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Mass Effect: Andromeda Collector's Edition eGuide
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Contents

  • Architect Encounters
    • Overview
    • General Phase Flowchart
    • Eos Architect Details
    • Voeld Architect Details
    • Kadara Architect Details
    • Elaaden Architect Details
  • Changelog
    • Updates
  • Developer Interviews and Concept Art
    • John Ebenger (Cinematic Designer)
    • Jessica Hara Campbell (Level Designer)
    • Jill Harrington (Technical Animator)
    • Joanna Erbach (Technical Artist)
    • Blair Brown (Associate Producer)
    • Colin Campbell (Level Designer)
    • Jason Richardson (Gameplay Designer)
    • Alec Antrim (Chief Architect)
    • Billy Buskel (Associate Producer on MP)
    • Charles Adcock (Development Director)
    • Jos Hendriks (Level Designer)
    • Daniel Torres (Graphics Programmer)
    • Dean Andersen (Studio Creative Manager)
    • Karine Marecki (Quality Assurance Team Lead)
    • Skyler Dawson (Software Developer)
  • Inventory
    • Weapons
      • Research & Development
      • Guns Overview
      • Assault Rifles
      • Pistols
      • Shotguns
      • Sniper Rifles
      • Melee Weapons
    • Armor
      • Overview
      • Helmet
      • Chest
      • Legs
      • Arms
    • Augmentations and Resources
      • Augmentations
      • Consumables
      • Resources
  • Introduction
    • Foreword
    • Welcome to Mass Effect
    • Milky Way Species
    • Mass Effect Trilogy and Andromeda Timeline
    • Ryder Family History
    • Andromeda Initiative
    • The Squad
      • Liam Kosta
      • Lieutenant Cora Harper
      • Vetra Nyx
      • Pelessaria B’Sayle (Peebee)
      • Nakmor Drack
      • Jaal
  • Game Mechanics
    • Basics
    • Game Mechanics Glossary
      • About the Glossary
      • AVP (Andromeda Viability Points)
      • APEX & Strike Teams
      • Augmentations
      • Codex
      • Containers
      • Credits
      • Crew Info Board
      • Cryo Pod Perks (AVP Status Control)
      • Deconstruction
      • Emails
      • Forward Stations
      • Fusion Mods
      • Galaxy Map
      • Hazards (Global)
      • Hazards (Local)
      • Heleus News Service
      • Journal
      • Level (Player Level)
      • Mining
      • New Game+
      • Nexus Level
      • Nomad
      • Outposts
      • Peripheral Information (Datapads, Information Walls, Terminals)
      • Remnant Decryption Puzzles (“Remdoku”)
      • Research and Development System
      • Re-Spec Station
      • Scanner
      • Tempest Trophies
      • Uncharted World (UNC)
      • Vendors
      • Viability
    • Combat Concepts
      • About Combat
      • Armor
      • Consumables
      • Difficulty (Single-Player Setting)
      • Enemy Defenses
      • Formulas and Calculations
      • Health and Shields
      • Miscellaneous Combat Tips
      • Weapon Mods
      • Powers
      • Profiles
      • Relative Difficulty (“Enemy Level Scaling”)
      • Ryder “Builds”
      • Squadmate Orders
      • Stats (Clarification of Terms)
      • Supply Crates (Ammo, Powers, Health)
      • Targeting
      • Weapons
    • Enemies
      • Enemy Categories
      • Kett
      • Remnant
      • Outlaws
      • Wildlife
  • Multiplayer
    • Multiplayer Basics
      • Overview
      • The HUD
      • Character Selection
      • Leveling Your Character
      • Skills/Powers
      • Character Customization
      • Enemy Groups
      • Combat
      • Strike Teams
      • Waves and Objectives
      • Store
    • Multiplayer Characters
      • Overview
      • Asari Multiplayer Characters
      • Human Multiplayer Characters
      • Krogan Multiplayer Characters
      • Salarian Multiplayer Characters
      • Turian Multiplayer Characters
    • Anagara Multiplayer Characters
    • Multiplayer Atlas
      • Overview
      • Firebase Zero
      • Firebase Sandstorm
      • Firebase Icebreaker
      • Firebase Derelict
      • Firebase Magma
    • Multiplayer Enemies
      • Overview
      • Kett
      • Outlaws
      • Remnant
    • Multiplayer Weapons
      • Overview
      • MP Assault Rifles
      • MP Pistols
      • MP Shotguns
      • MP Sniper Rifles
    • Multiplayer Skills and Powers
      • Overview
      • Biotic
      • Combat
      • Tech
    • Multiplayer Challenges
      • Multiplayer Challenges
      • General
      • Weapons
      • Enemies
    • Strike Team & APEX Missions
  • Interactive Maps
    • Heleus Cluster Map
    • UNC Maps
      • EOS
      • Voeld
      • Kadara
      • Elaaden
  • Secondary Ops
    • Overview
    • A Dying Planet
    • A Lost Sister
    • A Packaged Deal
    • A People Divided
    • Aid APEX
    • Architect on Elaaden
    • Aspirations
    • Behind Enemy Lines
    • Bridge Sabotage
    • Brought to Light
    • Conflict in the Colony
    • Contagion
    • Cora Harper: A Foundation
    • Cora Harper: Asari Ark
    • Cora Harper: At Duty’s Edge
    • Cora Harper: Duty Calls
    • Counting Bodies
    • Crisis Response
    • Cross-Cultural Alliances
    • Defeating the Kett
    • Dismantled
    • Dissension in the Ranks
    • Doesn’t Add Up
    • Elaaden: A New World
    • Emergency S.O.S.
    • End of Watch
    • Excess Baggage
    • Eyes on the Ground/On the Front Lines
    • Fact or Fiction
    • First Murderer
    • First Strike
    • Forgotten History
    • Forgotten Stars
    • Frequency
    • From the Dust
