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Mass Effect: Andromeda Collector's Edition eGuide
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Contents

  • Architect Encounters
    • Overview
    • General Phase Flowchart
    • Eos Architect Details
    • Voeld Architect Details
    • Kadara Architect Details
    • Elaaden Architect Details
  • Changelog
    • Updates
  • Developer Interviews and Concept Art
    • John Ebenger (Cinematic Designer)
    • Jessica Hara Campbell (Level Designer)
    • Jill Harrington (Technical Animator)
    • Joanna Erbach (Technical Artist)
    • Blair Brown (Associate Producer)
    • Colin Campbell (Level Designer)
    • Jason Richardson (Gameplay Designer)
    • Alec Antrim (Chief Architect)
    • Billy Buskel (Associate Producer on MP)
    • Charles Adcock (Development Director)
    • Jos Hendriks (Level Designer)
    • Daniel Torres (Graphics Programmer)
    • Dean Andersen (Studio Creative Manager)
    • Karine Marecki (Quality Assurance Team Lead)
    • Skyler Dawson (Software Developer)
  • Inventory
    • Weapons
      • Research & Development
      • Guns Overview
      • Assault Rifles
      • Pistols
      • Shotguns
      • Sniper Rifles
      • Melee Weapons
    • Armor
      • Overview
      • Helmet
      • Chest
      • Legs
      • Arms
    • Augmentations and Resources
      • Augmentations
      • Consumables
      • Resources
  • Introduction
    • Foreword
    • Welcome to Mass Effect
    • Milky Way Species
    • Mass Effect Trilogy and Andromeda Timeline
    • Ryder Family History
    • Andromeda Initiative
    • The Squad
      • Liam Kosta
      • Lieutenant Cora Harper
      • Vetra Nyx
      • Pelessaria B’Sayle (Peebee)
      • Nakmor Drack
      • Jaal
  • Game Mechanics
    • Basics
    • Game Mechanics Glossary
      • About the Glossary
      • AVP (Andromeda Viability Points)
      • APEX & Strike Teams
      • Augmentations
      • Codex
      • Containers
      • Credits
      • Crew Info Board
      • Cryo Pod Perks (AVP Status Control)
      • Deconstruction
      • Emails
      • Forward Stations
      • Fusion Mods
      • Galaxy Map
      • Hazards (Global)
      • Hazards (Local)
      • Heleus News Service
      • Journal
      • Level (Player Level)
      • Mining
      • New Game+
      • Nexus Level
      • Nomad
      • Outposts
      • Peripheral Information (Datapads, Information Walls, Terminals)
      • Remnant Decryption Puzzles (“Remdoku”)
      • Research and Development System
      • Re-Spec Station
      • Scanner
      • Tempest Trophies
      • Uncharted World (UNC)
      • Vendors
      • Viability
    • Combat Concepts
      • About Combat
      • Armor
      • Consumables
      • Difficulty (Single-Player Setting)
      • Enemy Defenses
      • Formulas and Calculations
      • Health and Shields
      • Miscellaneous Combat Tips
      • Weapon Mods
      • Powers
      • Profiles
      • Relative Difficulty (“Enemy Level Scaling”)
      • Ryder “Builds”
      • Squadmate Orders
      • Stats (Clarification of Terms)
      • Supply Crates (Ammo, Powers, Health)
      • Targeting
      • Weapons
    • Enemies
      • Enemy Categories
      • Kett
      • Remnant
      • Outlaws
      • Wildlife
  • Multiplayer
    • Multiplayer Basics
      • Overview
      • The HUD
      • Character Selection
      • Leveling Your Character
      • Skills/Powers
      • Character Customization
      • Enemy Groups
      • Combat
      • Strike Teams
      • Waves and Objectives
      • Store
    • Multiplayer Characters
      • Overview
      • Asari Multiplayer Characters
      • Human Multiplayer Characters
      • Krogan Multiplayer Characters
      • Salarian Multiplayer Characters
      • Turian Multiplayer Characters
    • Anagara Multiplayer Characters
    • Multiplayer Atlas
      • Overview
      • Firebase Zero
      • Firebase Sandstorm
      • Firebase Icebreaker
      • Firebase Derelict
      • Firebase Magma
    • Multiplayer Enemies
      • Overview
      • Kett
      • Outlaws
      • Remnant
    • Multiplayer Weapons
      • Overview
      • MP Assault Rifles
      • MP Pistols
      • MP Shotguns
      • MP Sniper Rifles
    • Multiplayer Skills and Powers
      • Overview
      • Biotic
      • Combat
      • Tech
    • Multiplayer Challenges
      • Multiplayer Challenges
      • General
      • Weapons
      • Enemies
    • Strike Team & APEX Missions
  • Interactive Maps
    • Heleus Cluster Map
    • UNC Maps
      • EOS
      • Voeld
      • Kadara
      • Elaaden
  • Secondary Ops
    • Overview
    • A Dying Planet
    • A Lost Sister
    • A Packaged Deal
    • A People Divided
    • Aid APEX
    • Architect on Elaaden
    • Aspirations
    • Behind Enemy Lines
    • Bridge Sabotage
    • Brought to Light
    • Conflict in the Colony
    • Contagion
    • Cora Harper: A Foundation
    • Cora Harper: Asari Ark
    • Cora Harper: At Duty’s Edge
    • Cora Harper: Duty Calls
    • Counting Bodies
    • Crisis Response
    • Cross-Cultural Alliances
    • Defeating the Kett
    • Dismantled
    • Dissension in the Ranks
    • Doesn’t Add Up
    • Elaaden: A New World
    • Emergency S.O.S.
    • End of Watch
    • Excess Baggage
    • Eyes on the Ground/On the Front Lines
    • Fact or Fiction
    • First Murderer
    • First Strike
    • Forgotten History
    • Forgotten Stars
    • Frequency
    • From the Dust
