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Mass Effect: Andromeda Collector's Edition eGuide
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Contents

  • Architect Encounters
    • Overview
    • General Phase Flowchart
    • Eos Architect Details
    • Voeld Architect Details
    • Kadara Architect Details
    • Elaaden Architect Details
  • Changelog
    • Updates
  • Developer Interviews and Concept Art
    • John Ebenger (Cinematic Designer)
    • Jessica Hara Campbell (Level Designer)
    • Jill Harrington (Technical Animator)
    • Joanna Erbach (Technical Artist)
    • Blair Brown (Associate Producer)
    • Colin Campbell (Level Designer)
    • Jason Richardson (Gameplay Designer)
    • Alec Antrim (Chief Architect)
    • Billy Buskel (Associate Producer on MP)
    • Charles Adcock (Development Director)
    • Jos Hendriks (Level Designer)
    • Daniel Torres (Graphics Programmer)
    • Dean Andersen (Studio Creative Manager)
    • Karine Marecki (Quality Assurance Team Lead)
    • Skyler Dawson (Software Developer)
  • Inventory
    • Weapons
      • Research & Development
      • Guns Overview
      • Assault Rifles
      • Pistols
      • Shotguns
      • Sniper Rifles
      • Melee Weapons
    • Armor
      • Overview
      • Helmet
      • Chest
      • Legs
      • Arms
    • Augmentations and Resources
      • Augmentations
      • Consumables
      • Resources
  • Introduction
    • Foreword
    • Welcome to Mass Effect
    • Milky Way Species
    • Mass Effect Trilogy and Andromeda Timeline
    • Ryder Family History
    • Andromeda Initiative
    • The Squad
      • Liam Kosta
      • Lieutenant Cora Harper
      • Vetra Nyx
      • Pelessaria B’Sayle (Peebee)
      • Nakmor Drack
      • Jaal
  • Game Mechanics
    • Basics
    • Game Mechanics Glossary
      • About the Glossary
      • AVP (Andromeda Viability Points)
      • APEX & Strike Teams
      • Augmentations
      • Codex
      • Containers
      • Credits
      • Crew Info Board
      • Cryo Pod Perks (AVP Status Control)
      • Deconstruction
      • Emails
      • Forward Stations
      • Fusion Mods
      • Galaxy Map
      • Hazards (Global)
      • Hazards (Local)
      • Heleus News Service
      • Journal
      • Level (Player Level)
      • Mining
      • New Game+
      • Nexus Level
      • Nomad
      • Outposts
      • Peripheral Information (Datapads, Information Walls, Terminals)
      • Remnant Decryption Puzzles (“Remdoku”)
      • Research and Development System
      • Re-Spec Station
      • Scanner
      • Tempest Trophies
      • Uncharted World (UNC)
      • Vendors
      • Viability
    • Combat Concepts
      • About Combat
      • Armor
      • Consumables
      • Difficulty (Single-Player Setting)
      • Enemy Defenses
      • Formulas and Calculations
      • Health and Shields
      • Miscellaneous Combat Tips
      • Weapon Mods
      • Powers
      • Profiles
      • Relative Difficulty (“Enemy Level Scaling”)
      • Ryder “Builds”
      • Squadmate Orders
      • Stats (Clarification of Terms)
      • Supply Crates (Ammo, Powers, Health)
      • Targeting
      • Weapons
    • Enemies
      • Enemy Categories
      • Kett
      • Remnant
      • Outlaws
      • Wildlife
  • Multiplayer
    • Multiplayer Basics
      • Overview
      • The HUD
      • Character Selection
      • Leveling Your Character
      • Skills/Powers
      • Character Customization
      • Enemy Groups
      • Combat
      • Strike Teams
      • Waves and Objectives
      • Store
    • Multiplayer Characters
      • Overview
      • Asari Multiplayer Characters
