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Mass Effect: Andromeda Collector's Edition eGuide
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Contents

  • Architect Encounters
    • Overview
    • General Phase Flowchart
    • Eos Architect Details
    • Voeld Architect Details
    • Kadara Architect Details
    • Elaaden Architect Details
  • Changelog
    • Updates
  • Developer Interviews and Concept Art
    • John Ebenger (Cinematic Designer)
    • Jessica Hara Campbell (Level Designer)
    • Jill Harrington (Technical Animator)
    • Joanna Erbach (Technical Artist)
    • Blair Brown (Associate Producer)
    • Colin Campbell (Level Designer)
    • Jason Richardson (Gameplay Designer)
    • Alec Antrim (Chief Architect)
    • Billy Buskel (Associate Producer on MP)
    • Charles Adcock (Development Director)
    • Jos Hendriks (Level Designer)
    • Daniel Torres (Graphics Programmer)
    • Dean Andersen (Studio Creative Manager)
    • Karine Marecki (Quality Assurance Team Lead)
    • Skyler Dawson (Software Developer)
  • Inventory
    • Weapons
      • Research & Development
      • Guns Overview
      • Assault Rifles
      • Pistols
      • Shotguns
      • Sniper Rifles
      • Melee Weapons
    • Armor
      • Overview
      • Helmet
      • Chest
      • Legs
      • Arms
    • Augmentations and Resources
      • Augmentations
      • Consumables
      • Resources
  • Introduction
    • Foreword
    • Welcome to Mass Effect
    • Milky Way Species
    • Mass Effect Trilogy and Andromeda Timeline
    • Ryder Family History
    • Andromeda Initiative
    • The Squad
      • Liam Kosta
      • Lieutenant Cora Harper
      • Vetra Nyx
      • Pelessaria B’Sayle (Peebee)
      • Nakmor Drack
      • Jaal
  • Game Mechanics
    • Basics
    • Game Mechanics Glossary
      • About the Glossary
      • AVP (Andromeda Viability Points)
      • APEX & Strike Teams
      • Augmentations
      • Codex
      • Containers
      • Credits
      • Crew Info Board
      • Cryo Pod Perks (AVP Status Control)
      • Deconstruction
      • Emails
      • Forward Stations
      • Fusion Mods
      • Galaxy Map
      • Hazards (Global)
      • Hazards (Local)
      • Heleus News Service
      • Journal
      • Level (Player Level)
      • Mining
      • New Game+
      • Nexus Level
      • Nomad
      • Outposts
      • Peripheral Information (Datapads, Information Walls, Terminals)
      • Remnant Decryption Puzzles (“Remdoku”)
      • Research and Development System
      • Re-Spec Station
      • Scanner
      • Tempest Trophies
      • Uncharted World (UNC)
      • Vendors
      • Viability
    • Combat Concepts
      • About Combat
      • Armor
      • Consumables
      • Difficulty (Single-Player Setting)
      • Enemy Defenses
      • Formulas and Calculations
      • Health and Shields
      • Miscellaneous Combat Tips
      • Weapon Mods
      • Powers
      • Profiles
      • Relative Difficulty (“Enemy Level Scaling”)
      • Ryder “Builds”
      • Squadmate Orders
      • Stats (Clarification of Terms)
      • Supply Crates (Ammo, Powers, Health)
      • Targeting
      • Weapons
    • Enemies
      • Enemy Categories
      • Kett
      • Remnant
      • Outlaws
      • Wildlife
  • Multiplayer
    • Multiplayer Basics
      • Overview
      • The HUD
      • Character Selection
      • Leveling Your Character
      • Skills/Powers
      • Character Customization
      • Enemy Groups
      • Combat
      • Strike Teams
      • Waves and Objectives
      • Store
    • Multiplayer Characters
      • Overview
      • Asari Multiplayer Characters
