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Mass Effect: Andromeda Collector's Edition eGuide
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Contents

  • Architect Encounters
    • Overview
    • General Phase Flowchart
    • Eos Architect Details
    • Voeld Architect Details
    • Kadara Architect Details
    • Elaaden Architect Details
  • Changelog
    • Updates
  • Developer Interviews and Concept Art
    • John Ebenger (Cinematic Designer)
    • Jessica Hara Campbell (Level Designer)
    • Jill Harrington (Technical Animator)
    • Joanna Erbach (Technical Artist)
    • Blair Brown (Associate Producer)
    • Colin Campbell (Level Designer)
    • Jason Richardson (Gameplay Designer)
    • Alec Antrim (Chief Architect)
    • Billy Buskel (Associate Producer on MP)
    • Charles Adcock (Development Director)
    • Jos Hendriks (Level Designer)
    • Daniel Torres (Graphics Programmer)
    • Dean Andersen (Studio Creative Manager)
    • Karine Marecki (Quality Assurance Team Lead)
    • Skyler Dawson (Software Developer)
  • Inventory
    • Weapons
      • Research & Development
      • Guns Overview
      • Assault Rifles
      • Pistols
      • Shotguns
      • Sniper Rifles
      • Melee Weapons
    • Armor
      • Overview
      • Helmet
      • Chest
      • Legs
      • Arms
    • Augmentations and Resources
      • Augmentations
      • Consumables
      • Resources
  • Introduction
    • Foreword
    • Welcome to Mass Effect
    • Milky Way Species
    • Mass Effect Trilogy and Andromeda Timeline
    • Ryder Family History
    • Andromeda Initiative
    • The Squad
      • Liam Kosta
      • Lieutenant Cora Harper
      • Vetra Nyx
      • Pelessaria B’Sayle (Peebee)
      • Nakmor Drack
      • Jaal
  • Game Mechanics
    • Basics
    • Game Mechanics Glossary
      • About the Glossary
      • AVP (Andromeda Viability Points)
      • APEX & Strike Teams
      • Augmentations
      • Codex
      • Containers
      • Credits
      • Crew Info Board
      • Cryo Pod Perks (AVP Status Control)
      • Deconstruction
      • Emails
      • Forward Stations
      • Fusion Mods
      • Galaxy Map
      • Hazards (Global)
      • Hazards (Local)
      • Heleus News Service
      • Journal
      • Level (Player Level)
      • Mining
      • New Game+
      • Nexus Level
      • Nomad
      • Outposts
      • Peripheral Information (Datapads, Information Walls, Terminals)
      • Remnant Decryption Puzzles (“Remdoku”)
      • Research and Development System
      • Re-Spec Station
      • Scanner
      • Tempest Trophies
      • Uncharted World (UNC)
      • Vendors
      • Viability
    • Combat Concepts
      • About Combat
      • Armor
      • Consumables
      • Difficulty (Single-Player Setting)
      • Enemy Defenses
      • Formulas and Calculations
      • Health and Shields
      • Miscellaneous Combat Tips
      • Weapon Mods
      • Powers
      • Profiles
      • Relative Difficulty (“Enemy Level Scaling”)
      • Ryder “Builds”
      • Squadmate Orders
      • Stats (Clarification of Terms)
      • Supply Crates (Ammo, Powers, Health)
      • Targeting
      • Weapons
    • Enemies
      • Enemy Categories
      • Kett
      • Remnant
      • Outlaws
      • Wildlife
  • Multiplayer
    • Multiplayer Basics
      • Overview
      • The HUD
      • Character Selection
      • Leveling Your Character
      • Skills/Powers
      • Character Customization
      • Enemy Groups
      • Combat
      • Strike Teams
      • Waves and Objectives
      • Store
    • Multiplayer Characters
      • Overview
      • Asari Multiplayer Characters
