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Mass Effect: Andromeda Collector's Edition eGuide
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Contents

  • Architect Encounters
    • Overview
    • General Phase Flowchart
    • Eos Architect Details
    • Voeld Architect Details
    • Kadara Architect Details
    • Elaaden Architect Details
  • Changelog
    • Updates
  • Developer Interviews and Concept Art
    • John Ebenger (Cinematic Designer)
    • Jessica Hara Campbell (Level Designer)
    • Jill Harrington (Technical Animator)
    • Joanna Erbach (Technical Artist)
    • Blair Brown (Associate Producer)
    • Colin Campbell (Level Designer)
    • Jason Richardson (Gameplay Designer)
    • Alec Antrim (Chief Architect)
    • Billy Buskel (Associate Producer on MP)
    • Charles Adcock (Development Director)
    • Jos Hendriks (Level Designer)
    • Daniel Torres (Graphics Programmer)
    • Dean Andersen (Studio Creative Manager)
    • Karine Marecki (Quality Assurance Team Lead)
    • Skyler Dawson (Software Developer)
  • Inventory
    • Weapons
      • Research & Development
      • Guns Overview
      • Assault Rifles
      • Pistols
      • Shotguns
      • Sniper Rifles
      • Melee Weapons
    • Armor
      • Overview
      • Helmet
      • Chest
      • Legs
      • Arms
    • Augmentations and Resources
      • Augmentations
      • Consumables
      • Resources
  • Introduction
    • Foreword
    • Welcome to Mass Effect
    • Milky Way Species
    • Mass Effect Trilogy and Andromeda Timeline
    • Ryder Family History
    • Andromeda Initiative
    • The Squad
      • Liam Kosta
      • Lieutenant Cora Harper
      • Vetra Nyx
      • Pelessaria B’Sayle (Peebee)
      • Nakmor Drack
      • Jaal
  • Game Mechanics
    • Basics
    • Game Mechanics Glossary
      • About the Glossary
      • AVP (Andromeda Viability Points)
      • APEX & Strike Teams
      • Augmentations
      • Codex
      • Containers
      • Credits
      • Crew Info Board
      • Cryo Pod Perks (AVP Status Control)
      • Deconstruction
      • Emails
      • Forward Stations
      • Fusion Mods
      • Galaxy Map
      • Hazards (Global)
      • Hazards (Local)
      • Heleus News Service
      • Journal
      • Level (Player Level)
      • Mining
      • New Game+
      • Nexus Level
      • Nomad
      • Outposts
      • Peripheral Information (Datapads, Information Walls, Terminals)
      • Remnant Decryption Puzzles (“Remdoku”)
      • Research and Development System
      • Re-Spec Station
      • Scanner
      • Tempest Trophies
      • Uncharted World (UNC)
      • Vendors
      • Viability
    • Combat Concepts
      • About Combat
      • Armor
      • Consumables
      • Difficulty (Single-Player Setting)
      • Enemy Defenses
      • Formulas and Calculations
      • Health and Shields
      • Miscellaneous Combat Tips
      • Weapon Mods
      • Powers
      • Profiles
      • Relative Difficulty (“Enemy Level Scaling”)
      • Ryder “Builds”
      • Squadmate Orders
      • Stats (Clarification of Terms)
      • Supply Crates (Ammo, Powers, Health)
      • Targeting
      • Weapons
    • Enemies
      • Enemy Categories
      • Kett
      • Remnant
      • Outlaws
      • Wildlife
  • Multiplayer
    • Multiplayer Basics
      • Overview
      • The HUD
      • Character Selection
      • Leveling Your Character
      • Skills/Powers
      • Character Customization
      • Enemy Groups
      • Combat
      • Strike Teams
      • Waves and Objectives
      • Store
    • Multiplayer Characters
      • Overview
      • Asari Multiplayer Characters
      • Human Multiplayer Characters
      • Krogan Multiplayer Characters
      • Salarian Multiplayer Characters
      • Turian Multiplayer Characters
    • Anagara Multiplayer Characters
    • Multiplayer Atlas
      • Overview
      • Firebase Zero
      • Firebase Sandstorm
      • Firebase Icebreaker
      • Firebase Derelict
      • Firebase Magma
    • Multiplayer Enemies
      • Overview
      • Kett
      • Outlaws
      • Remnant
    • Multiplayer Weapons
      • Overview
      • MP Assault Rifles
      • MP Pistols
      • MP Shotguns
      • MP Sniper Rifles
    • Multiplayer Skills and Powers
      • Overview
      • Biotic
      • Combat
      • Tech
    • Multiplayer Challenges
      • Multiplayer Challenges
      • General
      • Weapons
      • Enemies
    • Strike Team & APEX Missions
  • Interactive Maps
    • Heleus Cluster Map
    • UNC Maps
      • EOS
      • Voeld
      • Kadara
      • Elaaden
  • Secondary Ops
    • Overview
    • A Dying Planet
    • A Lost Sister
    • A Packaged Deal
    • A People Divided
    • Aid APEX
    • Architect on Elaaden
    • Aspirations
    • Behind Enemy Lines
    • Bridge Sabotage
    • Brought to Light
    • Conflict in the Colony
    • Contagion
    • Cora Harper: A Foundation
    • Cora Harper: Asari Ark
    • Cora Harper: At Duty’s Edge
    • Cora Harper: Duty Calls
    • Counting Bodies
    • Crisis Response
    • Cross-Cultural Alliances
    • Defeating the Kett
    • Dismantled
    • Dissension in the Ranks
    • Doesn’t Add Up
    • Elaaden: A New World
    • Emergency S.O.S.
    • End of Watch
    • Excess Baggage
    • Eyes on the Ground/On the Front Lines
    • Fact or Fiction
    • First Murderer
    • First Strike
    • Forgotten History
    • Forgotten Stars
    • Frequency
    • From the Dust