    • Gil Brodie: A Game of Poker
    • Gil Brodie: The Friend
    • Gone with the Wind
    • Gray Matter
    • H-047C: A New World
    • Hard Luck
    • Healing Kadara’s Heart/The Outlaw Monolith
    • Helping Havarl’s Scientists
    • High Noon
    • Intercepted
    • Investigate the Remnant Derelict
    • Jaal Ama Darav: Angaran Affection
    • Jaal Ama Darav: Friend or Foe?
    • Jaal Ama Darav: Runs in the Family
    • Jaal Ama Darav: Flesh and Blood
    • Kett’s Bane
    • Know Your Enemy
    • Lexi T’Perro: Bottom of a Bottle
    • Liam Kosta: All In
    • Liam Kosta: Armor Diplomacy
    • Liam Kosta: Community
    • Liam Kosta: Day Out on Aya
    • Liam Kosta: Outpost Worlds
    • Liam Kosta: Something for Us
    • Life on the Frontier
    • Making an Impression
    • Medical Caches
    • Meet the Family
    • Meet the Resistance
    • Mind Games
    • Missing Arks
    • Missing Science Crew
    • Mixed Messages
    • Modern Medicine
    • Movie Night: Better Snacks
    • Movie Night: Getting Started
    • Movie Night: Raise a Glass
    • Movie Night: Snacks
    • Movie Night: The Final Piece
    • Movie Night: The Right Setup
    • Murder in Kadara Port
    • Nakmor Drack: A Future for Our People
    • Nakmor Drack: Clutch Moment
    • Nakmor Drack: Firebreathing Thresher Maws
    • Nakmor Drack: How to Act Tough
    • Nakmor Drack: Knock ’Em Down
    • Nakmor Drack: Krogan Betrayal
    • Night on the Town
    • Old Skinner
    • Out of Gas
    • Out of the Frying Pan
    • Overgrown
    • Parlay with the Krogan
    • Peebee: A Mysterious Remnant Signal
    • Peebee: Reclaiming Poc
    • Peebee: Spirits
    • Peebee: The Museum Trip
    • Peebee’s Remnant Scanner
    • Peebee’s Secret Project
    • Precious Cargo
    • Recovering the Past
    • Reformation
    • Remove the Heart
    • Resistance Trap
    • Restoring a World
    • Rising Tensions
    • Ryder Family Secrets
    • Search for the Stolen Remnant Drive Core
    • Settling Elaaden
    • Settling Kadara
    • Settling Voeld
    • Shock Treatment
    • Sleeping Dragons
    • Something in the Water
    • Something Personnel
    • Stage a Rescue
    • Station Sabotage
    • Suvi Anwar: New Discoveries
    • Taming a Desert/Making This Dust Bowl Livable
    • Task: A Flower for Kesh
    • Task: An Exile Raid
    • Task: Beer Run
    • Task: Better Crafting
    • Task: Boosting the Signal
    • Task: Broken Family
    • Task: Broken Wires
    • Task: Cache Flow
    • Task: Catch and Release
    • Task: Clearing the Air
    • Task: Cold Hard Cache
    • Task: Comparatively Alien
    • Task: Cultivation
    • Task: Data Trail
    • Task: Drone Recovery
    • Task: Getting to Know the Nexus
    • Task: Gone Dark
    • Task: Herbal Entrepreneurs
    • Task: Hitting Rocks for Science
    • Task: Infection
    • Task: Investigating Embezzlement
    • Task: Kadara’s Ransom
    • Task: Laws and Customs
    • Task: Little Mouse
    • Task: Local Cuisine
    • Task: Lost Brother
    • Task: Messages to the Nexus
    • Task: Missing Scientists
    • Task: Naming the Dead
    • Task: Nomad Shield Crafting
    • Task: Outlaw Weapon Crafting
    • Task: Outpost Supplies on Elaaden
    • Task: Outpost Supplies on Eos
    • Task: Outpost Supplies on Kadara
    • Task: Outpost Supplies on Voeld
    • Task: Past, Present, and Future
    • Task: Path of a Hero
    • Task: Pathfinder Armor Crafting
    • Task: Programming a Pathfinder
    • Task: Remnant Data Cores
    • Task: Research Center Development
    • Task: Roekaar Manifestos
    • Task: Running a Fever
    • Task: Save Dr. Okeer’s Krogan Research
    • Task: Safe Journeys
    • Task: Searching for Morga
    • Task: Subjugation
    • Task: Supply Loss and Recovery
    • Task: Test Subject
    • Task: The Angaran Initiative
    • Task: The Ghost of Promise
    • Task: The Model of the Spheres
    • Task: The Nexus Exchange
    • Task: The Witnesses
    • Task: Traitor or Victim?
    • Task: Turian Salvage
    • Task: Unearthed
    • Task: Volatile
    • Task: Waking Up to the Future
    • Task: Watchers
    • Task: What He Would Have Wanted
    • The Baryte Rush
    • The Charlatan’s Charlatan
    • The Collective Base
    • The Firefighters
    • The Flophouse
    • The Little Things That Matter
    • The Lost Scout
    • The Lost Song
    • The Mind of an Exile
    • The Rebel
    • The Remnant Tiller
    • The Search for Ljeta
    • The Secret Project
    • The Vanished
    • The Vesaal
    • The Visitor
    • Trading Favors
    • Truth and Trespass
    • Turian Ark: Lost But Not Forgotten
    • Turian Ark: Not Dead Yet
    • Uncovering the Past
    • Vetra Nyx: A Moment Planetside
    • Vetra Nyx: Means and Ends
    • Water Supply
    • White Death
  • Achievements
    • Achievements and Trophies
  • Relationship Guide
    • Romance Options
    • Cora Harper
    • Peebee
    • Vetra
    • Liam
    • Jaal
    • Gil
    • Suvi
    • Avela
    • Reyes Vidal
    • Keri
  • Priority Ops
    • Starting the Game
    • Prologue: Hyperion
    • Mission 1: Planetside
    • Mission 2: A Better Beginning
    • Mission 3: A Trail of Hope
    • Mission 4: Hunting the Archon
    • Mission 5: The Journey to Meridian
    • Mission 6: Meridian–The Way Home
    • Summary of Key Choices
  • Exploring the Heleus Cluster
    • The Heleus Cluster
    • Heleus Cluster Navigation Tables
    • UNC Maps
      • Eos
      • Voeld
      • Kadara
      • Elaaden

