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Mass Effect: Andromeda Collector's Edition eGuide
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Contents

  • Architect Encounters
    • Overview
    • General Phase Flowchart
    • Eos Architect Details
    • Voeld Architect Details
    • Kadara Architect Details
    • Elaaden Architect Details
  • Changelog
    • Updates
  • Developer Interviews and Concept Art
    • John Ebenger (Cinematic Designer)
    • Jessica Hara Campbell (Level Designer)
    • Jill Harrington (Technical Animator)
    • Joanna Erbach (Technical Artist)
    • Blair Brown (Associate Producer)
    • Colin Campbell (Level Designer)
    • Jason Richardson (Gameplay Designer)
    • Alec Antrim (Chief Architect)
    • Billy Buskel (Associate Producer on MP)
    • Charles Adcock (Development Director)
    • Jos Hendriks (Level Designer)
    • Daniel Torres (Graphics Programmer)
    • Dean Andersen (Studio Creative Manager)
    • Karine Marecki (Quality Assurance Team Lead)
    • Skyler Dawson (Software Developer)
  • Inventory
    • Weapons
      • Research & Development
      • Guns Overview
      • Assault Rifles
      • Pistols
      • Shotguns
      • Sniper Rifles
      • Melee Weapons
    • Armor
      • Overview
      • Helmet
      • Chest
      • Legs
      • Arms
    • Augmentations and Resources
      • Augmentations
      • Consumables
      • Resources
  • Introduction
    • Foreword
    • Welcome to Mass Effect
    • Milky Way Species
    • Mass Effect Trilogy and Andromeda Timeline
    • Ryder Family History
    • Andromeda Initiative
    • The Squad
      • Liam Kosta
      • Lieutenant Cora Harper
      • Vetra Nyx
      • Pelessaria B’Sayle (Peebee)
      • Nakmor Drack
      • Jaal
  • Game Mechanics
    • Basics
    • Game Mechanics Glossary
      • About the Glossary
      • AVP (Andromeda Viability Points)
      • APEX & Strike Teams
      • Augmentations
      • Codex
      • Containers
      • Credits
      • Crew Info Board
      • Cryo Pod Perks (AVP Status Control)
      • Deconstruction
      • Emails
      • Forward Stations
      • Fusion Mods
      • Galaxy Map
      • Hazards (Global)
      • Hazards (Local)
      • Heleus News Service
      • Journal
      • Level (Player Level)
      • Mining
      • New Game+
      • Nexus Level
      • Nomad
      • Outposts
      • Peripheral Information (Datapads, Information Walls, Terminals)
      • Remnant Decryption Puzzles (“Remdoku”)
      • Research and Development System
      • Re-Spec Station
      • Scanner
      • Tempest Trophies
      • Uncharted World (UNC)
      • Vendors
      • Viability
    • Combat Concepts
      • About Combat
      • Armor
      • Consumables
      • Difficulty (Single-Player Setting)
      • Enemy Defenses
      • Formulas and Calculations
      • Health and Shields
      • Miscellaneous Combat Tips
      • Weapon Mods
      • Powers
      • Profiles
      • Relative Difficulty (“Enemy Level Scaling”)
      • Ryder “Builds”
      • Squadmate Orders
      • Stats (Clarification of Terms)
      • Supply Crates (Ammo, Powers, Health)
      • Targeting
      • Weapons
    • Enemies
      • Enemy Categories
      • Kett
      • Remnant
      • Outlaws
      • Wildlife
  • Multiplayer
    • Multiplayer Basics
      • Overview
      • The HUD
      • Character Selection
      • Leveling Your Character
      • Skills/Powers
      • Character Customization
      • Enemy Groups
      • Combat
      • Strike Teams
      • Waves and Objectives
      • Store
    • Multiplayer Characters
      • Overview
      • Asari Multiplayer Characters
      • Human Multiplayer Characters
      • Krogan Multiplayer Characters
      • Salarian Multiplayer Characters
      • Turian Multiplayer Characters
    • Anagara Multiplayer Characters
    • Multiplayer Atlas
      • Overview
      • Firebase Zero
      • Firebase Sandstorm
      • Firebase Icebreaker
      • Firebase Derelict
      • Firebase Magma
    • Multiplayer Enemies
      • Overview
      • Kett
      • Outlaws
      • Remnant
    • Multiplayer Weapons
      • Overview
      • MP Assault Rifles
      • MP Pistols
      • MP Shotguns
      • MP Sniper Rifles
    • Multiplayer Skills and Powers
      • Overview
      • Biotic
      • Combat
      • Tech
    • Multiplayer Challenges
      • Multiplayer Challenges
      • General
      • Weapons
      • Enemies
    • Strike Team & APEX Missions
  • Interactive Maps
    • Heleus Cluster Map
    • UNC Maps
      • EOS
      • Voeld
      • Kadara
      • Elaaden
  • Secondary Ops
    • Overview
    • A Dying Planet
    • A Lost Sister
    • A Packaged Deal
    • A People Divided
    • Aid APEX
    • Architect on Elaaden
    • Aspirations
    • Behind Enemy Lines
    • Bridge Sabotage
    • Brought to Light
    • Conflict in the Colony
    • Contagion
    • Cora Harper: A Foundation
    • Cora Harper: Asari Ark
    • Cora Harper: At Duty’s Edge
    • Cora Harper: Duty Calls
    • Counting Bodies
    • Crisis Response
    • Cross-Cultural Alliances
    • Defeating the Kett
    • Dismantled
    • Dissension in the Ranks
    • Doesn’t Add Up
    • Elaaden: A New World
    • Emergency S.O.S.
    • End of Watch
    • Excess Baggage
    • Eyes on the Ground/On the Front Lines
    • Fact or Fiction
    • First Murderer
    • First Strike
    • Forgotten History
    • Forgotten Stars
    • Frequency
    • From the Dust