    • Gil Brodie: A Game of Poker
    • Gil Brodie: The Friend
    • Gone with the Wind
    • Gray Matter
    • H-047C: A New World
    • Hard Luck
    • Healing Kadara’s Heart/The Outlaw Monolith
    • Helping Havarl’s Scientists
    • High Noon
    • Intercepted
    • Investigate the Remnant Derelict
    • Jaal Ama Darav: Angaran Affection
    • Jaal Ama Darav: Friend or Foe?
    • Jaal Ama Darav: Runs in the Family
    • Jaal Ama Darav: Flesh and Blood
    • Kett’s Bane
    • Know Your Enemy
    • Lexi T’Perro: Bottom of a Bottle
    • Liam Kosta: All In
    • Liam Kosta: Armor Diplomacy
    • Liam Kosta: Community
    • Liam Kosta: Day Out on Aya
    • Liam Kosta: Outpost Worlds
    • Liam Kosta: Something for Us
    • Life on the Frontier
    • Making an Impression
    • Medical Caches
    • Meet the Family
    • Meet the Resistance
    • Mind Games
    • Missing Arks
    • Missing Science Crew
    • Mixed Messages
    • Modern Medicine
    • Movie Night: Better Snacks
    • Movie Night: Getting Started
    • Movie Night: Raise a Glass
    • Movie Night: Snacks
    • Movie Night: The Final Piece
    • Movie Night: The Right Setup
    • Murder in Kadara Port
    • Nakmor Drack: A Future for Our People
    • Nakmor Drack: Clutch Moment
    • Nakmor Drack: Firebreathing Thresher Maws
    • Nakmor Drack: How to Act Tough
    • Nakmor Drack: Knock ’Em Down
    • Nakmor Drack: Krogan Betrayal
    • Night on the Town
    • Old Skinner
    • Out of Gas
    • Out of the Frying Pan
    • Overgrown
    • Parlay with the Krogan
    • Peebee: A Mysterious Remnant Signal
    • Peebee: Reclaiming Poc
    • Peebee: Spirits
    • Peebee: The Museum Trip
    • Peebee’s Remnant Scanner
    • Peebee’s Secret Project
    • Precious Cargo
    • Recovering the Past
    • Reformation
    • Remove the Heart
    • Resistance Trap
    • Restoring a World
    • Rising Tensions
    • Ryder Family Secrets
    • Search for the Stolen Remnant Drive Core
    • Settling Elaaden
    • Settling Kadara
    • Settling Voeld
    • Shock Treatment
    • Sleeping Dragons
    • Something in the Water
    • Something Personnel
    • Stage a Rescue
    • Station Sabotage
    • Suvi Anwar: New Discoveries
    • Taming a Desert/Making This Dust Bowl Livable
    • Task: A Flower for Kesh
    • Task: An Exile Raid
    • Task: Beer Run
    • Task: Better Crafting
    • Task: Boosting the Signal
    • Task: Broken Family
    • Task: Broken Wires
    • Task: Cache Flow
    • Task: Catch and Release
    • Task: Clearing the Air
    • Task: Cold Hard Cache
    • Task: Comparatively Alien
    • Task: Cultivation
    • Task: Data Trail
    • Task: Drone Recovery
    • Task: Getting to Know the Nexus
    • Task: Gone Dark
    • Task: Herbal Entrepreneurs
    • Task: Hitting Rocks for Science
    • Task: Infection
    • Task: Investigating Embezzlement
    • Task: Kadara’s Ransom
    • Task: Laws and Customs
    • Task: Little Mouse
    • Task: Local Cuisine
    • Task: Lost Brother
    • Task: Messages to the Nexus
    • Task: Missing Scientists
    • Task: Naming the Dead
    • Task: Nomad Shield Crafting
    • Task: Outlaw Weapon Crafting
    • Task: Outpost Supplies on Elaaden
    • Task: Outpost Supplies on Eos
    • Task: Outpost Supplies on Kadara
    • Task: Outpost Supplies on Voeld
    • Task: Past, Present, and Future
    • Task: Path of a Hero
    • Task: Pathfinder Armor Crafting
    • Task: Programming a Pathfinder
    • Task: Remnant Data Cores
    • Task: Research Center Development
    • Task: Roekaar Manifestos
    • Task: Running a Fever
    • Task: Save Dr. Okeer’s Krogan Research
    • Task: Safe Journeys
    • Task: Searching for Morga
    • Task: Subjugation
    • Task: Supply Loss and Recovery
    • Task: Test Subject
    • Task: The Angaran Initiative
    • Task: The Ghost of Promise
    • Task: The Model of the Spheres
    • Task: The Nexus Exchange
    • Task: The Witnesses
    • Task: Traitor or Victim?
    • Task: Turian Salvage
    • Task: Unearthed
    • Task: Volatile
    • Task: Waking Up to the Future
    • Task: Watchers
    • Task: What He Would Have Wanted
    • The Baryte Rush
    • The Charlatan’s Charlatan
    • The Collective Base
    • The Firefighters
    • The Flophouse
    • The Little Things That Matter
    • The Lost Scout
    • The Lost Song
    • The Mind of an Exile
    • The Rebel
    • The Remnant Tiller
    • The Search for Ljeta
    • The Secret Project
    • The Vanished
    • The Vesaal
    • The Visitor
    • Trading Favors
    • Truth and Trespass
    • Turian Ark: Lost But Not Forgotten
    • Turian Ark: Not Dead Yet
    • Uncovering the Past
    • Vetra Nyx: A Moment Planetside
    • Vetra Nyx: Means and Ends
    • Water Supply
    • White Death
  • Achievements
    • Achievements and Trophies
  • Relationship Guide
    • Romance Options
    • Cora Harper
    • Peebee
    • Vetra
    • Liam
    • Jaal
    • Gil
    • Suvi
    • Avela
    • Reyes Vidal
    • Keri
  • Priority Ops
    • Starting the Game
    • Prologue: Hyperion
    • Mission 1: Planetside
    • Mission 2: A Better Beginning
    • Mission 3: A Trail of Hope
    • Mission 4: Hunting the Archon
    • Mission 5: The Journey to Meridian
    • Mission 6: Meridian–The Way Home
    • Summary of Key Choices
  • Exploring the Heleus Cluster
    • The Heleus Cluster
    • Heleus Cluster Navigation Tables
    • UNC Maps
      • Eos
      • Voeld
      • Kadara
      • Elaaden

