Cryo Pod Perks represent the support and aid given to Ryder and his/her crew by colonists in the Heleus Cluster. Perks are passive bonuses and rewards, categorized over three concept specializations: science, military, and commerce.
You’re rewarded your first Cryo Pod Perk point after establishing an outpost on Eos. Additional points can be earned by gaining more AVP and gaining Nexus Levels (which are earned by generally being an effective Pathfinder).
Perks costs one perk point and, unlike skill points, they are non-refundable once spent.
Note that some give immediate bonuses while some give bonuses over time that can be collected from the Tempest. Once a timed reward has been generated, no additional rewards from that particular perk are generated until the player picks up the current one.
Science Pod Perks
| Perk Name | Requirements | Reward |
|---|---|---|
| Lab Technicians | — | Earn research points at regular intervals. |
| Mining Operations | — | Receive a selection of minerals at regular intervals. |
| Improved Development | Lab Technicians | Increases Research Data gain from all sources by 10%. |
| Expanded Field Analysis | Mining Operations | Additional common mining nodes are made available. |
| Expanded Field Analysis | Viability of 90% required on Elaaden | Additional rare mining nodes will be made available. |
| Accelerated Research | — | Reduces the amount of time it takes to earn research points. |
| Accelerated Mining | Mining Operations, Viability of 70% required on Elaaden | Reduces the amount of time required to gather minerals. |
| Improved Development II | — | Further increases Research Data gain from all sources by an additional 10%. |
| Innovation | — | Increases augmentation slots by one on all research projects. |
Military Pod Perks
| Perk Name | Requirement | Reward |
|---|---|---|
| Munitions | — | Receive a drop of consumable supplies at regular intervals. |
| Hunting Parties | — | Receive organic materials at regular intervals. |
| Special Forces | — | Receive tech materials at regular intervals. |
| Reconnaissance | — | Reveals hidden caches around established forward stations. |
| Advanced Training | One of the following perks unlocked: Munitions, Hunting Parties, Special Forces, OR Reconnaissance | Gain a bonus of +10% gained for completing encounters. |
| Always Prepared | Munitions, Viability of 70% required on Eos | Unlocks one extra consumables slot. |
| Versatility | Always Prepared, Viability of 90% required on Eos | Unlocks one additional consumables slot. |
| APEX Tactics | — | Earn 15% more credits for APEX missions. |
| APEX Tactics II | APEX Tactics | Earn an additional 15% credits for each completed APEX research. |
| Ears to the Ground | — | Grants a 20% chance to receive weapons or armor when an APEX mission is completed. |
Commerce Pod Perks
| Perk Name | Requirement | Reward |
|---|---|---|
| Financial Infrastructure | — | Earn credits from investments at regular intervals. |
| Financial Infrastructure II | Financial Infrastructure | Earn a large amount of credits from investments at regular intervals. |
| Grey Market Connections | — | Improves prices when buying and selling items. |
| Grey Market Connections II | Grey Market Connections, Viability of 70% required on Kadara | Further improves prices when buying and selling items. |
| Market Dominance | — | Gain access to special inventories from merchants. |
| Supply Lines | Unlock one of: Financial Infrastructure II OR Grey Market Connections II, Viability of 90% required on Kadara | Increases the amount of raw materials and consumables that can be purchased from traders. |
| Trade Capacity | — | Increases inventory capacity. |
| Trade Capacity II | Trade Capacity, Viability of 70% required on Kadara | Further increases inventory capacity. |
| Fusion Mod Support | Market Dominance, Viability of 90% required on Kadara | Cuts the penalty of all Fusion Mods in half. |