    • Gil Brodie: A Game of Poker
    • Gil Brodie: The Friend
    • Gone with the Wind
    • Gray Matter
    • H-047C: A New World
    • Hard Luck
    • Healing Kadara’s Heart/The Outlaw Monolith
    • Helping Havarl’s Scientists
    • High Noon
    • Intercepted
    • Investigate the Remnant Derelict
    • Jaal Ama Darav: Angaran Affection
    • Jaal Ama Darav: Friend or Foe?
    • Jaal Ama Darav: Runs in the Family
    • Jaal Ama Darav: Flesh and Blood
    • Kett’s Bane
    • Know Your Enemy
    • Lexi T’Perro: Bottom of a Bottle
    • Liam Kosta: All In
    • Liam Kosta: Armor Diplomacy
    • Liam Kosta: Community
    • Liam Kosta: Day Out on Aya
    • Liam Kosta: Outpost Worlds
    • Liam Kosta: Something for Us
    • Life on the Frontier
    • Making an Impression
    • Medical Caches
    • Meet the Family
    • Meet the Resistance
    • Mind Games
    • Missing Arks
    • Missing Science Crew
    • Mixed Messages
    • Modern Medicine
    • Movie Night: Better Snacks
    • Movie Night: Getting Started
    • Movie Night: Raise a Glass
    • Movie Night: Snacks
    • Movie Night: The Final Piece
    • Movie Night: The Right Setup
    • Murder in Kadara Port
    • Nakmor Drack: A Future for Our People
    • Nakmor Drack: Clutch Moment
    • Nakmor Drack: Firebreathing Thresher Maws
    • Nakmor Drack: How to Act Tough
    • Nakmor Drack: Knock ’Em Down
    • Nakmor Drack: Krogan Betrayal
    • Night on the Town
    • Old Skinner
    • Out of Gas
    • Out of the Frying Pan
    • Overgrown
    • Parlay with the Krogan
    • Peebee: A Mysterious Remnant Signal
    • Peebee: Reclaiming Poc
    • Peebee: Spirits
    • Peebee: The Museum Trip
    • Peebee’s Remnant Scanner
    • Peebee’s Secret Project
    • Precious Cargo
    • Recovering the Past
    • Reformation
    • Remove the Heart
    • Resistance Trap
    • Restoring a World
    • Rising Tensions
    • Ryder Family Secrets
    • Search for the Stolen Remnant Drive Core
    • Settling Elaaden
    • Settling Kadara
    • Settling Voeld
    • Shock Treatment
    • Sleeping Dragons
    • Something in the Water
    • Something Personnel
    • Stage a Rescue
    • Station Sabotage
    • Suvi Anwar: New Discoveries
    • Taming a Desert/Making This Dust Bowl Livable
    • Task: A Flower for Kesh
    • Task: An Exile Raid
    • Task: Beer Run
    • Task: Better Crafting
    • Task: Boosting the Signal
    • Task: Broken Family
    • Task: Broken Wires
    • Task: Cache Flow
    • Task: Catch and Release
    • Task: Clearing the Air
    • Task: Cold Hard Cache
    • Task: Comparatively Alien
    • Task: Cultivation
    • Task: Data Trail
    • Task: Drone Recovery
    • Task: Getting to Know the Nexus
    • Task: Gone Dark
    • Task: Herbal Entrepreneurs
    • Task: Hitting Rocks for Science
    • Task: Infection
    • Task: Investigating Embezzlement
    • Task: Kadara’s Ransom
    • Task: Laws and Customs
    • Task: Little Mouse
    • Task: Local Cuisine
    • Task: Lost Brother
    • Task: Messages to the Nexus
    • Task: Missing Scientists
    • Task: Naming the Dead
    • Task: Nomad Shield Crafting
    • Task: Outlaw Weapon Crafting
    • Task: Outpost Supplies on Elaaden
    • Task: Outpost Supplies on Eos
    • Task: Outpost Supplies on Kadara
    • Task: Outpost Supplies on Voeld
    • Task: Past, Present, and Future
    • Task: Path of a Hero
    • Task: Pathfinder Armor Crafting
    • Task: Programming a Pathfinder
    • Task: Remnant Data Cores
    • Task: Research Center Development
    • Task: Roekaar Manifestos
    • Task: Running a Fever
    • Task: Save Dr. Okeer’s Krogan Research
    • Task: Safe Journeys
    • Task: Searching for Morga
    • Task: Subjugation
    • Task: Supply Loss and Recovery
    • Task: Test Subject
    • Task: The Angaran Initiative
    • Task: The Ghost of Promise
    • Task: The Model of the Spheres
    • Task: The Nexus Exchange
    • Task: The Witnesses
    • Task: Traitor or Victim?
    • Task: Turian Salvage
    • Task: Unearthed
    • Task: Volatile
    • Task: Waking Up to the Future
    • Task: Watchers
    • Task: What He Would Have Wanted
    • The Baryte Rush
    • The Charlatan’s Charlatan
    • The Collective Base
    • The Firefighters
    • The Flophouse
    • The Little Things That Matter
    • The Lost Scout
    • The Lost Song
    • The Mind of an Exile
    • The Rebel
    • The Remnant Tiller
    • The Search for Ljeta
    • The Secret Project
    • The Vanished
    • The Vesaal
    • The Visitor
    • Trading Favors
    • Truth and Trespass
    • Turian Ark: Lost But Not Forgotten
    • Turian Ark: Not Dead Yet
    • Uncovering the Past
    • Vetra Nyx: A Moment Planetside
    • Vetra Nyx: Means and Ends
    • Water Supply
    • White Death
  • Achievements
    • Achievements and Trophies
  • Relationship Guide
    • Romance Options
    • Cora Harper
    • Peebee
    • Vetra
    • Liam
    • Jaal
    • Gil
    • Suvi
    • Avela
    • Reyes Vidal
    • Keri
  • Priority Ops
    • Starting the Game
    • Prologue: Hyperion
    • Mission 1: Planetside
    • Mission 2: A Better Beginning
    • Mission 3: A Trail of Hope
    • Mission 4: Hunting the Archon
    • Mission 5: The Journey to Meridian
    • Mission 6: Meridian–The Way Home
    • Summary of Key Choices
  • Exploring the Heleus Cluster
    • The Heleus Cluster
    • Heleus Cluster Navigation Tables
    • UNC Maps
      • Eos
      • Voeld
      • Kadara
      • Elaaden

