • Voeld Architect Details
    • Kadara Architect Details
    • Elaaden Architect Details
  • Changelog
    • Updates
  • Developer Interviews and Concept Art
    • John Ebenger (Cinematic Designer)
    • Jessica Hara Campbell (Level Designer)
    • Jill Harrington (Technical Animator)
    • Joanna Erbach (Technical Artist)
    • Blair Brown (Associate Producer)
    • Colin Campbell (Level Designer)
    • Jason Richardson (Gameplay Designer)
    • Alec Antrim (Chief Architect)
    • Billy Buskel (Associate Producer on MP)
    • Charles Adcock (Development Director)
    • Jos Hendriks (Level Designer)
    • Daniel Torres (Graphics Programmer)
    • Dean Andersen (Studio Creative Manager)
    • Karine Marecki (Quality Assurance Team Lead)
    • Skyler Dawson (Software Developer)
  • Inventory
    • Weapons
      • Research & Development
      • Guns Overview
      • Assault Rifles
      • Pistols
      • Shotguns
      • Sniper Rifles
      • Melee Weapons
    • Armor
      • Overview
      • Helmet
      • Chest
      • Legs
      • Arms
    • Augmentations and Resources
      • Augmentations
      • Consumables
      • Resources
  • Introduction
    • Foreword
    • Welcome to Mass Effect
    • Milky Way Species
    • Mass Effect Trilogy and Andromeda Timeline
    • Ryder Family History
    • Andromeda Initiative
    • The Squad
      • Liam Kosta
      • Lieutenant Cora Harper
      • Vetra Nyx
      • Pelessaria B’Sayle (Peebee)
      • Nakmor Drack
      • Jaal
  • Game Mechanics
    • Basics
    • Game Mechanics Glossary
      • About the Glossary
      • AVP (Andromeda Viability Points)
      • APEX & Strike Teams
      • Augmentations
      • Codex
      • Containers
      • Credits
      • Crew Info Board
      • Cryo Pod Perks (AVP Status Control)
      • Deconstruction
      • Emails
      • Forward Stations
      • Fusion Mods
      • Galaxy Map
      • Hazards (Global)
      • Hazards (Local)
      • Heleus News Service
      • Journal
      • Level (Player Level)
      • Mining
      • New Game+
      • Nexus Level
      • Nomad
      • Outposts
      • Peripheral Information (Datapads, Information Walls, Terminals)
      • Remnant Decryption Puzzles (“Remdoku”)
      • Research and Development System
      • Re-Spec Station
      • Scanner
      • Tempest Trophies
      • Uncharted World (UNC)
      • Vendors
      • Viability
    • Combat Concepts
      • About Combat
      • Armor
      • Consumables
      • Difficulty (Single-Player Setting)
      • Enemy Defenses
      • Formulas and Calculations
      • Health and Shields
      • Miscellaneous Combat Tips
      • Weapon Mods
      • Powers
      • Profiles
      • Relative Difficulty (“Enemy Level Scaling”)
      • Ryder “Builds”
      • Squadmate Orders
      • Stats (Clarification of Terms)
      • Supply Crates (Ammo, Powers, Health)
      • Targeting
      • Weapons
    • Enemies
      • Enemy Categories
      • Kett
      • Remnant
      • Outlaws
      • Wildlife
  • Multiplayer
    • Multiplayer Basics
      • Overview
      • The HUD
      • Character Selection
      • Leveling Your Character
      • Skills/Powers
      • Character Customization
      • Enemy Groups
      • Combat
      • Strike Teams
      • Waves and Objectives
      • Store
    • Multiplayer Characters
      • Overview
      • Asari Multiplayer Characters
      • Human Multiplayer Characters
      • Krogan Multiplayer Characters
      • Salarian Multiplayer Characters
      • Turian Multiplayer Characters
    • Anagara Multiplayer Characters
    • Multiplayer Atlas
      • Overview
      • Firebase Zero
      • Firebase Sandstorm
      • Firebase Icebreaker
      • Firebase Derelict
      • Firebase Magma
    • Multiplayer Enemies
      • Overview
      • Kett
      • Outlaws
      • Remnant
    • Multiplayer Weapons
      • Overview
      • MP Assault Rifles
      • MP Pistols
      • MP Shotguns
      • MP Sniper Rifles
    • Multiplayer Skills and Powers
      • Overview
      • Biotic
      • Combat
      • Tech
    • Multiplayer Challenges
      • Multiplayer Challenges
      • General
      • Weapons
      • Enemies
    • Strike Team & APEX Missions
  • Interactive Maps
    • Heleus Cluster Map
    • UNC Maps
      • EOS
      • Voeld
      • Kadara
      • Elaaden
  • Secondary Ops
    • Overview
    • A Dying Planet
    • A Lost Sister
    • A Packaged Deal
    • A People Divided
    • Aid APEX
    • Architect on Elaaden
    • Aspirations
    • Behind Enemy Lines
    • Bridge Sabotage
    • Brought to Light
    • Conflict in the Colony
    • Contagion
    • Cora Harper: A Foundation
    • Cora Harper: Asari Ark
    • Cora Harper: At Duty’s Edge
    • Cora Harper: Duty Calls
    • Counting Bodies
    • Crisis Response
    • Cross-Cultural Alliances
    • Defeating the Kett
    • Dismantled
    • Dissension in the Ranks
    • Doesn’t Add Up
    • Elaaden: A New World
    • Emergency S.O.S.
    • End of Watch
    • Excess Baggage
    • Eyes on the Ground/On the Front Lines
    • Fact or Fiction
    • First Murderer
    • First Strike
    • Forgotten History
    • Forgotten Stars
    • Frequency
    • From the Dust
    • Gil Brodie: A Game of Poker
    • Gil Brodie: The Friend
    • Gone with the Wind
    • Gray Matter
    • H-047C: A New World
    • Hard Luck