    • Gil Brodie: A Game of Poker
    • Gil Brodie: The Friend
    • Gone with the Wind
    • Gray Matter
    • H-047C: A New World
    • Hard Luck
    • Healing Kadara’s Heart/The Outlaw Monolith
    • Helping Havarl’s Scientists
    • High Noon
    • Intercepted
    • Investigate the Remnant Derelict
    • Jaal Ama Darav: Angaran Affection
    • Jaal Ama Darav: Friend or Foe?
    • Jaal Ama Darav: Runs in the Family
    • Jaal Ama Darav: Flesh and Blood
    • Kett’s Bane
    • Know Your Enemy
    • Lexi T’Perro: Bottom of a Bottle
    • Liam Kosta: All In
    • Liam Kosta: Armor Diplomacy
    • Liam Kosta: Community
    • Liam Kosta: Day Out on Aya
    • Liam Kosta: Outpost Worlds
    • Liam Kosta: Something for Us
    • Life on the Frontier
    • Making an Impression
    • Medical Caches
    • Meet the Family
    • Meet the Resistance
    • Mind Games
    • Missing Arks
    • Missing Science Crew
    • Mixed Messages
    • Modern Medicine
    • Movie Night: Better Snacks
    • Movie Night: Getting Started
    • Movie Night: Raise a Glass
    • Movie Night: Snacks
    • Movie Night: The Final Piece
    • Movie Night: The Right Setup
    • Murder in Kadara Port
    • Nakmor Drack: A Future for Our People
    • Nakmor Drack: Clutch Moment
    • Nakmor Drack: Firebreathing Thresher Maws
    • Nakmor Drack: How to Act Tough
    • Nakmor Drack: Knock ’Em Down
    • Nakmor Drack: Krogan Betrayal
    • Night on the Town
    • Old Skinner
    • Out of Gas
    • Out of the Frying Pan
    • Overgrown
    • Parlay with the Krogan
    • Peebee: A Mysterious Remnant Signal
    • Peebee: Reclaiming Poc
    • Peebee: Spirits
    • Peebee: The Museum Trip
    • Peebee’s Remnant Scanner
    • Peebee’s Secret Project
    • Precious Cargo
    • Recovering the Past
    • Reformation
    • Remove the Heart
    • Resistance Trap
    • Restoring a World
    • Rising Tensions
    • Ryder Family Secrets
    • Search for the Stolen Remnant Drive Core
    • Settling Elaaden
    • Settling Kadara
    • Settling Voeld
    • Shock Treatment
    • Sleeping Dragons
    • Something in the Water
    • Something Personnel
    • Stage a Rescue
    • Station Sabotage
    • Suvi Anwar: New Discoveries
    • Taming a Desert/Making This Dust Bowl Livable
    • Task: A Flower for Kesh
    • Task: An Exile Raid
    • Task: Beer Run
    • Task: Better Crafting
    • Task: Boosting the Signal
    • Task: Broken Family
    • Task: Broken Wires
    • Task: Cache Flow
    • Task: Catch and Release
    • Task: Clearing the Air
    • Task: Cold Hard Cache
    • Task: Comparatively Alien
    • Task: Cultivation
    • Task: Data Trail
    • Task: Drone Recovery
    • Task: Getting to Know the Nexus
    • Task: Gone Dark
    • Task: Herbal Entrepreneurs
    • Task: Hitting Rocks for Science
    • Task: Infection
    • Task: Investigating Embezzlement
    • Task: Kadara’s Ransom
    • Task: Laws and Customs
    • Task: Little Mouse
    • Task: Local Cuisine
    • Task: Lost Brother
    • Task: Messages to the Nexus
    • Task: Missing Scientists
    • Task: Naming the Dead
    • Task: Nomad Shield Crafting
    • Task: Outlaw Weapon Crafting
    • Task: Outpost Supplies on Elaaden
    • Task: Outpost Supplies on Eos
    • Task: Outpost Supplies on Kadara
    • Task: Outpost Supplies on Voeld
    • Task: Past, Present, and Future
    • Task: Path of a Hero
    • Task: Pathfinder Armor Crafting
    • Task: Programming a Pathfinder
    • Task: Remnant Data Cores
    • Task: Research Center Development
    • Task: Roekaar Manifestos
    • Task: Running a Fever
    • Task: Save Dr. Okeer’s Krogan Research
    • Task: Safe Journeys
    • Task: Searching for Morga
    • Task: Subjugation
    • Task: Supply Loss and Recovery
    • Task: Test Subject
    • Task: The Angaran Initiative
    • Task: The Ghost of Promise
    • Task: The Model of the Spheres
    • Task: The Nexus Exchange
    • Task: The Witnesses
    • Task: Traitor or Victim?
    • Task: Turian Salvage
    • Task: Unearthed
    • Task: Volatile
    • Task: Waking Up to the Future
    • Task: Watchers
    • Task: What He Would Have Wanted
    • The Baryte Rush
    • The Charlatan’s Charlatan
    • The Collective Base
    • The Firefighters
    • The Flophouse
    • The Little Things That Matter
    • The Lost Scout
    • The Lost Song
    • The Mind of an Exile
    • The Rebel
    • The Remnant Tiller
    • The Search for Ljeta
    • The Secret Project
    • The Vanished
    • The Vesaal
    • The Visitor
    • Trading Favors
    • Truth and Trespass
    • Turian Ark: Lost But Not Forgotten
    • Turian Ark: Not Dead Yet
    • Uncovering the Past
    • Vetra Nyx: A Moment Planetside
    • Vetra Nyx: Means and Ends
    • Water Supply
    • White Death
  • Achievements
    • Achievements and Trophies
  • Relationship Guide
    • Romance Options
    • Cora Harper
    • Peebee
    • Vetra
    • Liam
    • Jaal
    • Gil
    • Suvi
    • Avela
    • Reyes Vidal
    • Keri
  • Priority Ops
    • Starting the Game
    • Prologue: Hyperion
    • Mission 1: Planetside
    • Mission 2: A Better Beginning
    • Mission 3: A Trail of Hope
    • Mission 4: Hunting the Archon
    • Mission 5: The Journey to Meridian
    • Mission 6: Meridian–The Way Home
    • Summary of Key Choices
  • Exploring the Heleus Cluster
    • The Heleus Cluster
    • Heleus Cluster Navigation Tables
    • UNC Maps
      • Eos
      • Voeld
      • Kadara
      • Elaaden