      • Human Multiplayer Characters
      • Krogan Multiplayer Characters
      • Salarian Multiplayer Characters
      • Turian Multiplayer Characters
    • Anagara Multiplayer Characters
    • Multiplayer Atlas
      • Overview
      • Firebase Zero
      • Firebase Sandstorm
      • Firebase Icebreaker
      • Firebase Derelict
      • Firebase Magma
    • Multiplayer Enemies
      • Overview
      • Kett
      • Outlaws
      • Remnant
    • Multiplayer Weapons
      • Overview
      • MP Assault Rifles
      • MP Pistols
      • MP Shotguns
      • MP Sniper Rifles
    • Multiplayer Skills and Powers
      • Overview
      • Biotic
      • Combat
      • Tech
    • Multiplayer Challenges
      • Multiplayer Challenges
      • General
      • Weapons
      • Enemies
    • Strike Team & APEX Missions
  • Interactive Maps
    • Heleus Cluster Map
    • UNC Maps
      • EOS
      • Voeld
      • Kadara
      • Elaaden
  • Secondary Ops
    • Overview
    • A Dying Planet
    • A Lost Sister
    • A Packaged Deal
    • A People Divided
    • Aid APEX
    • Architect on Elaaden
    • Aspirations
    • Behind Enemy Lines
    • Bridge Sabotage
    • Brought to Light
    • Conflict in the Colony
    • Contagion
    • Cora Harper: A Foundation
    • Cora Harper: Asari Ark
    • Cora Harper: At Duty’s Edge
    • Cora Harper: Duty Calls
    • Counting Bodies
    • Crisis Response
    • Cross-Cultural Alliances
    • Defeating the Kett
    • Dismantled
    • Dissension in the Ranks
    • Doesn’t Add Up
    • Elaaden: A New World
    • Emergency S.O.S.
    • End of Watch
    • Excess Baggage
    • Eyes on the Ground/On the Front Lines
    • Fact or Fiction
    • First Murderer
    • First Strike
    • Forgotten History
    • Forgotten Stars
    • Frequency
    • From the Dust
    • Gil Brodie: A Game of Poker
    • Gil Brodie: The Friend
    • Gone with the Wind
    • Gray Matter
    • H-047C: A New World
    • Hard Luck
    • Healing Kadara’s Heart/The Outlaw Monolith
    • Helping Havarl’s Scientists
    • High Noon
    • Intercepted
    • Investigate the Remnant Derelict
    • Jaal Ama Darav: Angaran Affection
    • Jaal Ama Darav: Friend or Foe?
    • Jaal Ama Darav: Runs in the Family
    • Jaal Ama Darav: Flesh and Blood
    • Kett’s Bane
    • Know Your Enemy
    • Lexi T’Perro: Bottom of a Bottle
    • Liam Kosta: All In
    • Liam Kosta: Armor Diplomacy
    • Liam Kosta: Community
    • Liam Kosta: Day Out on Aya
    • Liam Kosta: Outpost Worlds
    • Liam Kosta: Something for Us
    • Life on the Frontier
    • Making an Impression
    • Medical Caches
    • Meet the Family
    • Meet the Resistance
    • Mind Games
    • Missing Arks
    • Missing Science Crew
    • Mixed Messages
    • Modern Medicine
    • Movie Night: Better Snacks
    • Movie Night: Getting Started
    • Movie Night: Raise a Glass
    • Movie Night: Snacks
    • Movie Night: The Final Piece
    • Movie Night: The Right Setup
    • Murder in Kadara Port
    • Nakmor Drack: A Future for Our People
    • Nakmor Drack: Clutch Moment
    • Nakmor Drack: Firebreathing Thresher Maws
    • Nakmor Drack: How to Act Tough
    • Nakmor Drack: Knock ’Em Down
    • Nakmor Drack: Krogan Betrayal
    • Night on the Town
    • Old Skinner
    • Out of Gas
    • Out of the Frying Pan
    • Overgrown
    • Parlay with the Krogan
    • Peebee: A Mysterious Remnant Signal
    • Peebee: Reclaiming Poc
    • Peebee: Spirits
    • Peebee: The Museum Trip
    • Peebee’s Remnant Scanner
    • Peebee’s Secret Project
    • Precious Cargo
    • Recovering the Past
    • Reformation
    • Remove the Heart