    • Healing Kadara’s Heart/The Outlaw Monolith
    • Helping Havarl’s Scientists
    • High Noon
    • Intercepted
    • Investigate the Remnant Derelict
    • Jaal Ama Darav: Angaran Affection
    • Jaal Ama Darav: Friend or Foe?
    • Jaal Ama Darav: Runs in the Family
    • Jaal Ama Darav: Flesh and Blood
    • Kett’s Bane
    • Know Your Enemy
    • Lexi T’Perro: Bottom of a Bottle
    • Liam Kosta: All In
    • Liam Kosta: Armor Diplomacy
    • Liam Kosta: Community
    • Liam Kosta: Day Out on Aya
    • Liam Kosta: Outpost Worlds
    • Liam Kosta: Something for Us
    • Life on the Frontier
    • Making an Impression
    • Medical Caches
    • Meet the Family
    • Meet the Resistance
    • Mind Games
    • Missing Arks
    • Missing Science Crew
    • Mixed Messages
    • Modern Medicine
    • Movie Night: Better Snacks
    • Movie Night: Getting Started
    • Movie Night: Raise a Glass
    • Movie Night: Snacks
    • Movie Night: The Final Piece
    • Movie Night: The Right Setup
    • Murder in Kadara Port
    • Nakmor Drack: A Future for Our People
    • Nakmor Drack: Clutch Moment
    • Nakmor Drack: Firebreathing Thresher Maws
    • Nakmor Drack: How to Act Tough
    • Nakmor Drack: Knock ’Em Down
    • Nakmor Drack: Krogan Betrayal
    • Night on the Town
    • Old Skinner
    • Out of Gas
    • Out of the Frying Pan
    • Overgrown
    • Parlay with the Krogan
    • Peebee: A Mysterious Remnant Signal
    • Peebee: Reclaiming Poc
    • Peebee: Spirits
    • Peebee: The Museum Trip
    • Peebee’s Remnant Scanner
    • Peebee’s Secret Project
    • Precious Cargo
    • Recovering the Past
    • Reformation
    • Remove the Heart
    • Resistance Trap
    • Restoring a World
    • Rising Tensions
    • Ryder Family Secrets
    • Search for the Stolen Remnant Drive Core
    • Settling Elaaden
    • Settling Kadara
    • Settling Voeld
    • Shock Treatment
    • Sleeping Dragons
    • Something in the Water
    • Something Personnel
    • Stage a Rescue
    • Station Sabotage
    • Suvi Anwar: New Discoveries
    • Taming a Desert/Making This Dust Bowl Livable
    • Task: A Flower for Kesh
    • Task: An Exile Raid
    • Task: Beer Run
    • Task: Better Crafting
    • Task: Boosting the Signal
    • Task: Broken Family
    • Task: Broken Wires
    • Task: Cache Flow
    • Task: Catch and Release
    • Task: Clearing the Air
    • Task: Cold Hard Cache
    • Task: Comparatively Alien
    • Task: Cultivation
    • Task: Data Trail
    • Task: Drone Recovery
    • Task: Getting to Know the Nexus
    • Task: Gone Dark
    • Task: Herbal Entrepreneurs
    • Task: Hitting Rocks for Science
    • Task: Infection
    • Task: Investigating Embezzlement
    • Task: Kadara’s Ransom
    • Task: Laws and Customs
    • Task: Little Mouse
    • Task: Local Cuisine
    • Task: Lost Brother
    • Task: Messages to the Nexus
    • Task: Missing Scientists
    • Task: Naming the Dead
    • Task: Nomad Shield Crafting
    • Task: Outlaw Weapon Crafting
    • Task: Outpost Supplies on Elaaden
    • Task: Outpost Supplies on Eos
    • Task: Outpost Supplies on Kadara
    • Task: Outpost Supplies on Voeld
    • Task: Past, Present, and Future
    • Task: Path of a Hero
    • Task: Pathfinder Armor Crafting
    • Task: Programming a Pathfinder
    • Task: Remnant Data Cores
    • Task: Research Center Development
    • Task: Roekaar Manifestos
    • Task: Running a Fever
    • Task: Save Dr. Okeer’s Krogan Research
    • Task: Safe Journeys
    • Task: Searching for Morga
    • Task: Subjugation
    • Task: Supply Loss and Recovery
    • Task: Test Subject
    • Task: The Angaran Initiative
    • Task: The Ghost of Promise
    • Task: The Model of the Spheres
    • Task: The Nexus Exchange
    • Task: The Witnesses
    • Task: Traitor or Victim?
    • Task: Turian Salvage
    • Task: Unearthed
    • Task: Volatile
    • Task: Waking Up to the Future
    • Task: Watchers
    • Task: What He Would Have Wanted
    • The Baryte Rush
    • The Charlatan’s Charlatan
    • The Collective Base
    • The Firefighters
    • The Flophouse
    • The Little Things That Matter
    • The Lost Scout
    • The Lost Song
    • The Mind of an Exile
    • The Rebel
    • The Remnant Tiller
    • The Search for Ljeta
    • The Secret Project
    • The Vanished
    • The Vesaal
    • The Visitor
    • Trading Favors
    • Truth and Trespass
    • Turian Ark: Lost But Not Forgotten
    • Turian Ark: Not Dead Yet
    • Uncovering the Past
    • Vetra Nyx: A Moment Planetside
    • Vetra Nyx: Means and Ends
    • Water Supply
    • White Death
  • Achievements
    • Achievements and Trophies
  • Relationship Guide
    • Romance Options
    • Cora Harper
    • Peebee
    • Vetra
    • Liam
    • Jaal
    • Gil
    • Suvi
    • Avela
    • Reyes Vidal
    • Keri
  • Priority Ops
    • Starting the Game
    • Prologue: Hyperion
    • Mission 1: Planetside
    • Mission 2: A Better Beginning
    • Mission 3: A Trail of Hope
    • Mission 4: Hunting the Archon
    • Mission 5: The Journey to Meridian
    • Mission 6: Meridian–The Way Home
    • Summary of Key Choices
  • Exploring the Heleus Cluster
    • The Heleus Cluster
    • Heleus Cluster Navigation Tables
    • UNC Maps
      • Eos
      • Voeld
      • Kadara
      • Elaaden