Mass Effect: Andromeda Collector's Edition Guide › Game Mechanics › Enemies

Outlaws

Outlaws include a wide array of hostiles. The following is data for notable enemy types within this group of bandits. These enemies are common in Secondary Ops missions (optional side quests such as Loyalty Missions), as well as in Multiplayer mode.

Adhi

Vitals

SAM’s Analysis: An oversized dog-like creature trained and used by Outlaws to rush at enemies.

Role: Cover Flusher

Weak Point: Head

Health & Resilience: Normal, no immunities

Mobility Options: Quick run speed

Preferred Range: Close

Weapons/Attacks: Melee, Grab and Bite (breakable by mashing designated button) (1)

Bio Material: Renderable Plates

Combat Behavior

Similar to the kett’s attack dogs, Adhi are used by the Outlaws to flush enemies out of cover. While they don’t have camouflage, these vicious war beasts can sink their teeth into their targets, holding their prey in place.

Strategies

Dealing with Adhi can be difficult since they’re usually found in tight rooms and corridors where they sneak up around corners and latch on to you. If an Adhi catches you in its jaws, mash the designated button shown on the screen to break free, taking less damage.

Otherwise, they behave similarly to Wraiths, so prioritize them accordingly. See strategies for Wraiths.

Specialist

Vitals

SAM’s Analysis: (Agent) A heavily armored close-range combatant who deploys holographic doubles to deceive and distract.

(Anarchist) A heavily armored close-range combatant who fancies Inferno Grenades.

(Berserker) A heavily armored attacker armed with a flak cannon at medium-to-short range. When enraged, it revels in hand-to-hand and head-to-head melee.