      • Human Multiplayer Characters
      • Krogan Multiplayer Characters
      • Salarian Multiplayer Characters
      • Turian Multiplayer Characters
    • Anagara Multiplayer Characters
    • Multiplayer Atlas
      • Overview
      • Firebase Zero
      • Firebase Sandstorm
      • Firebase Icebreaker
      • Firebase Derelict
      • Firebase Magma
    • Multiplayer Enemies
      • Overview
      • Kett
      • Outlaws
      • Remnant
    • Multiplayer Weapons
      • Overview
      • MP Assault Rifles
      • MP Pistols
      • MP Shotguns
      • MP Sniper Rifles
    • Multiplayer Skills and Powers
      • Overview
      • Biotic
      • Combat
      • Tech
    • Multiplayer Challenges
      • Multiplayer Challenges
      • General
      • Weapons
      • Enemies
    • Strike Team & APEX Missions
  • Interactive Maps
    • Heleus Cluster Map
    • UNC Maps
      • EOS
      • Voeld
      • Kadara
      • Elaaden
  • Secondary Ops
    • Overview
    • A Dying Planet
    • A Lost Sister
    • A Packaged Deal
    • A People Divided
    • Aid APEX
    • Architect on Elaaden
    • Aspirations
    • Behind Enemy Lines
    • Bridge Sabotage
    • Brought to Light
    • Conflict in the Colony
    • Contagion
    • Cora Harper: A Foundation
    • Cora Harper: Asari Ark
    • Cora Harper: At Duty’s Edge
    • Cora Harper: Duty Calls
    • Counting Bodies
    • Crisis Response
    • Cross-Cultural Alliances
    • Defeating the Kett
    • Dismantled
    • Dissension in the Ranks
    • Doesn’t Add Up
    • Elaaden: A New World
    • Emergency S.O.S.
    • End of Watch
    • Excess Baggage
    • Eyes on the Ground/On the Front Lines
    • Fact or Fiction
    • First Murderer
    • First Strike
    • Forgotten History
    • Forgotten Stars
    • Frequency
    • From the Dust
    • Gil Brodie: A Game of Poker
    • Gil Brodie: The Friend
    • Gone with the Wind
    • Gray Matter
    • H-047C: A New World
    • Hard Luck
    • Healing Kadara’s Heart/The Outlaw Monolith
    • Helping Havarl’s Scientists
    • High Noon
    • Intercepted
    • Investigate the Remnant Derelict
    • Jaal Ama Darav: Angaran Affection
    • Jaal Ama Darav: Friend or Foe?
    • Jaal Ama Darav: Runs in the Family
    • Jaal Ama Darav: Flesh and Blood
    • Kett’s Bane
    • Know Your Enemy
    • Lexi T’Perro: Bottom of a Bottle
    • Liam Kosta: All In
    • Liam Kosta: Armor Diplomacy
    • Liam Kosta: Community
    • Liam Kosta: Day Out on Aya
    • Liam Kosta: Outpost Worlds
    • Liam Kosta: Something for Us
    • Life on the Frontier
    • Making an Impression
    • Medical Caches
    • Meet the Family
    • Meet the Resistance
    • Mind Games
    • Missing Arks
    • Missing Science Crew
    • Mixed Messages
    • Modern Medicine
    • Movie Night: Better Snacks
    • Movie Night: Getting Started
    • Movie Night: Raise a Glass
    • Movie Night: Snacks
    • Movie Night: The Final Piece
    • Movie Night: The Right Setup
    • Murder in Kadara Port
    • Nakmor Drack: A Future for Our People
    • Nakmor Drack: Clutch Moment
    • Nakmor Drack: Firebreathing Thresher Maws
    • Nakmor Drack: How to Act Tough
    • Nakmor Drack: Knock ’Em Down
    • Nakmor Drack: Krogan Betrayal
    • Night on the Town
    • Old Skinner
    • Out of Gas
    • Out of the Frying Pan
    • Overgrown
    • Parlay with the Krogan
    • Peebee: A Mysterious Remnant Signal
    • Peebee: Reclaiming Poc
    • Peebee: Spirits
    • Peebee: The Museum Trip
    • Peebee’s Remnant Scanner
    • Peebee’s Secret Project
    • Precious Cargo
    • Recovering the Past
    • Reformation
    • Remove the Heart