Mass Effect: Andromeda Collector's Edition Guide › Priority Ops

Mission 1: Planetside

Separated from the rest of the shuttle passengers, Ryder and Liam find themselves in a precarious situation. Their priority is to find and confirm the status of the rest of the Pathfinder team, all while surviving the hostile and violent conditions of the planet.

Action Checklist
1. (Optional) Attempt to repair the Quantum Entanglement Communicator
2. (Optional) Test your weapon on a damaged fuel cell
3. Protect Fisher
LEGEND
1 Start
2 Quantum Entanglement Communicator
3 Test Weapon on Damaged Cell
4 Hidden Alcove
5 Cliffs
6 First Contact (Fisher)
7a Kirkland + Alien Encounter
7b Kirkland + Alien Encounter (Alternate)
8 Observer “Robot” and Containers
9 Atmospheric Analyzer
10 Alien Building #1
11 Shuttle Beta Aft Section (Ambush)
12 Plant Cave
13 Crashed Alien Ship
14 Alien Building #2 (Ambush)
15 Greer (Cave)
16 Ledge to Alien Base
17 One-way Door (West)
18 Investigate the Flares (Cora)

First Contact

The first order of business is to locate the other members of the Pathfinder team. Hopefully, they’re all alive.

One of your duties as a Recon Specialist is to map the area, so your in-game map (accessed through the pause menu) is revealed as you progress and discover more of the area. You can also refer to the map provided in this section to make sure that you don’t miss anything. Your starting point is located at the southwest corner; your ultimate destination lies in the northern section of the explorable area.