      • Human Multiplayer Characters
      • Krogan Multiplayer Characters
      • Salarian Multiplayer Characters
      • Turian Multiplayer Characters
    • Anagara Multiplayer Characters
    • Multiplayer Atlas
      • Overview
      • Firebase Zero
      • Firebase Sandstorm
      • Firebase Icebreaker
      • Firebase Derelict
      • Firebase Magma
    • Multiplayer Enemies
      • Overview
      • Kett
      • Outlaws
      • Remnant
    • Multiplayer Weapons
      • Overview
      • MP Assault Rifles
      • MP Pistols
      • MP Shotguns
      • MP Sniper Rifles
    • Multiplayer Skills and Powers
      • Overview
      • Biotic
      • Combat
      • Tech
    • Multiplayer Challenges
      • Multiplayer Challenges
      • General
      • Weapons
      • Enemies
    • Strike Team & APEX Missions
  • Interactive Maps
    • Heleus Cluster Map
    • UNC Maps
      • EOS
      • Voeld
      • Kadara
      • Elaaden
  • Secondary Ops
    • Overview
    • A Dying Planet
    • A Lost Sister
    • A Packaged Deal
    • A People Divided
    • Aid APEX
    • Architect on Elaaden
    • Aspirations
    • Behind Enemy Lines
    • Bridge Sabotage
    • Brought to Light
    • Conflict in the Colony
    • Contagion
    • Cora Harper: A Foundation
    • Cora Harper: Asari Ark
    • Cora Harper: At Duty’s Edge
    • Cora Harper: Duty Calls
    • Counting Bodies
    • Crisis Response
    • Cross-Cultural Alliances
    • Defeating the Kett
    • Dismantled
    • Dissension in the Ranks
    • Doesn’t Add Up
    • Elaaden: A New World
    • Emergency S.O.S.
    • End of Watch
    • Excess Baggage
    • Eyes on the Ground/On the Front Lines
    • Fact or Fiction
    • First Murderer
    • First Strike
    • Forgotten History
    • Forgotten Stars
    • Frequency
    • From the Dust
    • Gil Brodie: A Game of Poker
    • Gil Brodie: The Friend
    • Gone with the Wind
    • Gray Matter
    • H-047C: A New World
    • Hard Luck
    • Healing Kadara’s Heart/The Outlaw Monolith
    • Helping Havarl’s Scientists
    • High Noon
    • Intercepted
    • Investigate the Remnant Derelict
    • Jaal Ama Darav: Angaran Affection
    • Jaal Ama Darav: Friend or Foe?
    • Jaal Ama Darav: Runs in the Family
    • Jaal Ama Darav: Flesh and Blood
    • Kett’s Bane
    • Know Your Enemy
    • Lexi T’Perro: Bottom of a Bottle
    • Liam Kosta: All In
    • Liam Kosta: Armor Diplomacy
    • Liam Kosta: Community
    • Liam Kosta: Day Out on Aya
    • Liam Kosta: Outpost Worlds
    • Liam Kosta: Something for Us
    • Life on the Frontier
    • Making an Impression
    • Medical Caches
    • Meet the Family
    • Meet the Resistance
    • Mind Games
    • Missing Arks
    • Missing Science Crew
    • Mixed Messages
    • Modern Medicine
    • Movie Night: Better Snacks
    • Movie Night: Getting Started
    • Movie Night: Raise a Glass
    • Movie Night: Snacks
    • Movie Night: The Final Piece
    • Movie Night: The Right Setup
    • Murder in Kadara Port
    • Nakmor Drack: A Future for Our People
    • Nakmor Drack: Clutch Moment
    • Nakmor Drack: Firebreathing Thresher Maws
    • Nakmor Drack: How to Act Tough
    • Nakmor Drack: Knock ’Em Down
    • Nakmor Drack: Krogan Betrayal
    • Night on the Town
    • Old Skinner
    • Out of Gas
    • Out of the Frying Pan
    • Overgrown
    • Parlay with the Krogan
    • Peebee: A Mysterious Remnant Signal
    • Peebee: Reclaiming Poc
    • Peebee: Spirits
    • Peebee: The Museum Trip
    • Peebee’s Remnant Scanner
    • Peebee’s Secret Project
    • Precious Cargo
    • Recovering the Past
    • Reformation
    • Remove the Heart