    • Resistance Trap
    • Restoring a World
    • Rising Tensions
    • Ryder Family Secrets
    • Search for the Stolen Remnant Drive Core
    • Settling Elaaden
    • Settling Kadara
    • Settling Voeld
    • Shock Treatment
    • Sleeping Dragons
    • Something in the Water
    • Something Personnel
    • Stage a Rescue
    • Station Sabotage
    • Suvi Anwar: New Discoveries
    • Taming a Desert/Making This Dust Bowl Livable
    • Task: A Flower for Kesh
    • Task: An Exile Raid
    • Task: Beer Run
    • Task: Better Crafting
    • Task: Boosting the Signal
    • Task: Broken Family
    • Task: Broken Wires
    • Task: Cache Flow
    • Task: Catch and Release
    • Task: Clearing the Air
    • Task: Cold Hard Cache
    • Task: Comparatively Alien
    • Task: Cultivation
    • Task: Data Trail
    • Task: Drone Recovery
    • Task: Getting to Know the Nexus
    • Task: Gone Dark
    • Task: Herbal Entrepreneurs
    • Task: Hitting Rocks for Science
    • Task: Infection
    • Task: Investigating Embezzlement
    • Task: Kadara’s Ransom
    • Task: Laws and Customs
    • Task: Little Mouse
    • Task: Local Cuisine
    • Task: Lost Brother
    • Task: Messages to the Nexus
    • Task: Missing Scientists
    • Task: Naming the Dead
    • Task: Nomad Shield Crafting
    • Task: Outlaw Weapon Crafting
    • Task: Outpost Supplies on Elaaden
    • Task: Outpost Supplies on Eos
    • Task: Outpost Supplies on Kadara
    • Task: Outpost Supplies on Voeld
    • Task: Past, Present, and Future
    • Task: Path of a Hero
    • Task: Pathfinder Armor Crafting
    • Task: Programming a Pathfinder
    • Task: Remnant Data Cores
    • Task: Research Center Development
    • Task: Roekaar Manifestos
    • Task: Running a Fever
    • Task: Save Dr. Okeer’s Krogan Research
    • Task: Safe Journeys
    • Task: Searching for Morga
    • Task: Subjugation
    • Task: Supply Loss and Recovery
    • Task: Test Subject
    • Task: The Angaran Initiative
    • Task: The Ghost of Promise
    • Task: The Model of the Spheres
    • Task: The Nexus Exchange
    • Task: The Witnesses
    • Task: Traitor or Victim?
    • Task: Turian Salvage
    • Task: Unearthed
    • Task: Volatile
    • Task: Waking Up to the Future
    • Task: Watchers
    • Task: What He Would Have Wanted
    • The Baryte Rush
    • The Charlatan’s Charlatan
    • The Collective Base
    • The Firefighters
    • The Flophouse
    • The Little Things That Matter
    • The Lost Scout
    • The Lost Song
    • The Mind of an Exile
    • The Rebel
    • The Remnant Tiller
    • The Search for Ljeta
    • The Secret Project
    • The Vanished
    • The Vesaal
    • The Visitor
    • Trading Favors
    • Truth and Trespass
    • Turian Ark: Lost But Not Forgotten
    • Turian Ark: Not Dead Yet
    • Uncovering the Past
    • Vetra Nyx: A Moment Planetside
    • Vetra Nyx: Means and Ends
    • Water Supply
    • White Death
  • Achievements
    • Achievements and Trophies
  • Relationship Guide
    • Romance Options
    • Cora Harper
    • Peebee
    • Vetra
    • Liam
    • Jaal
    • Gil
    • Suvi
    • Avela
    • Reyes Vidal
    • Keri
  • Priority Ops
    • Starting the Game
    • Prologue: Hyperion
    • Mission 1: Planetside
    • Mission 2: A Better Beginning
    • Mission 3: A Trail of Hope
    • Mission 4: Hunting the Archon
    • Mission 5: The Journey to Meridian
    • Mission 6: Meridian–The Way Home
    • Summary of Key Choices
  • Exploring the Heleus Cluster
    • The Heleus Cluster
    • Heleus Cluster Navigation Tables
    • UNC Maps
      • Eos
      • Voeld
      • Kadara
      • Elaaden