Before you head east from your “landing” zone, there are a couple of scannable objects in the area, including a broken piece of equipment called a Quantum Entanglement Communicator. You can scan it, but the scanner display reads “Analysis: [SAM is currently offline].” If you’re near the broken communicator, you can attempt to repair it by interacting with it. Unfortunately, Liam asserts that it’s beyond repair.

What Is SAM?

SAM (Simulated Adaptive Matrix) is a unique form of artificial intelligence designed by Alec Ryder for the Andromeda Initiative. Each Pathfinder is assigned one and each one is configured to learn and think on its own. Alec’s SAM is installed on the Hyperion. Under normal circumstances, SAM is connected via point-to-point Quantum Entanglement with a router. However, as the QEC on the transport shuttle has been destroyed, the Pathfinder team is unable to utilize SAM’s capabilities during their expedition on Habitat 7.

When you’re ready, continue east. When you encounter the low-altitude lightning storm a tutorial pop-up is shown, encouraging you to sprint past the hazardous area. Follow the instructions, quickly making your way to safety within the naturally formed shelter up ahead.

As you leave through the other end of the tunnel, an optional task is added to the mission tracker. You’re instructed to test your weapon on a damaged fuel cell, which seems to be causing a hazard as a result of the environment’s electrical inteference. Hold the Tight Aim button to draw and aim your M-3 Predator at the fuel cell, then press Fire to destroy it. Continue north to find an ammo crate up ahead. Touch it to restore any ammo you’ve used.

Ammo and Health Crates

Supply crates are usually found near battlefield areas or before and after certain firefight encounters. Touching a supply crate refills your ammo or health to its maximum value, provided there’s enough in the crate. You can return to resupply if there are reserves left—indicated by the bars. Ammo and health crates carry four bars’ worth of supply. Each bar represents 25% of your total ammo or health.

Continue north until you reach a ledge. Another tutorial text pop-up is displayed, explaining vault and mantle movement options. Walk up to the ledge and press the Vault button (command displayed under the Up arrow) to hop over.

To the left, there’s an inset into the mountain you can enter to scan a geological fault radiating high levels of energy.

Alternatively, you can simply use your jump-jets to get over the ledge. Continue past another small ledge until you reach a taller ledge. You can’t vault over these, but you can use the mantle technique to boost yourself up. Pressing and holding the Jump button while moving forward executes a mantle if you’re next to a climbable ledge.

After you climb the ledge, continue onward until you reach a chasm and a cliff in the distance. Here, you need to clear the distance with a well-timed jump. To gain more jump distance get a running start by sprinting, then pressing and holding the Jump button, ensuring you either clear the jump or mantle up onto the ledge to safety. Don’t worry; if you don’t make the jump, the game doesn’t end—simply try again.

After clearing the first jump, there’s one more chasm to get past to the north. Use the sprint-and-jump technique to clear it safely.

“Air Dashing”

You can clear an even greater distance with your jumps, using your jump-jets to their fullest potential. Do so by performing a sprint-jump followed by an aerial evade (“air dash”). While sprinting forward press and hold the Jump command, then at the peak of your jump (while still holding forward), press the Evade button. As long as you’re still holding the Jump button, Ryder mantles up any ledges in front of you, even after an air dash.

There’s one more ledge to mantle up on, so proceed to the mission waypoint and climb it, triggering a cutscene.

Protect Fisher

Here, choose to engage the aliens aggressively or passively—either way, they need to be dealt with by force, as they’re not interested in a peaceful resolution. Inch forward with your weapon holstered to keep the situation from escalating (eventually the aliens will attack you). Otherwise, go in guns blazing to get the jump on the aliens.

Key Choices and Consequences

There are several opportunities in Mass Effect: Andromeda for you to decide a particular outcome of a situation or event. Although it is minor, this first opportunity is in the “first contact” encounter between the hostile aliens and Fisher, one of the Pathfinder crew. There are three different outcomes here, depending on how you reacted to the aliens and their treatment of Fisher. Only the follow-up dialogue is affected.

1. Open fire immediately

2. Attempt a peaceful resolution, but open fire as soon as one of the aliens hits Fisher

3. Attempt a peaceful resolution, and take no action (forcing Liam to intervene)

The impact of your choices varies throughout the game, depending on the decision. You may come across much more “morally difficult” decisions as you develop as a Pathfinder. Note that many of your choices are documented in the Codex.

Fisher ends up surviving regardless, as the aliens seem to be more interested in putting you down than killing off Fisher. After eliminating the hostiles and successfully protecting Fisher, resupply at the health and ammo crates if necessary.