    • Resistance Trap
    • Restoring a World
    • Rising Tensions
    • Ryder Family Secrets
    • Search for the Stolen Remnant Drive Core
    • Settling Elaaden
    • Settling Kadara
    • Settling Voeld
    • Shock Treatment
    • Sleeping Dragons
    • Something in the Water
    • Something Personnel
    • Stage a Rescue
    • Station Sabotage
    • Suvi Anwar: New Discoveries
    • Taming a Desert/Making This Dust Bowl Livable
    • Task: A Flower for Kesh
    • Task: An Exile Raid
    • Task: Beer Run
    • Task: Better Crafting
    • Task: Boosting the Signal
    • Task: Broken Family
    • Task: Broken Wires
    • Task: Cache Flow
    • Task: Catch and Release
    • Task: Clearing the Air
    • Task: Cold Hard Cache
    • Task: Comparatively Alien
    • Task: Cultivation
    • Task: Data Trail
    • Task: Drone Recovery
    • Task: Getting to Know the Nexus
    • Task: Gone Dark
    • Task: Herbal Entrepreneurs
    • Task: Hitting Rocks for Science
    • Task: Infection
    • Task: Investigating Embezzlement
    • Task: Kadara’s Ransom
    • Task: Laws and Customs
    • Task: Little Mouse
    • Task: Local Cuisine
    • Task: Lost Brother
    • Task: Messages to the Nexus
    • Task: Missing Scientists
    • Task: Naming the Dead
    • Task: Nomad Shield Crafting
    • Task: Outlaw Weapon Crafting
    • Task: Outpost Supplies on Elaaden
    • Task: Outpost Supplies on Eos
    • Task: Outpost Supplies on Kadara
    • Task: Outpost Supplies on Voeld
    • Task: Past, Present, and Future
    • Task: Path of a Hero
    • Task: Pathfinder Armor Crafting
    • Task: Programming a Pathfinder
    • Task: Remnant Data Cores
    • Task: Research Center Development
    • Task: Roekaar Manifestos
    • Task: Running a Fever
    • Task: Save Dr. Okeer’s Krogan Research
    • Task: Safe Journeys
    • Task: Searching for Morga
    • Task: Subjugation
    • Task: Supply Loss and Recovery
    • Task: Test Subject
    • Task: The Angaran Initiative
    • Task: The Ghost of Promise
    • Task: The Model of the Spheres
    • Task: The Nexus Exchange
    • Task: The Witnesses
    • Task: Traitor or Victim?
    • Task: Turian Salvage
    • Task: Unearthed
    • Task: Volatile
    • Task: Waking Up to the Future
    • Task: Watchers
    • Task: What He Would Have Wanted
    • The Baryte Rush
    • The Charlatan’s Charlatan
    • The Collective Base
    • The Firefighters
    • The Flophouse
    • The Little Things That Matter
    • The Lost Scout
    • The Lost Song
    • The Mind of an Exile
    • The Rebel
    • The Remnant Tiller
    • The Search for Ljeta
    • The Secret Project
    • The Vanished
    • The Vesaal
    • The Visitor
    • Trading Favors
    • Truth and Trespass
    • Turian Ark: Lost But Not Forgotten
    • Turian Ark: Not Dead Yet
    • Uncovering the Past
    • Vetra Nyx: A Moment Planetside
    • Vetra Nyx: Means and Ends
    • Water Supply
    • White Death
  • Achievements
    • Achievements and Trophies
  • Relationship Guide
    • Romance Options
    • Cora Harper
    • Peebee
    • Vetra
    • Liam
    • Jaal
    • Gil
    • Suvi
    • Avela
    • Reyes Vidal
    • Keri
  • Priority Ops
    • Starting the Game
    • Prologue: Hyperion
    • Mission 1: Planetside
    • Mission 2: A Better Beginning
    • Mission 3: A Trail of Hope
    • Mission 4: Hunting the Archon
    • Mission 5: The Journey to Meridian
    • Mission 6: Meridian–The Way Home
    • Summary of Key Choices
  • Exploring the Heleus Cluster
    • The Heleus Cluster
    • Heleus Cluster Navigation Tables
    • UNC Maps
      • Eos
      • Voeld
      • Kadara
      • Elaaden