    • Resistance Trap
    • Restoring a World
    • Rising Tensions
    • Ryder Family Secrets
    • Search for the Stolen Remnant Drive Core
    • Settling Elaaden
    • Settling Kadara
    • Settling Voeld
    • Shock Treatment
    • Sleeping Dragons
    • Something in the Water
    • Something Personnel
    • Stage a Rescue
    • Station Sabotage
    • Suvi Anwar: New Discoveries
    • Taming a Desert/Making This Dust Bowl Livable
    • Task: A Flower for Kesh
    • Task: An Exile Raid
    • Task: Beer Run
    • Task: Better Crafting
    • Task: Boosting the Signal
    • Task: Broken Family
    • Task: Broken Wires
    • Task: Cache Flow
    • Task: Catch and Release
    • Task: Clearing the Air
    • Task: Cold Hard Cache
    • Task: Comparatively Alien
    • Task: Cultivation
    • Task: Data Trail
    • Task: Drone Recovery
    • Task: Getting to Know the Nexus
    • Task: Gone Dark
    • Task: Herbal Entrepreneurs
    • Task: Hitting Rocks for Science
    • Task: Infection
    • Task: Investigating Embezzlement
    • Task: Kadara’s Ransom
    • Task: Laws and Customs
    • Task: Little Mouse
    • Task: Local Cuisine
    • Task: Lost Brother
    • Task: Messages to the Nexus
    • Task: Missing Scientists
    • Task: Naming the Dead
    • Task: Nomad Shield Crafting
    • Task: Outlaw Weapon Crafting
    • Task: Outpost Supplies on Elaaden
    • Task: Outpost Supplies on Eos
    • Task: Outpost Supplies on Kadara
    • Task: Outpost Supplies on Voeld
    • Task: Past, Present, and Future
    • Task: Path of a Hero
    • Task: Pathfinder Armor Crafting
    • Task: Programming a Pathfinder
    • Task: Remnant Data Cores
    • Task: Research Center Development
    • Task: Roekaar Manifestos
    • Task: Running a Fever
    • Task: Save Dr. Okeer’s Krogan Research
    • Task: Safe Journeys
    • Task: Searching for Morga
    • Task: Subjugation
    • Task: Supply Loss and Recovery
    • Task: Test Subject
    • Task: The Angaran Initiative
    • Task: The Ghost of Promise
    • Task: The Model of the Spheres
    • Task: The Nexus Exchange
    • Task: The Witnesses
    • Task: Traitor or Victim?
    • Task: Turian Salvage
    • Task: Unearthed
    • Task: Volatile
    • Task: Waking Up to the Future
    • Task: Watchers
    • Task: What He Would Have Wanted
    • The Baryte Rush
    • The Charlatan’s Charlatan
    • The Collective Base
    • The Firefighters
    • The Flophouse
    • The Little Things That Matter
    • The Lost Scout
    • The Lost Song
    • The Mind of an Exile
    • The Rebel
    • The Remnant Tiller
    • The Search for Ljeta
    • The Secret Project
    • The Vanished
    • The Vesaal
    • The Visitor
    • Trading Favors
    • Truth and Trespass
    • Turian Ark: Lost But Not Forgotten
    • Turian Ark: Not Dead Yet
    • Uncovering the Past
    • Vetra Nyx: A Moment Planetside
    • Vetra Nyx: Means and Ends
    • Water Supply
    • White Death
  • Achievements
    • Achievements and Trophies
  • Relationship Guide
    • Romance Options
    • Cora Harper
    • Peebee
    • Vetra
    • Liam
    • Jaal
    • Gil
    • Suvi
    • Avela
    • Reyes Vidal
    • Keri
  • Priority Ops
    • Starting the Game
    • Prologue: Hyperion
    • Mission 1: Planetside
    • Mission 2: A Better Beginning
    • Mission 3: A Trail of Hope
    • Mission 4: Hunting the Archon
    • Mission 5: The Journey to Meridian
    • Mission 6: Meridian–The Way Home
    • Summary of Key Choices
  • Exploring the Heleus Cluster
    • The Heleus Cluster
    • Heleus Cluster Navigation Tables
    • UNC Maps
      • Eos
      • Voeld
      • Kadara
      • Elaaden