From this point on, there are several optional activities to cover; two have been added to your mission tracker. Scan the alien bodies to check off the optional task and for some extra dialogue regarding the composition of the alien lifeforms. Additionally, there’s a container close by you can open, containing 3 x Shield Capacitor I and 2 x Incendiary Ammo I.

Container Contents

Most containers in Mass Effect: Andromeda use a loot table to randomly generate the contents found inside. However, a few containers on Habitat 7 have static contents—in other words, they will always contain the same items on different playthroughs and reloads. For example, the container found after protecting Fisher always contains 3 x Shield Capacitor I and 2 x Incendiary Ammo I. For more information on containers and the dynamic loot generation system, see the Game Mechanics Glossary.

Habitat 7—Optional Action Checklist
1. (Optional) Check on Kirkland
2. (Optional) Investigate the hidden alcove
3. (Optional) Explore the cave
4. (Optional) Investigate the crashed alien ship
5. (Optional) Visit the alien outpost
6. (Optional) Locate Greer
7. (Optional) Investigate the alien ruins
8. (Optional) Investigate Shuttle Beta Aft section

Habitat 7 Optional Activities

The Priority Ops mission on Habitat 7 differs from the ones in the remainder of the game in that it contains optional activities that can only be completed while you’re here and only before a certain point in the main quest chain (otherwise, they’re deemed failed). You can never return to Habitat 7, so if you’d like to experience everything there is to see here, use the checklist provided in this section to help you keep track of activities.

Note that the optional tasks listed do not have to be completed in any particular order as long as you don’t pass the point of no return.

Check on Kirkland

From here, continue through the northeast path to find Kirkland. Alternatively, you can take the northwest path, since you encounter Kirkland regardless of which direction you choose. You can complete all optional objectives either way.

As you approach the strange alien building, two more of the alien soldiers can be spotted threatening Kirkland, one of the lost Pathfinder crew. As he attempts to surrender, they murder him in cold blood. Avenge him. Use the barricades up ahead as cover to protect yourself from enemy fire while returning blind fire (or aimed fire, but at the risk of exposure).

The Cover System

To hide behind cover, simply run behind a barricade-type object or wall while your weapon is drawn. While in cover mode, you can press the Fire button to blind-fire from safety, but with decreased weapon accuracy. Alternatively, you can press and hold the Tight Aim button to peek out from cover for higher accuracy and the drawback of making yourself vulnerable to retaliation.

Make sure your weapon is drawn in these situations since you cannot use cover when your weapon is holstered! To ensure you are protected by cover, check the shield icon in the middle of the HUD below your health bar.

After dealing with Kirkland’s murderers, inspect his body for a small cutscene. Then scan the intriguing alien structure nearby for Research Data and extra information. Additionally, examining Kirkland adds an M-8 Avenger Assault Rifle to your current loadout. You can use the Weapon Wheel menu to switch to your new assault rifle.

Weapon Wheel Pausing

The Weapon Wheel can be used to swap weapons, use consumables, and even change profiles on the fly (although you don’t have access to the Profile Wheel just yet).

You can also use the Weapon Wheel menu to pause the action in order to assess your surroundings in difficult combat scenarios. This is particularly helpful if you’re playing on a higher difficulty setting like Hardcore or Insanity, where every second counts.

Elemental Destruction

It’s highly recommended that you take advantage and make use of your consumables whenever you think you need a boost in combat effectiveness. This is vital on Hardcore/Insanity. The three ammo enhancements (incendiary, cryo, disruptor) all carry significant advantages depending on the foe you’re facing. If you have a detonator power like Concussive Shot or Overload (depending on your training history choice during character creation), you can detonate these priming effects to produce spectacular power combos.

Incendiary ammo is effective against armored foes and adds a heat primer to the target.

Cryo ammo applies a slow effect (eventually freezing) and a cold primer to the victim.

Disruptor ammo adds electric damage that deals bonus damage to shield health and synthetics while priming the target with electricity.

Discover the Observer—Hidden Alcove

As you continue north by the alien structures, a strange roar is heard from up ahead. If you activate your scanner and begin inching forward, you can catch a glimpse of the beast, getting the jump on it before it attacks you.

This alien “dog” naturally possesses a cloaking ability, so if you lose track of it, you can use your scanner to locate it (although it’s probably easier to reveal it by firing in its general direction and killing it!). After putting it down, scan its corpse for additional info on its ghosting ability.

Continue north—flares go up in the distance (press Camera Recenter to track). Must be an S.O.S. from the second shuttle.