Mass Effect: Andromeda Collector's Edition Guide › Multiplayer › Multiplayer Enemies

Outlaws

The Outlaws consist of angara and Milky Way species who, for various reasons, have allied themselves against the Pathfinder and APEX teams. Some of them are members of the angaran Resistance, who want all other species out of the Heleus Cluster. Some are a splinter group from the arks who no longer have faith in their leaders. Most, however, are criminals and pirates looking for personal gain in the lawless Cluster.

With the help of the Sharpshooter, the Outlaws excel at maintaining suppressing fire at long distances. Take them down first to prevent the enemy from moving in and surrounding you.

As biological units, Outlaws are weak against cryo and take extra damage from fire-based attacks. Electrical attacks work well for taking down their shields.

Adhi

Fast-moving melee units that can quickly close the distance on their targets. These enemies can vault over low and medium cover. Their primary purpose is to flush the player into the open.

Combat Behavior

The Adhi rushes directly toward its target and attacks in melee, leaping if the path is clear, then swiping with it claws. Have a close-range weapon or power ready at all times as your key defense against the Adhi.

It’s possible to kill the Adhi with melee attacks, but use this tactic only as a last-ditch effort. It’s risky, since standing up to perform a melee attack exposes you to enemy fire, and the attack doesn’t complete the kill in itself. If you miss, you could get locked into the Adhi’s strong Sync Attack, which causes damage over time, made worse by any additional incoming enemy fire.