Mass Effect: Andromeda Collector's Edition Guide › Secondary Ops

Restoring a World

Mission Type: Heleus Assignment: Voeld

Prerequisite: Mission 2, complete “Return to the Tempest” after Aya during “A Trail of Hope”

Start Location: Voeld

Unlocking: Solve a Remnant monolith glyph puzzle

Activate Three Monoliths

Voeld

The search to restore Voeld leads to another Remnant vault. To explore the vault and activate the system to set Voeld’s climate on the right track, you must first activate the three monoliths.

South Remnant Monolith

Before You Enter

Defeat the wildlife around the south monolith (S) as you make your way to the back (exterior) area. Look for the obvious black Remnant block among the spires of ice and snow boulders. Scan this block (1) to acquire the Synaptic Glyph for the puzzle.

Don’t go anywhere; there’s another glyph on the same block. Move to the sloped end of the block and scan for the Semiosis Glyph.

South Monolith Tunnel Entrance

After scanning the exterior glyphs, travel to the west side of the tower and explore the large crevice (2) for a narrow tunnel entrance to the base of the monolith. Use your scanner as you enter to trace the conduit to the one remaining glyph. The Zero Glyph is on a small floor block in the back of the cave (straight back from the entrance).

Solve the Glyph Puzzle

You now have the two glyphs needed to solve the puzzle. Interact with the Remnant console in the middle of the base platform and enter the order of glyphs as indicated in our shot.

North Remnant Monolith

North Monolith Entrance

The north monolith’s base platform is exposed to the elements, located in a gorge, not a tunnel like the south monolith. Approach the monolith (N) from the north side to find the crevice entrance.

Scan as you approach the puzzle to find the nearest conduit running up into the pillar on your left (3). Jump onto this pillar and run to the end. Scan the top of it to find the Magnitude Glyph for the puzzle. Jump from the left pillar to the top of the right pillar (4) and scan the Adherence Glyph found there.

Scan the remaining pillar to find the conduit that leads to the last glyph, the Entropy Glyph, on a platform (5) that protrudes from the mountainside behind this last pillar. Now you have all the glyphs needed to solve the puzzle.

Solve the Glyph Puzzle

Interact with the Remnant console (6) in the middle of the base platform, and enter the order of glyphs as indicated in our shot.

West Remnant Monolith

Entrance

Approach the west monolith (W) from the north to find a deep ravine that leads to the north tunnel entrance. This ravine is often filled with hostile wildlife; it might be best to speed past them in the Nomad and drive as deep into the tunnel as possible to avoid the battle—if you wish to do so. A few critters may follow you in, so prepare to battle when you exit the Nomad inside the cave.

There are two glyphs needed to solve this monolith’s puzzle. Use your scanner to find the two conduits running from the Remnant console to the pillars where the glyphs are located. The Magnitude Glyph is on a block on the ground level next to the cave wall.

The Verdurous Glyph is at the top of one of the pillars, which requires you to climb to the top of some glowing green Remnant blocks before jumping to the top of the pillar to acquire the scan.

Solve the Glyph Puzzle

You now have the two glyphs needed to solve the puzzle. Interact with the Remnant console in the middle of the base platform, and enter the order of glyphs as indicated in our shot.

Investigate the Vault Entrance

The Remnant vault (7) is in a central location between all three Remnant monoliths. Travel there and enter the vault. Use the Gravity Well to descend to the lower level (8).

Activate Emergency Power

Scan the Adaptive Remnant Core Device and Remnant shield charger in the Gravity Well chamber for some Remnant Research Data. Follow the navpoint (9) to the power console and interface with it to activate the emergency power.

