Prima Games eGuides Mass Effect: Andromeda Collector's Edition eGuide

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Mass Effect: Andromeda Collector's Edition eGuide Inventory Augmentations and Resources

Augmentations

Augmentations are permanent mods applied to an item during its development through the research-and-development interface. This technology is exceptionally impactful, compared to the standard hot-swappable mod, and can drastically alter weapons and armor. Most generic augmentations can be purchased from vendors (the General Merchant in the Nexus Common Area offers a large selection), while others can be created through research and development.

It’s important to note that while the augmentation is “consumed” upon use, the augmentation is refunded when the augmented item is deconstructed. So even though researched augmentations are limited in supply, you can reuse the special augmentation as long as you deconstruct the item it’s installed on.

Researched Augmentations

Researched augmentations can only be purchased once. As mentioned, items augmented with these must be deconstructed if the augmentation is to be recycled/reused. Several of these are unique augmentations that drastically modify weapon behavior.

Type: Some augmentations can be applied to different sets of equipment with varying effects, while others can be applied to any crafted item.

Cost: Amount of research data (RD) of the specified tech it costs to purchase the augmentation.

Aerial Performance Optimizer refunded from deconstruction of an augmented weapon.

Milky Way Tech

Name Type Description Cost
Aerial Lubricant Gun, Arms (Weapon) When hovering: +35% Rate of Fire (Arms) When hovering: +35% Tech Damage 50
Aerial Performance Optimizer Gun, Arms (Weapon) When hovering: +35% Weapon Damage (Arms) When hovering: +35% Combat Damage 50
Aerial Stabilizer Gun, Arms (Weapon) When hovering: +35% Weapon Accuracy (Arms) When hovering: +35% Biotic Damage 50
Electrical Conduits Gun, Chest (Gun) Streams of electricity (Chest) Stuns melee attackers with electrical damage 200
Equilibrium Regulator Gun 5% damage bonus when moving slowly with a drawn weapon, +10% when moving faster 50
Grenade Launcher Gun (Non-shotgun weapon) Each projectile fired is now a grenade (Shotgun) Each pellet fired is now a grenade but with reduced damage 200
Sticky Grenade Launcher Gun (Non-shotgun weapon) Each projectile is now a sticky grenade (Shotgun) Each pellet is now a sticky grenade, with lower damage per pellet 200
Rebalanced Field Coils Gun, Chest (Gun) For the last 20% of the clip’s ammo: +10% Damage (Chest) Increases weapon accuracy by 10% when standing still 50
Vintage Heat Sink Gun Ammo refills automatically after a delay; no longer uses traditional ammo clips 200

Alien Tech (Angara/Kett)

Name Type Description Cost
Battlefield Assist Module Gun, Chest (Weapon) When health and shields are full: +20% Damage (Chest) When health is 20% or lower: +25% Resistance to All Damage 50
Bio-Converter Gun When the current ammo clip is empty, drains 5% of health and refills the clip 50
Concentration Module Gun When shields are 20% or lower: +10% Weapon Accuracy 50
Coolant Unit Gun Increases clip size by 20% when special ammo is active 50
Plasma Charge System Gun (Non-shotgun weapon) Fires direct-line explosive plasma bolts; charges weapon to fire a devastating blast (Shotgun) Fires direct-line explosive plasma bolts (each less damage than normal rounds), charges weapon for a more devastating blast 200
Ricochet System Gun Each projectile can bounce off flat surfaces 100
Seeking Plasma System Gun Changes weapon projectile to seeking plasma bolts 100

Remnant Tech

Name Type Description Cost
Beam Emitter Gun Changes weapon-fire type to an energy beam 200
Cryo Condenser Gun, Legs (Weapon) Cryo ammo freeze duration: +100% (Legs) On jump melee, Cryo Blast: +50% Cold Damage 50
Heat Inducer Gun, Legs (Weapon) Incendiary ammo: +25% Damage (Legs) On jump melee, Inferno Blast: +50% Heat Damage 50
Power Booster Gun, Chest (Weapon) When current clip is full: +20% Power Damage (Chest) When health is 30% or less: +25% Power Status Effect Duration 100
Shield Disruptor Gun, Legs (Weapon) Disruptor ammo: +25% Shield Damage (Legs) On jump melee, Shock Blast: +50% Electrical Damage 50
Shield Oscillator Gun, Chest (Weapon) When clip empties: Restores 25% shields (Chest) On enemy killed: Restores 25% shields 200
Shield Sensors Gun, Chest (Weapon) 25% chance to gain 50% clip ammo when shields are broken (Chest) 25% chance to recover 10% of health when shields are broken 50

General Augmentations

Most of the following augmentations can be applied multiple times per weapon but only enhance stats in minor ways.

Name Type Description
Anti-Armor Module Any (Weapon) +5% Power Damage Bonus to Armor (Gear) +2% Power Damage Bonus to Armor
Automatic Fire System Gun Changes weapon-fire type to automatic
Biotic Damage Booster Any (Weapon) +5% Biotic Power Damage (Gear) +2% Biotic Power Damage
Biotic Recharge Module Any (Weapon) +5% Biotic Recharge Speed (Gear) +2% Biotic Recharge Speed
Burst Fire System Gun Changes weapon-fire type to burst
Combat Power Module Any (Weapon) +5% Combat Power Damage (Gear) +2% Combat Power Damage
Combat Recharge Module Any (Weapon) +5% Combat Recharge Speed (Gear) +2% Combat Recharge Speed
Double Mod Extension Gun +2 Mod Slots
Duration Boost Module Any (Weapon) +5% to All Power Effect Durations (Gear) +2% to All Power Effect Durations
Kinetic Coil Gun, Chest (Weapon) +3% Weapon Damage (Chest) +5 Damage Resistance
Medi-Gel Regulator Gear (Gear) +2% Max Health
Mod Slot Extension Gun +1 Mod Slot
Newtonian Multiplier Any (Weapon) +5% Power Force (Gear) +2% Power Force
Reaction Displacer Any (Weapon) +5% All Combo Radiuses (Gear) +2% All Combo Radiuses
Reaction Optimizer Any (Weapon) +5% All Combo Damage (Gear) +2% All Combo Damage
Shield Accelerator Gear (Gear) +2% Health & Shield Regeneration Delay Reduction
Shield Booster Gear (Gear) +2% Max Shields
Shield Bypass Unit Any (Weapon) +5% Power Damage Bonus to Shields (Gear) +2% Power Damage Bonus to Shields
Shield Generator Gear (Gear) +2% Shield Regeneration
Single Fire System Gun Changes weapon-fire type to single shot
Support Power Module Any (Weapon) +5% Power Restoration & Defense (Gear) +2% Power Restoration & Defense
Tech Damage Module Any (Weapon) +5% Tech Power Damage (Gear) +2% Tech Power Damage
Tech Recharge Module Any (Weapon) +5% Tech Recharge Speed (Gear) +2% Tech Recharge Speed