Mass Effect: Andromeda Collector's Edition Guide › Priority Ops

Mission 4: Hunting the Archon

Evfra, the leader of the angaran Resistance, reluctantly reveals that one of his own commanding officers helped the kett abduct Moshae Sjefa, though to what end is a mystery. Although disturbing, it may be the only lead to finding the Archon. The traitor, Vehn Terev, is confirmed to be in Kadara, home of Nexus exiles.

Action Checklist
1. (Optional) Explore Aya, undertake side quests
2. (Optional) Revisit Eos (now cleared of radiation)
3. Meet “Shena” at Kralla’s Song in Kadara Port
4. Interrogate Vehn Terev
5. Find the kett transponder on Kadara

New Solar System Available

Govorkam (Kadara)

Eos—New Side Quests

Making an Impression, Prodromos, Hainley Abrams (Architect mission)

Task: Drone Recovery, Prodromos, terminal

Task: Supply Loss and Recovery, Prodromos, terminals

Task: Waking up to the Future

Optional mission Reminder

If you haven’t already, explore Aya to undertake and complete optional missions. You can engage in trade with angaran merchants or revisit the Nexus to welcome the angaran ambassadors. And now that most of Eos’ heavy radiation has dissipated, you can return to deal with their ever-growing problems with the kett. This is a good time to check on your sibling in the Hyperion cryobay if you haven’t already!

Deal with Vehn Terev

Set course to Kadara in the Govorkam system to start your hunt for Vehn Terev. Find and meet your contact, code name “Shena,” at a bar called Kralla’s Song. Reyes Vidal, the Resistance informant, reveals that the leader of the Outcasts has detained Vehn and is waiting to execute him.

You need to convince this leader to help you. Visit Sloane Kelly at the Outcast Headquarters in the northeast corner of Kadara Port. A key choice is presented here when she asks you why you need to speak to Vehn. Although both generally result in the same outcome, they also determine Vehn’s ultimate fate:

Key Choice: The Traitor on Kadara Port

a) Be honest with her and then refuse to let her kill Vehn -OR- simply say, “None of your business” (with an optional aggressive Narrative Action).

Result: If you “fail” in convincing Sloane, you can meet with Reyes afterward, who gives you a back door to Vehn’s cell (behind the Armor Merchant’s shop). Vehn is then transferred from the Outcasts to the angaran Resistance.

b) Be honest with her and agree to Vehn’s execution.

Result: If you succeed and receive Sloane’s permission to question Vehn, you meet him directly, but he’s then scheduled to be executed by the Outcasts.

New Vendors

With Kadara Port unlocked, your shopping options widen, as there are several merchants here with new kinds of equipment. The salarian Mods Merchant sells unique types of mods that enhance specific stats, but with a sacrifice in another stat. The Arms Merchant sells exile-type weapons such as the high-damage Sidewinder Pistol. The Armor Merchant sells the Maverick armor set (highly recommended for boss encounters!)

Either way, Vehn gives up a lead: The kett contacted him through a transponder, and it can be used to triangulate the Archon’s location. The transponder is somewhere on Kadara, so it’s time to do some UNC exploration.

Find the Kett Transponder

You can now exit Kadara Port to explore Kadara UNC by taking the lift from the docking area (south side). The lift transports you to the Kadara Slums, an even more degenerate side of Kadara. You can pick up side quests here, and you can meet up with Reyes Vidal again to start “A People Divided.” Leave to explore the rest of planet through the northeast building (or jump the fence).

Call down the forward station nearby, then summon the Nomad using the terminal on the forward station. SAM debriefs you concerning Kadara’s environmental situation. Drive the Nomad to the navpoint for “Hunting the Archon,” located to the east in Sulfur Springs. Either use the roads marked on the map, or attempt to drive over the steep mountain with your all-wheel-drive mode. There’s also a merchant named Thrasia in Varren’s Scalp (you should see it on the way east), with a quest for you and a shop that sells unique Nomad paint jobs and a Tempest Trophy model.