Mass Effect: Andromeda Collector's Edition Guide › Multiplayer › Multiplayer Characters

Human Multiplayer Characters

Human Female Adept

Rarity: Common

Species: Human

Type: Biotic

A powerful biotic with light armor who uses powers to control crowds and cause widespread damage.

The Human Adept doesn’t much care about the romance of settling a new galaxy. What she sees here is a power vacuum—and she’s damn well going to fill it.

Human Female Adept I

Rarity: Common

Species: Human

Type: Biotic

A powerful biotic with light armor who uses powers to control crowds and cause widespread damage.

Human Female Engineer

Rarity: Common

Species: Human

Type: Tech

Clever tech expert who distracts, limits, and locks down opponents on the battlefield.

Exuberant and enthusiastic, the Human Engineer loves using creative tech to blow things up. If it does the job and makes a spectacular explosion doing so, that’s the best of both worlds.

Human Female Engineer I

Rarity: Common

Species: Human

Type: Tech

Clever tech expert that distracts, limits, and locks down opponents on the battlefield.

Human Female Infiltrator

Rarity: Common

Species: Human

Type: Tech

Stealth expert who moves unnoticed around the battlefield with tech powers, then picks off enemies with well-placed shots.

After losing her husband and child in a botched robbery back in the Milky Way, the Human Infiltrator came to Andromeda for a fresh start. She joined APEX to do some good and to work through some anger and sadness.

Human Female Infiltrator I

Rarity: Common

Species: Human

Type: Tech

Stealth expert who moves unnoticed around the battlefield with tech powers, then picks off enemies with well-placed shots.

Human Female Sentinel

Rarity: Common

Species: Human

Type: Combat

Tactical defense expert with sturdy tech armor and a versatile power set.

