Augmentations are research schematics that upgrade a piece of equipment (not to be confused with hot-swappable mods). Augmentations can only be applied to crafted items and only during the actual development of the piece of equipment being augmented. Augmentation slot counts can vary between items. Additionally, the Innovation Cryo Pod Perk automatically adds an additional augmentation slot on all developed items. Also note augmentation type limits in the augmentation’s description—unique designations such as “Gun Projectile,” “Special,” and “Mods” have a one-augmentation limit of that type, while generic augmentations can be stacked.
An augmentation’s effect can vary drastically depending on what piece of equipment is being augmented. For example, a Battlefield Assist Module augmentation provides a +20% damage bonus if it’s installed into a weapon. If installed into a chest piece, it gives the wearer +25% damage resistance when their health drops below 20%.
Augmentations are refunded when the item is deconstructed. This is especially important for augmentations purchased via Research Data, since you can only ever buy these augmentations once. If you want to keep these augmentations, do not sell the augmented piece of gear—instead, deconstruct it so you can reuse the unique augmentation.
Augmentations Obtained via Research
Milky Way Tech Augmentations
| Augmentation | Description |
|---|---|
| Aerial Lubricant | (Weapon) When hovering: +35% Rate of Fire (Arms) When hovering: +35% Tech Damage |
| Aerial Performance Optimizer | (Weapon) When hovering: +35% Weapon Damage (Arms) When hovering: +35% Combat Damage |
| Aerial Stabilizer | (Weapon) When hovering: +35% Weapon Accuracy (Arms) When hovering: +35% Biotic Damage |
| Electrical Conduits | (Gun) Streams of electricity (Chest) Stuns melee attackers with electrical damage |
| Equilibrium Regulator | 5% Damage bonus when moving slowly with a drawn weapon, +10% when moving faster |
| Grenade Launcher | (Non-shotgun weapons) Each projectile fired is now a grenade (Shotguns) Each pellet fired is now a grenade, but with reduced damage |
| Sticky Grenade Launcher | (Non-shotgun weapons) Each projectile is now a sticky grenade (Shotgun) Each pellet is now a sticky grenade, with lower damage per pellet |
Heleus Technology Augmentations
| Augmentation | Description |
|---|---|
| Rebalanced Field Coils | (Gun) For the last 20% of the clip’s ammo, gain +10% extra damage (Chest) Increases weapon accuracy by 10% when standing still |
| Vintage Heat Sink | Ammo refills automatically after a delay; no longer uses traditional ammo clips |
| Ricochet System | Each projectile can bounce off flat surfaces |
| Coolant System | Increases clip size by 20% when special ammo is active |
| Bio-Converter | When the current ammo clip is empty, drains 5% of health and refills the clip |
| Plasma Charge System | (Non-shotgun weapon) Fires direct-line explosive plasma bolts. Charge weapon to fire a devastating blast (Shotgun) Fires direct-line explosive plasma bolts (each less damage than normal rounds). Charge weapon for a more devastating blast |
| Concentration Module | +10% Weapon Accuracy when shields are 20% or lower |
| Seeking Plasma System | Changes weapon projectiles to seeking plasma bolts |
| Battlefield Assist Module | (Weapon) When health and shields are full: +20% Damage (Chest) When health is 20% or lower: +25% resistance to all damage |
Remnant Technology Augmentations
| Augmentation | Description |
|---|---|
| Beam Emitter | Changes the weapon-fire type to an energy beam |
| Cryo Condenser | (Weapon) Cryo ammo freeze duration: +100% (Legs) On jump melee: Cryo Blast—+50% Cold Damage |
| Shield Disruptor | (Weapon) Disruptor Ammo: +25% Shield Damage (Legs) On jump melee: Shock Blast—extra 50% Electrical Damage |
| Heat Inducer | (Weapon) Incendiary Ammo: +25% Damage (Legs) On jump melee: Inferno Blast—+50% Heat Damage |
| Shield Oscillator | (Weapon) When clip empties: restore 25% shields (Chest) On enemy killed: restore 25% shields |
| Shield Sensors | (Weapon) 25% chance to gain 50% clip ammo when shields are broken (Chest) 25% chance to recover 10% of health when shields are broken |
| Power Booster | (Weapon) When current clip is full: +20% Power Damage (Chest) When health is 30% or less: +25% Power Status Effect Duration |