Keep making your way north until you see an enormous chasm and a couple of possible paths across. Stop and make a left here, going west. There’s a hidden alcove nearby (see “Hidden Alcove” on the map provided). Enter the alcove to catch a glimpse of a unique-looking synthetic being (perhaps observing you?). It’s not hostile and flies off shortly after being discovered. There are two large containers here to loot. Large containers like these usually carry high-value items!

Explore the Cave

Turn around, exit the alcove, and head down to the seemingly bottomless chasm adorned with strange alien structures. Hug the east end while making your way down, using your jump-jets to get from platform to platform. Up ahead is a cave entrance immersed in green plant life. Enter the cave to investigate and fulfill the “Explore the cave” optional objective. This isolated area shows at least some promise of habitable life… Scan the giant plant in the center of the cave and then scan the trap on the ground nearby. Continue through the cave and exit through the other end, up the ledge.

Investigate the Crashed Alien Ship

Once back outside, make your way south. Red dots appear on your compass, alerting you of several enemies. It looks like the hostile aliens encountered earlier are in a similar situation as the Pathfinder crew—they appear to have crashed a ship on Habitat 7, too.

Before you engage, assess your surroundings and look for a cover spot to fire from safely. Not only do you have to defeat several alien soldiers but they can also sic one of their cloaking pets on you! Your priority should be to focus your fire on the animal first, then take out the soldiers when you’re safe in cover.

Dog Fighting

These types of beasts can be a nuisance to deal with, especially when you’re busy returning fire at enemy soldiers. These “dog” beasts are used to flush you out of cover, so keep this in mind when engaging and look out for these animals rushing you. It’s best to take them out early, ideally before they reach you. That way, you can keep relatively safe behind your cover.

Nearby is an optional objective waypoint. Fulfill the objective by using the “Unknown Alien Transport Container.”

Visit Alien Outpost

Continue north, keeping an eye east. There’s a ledge in an inset here you can climb or mantle up on.

Although there isn’t much you can do here at the moment, thanks to the force fields guarding the alien base, exploring this part of the area early unlocks an extra bit of dialogue later. To return, head toward the giant circular-shaped door to the west. There’s a console in front of the door; activate it, then activate another console behind that door to leave.

If you want to explore the rest of Habitat 7, avoid heading toward the primary objective waypoint for now. Instead, travel southwest toward the optional waypoint marker, proceeding past what looks like a part of an alien ship.

Locate Greer

As you travel west, a rhythmic radio static can be heard. Find the source by using the Search Zone radar displayed below the compass. This radar appears whenever there’s a non-specific or uncertain objective close by, giving you clues to how close you are to a point of interest using a “hot or cold” system. As you get closer to the source, the radar’s signal increases.

It seems the signal is coming from the cave here. Enter to find Greer being held hostage by those aliens. Unlike the situation with Kirkland, you can save Greer from his captors. These soldiers attack you on first sight, so feel free to draw first blood while their attention is on Greer, who’s desperately pleading for his life. Once the hostiles have been taken out, Ryder sends Greer to help Fisher back at the crash site. Your primary goal now is to find Alec Ryder’s shuttle.

Investigate the Alien Ruins

Continue west from the cave until you reach another alien building. There’s a second level you can reach with the help of your jump-jets. Several dead alien bodies can be found up there (presumably as a result of the violent lightning storms). There’s a container near the back of the upper area—loot it, then return to ground level and enter the building.

Enter the dark building and loot the small container in the middle of the large room. Then continue toward the back of the room (heading west), following the Search Zone radar hints. In the back room are several alien machines to scan; since you still don’t have access to SAM, they’re all a mystery. However, like us, aliens require power—activate the large device near the center of the room to power on the alien generator, which, in turn, powers on all the other alien tech in the vicinity. Before you leave this room, you can play with the alien tech in the generator room proving you did some exploring.

Next, return the way you entered. A previously closed door toward the north part of the large room has been unlocked as a result of the generator powering on. It looks like some kind of excavation and research site. Enter and loot the large containers for valuables, then go on to the back of the room. A bipedal synthetic awakens and attacks you. Fortunately, it’s weak and damaged, so you shouldn’t have much issue taking it out. Scanning the synthetic rewards you with 50 bonus Research Data.

Types of Research Data

Research Data is primarily gathered by using your scanner on technology you find. There are three types of data:

1. Milky Way technology

2. Heleus Cluster alien technology

3. Ancient technology

Research Data can be used as a sort of currency in order to purchase development blueprints for equipment. On Habitat 7, there are several opportunities for gathering Research Data, particularly of the alien, Heleus Cluster type.

Alien Ambush

Although you weren’t met with much resistance inside the alien building, an entire squadron of them are waiting for you outside. Refill your ammo from the crates found in the large area of the building, then prepare for a shootout!