Mass Effect: Andromeda Collector's Edition Guide › Priority Ops

Mission 5: The Journey to Meridian

The Archon is heavily vested in a Remnant “city” called Meridian, but he doesn’t have the knowledge or the power to activate it himself. With this in mind, Ryder believes this to be the Initiative’s chance at eliminating the kett as a threat to the galaxy once and for all—by taking Meridian away from the Archon.

Optionals Checklist
1. Explore Elaaden, an entirely optional questing planet (For details, see the Secondary Ops chapter)
2. Revisit the major hubs, the Nexus and the Hyperion, to undertake and complete side quests
3. Activate vaults and shut down Architects
4. Raise planet Viability; at this point in the game, it’s possible to raise all five to 100% for a special reward
5. Complete “Know Your Enemy” on Voeld

New Solar Systems

Dar’hegah

Faross

Kindrax

Shojaon

Togessan

Nexus/Hyperion/Tempest (Hubs) Side Quests

Life on the Frontier, Operations, Sid

The Firefighters, Tech Lab, Dr. Aridana

Contagion, Hyperion Habitation, Captain Dunn

Task: Investigating Embezzlement, Commons Area, Docks Worker

Task: Programming a Pathfinder, Cultural Center, Cultural Center Liaison

Task: Beer Run, Kesh’s Office, Wilma

Truth and Trespass, Tempest, Kallo

Elaaden Side Quests

Aspirations, Sea of Ataraxia, Dirk Barrett

Conflict in the Colony, Paradise Sands (main mission chain)

Crisis Response, Flophouse, datapad

Dismantled, any Remnant site

Gray Matter, Paradise Sands, complete “The Mind of An Exile”

Hard Luck, Paradise Sands, Nora Tallis

Out of Gas, northeast of Remnant derelict ship, Hardy

Rising Tensions, New Tuchanka, krogan shaman

Save Dr. Okeer’s Krogan Research, New Tuchanka, krogan geneticist

Task: A Flower for Kesh, New Tuchanka, Vorn (requires Drack Loyalty Mission completed)

Task: Cache Flow, scan Remnant device

Task: Infection, scan scavenger bodyguard

Task: Little Mouse, datapad

Task: Volatile, destroy explosive canister

The Flophouse, Scavenger Flophouse (“Misery”)

The Mind of an Exile, Paradise Sands, Scavenger

The Rebel, Paradise Sands, Kent Halsey

The Search for Ljeta, New Tuchanka, Rorik

Water Supply, Flophouse, console

Meet with Nexus Leaders

The Nexus leaders don’t agree with Ryder’s plan in going after Meridian, fearing the risk of severe losses to the kett in an all-out war. However, the other Pathfinders trust Ryder and begin to make plans for a Meridian operation without the Initiative leaders.

Meanwhile, your brother/sister awakens from cryostasis. The way this scene plays out depends on whether you checked on your sibling during the mission “Ryder Family Secrets.” If you did, your choices concerning whether to be honest with your sibling while interfacing through SAM determine their responses to you here.

Operation Ghost Storm

Deal with the Devil

As this point in the story, you should have received a message from Raelis, an Angaran Resistance fighter who wants to speak to you on Voeld. This launches the mission, “Know Your Enemy,” a quest chain that leads to an interesting key choice decision. If you haven’t explored Voeld fully around this point in the story is a good time to revisit the wintry planet to help the angara with their kett problem. If you haven’t yet, visit Techiix and complete “Remove the Heart,” and while you’re on Voeld, complete “Know Your Enemy” and its subsequent branch quests.

First, integrate Ghost Storm technology with the Tempest by interacting with a console in the Tempest’s research center. Then start a crew meeting by using the Vidcon station. This mission can be started immediately after. Fly to Meridian using the Galaxy Map. Your destination is in the Civki system.

Upon landing in the Remnant city, find the console slightly east of your starting position to activate a bridge ahead.

Cross the bridge, open the door, then enter the room and interface with the console at the other end to trigger a cutscene featuring a view overlooking the colossal Remnant city. You are to investigate the two prominent towers in the city: one at the north end and one opposite, to the south. Both must be investigated. They can be visited in either order.

Use the Gravity Well to descend to the city’s ground level. Up on the west side of the room is a strange Remannt artifact you can scan for some Research Data.

Next, when you leave out of the gate to the east, you’re met by kett resistance, including Wraiths, Chosen, and Anointed. As usual, prioritize Wraiths and use cover to protect yourself against Anointed. After defeating the initial wave, a dropship arrives, deploying another wave of kett.

A couple of Observers join the fray as you cut through kett troops. Take them out with your anti-synthetic powers.

Continue east until you come to a divergence. You can use either path, since you need to interface with both Remnant consoles, north and south.