Thrasia’s shop is found here.

Once you’re at your destination in Sulfur Springs, look for a transponder under the building to the northwest.

Pick up the transponder to complete this portion of the mission. While you’re here, you can complete objectives for “A People Divided” in another building close by. As far as your Priority Ops mission goes, that’s all there is to do on Kadara. If you want to stay on Kadara to help out the locals, continue with “A People Divided.” See the Secondary Ops chapter for details.

When you’re ready, return to the Tempest. A cutscene triggers, with Drack calling an emergency meeting. Apparently, there’s krogan unrest on the planet Elaaden. The squad debate whether problems on Elaaden warrant your immediate attention (you’re in the middle of hunting the Archon, after all). Two new Priority Ops missions are added to the journal: “H-047C: A New World” and “Elaaden: A New World.” You complete these “missions” just by traveling to the associated locations, so completion isn’t exactly imperative.

Tempest taken down to Elaaden.
Exploring the moon, H-047C.

Mass Effect: Andromeda’s “Creamy Middle”—Optional Missions

As events unfold throughout “Hunting the Archon,” several major optional missions can be launched and/or completed, including squadmate Loyalty Missions. If you’d like to take a break from the main story, this is a good time to do so in order to help Initiative colonists around the galaxy. There’s an extremely plentiful amount of content to get through. Even though the Archon is a threat to the galaxy, one of your responsibilities as a Pathfinder is finding a viable home for the 100,000 colonists from the Milky Way.

Optional Tasks Reminder Checklist

At this point, the open-world aspect of the game blows wide open, so feel free to explore every nook and cranny of planets and locations.

1. Scan for anomalies throughout the Heleus Cluster via the Galaxy Map

2. Make the rounds, speaking to all your squadmates and support staff

3. Check back with citizens on the Nexus and Hyperion

4. Complete side quests on Havarl, Voeld, Eos, Kadara, and Elaaden

5. Activate vaults and increase Viability on “golden worlds”

Aya Side Quests

Safe Journeys, Docks, Maariko

Task: Laws and Customs, Markets, Renaav

Task: Local Cuisine, Lexi

Task: Messages to the Nexus, Governor’s Office, Enroh Bossan

Task: Test Subject, near Resistance Headquarters, Daanfre

Task: The Angaran Initiative

Task: The Nexus Exchange

Kadara Side Quests

A Package Deal, Varren’s Scalp, Thrasia

A People Divided, Slums, Reyes Vidal

Behind Enemy Lines, Outcast Headquarters, Kaetus

Counting Bodies, Outside of Slums, Saneris

Emergency S.O.S., Kurinth’s Valley

Gone with the Wind, Varren’s Scalp, Aislin

Healing Kadara’s Heart, Remnant Monolith (vault quest chain)

Mind Games, Haafel, exile

Mixed Messages, Second Floor, Jim

Modern Medicine, Slums, Dr. Nakamoto

Murder in Kadara Port, Port, scan angaran body

Old Skinner, Kadara Outpost, Christmas Tate (Architect battle)

Out of the Frying Pan, Port, Grayson Wessler

Precious Cargo, Slums, Reyes

Something in the Water, Kurinth’s Valley

Task: Broken Family, Haarfel, refugee

Task: Cold Hard Cache, Spirit’s Ledge

Task: Kadara’s Ransom, UNC, datapad

Task: Outlaw Weapon Crafting, Slums, disillusioned outlaw

Task: Searching for Morga, Port, Jataa

The Baryte Rush, Slums, Derc

The Charlatan’s Charlatan, Collective Base (Draullir), Crux

The Collective Base, Collective Base (Draullir), Crux

New Solar Systems

Anasa

Remav (H-047C)

Hefena

Solminae

Tafeno (kett flagship)

Tecunis

Vaalon

Zaubray (Elaaden)

The Salarian Ark

Speak to Gil (if you haven’t already). He triangulates the location of a kett flagship, the Verakan, revealing the Tafeno system. Set a course for it, then take flight to the flagship, which is “connected” to Ark Paarchero, the salarian ark. That’s one mystery solved. Time to find out what exactly happened inside. Prepare to deploy. You can take any two squadmates with you on this mission, but it’s recommended that you’re fully prepared with consumables and your best equipment. Expect to meet heavy kett resistance. Additionally, you can take Drack for some unique dialogue near the end of the operation.