(Pariah) A heavily armored close-range combatant who uses biotics to create a shield and attempt to flank.

(Saboteur) A heavily armored close-range combatant who can siphon shields.

Role: Specialist

Weak Point: Head

Health & Resilience: Armored; immune to biotic effects, but weak to burning and freezing effects

Mobility Options: Standard

Preferred Range: Close

Weapons/Attacks: Various Shotguns

Combat Behavior

These “specialist”-type enemies are exiles and outlaws from various species. Although they’re all considered close-range combatants, each has unique powers. Salarian Agents can create body doubles, turian Anarchists throw grenades, krogan Berserkers rain shrapnel with flak cannons, asari Pariahs have access to Backlash, and angaran Saboteurs can cast Energy Drain.

Strategies

These enemies are usually the toughest in a bunch. They’re heavily armored, so they take less damage from submachine guns and assault rifles, and they also resist biotic effects. Most of these specialists use shotguns, so staying outside of medium range is preferable. They’re also all humanoid, so they take extra damage from headshots. Having access to Incinerate, incendiary ammo, and Flamethrower is recommended if you plan on completing Loyalty Missions, as many of these enemies make appearances in those operations. Be particularly wary of the Pariahs (commonly found on H-047C), as they can reflect your attacks with Backlash.

Hydra

Vitals

SAM’s Analysis: A lumbering combatant in a makeshift mecha suit that unloads using a variety of devastating weapons as it advances. Boosters can be used to engage at close range.

Role: Suppressor, Siege Unit

Weak Point: Back, Head

Health & Resilience: Armor, very high health; immune to biotic effects, weak to fire and ice damage

Mobility Options: Slow walk speed; slower-than-normal turn speed

Preferred Range: Close to Medium

Weapons/Attacks: Grab and Slam Attack, Homing Missiles, Hand Cannon, Melee Swing (1)

Combat Behavior

Hydras move slowly, hunting down their target with a wide arsenal selection. At medium range, they can either fire their hand cannon for consistent, high damage, or lock on to their target before launching a barrage of homing missiles.

Strategies

Like most suppressor units, Hydras are dangerous to fight out in the open. Their homing missiles are particularly dangerous, although avoidable if you’re near cover. The lock-on targeting is telegraphed with distinct visual and sounds; once you’re alerted, find cover quickly. Fighting up close isn’t necessarily a good idea, as Hydras employ devastating grapple-and-slam attacks, potentially killing you in one shot. If you’re going to charge in, evade out to bait out the grapple, then punish the whiff with your own attacks. Attacking the fuel cell on its back deals extra damage—more than attacking its head. If you have Tactical Cloak, you can sneak behind a Hydra to deliver a huge shotgun blast. Otherwise, using burn effects is ideal against these mecha warriors. Alternatively—because of its slower turn speed—you can jump over its melee swing, perform a 180, and shoot at its back to land critical hits.

As with most high-health suppressor enemies, deal with lower-health enemies before turning your attention to a Hydra. Make sure to do so behind cover, though. Taking a barrage of homing missiles could mean an instant game over.

Raider

Vitals

SAM’s Analysis: A basic assailant, outfitted with mid- to long-range weaponry.

Role: Cover Taker

Weak Point: Head

Health & Resilience: Normal, no immunities

Mobility Options: Standard, similar to the Chosen

Preferred Range: Medium to Long

Weapons/Attacks: Assault Rifle, Cover-Flushing Grenades

Combat Behavior

Standard cover taker, preferring medium- to long-range skirmishes.

Strategies

This standard low-ranking soldier can be treated as such; take it out with biotic effects or sniping headshots. Raiders are usually paired with a commanding officer, such as an Agent, Anarchist, or Pariah, so stay perceptive and assess each battle accordingly.

See strategies for the Chosen.

Sharpshooter

Vitals

SAM’s Analysis: A fleet-of-foot-and-jet-pack long-range assassin, armed with a long-range weapon.

Role: Sniper, Suppressor

Weak Point: Head

Health & Resilience: Shielded, protected from most disabling effects while shields are up

Mobility Options: Standard

Preferred Range: Long

Weapons/Attacks: Sniper Rifle, Melee

Combat Behavior

As expected, Sharpshooters disengage from close range any chance they get (usually after a melee attack). Their primary goal is to land critical shots while their close-range allies provide a distraction.

Strategies

Stay in cover to essentially eliminate all of a sniper’s effectiveness. Peek out to snipe them with your own long-range attacks, or engage with Charge to dismantle them completely. However, because they’re shielded, you have to make a commitment either way, as they regenerate damaged shields.

Keep in mind that Sharpshooters are almost always present in missions relating to Elaaden, Kadara, and other Secondary Ops-type quests.

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