North Tower: Exploration Sector

Follow the platforms heading north and east until you reach a Scourge-devastated area with a broken platform you can jump down from. From here, keep going east, then north, while avoiding the Scourge energy pockets. If you take the route south toward the next point (3), Remnant Nullifiers, a hackable turret, Assemblers, and some Chosen appear, attacking you as well as each other. If you have Tactical Cloak, you can easily hack turrets to turn them into allies.

Hack the Remnant turrets on Khi Tashira by sneaking in behind them using Tactical Cloak.

Defeat all hostiles, then activate the bridge (4) to link the north and south halves of the level. To the east is a giant, impassable barrier that can be disabled by activating both tower controls.

Make your way back northeast, through Scourge energy pockets, until you encounter another group of Remnant units, ranging from Assemblers to Nullifiers.

There’s another hackable turret at the far north end, so plan to interface with the console behind it to make this encounter much more manageable. Interface with the Remnant console behind the turret to open the large door to the north tower (Exploration Systems).

In Exploration Systems, there’s a rare Remnant container (CH1) you can search and a piece of Remnant tech (RD1) you can scan for 100 Research Data. Then climb up and interface with the console marked with the mission navpoint. Reroute the power to the console by interfacing with the four outer consoles in order—use your scanner to reveal clues for the correct sequence.

Complete the chain, then interface with the large console (RC5) to turn on the city’s flight control systems. This activates some sort of standby for Remnant aircraft, but also attracts the kett. To make matters worse, Remnant security is activated, with several units deployed to your location, including the heavy-duty Destroyer. Take cover and eliminate weaker enemies before you fully engage with the Destroyer. Use the many barricades and multi-level aspect to stay safe! For details on the Destroyer, see the Enemies chapter.

Boss Encounter—The Destroyer

The Destroyer is a heavy-duty Remnant construct built to…well, destroy. It has several modes of attack, each suited to a certain range. It’s equipped with explosives to flush you out of cover, so you can’t stay in one spot for too long. In this particular encounter, use the outer walkways to stay mobile and safe. Take out all the Nullifiers and Assemblers by ordering your squadmates accordingly. When the Destroyer is alone, attack its turrets. They’re separate targets that, when destroyed, limit the Destroyer’s offensive capabilities, while enhancing its mobility. Destroying both turrets reduces the Destroyer’s maximum shields to 50%. From there, the Destroyer shouldn’t be too much of a threat as long as you’re actively avoiding its close-range energy domes and main cannon (listen to its wind-up sound, then evade out of the way!). Additionally, damage done to its turrets (as well as damage to its “open” cannon) counts as weak-point damage, so weak-point bonuses from Infiltrator profiles and Maverick armor apply.

Exit south, then head out to the south tower (if you haven’t activated it already). As you leave, more Remnant are deployed to attack you. If you hacked the turret here earlier, it’s still friendly, attacking hostiles.

Proceed directly south to bridge controls. Interface with the console to extend a bridge. Unfortunately, it’s broken. The bridge extends into the hazardous liquid, so use your jump-jets to get across. There’s a hidden container inside the ferrofluid here. It may take some platforming work to jump on the small island so you can get close enough to loot the container.

Continue on to the south tower. Along the way, defeat any kett and Remnant. There’s 100 Research Data you can earn, too (RD2)—underneath the walkway is some scannable Remnant tech. Now get to Core 17: Central.

If you’ve activated both tower systems, proceed east. Otherwise, south.

South Tower: Research Sector

Just to the south of Core 17: Central is an encounter with several kett and Remnant, including Observers, Chosen, and Destined. You can go through (7) to fight a Fiend and Wraiths and then head to an encounter (8) with kett infantry. Use Remnant spawner controls to summon friendly Observers to help you fight (SP1).

Loot enemies, containers, scannables (RD3), and mining nodes, then continue east.

Next, there’s a “secret” room you can access by jumping down into an outcropping underneath the main platform (9). Beneath is the hidden room, locked by a Remnant Decryption Puzzle that you cannot override with a Remnant Decryption Key. It can be an exceptionally difficult puzzle to solve (see the following solution if you get stuck).

Jump down to this platform to access a hidden room.

Solve the puzzle to open the door, scan the strange pod inside for bonus XP, then open the two rare Remnant containers. Jump on the roof of the hidden room, then jump back across to the eastern platform to get back up. Proceed to your destination in the south. You’re ambushed by several kett Wraiths and Chosen. They shouldn’t be too much of an issue; deal with them and open the door south to the research center.