You arrive on the ark’s cryobay (it should look familiar to you). Read the datapad nearby for extra information regarding the ark’s predicament. Search the container just east of the datapad, then use the console by the Information Wall to the north.

Salarian ingenuity: They’ve encrypted a distress message into the panel. You’re to find the salarian Pathfinder. Head into and through the cryo pod chamber. Scan the kett tech and proceed through to the Medbay at the other end. Near the entrance to the medbay is an Adapted Initiative Core Tech you scan for 100 Milky Way Research Data. Then find a salarian body on one of the beds on the west side of the room. Scan the body, then use the terminal next to the bed.

Loot the container up ahead and then access the medical terminal at the other end of the room to the south. It seems the salarian Pathfinder’s been playing dead. Look for her in the cryo pod chamber. Scan the cryo pods marked with your navpoint, then access the cryo pod control console nearby to revive Pathfinder Raeka from stasis.

It’s time to infiltrate the kett flagship through the transfer tether connected to the Paarchero.

The kett are ready for your arrival; they attack almost as soon as you enter. The first wave of enemies consists of several Chosen kett, followed by Destined and a few more Chosen in a second wave. Eliminate the threat, then activate the console on the second level to patch SAM into the ship’s systems. With SAM in the systems, unlock a side door for the salarian Pathfinder—she’ll assist with a subterfuge operation. Loot any containers in the area, then continue through the west door.

The hangar area is filled with kett troops. This multi-level war zone includes a combination of Destined, Chosen, and Anointed kett soldiers. No Wraiths here, so stay in cover. Jump up and down levels if you need to retreat to restore shields. The Anointed, as always, should be your number one priority, followed by Chosen, and then the Destined. Hopefully, you have a strong combination of tech and biotic powers by now (Overload and Pull, for example).

Continue west into the outer decks—nothing much here aside from a scannable kett encryption tech in the lower level. Scan it, then jump up to the second level and go through the door to the north. Make a left through another door, traverse a hallway, and enter the gun battery area. Travel west through the area, all the way to the door at the other end. It’s mysteriously quiet here…

The kett love their ambushes—Destined, Anointed, and Chosen soldiers arrive in search of you. You can get the jump on them if you’re careful. Like the hangar, this large, open arena provides plenty of space for you to maneuver, so use the various levels to your advantage.

After the initial waves, the salarian Pathfinder’s ragtag crew show up on a platform up above, providing overwatch cover. However, the kett begin to deploy their Wraiths. Prioritize them accordingly.

After a certain period of time, the salarians are forced to retreat. The encounter ramps up as an Ascendant joins the fray. Take out all weaker enemies, then focus your efforts on the Ascendant. This encounter is similar to the one with the Cardinal, except this Ascendant does not summon waves of kett. Simply destroy its orb to reveal its vulnerable body, and then attack with headshots or power combos.

Weak Point Bonus Multipliers

Infiltrator profiles, Maverick armor, and the Rank 3 Sniper Rifle passive power all offer increased headshot/weak-point bonuses. This means all damage done to an Ascendant’s Orb is multiplied considerably. Stacking this multiplier can make these difficult encounters manageable even on the Insanity difficulty!

Finish off the Ascendant and loot everything in the area before heading out north from the upper level and into the inner decks of the Verakan. Up ahead, in a dark room, you rendezvous with Pathfinder Raeka. Have SAM help her override a door by interfacing with the console nearby. Continue through the door to the west. Along the way are a couple of containers to search. Take the kett weaponry, then proceed south—the door is locked off by the kett. SAM directs you to the west door, but it’s also locked. Scan the nearby panel, then use the console and answer, “We’re extra security,” to translate your English to kett.

Enter the laboratory. There are several enemies in the area. When you approach, they retreat from the lab (to set up an ambush, of course). Explore Laboratory 16; activate various consoles to toggle nearby machinery. Get ready for an ambush as you proceed west. In the next half of the lab, jump down to the lower level near the south end. Then continue west and loot the rare container. Up ahead you can witness the kett performing experiments.