Nothing left to do in this building. At the very least, you’ve discovered that the biological hostile aliens were deployed here to set up this lab. Alec would be impressed by your drive and initiative!

As you leave the building, more hostile aliens ambush you. They’ve brought more pets this time, so this encounter may be exceptionally difficult if you’re playing on Hardcore or Insanity. If you have consumables left, it’s advised that you use them here. Another strong tactic for this encounter is to immediately take the high ground by using your jump-jets to get to the upper floor behind you (where the dead alien bodies were discovered). Get to a safe position in cover and take out your aggressors. However, watch for the cover-flushing pups they send for you—there’s more than one this time, and they have no problem scaling up the building. Focus fire on these beasts first, using the Squadmate Order commands to give Liam direct commands if necessary.

Investigate the Shuttle Beta Aft Section

Once you’ve successfully deflected the ambush, loot any remains left by the hostiles, then continue directly south from the alien building, heading back toward Fisher (“first contact” point). Along the way you find the other half of your shuttle.

Another Alien Ambush

The aliens have set a trap for anyone coming to check on the shuttle wreckage. If you get too close to the crash point, a group of hostiles reveals themselves. Get ready to execute a tactical retreat!

Investigating the debris triggers yet another ambush by the hostile aliens—there really is no diplomacy with these guys.

This encounter can be a nightmare if you aren’t prepared. Not only are you surrounded, they have the jump on you. Your best bet is to retreat back north and find a corner to use as cover in order to limit your vulnerability to enemy fire. When you’re situated, handle your foes accordingly. As always, be wary as the hostiles unleash the hounds on you, compromising your cover. Use your ammo power-ups if you have any!

After surviving the ambush, you’re free to look around and salvage anything you can from the wreckage. There’s a flight recorder from the shuttle you can activate to listen to comms between Fisher and Alec Ryder before the crash. Be sure to check the large container nearby with potentially high-quality valuables before you leave the area.

Now there’s only one more minor optional task before the “point of no return” for this mission: continue south and east to finish the loop back to Fisher. On the way, there’s another squad of those biological hostiles next to another alien structure. It’s your turn to ambush them, so surprise them and take them out (this group isn’t nearly as difficult as the previous encounters).

Then continue traveling southeast until you reach a high ledge; jump and mantle up and make your way back to the “first contact” point. On the way, activate the atmospheric analyzer from the shuttle wreckage.

Point of No Return

Once you commit to the next segment of the Priority Ops on Habitat 7, you will be barred from the rest of the area due to extreme weather conditions. Make sure you’ve explored everything before proceeding. You are a Recon Specialist, after all.

Action Checklist
1. Investigate the flares (locate the second shuttle)
2. Defend the Pathfinder team from hostile aliens
3. Locate Alec Ryder
4. Infiltrate the alien outpost
5. Defend Alec Ryder

Now that you’ve accomplished everything there is to do before the break point on Habitat 7, it’s time to head toward the primary waypoint to the northwest (where the signal flares were launched earlier). There are two entry points to your destination (see the map provided). Enter through either side.

When you reach the ongoing skirmish, jump right in to defend Cora and the rest of the Pathfinder crew. Your enemies are to the north with a slight high-ground advantage behind cover, while Cora and her team are across from them behind their own safety of cover. You don’t want to be the only one out in the open, so join with Cora’s team immediately and set up to take out the initial wave of alien troops. Try not to put yourself into too much danger, though (charging into the alien’s side of cover may be unwise…).

Upon defeating the first squadron, you’re rewarded enough experience points for a Level Up. Press Pause to go into the menu to spend your skill points. There’s a relatively difficult battle coming up next with a shielded “heavy”-type enemy alien, so consider investing points into an ability that’s effective against shields, such as Overload or Energy Drain. Additionally, Liam can upgrade his Havoc Strike power now—a useful area-of-effect “ground pound” attack with an added stun effect on its victims.

After you’ve spent your skill points, refill your ammo and then open the large container, east of Cora’s shuttle. When Cora notifies you of it, find and use the weapons cache in front of her shuttle to pick up an M-23 Katana Shotgun/Charger/Viper (depending on your Training History).

Get ready for another encounter, this time with a “heavy unknown” alien soldier added to the mix. This one features a layer of shielded health, conveyed by the blue bar above its red health bar.