Special Behavior

Sync Attack: The Adhi latches on with its huge jaws, and the player must fight it off. This attack deals damage over time, so the faster the player ends the Sync Attack, the less damage taken.

Fighting Tactics

Much like other rush-type units, the Adhi will fearlessly attack your position. Prepare yourself with a shotgun or a backup plan! Assault rifles and submachine guns can be blind fired from behind cover when the Adhi get close, allowing you to quickly dispatch them.

If you fail to dispatch the threat with one clip, you may find yourself in a bad position with an Adhi closing in while attempting to reload. Try to defeat the weakened Adhi with a melee attack, or jump and hover to give yourself some extra time. Keep your back against a wall to prevent these units from sneaking up from behind, forcing them to come straight at you. This allows for the most amount of time to react and respond to their threat.

Raider

The Raider uses armor to protect itself, but it’s generally weak. Its weapons are effective at medium-to-long range, and its equipped grenades help push players out of cover. The Raider is substantially weaker at short-to-melee range, so unless Raiders are supported by stronger short-range enemies, your dominant strategy is to close in on them.

Combat Behavior

The Raider’s behavior is standard for Mass Effect: Andromeda—it stays behind cover, popping up to take shots at the player.

Special Behavior

If you take cover and don’t engage the Raider for a short time, it throws a grenade to flush you out.

Extra Info

Raiders come from different species, and while they all wear the same armor and thus look the same, one key variation differentiates between the species—the weapon.

SpeciesWeapon
Human Avenger
Angara Sandstorm
Salarian Sandstorm
Asari Mattock
Turian Revenant

Fighting Tactics

Eliminate the Raiders as quickly as possible to avoid their deadly grenades. These grenades will flush you from cover and open you up to attack from other nearby enemies. A good sniper can make short work of a Raider with a well-placed headshot or body shots courtesy of the more powerful sniper rifles like the Isharay. Although a single Raider isn’t much of a threat, they can quickly stack up and begin throwing grenades if they are not eliminated right away.

Sharpshooter

Highly mobile sniper, equipped with a sniper rifle. Its mobility comes from its jet pack, which it uses to evade the player. Sharpshooters are particularly good at attacking the Nomad because of their high damage, long range, and their evasive ability.

Combat Behavior

The Sharpshooter prefers to keep its distance. Be aware of cover along the edges of high ground, where they can get especially long lines of sight. All Sharpshooters are snipers.

Special Behavior

Air Force Recovery: The Sharpshooter can use its jet pack to recover from disabling biotic effects while in the air.

Laser Sight: Whenever the Sharpshooter attacks, it starts by aiming with a laser sight toward its target. The sight is active for a moment or two before it fires, which signals both the shot’s destination and origin.

Extra Info

While Sharpshooters all look the same on the outside, each species of Sharpshooter uses a different weapon.

SpeciesWeapon
Human Viper
Angara Isharay
Salarian Widow
Asari Vanquisher
Turian Raptor

Fighting Tactics

Fight fire with fire! Use a sniper rifle to quickly take down enemy Sharpshooters. Critical hits to the head will deal a large amount of damage and momentarily stun them, allowing you to safely line up another shot. If your weapons and powers cannot effectively damage a Sharpshooter, move from one point of cover to another between the Sharpshooter’s shots, using your Dash ability to evade their aim until you are within striking distance.

Specialist

Species-specific characters within the Outlaw faction, each with special abilities and names. While the following characters are considered specialists, they’re referenced by the display names given below.

Specialists

Anarchist

Display Name: Anarchist

Species: Turian

Description: The turians have developed a grenade that, once exploded, leaves a pool of fire on the ground, instantly abolishing the safety of your cover.

Pariah

Display Name: Pariah

Species: Asari

Description: Even without proper training, these asari have mastered a few biotic attacks.

Agent

Display Name: Agent

Species: Salarian

Description: Salarians are master spies and have some of the best tech in the Milky Way. They prefer deception to straight-up fighting, so many bring holograms into battle.

Saboteur

Display Name: Saboteur

Species: Angara

Description: All angara can manipulate electromagnetic energy, which makes them dangerous versus shields.

Combat Behavior

Specialists prefer mid-to-close range, sticking to cover. They attempt to get in close and attack with their pistols or shotguns.

NameWeaponType
Anarchist M-23 Katana Shotgun
Pariah Disciple Shotgun
Agent Sidewinder Heavy pistol
Saboteur Ushior Heavy pistol

While specialists fight in a similar manner to the Raiders, your best bet is to engage them at medium-to-long ranges to prevent their close-range weapons from giving them the advantage.