Lift the Vault Lockdown

Interface with the Remnant console (10) on the high ledge facing the well. This unlocks the first door (11). Enter the main vault chamber and interface with the next Remnant console (12) at the ledge. Notice this console has a blue laser pointing to the ledges to the left and a white laser pointing to the ledges to the right. The left path leads to container opportunities, while the right path is the most direct route to activating the vault.

Optional: Left Route for Goodies

The only way to open the double-locked door to a container room (13) on the right side of the vault is to solve console puzzles on the left side.

Interact with the console (12) on the main ledge to raise pillars on the left that allow you to reach the left platforms (14).

Your first move is to interact with the only active console (15) on the ground level, which switches the laser from the shield to the console (16) on a ledge above. Our shot shows what the laser pattern now looks like.

There are three goals to achieve on the left side of the vault. One: Scan a hidden Adaptive Remnant Core Device for the 100 points of Remnant Research Data earned. Two: Uncover a hidden container with a good random item inside. Three: Raise a special console (19) on the next platform over. Later, when this console is activated, it unlocks the solid doors covering the container room (13) on the right side of the vault.

1: Adaptive Remnant Core Device

To raise the pillar holding the Adaptive Remnant Core Device (17), activate the Remnant consoles into this laser pattern (see our shot). Once you raise the pillar, scan it before you make it go away again by messing with more consoles.

The Adaptive Remnant Core Device laser pattern.
2: Hidden Container Pillar

To raise the pillar with the container(18) holding a random good-value item inside, manipulate the consoles to create this laser pattern (see our shot). Take the item before interacting with the consoles again.

The hidden container pillar.
3: Double-Locked Container Room Console

Raise the console (19) on the next platform that eventually—when interfaced—unlocks the first layer of security on the container room (13) on the other side of the vault. When you leave the left side of the vault, make sure this is the laser arrangement you leave behind (see our shot).

The double-locked container door console.

Priority Route to Lift the Lockdown

Retrace your pillar-jumps back to the original platform (12). Interface with the console to raise the right pillars, allowing access to the right side (20) of the vault. Defeat the Remnant Assemblers and use your jump-jets to reach the top platform and interface with the console (21) that opens a side passage (22).

Inside this hallway are two Assemblers and a Destroyer. Take out the Assemblers first, and then direct your teammates to attack the Destroyer’s turrets to weaken it. Finish it off and pick up its remains. Interface with the console on the left wall (23). Solve the glyph puzzle using our shot.

You only have one chance to solve the Remnant decryption puzzle here. If you fail, you don’t get a second chance. If you solve the puzzle the reward is 2 skill points.

Once you’ve exited the tunnel and walked to the edge of the top platform, don’t interact with the console (24) there. Leave it alone to keep the correct escape route intact. Instead, follow the bridge to the left side of the vault. If you activated the console (19) earlier during the optional route described previously, interact with the console to open the first level of security on the container room (13). This opens the solid doors, revealing a force field that shuts down when you lift the lockdown on the vault.

Cross the pillars (26) to reach the purification field platform (27). You cannot interface with the console to activate the purification field until you destroy all the Remnant enemies on this platform. You face a few Assemblers and a couple of Nullifiers. Once they’ve been defeated, interface with the console.

Escape the Purification Field and Exit the Vault

Turn around and run for the left edge of the platform. Jump on the pillars (28) and (29) between your platform (27) and the container room ledge (13). Don’t use an air dash to try to reach the pillars; this causes a failed grip opportunity. You can clear all the gaps with running jumps.

The force field protecting the container room from treasure hunters dropped when the purification field was activated. Dash in and raid the container for its rare treasure. Exit the room quickly, heading left over the pillars and onto the lower platform (30) on the right side of the vault. Follow this platform to the pillars leading to the original platform (12). Escape to the Gravity Well chamber and interface with the activation console (9) to seal the door and complete the mission. You acquire a large amount of and increase Voeld’s Viability by 40%. It’s now 13 degrees warmer outside, which makes hazardous areas more tolerable. Exit the vault through the Gravity Well.

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