Shield Health and Overload

Shielded foes are frustrating to fight against if you aren’t equipped to handle them. Shields are essentially extra health you have to break though to get to the meat of the enemy. More importantly, they block most power effects! For instance, an enemy with remaining shield health doesn’t budge when struck by a Concussive Shot. They still take damage to their shields, but they don’t suffer the additional effect. This applies to most non-tech powers. It’s highly recommended that you have Ryder or one of your squadmates invest into a power that does bonus damage to shields, such as Overload and Energy Drain. These two powers deal an enormous amount of shield damage, especially Overload. Not only is Overload effective against shields, but it’s easy to land on enemies because of its instantaneous projectile speed. It’s also a decent power to use against non-shielded targets, so it’s never a “wasted” power.

Furthermore, Overload is an incredible ability in general, particularly if you have a primer or detonator available, since Overload acts as both a detonator and a tech combo primer (although this is not explicitly stated within game menus).

Liam Kosta—Crisis Specialist

Strengths: High utility with Overload tech to destroy shields, Havoc Strike to stun enemies and prime detonators

Weapon: Charger SMG and Dual Omni-Blades

Synergies: Effective in most situations and works well with most classes; a jack-of-all-trades

Cora Harper—Biotic Commando

Strengths: Similar to Vanguard class; gets close and personal, drawing attention with the Charge ability while supporting her allies with Shield Boost

Weapon: Auto-Shotgun

Synergies: Fights well with someone who can support her from range with crowd-control effects like Pull, Throw, and Cryo Beam

For details on squadmates, see Squadmates in the Introduction chapter.

Locate Alec Ryder

Now that you’ve ensured the safety of Cora and her shuttle crew, it’s time to find Alec. Cora has been added to your roster as well as to your active party, so feel free to spend her skill points now. It’s highly recommended that you give her at least one active power before your next major encounter with the aliens.

Most of Habitat 7 is inhospitable at this point due to the extreme lightning storms plaguing the planet. Follow the waypoint on your compass, heading southeast from Cora’s shuttle.

Your waypoint objective takes you to a cliff (which you may have explored prior).

Key Choice and Reactivity

If you explored Habitat 7 thoroughly, Alec commends you for your dedication as a Recon Specialist. If you hurried to Cora’s shuttle before completing the optional Habitat 7 objectives, Alec chastises you instead.

Jump up and mantle the cliff to reunite with Alec, who’s set up and devised a plan to infiltrate the alien base with the ultimate goal of shutting the tower down, hopefully clearing up the violent lightning storms.

Follow Alec Ryder

Following the cutscene, your objective is simple: follow and support Alec Ryder as he fights his way through the alien outpost.

First, get to cover immediately, as your entrance wasn’t exactly inconspicuous. There are several points you can set up behind as you fight through the enemy front line. Inch your way forward, leaping from cover to cover whenever the path is clear.

Note, if you earlier failed to rescue Greer you now find his body in the outpost.

Ammo and health crates are located at the entrance of the base if you need them. Additionally, there’s an in-game map of the area if you need to find your bearings. Continue following Alec’s lead deeper into the facility. Failing to save Greer before the “point of no return” results in his death (you can find his body in the outpost here).

There’s a room on the second level, not too far from the entrance, that houses a small container as well as ammo and health crates. Follow Alec to the north part of the map, where there’s a gap in the base’s floor. Take out the enemies at the other end while Alec finds a way to open the door. Once it’s open decimate the defenses the aliens have formed inside, then enter the area.

You can find two more small containers in the room, along with health and ammo crates. Continue westward up the ramp; as you approach the control center, you’re greeted by a few more alien troops, as well as one shielded “heavy unknown.”

Defend Alec Ryder

Secure the area, then prepare for a difficult defense phase. An optional task is added to your mission tracker, instructing you to set up a defensive formation against the flanking enemy soldiers. Tutorial text is also displayed with your assigned buttons (or keys) for ordering your squadmates. Use these commands and order one of each to the highlighted areas to fulfill the objective.

Once your defenses are set up, hostiles begin to assault from both ends, while Alec is busy decrypting the control center panel (unfortunately, he won’t be able to participate in combat). Try to stay close to Alec and your squadmates—venturing too far from the area can end in a game over, as Alec is vulnerable.

While you need to protect Alec at all costs, you also need to keep Liam and Cora from becoming overwhelmed. This may prove difficult, particularly on the higher difficulty settings. The heavy-unknown soldiers can be painful to take down, so hopefully you invested in Overload or Energy Drain!

If Cora or Liam gets knocked out, revive them immediately. Keep an eye on their health and whether or not they’re under heavy fire by checking their portraits underneath your own health bar.

If you’re taking too much damage or begin to run out of ammo, there are ammo and health crates near the control center. You’ll most likely need to make use of these. This is also an ideal time to use your ammo power-ups or other combat-boosting consumables.

When the decryption progress is finished, help Alec lift the door to complete the mission.

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