Excited to seek adventure, this is the Human Sentinel’s first time testing her combat skills in a real-life situation. She’s very skilled, and what she lacks in experience, she makes up for in enthusiasm.

Human Female Sentinel I

Rarity: Common

Species: Human

Type: Combat

Tactical defense expert with sturdy tech armor and a versatile power set.

Human Female Soldier

Rarity: Common

Species: Human

Type: Combat

Weapons expert with heavy armor and a gun for all occasions. Effective at any range.

The Human Soldier worked private security in the Terminus systems, but left to find adventure in Andromeda. She likes getting to know her new APEX colleagues and working with them to get the job done well.

Human Female Soldier II

Rarity: Common

Species: Human

Type: Combat

Weapons expert with heavy armor and a gun for all occasions. Effective at any range.

Human Female Vanguard

Rarity: Common

Species: Human

Type: Biotic

Biotic charger who can travel to enemies in the blink of an eye, then deal point-blank damage.

The Human Vanguard was a respected leader within the Alliance, so Initiative leaders recruited her to organize and establish security organizations in Andromeda. APEX is more than the “segue to eventual retirement” she’d anticipated, but she’s good at her job and respected by the team.

Human Female Vanguard II

Rarity: Common

Species: Human

Type: Biotic

Biotic character that can travel to enemies in the blink of an eye, then deal point-blank range.

Human Kineticist

Rarity: Ultra-Rare

Species: Human

Type: Biotic

A biotic warrior who deals serious damage with telekinesis and the ability to enter a powered-up state, but has weak defenses.

A scientist through and through, the Human Kineticist can’t wait to test her theories in real-life settings and gets a bit annoyed if something disrupts her experiments. Yes, fine, take down enemies—but the science!

Human Male Adept

Rarity: Common

Species: Human

Type: Biotic

A powerful biotic with light armor who uses powers to control crowds and cause widespread damage.

The Human Adept doesn’t really talk about why he joined the Initiative; in fact, he doesn’t talk much at all. Given the quiet intensity with which he rips through enemies, none of his teammates are rushing to ask about his past.

Human Male Adept I

Rarity: Common

Species: Human

Type: Biotic

A powerful biotic with light armor who uses powers to control crowds and cause widespread damage.

Human Male Engineer

Rarity: Common

Species: Human

Type: Tech

Clever tech expert who distracts, limits, and locks down opponents on the battlefield.

The Human Engineer was always good at science, but he knows he’s got what it takes to be a leader—leaders should be the smart people, after all. He’ll be a Pathfinder someday, just you wait and see.

Human Male Engineer I

Rarity: Common

Species: Human

Type: Tech

Clever tech expert that distracts, limits, and locks down opponents on the battlefield.

Human Male Infiltrator

Rarity: Common

Species: Human

Type: Tech

Stealth expert who moves unnoticed around the battlefield with tech powers, then picks off enemies with well-placed shots.

One of the younger team members, the Human Infiltrator is more thrill-seeker than hardened combatant. His natural abilities make him effective, and his reckless nature can work both for and against him.

Human Male Infiltrator II

Rarity: Common

Species: Human

Type: Tech

Stealth expert who moves unnoticed around the battlefield with tech powers, then picks off enemies with well-placed shots.

Human Male Sentinel

Rarity: Common

Species: Human

Type: Combat

Tactical defense expert with sturdy tech armor and a versatile power set.

The Human Sentinel is a seasoned professional; he’s been there and done that. Nothing surprises him, even in a brand-new galaxy.

Human Male Sentinel I

Rarity: Common

Species: Human

Type: Combat

Tactical defense expert with sturdy tech armor and a versatile power set.

Human Male Soldier

Rarity: Common

Species: Human

Type: Combat

Weapons expert with heavy armor and a gun for all occasions. Effective at any range.

The Human Soldier worked in the Alliance before joining the Initiative. He likes the idea of helping establish life in a new world, and he wants to do it in the way he thinks is noble and right.

Human Male Soldier I

Rarity: Common

Species: Human

Type: Combat

Weapons expert with heavy armor and a gun for all occasions. Effective at any range.

Human Male Vanguard

Rarity: Common

Species: Human

Type: Biotic

Biotic charger who can travel to enemies in the blink of an eye, then deal point-blank damage.

The Human Vanguard is a talented Alliance veteran who hopes he can relive his glory days in Andromeda. He often gives advice to the younger members of the team and loves to say, “I told you so.”

Human Male Vanguard I

Rarity: Common

Species: Human

Type: Biotic

Biotic character that can travel to enemies in the blink of an eye, then deal point-blank range.

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