Chosen, Wraiths, and Destined await in the research center. This encounter can be frustrating due to how many Destined are there supporting their allies. To turn the tides, interface with the turret using the console (11) on the ledge to the east. Then, on the opposite platform, there’s a shield console that toggles damage barriers near the south door. It’s highly recommended that you at least activate the turret and use it to your advantage to defeat the first wave of kett. A second wave consisting of Anointed kett and Wraiths is deployed afterward. This can be a particularly troublesome combination, as the Wraiths aggressively jump through your cover defenses.

Defeat the kett, then loot containers and bodies in the area before proceeding south to the Archives. Interface with the Remnant console for a cutscene. The truth about the angara is revealed.

After the cutscene, two patrolling Observers appear. Destroy them (just to make the next part easier), then jump onto the central platform, facing west. There’s a Remnant console (12) on a high ledge to the west. You can perform an “air dash” to the ledge in order to access the console—sprint, jump forward, then evade toward the ledge while holding the Jump button to mantle up. Aim for the side of the console with your jump. Interface with it to open a large door to the east.

Enter the room to pick up some valuables: a Remnant data core, container, and a scannable data pattern. The room to the south contains a scannable tree for some Remnant Research Data. Upon leaving the Archives, you’re greeted by an Ascendant kett and a dropship with Anointed and Chosen, all waiting outside. Focus on the Anointed first, then the Chosen, saving the Ascendant for last.

Evade the Ascendant’s close-range orb attack or suffer!

Core 17: Central

Return to the center of the city, to Core 17: Central, once you’ve visited both towers. There, you see a kett assault force, led by a giant Fiend, heading east into the Remnant structure. A large-scale battle ensures between the kett and the Remnant. You may have to take on the Fiend yourself, as the Destroyer is busy fighting the Chosen. To fight the Fiend on the narrow bridge, wait for it to charge you, then use your jump-jets to avoid it, while simultaneously turning around and firing at its exposed back.

You should be safe from the Destroyer and other Remnant while kett remain, as the Remnant prefer to attack kett. Once the Fiend and Chosen are wiped out, watch out for the remaining Destroyer and Nullifiers.

Defeat them using tactics and tips outlined in the “North Tower” section, then continue east. Take out all Assembler units in the way, then search nearby containers and exit to the far-east Gravity Well room. Activate the well to ascend the Remnant city’s command hub.

There are no enemies yet as you approach from the west to the Remnant console perched at the top of the facility. Before you interface with it, look for the hidden Adaptive Remnant Core Device(RD5) beneath the console platform. Scan it, then activate the console for a cutscene where you activate the Remnant city’s defenses to fend off the kett invasion fleet. A boss encounter soon follows.

Boss Encounter—The Archon’s Sword

The Archon’s Sword is an amped-up Destined-type boss. Although he alone isn’t a particularly dangerous foe, this encounter is exceptionally difficult because of the sheer amount of waves of enemies you have to deal with. Similarly to the Cardinal encounter, the Archon’s Sword summons waves of enemies at certain points in the battle (generally, after his shields are depleted and he cloaks out of view).

The name of the game here is survival. This encounter tests your multi-tasking maneuverability, especially on higher difficulties, as you need to be able to get away from Wraiths, hide from Anointed, and remove Chosen from the battlefield. Strong abilities for this encounter include Pull (with Radius upgrade), Singularity, Overload, and Tactical Cloak. Additionally, it’s highly recommended that you have several disruptor ammo consumables on hand in order to deplete shields from both the Anointed and the Archon’s Sword, which makes them vulnerable to Pull and other disabling biotic effects. Incendiary ammo is recommended for burning down the Fiend.

Watch out for the obfuscating cloud trail to determine the Archon’s Sword’s position.
Detonate an electric-based tech combo by priming a burning Fiend with disruptor ammo, then detonating with Overload.

Keep high ground and cover as best as possible against the Anointed while using chokepoints to set up combo detonations, Omni Grenades, Pull, or a well-placed Singularity. The third wave of enemies includes a Fiend, which is likely the most difficult part of this encounter. Depending on how well-suited you are at dealing armor damage, it may be best to focus on other enemies (including the Archon’s Sword) before tackling the Fiend.

After finally defeating the Archon’s Sword, a cutscene plays out, concluding “The Journey to Meridian” and launching the final mission, “Meridian: The Way Home.”

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