Nothing else you can do here, so leave through the west exit. Chosen and Anointed kett in this hallway set up a defensive position while sending their Wraiths after you. Put down the Wraiths promptly, then take out the rest of the kett within the safety of cover. Exit through the northwest door to trigger a cutscene in the central laboratory.

Thanks to SAM (for killing and reviving you), you break free from the Archon’s detainment device. In this lab, you can listen to audio recordings of the Archon and Primus interrogating their prisoners. Your main objective is to get into the control room in the west, where you can listen to the Archon’s summaries of Milky Way species he’s encountered and captured. Activate the console, revealing a hatchway exit south of the central laboratory.

Jump down into the Maintenance Corridor and make your way through while searching the kett’s common containers for items. At the north end, a Wraith awaits. Put it down and search the large container behind it, before proceeding west. Jump up and through an opening to your right, then take a left, which leads into the Antechamber. Open the west door to trigger a cutscene where you discover krogan specimens undergoing exaltation experimentation.

You finally arrive at the Archon’s chamber. It’s decorated with Remnant tech, which you can scan for the corresponding Research Data.

At the end of the room is a Remnant relic. Scan it, then examine it. A Behemoth is sent into the chamber.

Boss Encounter—Behemoth

This boss is an exalted krogan. The Behemoth is equipped with an electrical-field-generating firearm and has a high amount of armored health. Its gun’s projectile is unique in that, upon reaching its destination, it explodes into a persistent damage field; anything it touches takes constant damage. The Behemoth can also charge into melee range with a devastating shoulder attack. As it has armored health, it’s not susceptible to most biotic effects, but it’s weak to fire and ice effects.

Watch out for the electrical spheres generated by its gun. Whenever your powers are recharging, shoot at its head (weak point). You can also “kneecap” the Behemoth briefly by firing at its legs and slowing it down.

Once you’ve whittled the Behemoth’s health down to around 60%, a wave of Chosen kett swarm into the chamber. With the help of your squadmates, focus fire on the kett, then start working on the Behemoth again.

At 30% health, the Behemoth goes into a berserked rage, regaining around 30% of its health and gaining immunity to freeze and stun effects. Additionally, another wave of kett arrives. This group presents a much more difficult challenge, consisting of a combination of Destined and Chosen. Deal with the kett while keeping an eye out for the Behemoth’s charge attack. After eliminating this wave of kett, finish off the Behemoth.

For more on Behemoths, see the Enemies chapter.

After defeating the Behemoth and exiting the chamber, a cutscene triggers, and you have to make a key choice:

KEY CHOICE: Battle on the Archon’s Flagship

a) Save the to-be-exalted krogan scouts on board.

b) Save the salarian Pathfinder.

(Your choice here determines who can/will support you in future events.)

The escape phase after this choice isn’t affected too much (gameplay-wise). In both scenarios, you have to escape through a laboratory by defeating several waves of kett.

If you choose to save the krogan, Birtak joins. If you choose to save the salarians, you meet with Pathfinder Raeka, who joins you in the fight. If Drack is with you when you make this decision, he’s not afraid to voice his displeasure (considering krogan and salarian history).

After the cutscene, you start at the east end of the map. Every kind of kett soldier you’ve encountered thus far swarms into the area. Immediately get into a fortified defensive position behind cover, then prioritize Wraiths, Chosen, Anointed, then Destined. When you wipe out the first wave, a door to the next section of the lab opens, letting in the next wave. Consider staying in the first room and opting for long-range attacks, taking out enemies as they funnel in through the narrow doorway.

When you get to the final, larger room, you have to defeat an Ascendant in addition to more grunts. As with the Cardinal, stay on the move and dish out damage with weak-point bonuses and fire/tech combos.

Defeating the Ascendant and kett allows you to activate the console, triggering an escape and a wrap-up cutscene touching on the results of your decision. This concludes “Hunting the Archon” and kicks off “The Journey to Meridian.”

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