Special Behavior

Each specialist possesses one special ability that sets it apart from the others.

NameAbilityDescription
Anarchist Inferno Grenade An Inferno grenade that leaves a large burning area on the ground after impact, forcing you to evacuate your area or take continuous damage.
Pariah Backlash Creates a shield that reflects ammo back onto the attacker. Once activated, the Pariah leaves cover and attempts to flank the player. Wait for the shield to drop before attacking to avoid damaging yourself.
Agent Hologram The hologram moves and animates, but does no damage and shoots no actual projectiles. The hologram has a VFX scanning effect like an old television that distinguishes it from salarians, as well as much lower health.
Saboteur Electromagnetic Drain The Saboteur drains its target’s energy, stealing shields and adding to its own via a beam.

Hydra

By buying illegal (and quite hazardous) materials off the black market, the Outlaws have cobbled together large mecha-suits.

Combat Behavior

The Hydra walks slowly toward its target, using its basic attack—a chain gun—to keep the target pinned while raining down rockets. Once in range, it engages its boosters to leap at its target and engage in melee, massive arms swinging in wide arcs.

Take advantage of the Hydra’s slow speed to avoid and flank it. The Hydra has a weak point on its back; destroy it to stagger the Hydra.

Special Behaviors

Mortar Volley: At medium range, the Hydra marks the target with a laser sight, then stops and lobs rockets. Keep moving or get behind a large piece of cover to dodge the rockets. If you’re willing to take the risk, this is a great opportunity to attack the Hydra’s weak points.

Leap Attack: A short-range rocket-assisted leap attack with an impact around it. This deals high damage but also features a short recovery period, allowing you a window to attack its weak points freely. If the leap attack connects within close proximity to you, it transitions into a Sync Attack.

Melee Attacks: The Hydra swings its arms in wide arcs, dealing heavy damage. Much like the leap attack, a small recovery window allows you to maneuver and deal damage to its weak points.

Extra Info

Destroying the front weak point, the targeting lasers, disables the Hydra’s ability to lock on and fire its rockets accurately. This doesn’t stop it from using its rockets. The Hydra attempts to lock on to a target before failing and firing its rockets into the sky. This allows you ample time to attack its other weak point or evade to get into a better position.

Fighting Tactics

Both weak points of the Hydra can be attacked from the front. A high-powered sniper rifle can make short work of each weak point. The targeting system (or “eyes”) can only be hit from the front, while the rear weak point can be targeted from either side. The rear weak point offers a higher damage multiplier than the front until it is destroyed. Destroying this weak point will stagger the Hydra and deal a large amount of damage.

Use fire and abilities to apply damage over time while also keeping your distance from the Hydra. Although this only deals a small amount of damage, it will add up over time. When primed with Ice, the Hydra will take bonus damage but will not completely freeze.

Berserker

The krogan Berserker typically does not make use of cover. Instead it prefers to stand out in the thick of battle equipped with heavy armor and a flak cannon. Berserkers’ main role in combat is to find targets in cover and flush them out with blasts from their flak cannons.

Combat Behavior

The Berserker lobs a projectile in an arc toward its target that explodes overhead and rains down smaller projectiles. The smaller projectiles do less damage, which allows you to stay in cover and fight until the Berserker is in close range.

Special Behavior

Krogan Charge: If the player is within four to five meters and the Berserker has a clear path, it initiates a charge, dealing damage upon arrival.

Krogan Melee/Headbutt: Once within melee range, the Berserker begins hitting its target with its weapon. Alternatively, the Berserker may attack with a headbutt, dealing heavy damage.

Blood Rage: When the Berserker takes a set amount of damage or is hit with incendiary, cryo, or electric powers, it becomes enraged. By charging up its rage, it gains a small amount of health and rushes, attempting to kill the player with melee attacks. Shots that hit anything other than its weak point (head) deal less damage, while shots to its weak point maintain their damage value.

Fighting Tactics

The Berserker’s flak cannon allows them to engage you from a greater distance than their shotgun. The flak cannon can also cause a large amount of damage if you take a direct hit. After the initial shot from the cannon impacts a target, it explodes into small fragments dealing AoE damage in a small area. The flak cannon shot can stun you, shutting down channeled/continuous attacks like the Flamethrower or Cryobeam.

Once the Berserker enters its blood rage state at low health, it will cease to use the flak cannon. This allows you to use close-range attacks in an attempt to kill them before they reach you.

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