Mass Effect: Andromeda Collector's Edition Guide › Secondary Ops

Peebee: A Mysterious Remnant Signal

Mission Type: Allies and Relationships

Prerequisite: Complete “Peebee: Reclaiming Poc”

Start Location: Tempest

Unlocking: Speak with Peebee on the Tempest

Speak to Peebee

Tempest: Escape Pod

Thanks to Peebee’s newly Remnant-augmented scanner, she’s discovered an unprecedented Remnant signal. Accompany her to the source and retrieve the tech. She loads the coordinates into the Galaxy Map.

Go to Pas-10 in the Inalaara System

Travel to the Inalaara system and “land” the escape pod on Pas-10. It turns into a crash landing, but everyone walks away.

Pursue the Source of the Remnant Signal

Pas-10

You begin this quest standing next to the crashed escape pod (1) on Pas-10—a smoldering, sooty volcano of a planet. Scan the escape pod for Research Data and follow the first navpoint (2) into a cave.

Find a Way Through the Remnant Gateway

Once you’re through the first navpoint in the cave (2), follow the next one (3) to a Remnant gateway. Scan the large obsidian boulder near the gate, shoot it to destroy it, and then activate the Remnant power node inside. Enter the new tunnel beyond the now-lowered gate.

Explore the Cavern Depths

Follow the next navpoint (4) through the tunnel. Notice the fragmented Remnant Observers lying around the cave floor. Scan the Remnant Gravity Well chute on the left for Research Data. The next navpoint (5) appears at the end of the next cave, marking the next Remnant gateway obstruction.

In this cave, scan the large assembly-line dispenser, and note the conduit running through it. There are a couple of obsidian boulders that can be shot to reveal containers. Approach the Remnant gate (5).

Seek a Method to Open the Gateway

Scan the Remnant power node up high to the left of the closed Remnant gate. This tells the friendly Observer what to unlock. Scan the Remnant gate, then head back to the large assembly-line dispenser in the middle of the cave and trace the conduit to a Remnant console. Interface with it to release the friendly Observer from the dispenser. If you already scanned the power node, the Observer begins interacting with it to open the gate.

Reach and Explore the Surface

Follow the navpoint (6) through the new tunnel. You see Kalinda’s shuttle streak across the sky when you reach the ledge outside the tunnel. Leap from the ledge down to the rocky pathway below. You run into Assemblers and Observers in the clearing (6).

Eliminate All Hostile Remnant Forces

They seem to be coming off an assembly line, but keep at it. Destroy all the Assemblers and Observers in the area. Use the boulders and Remnant blast shields for cover. Find the ammo crates around to replenish your weapons. There’s also a loot container near the edge of the mountain. Once all enemies have been destroyed, hop up onto the high platform on the mountainside (8).

Use the Remnant Console to Open the Gateway

On the high mountain ledge, interface with the Remnant console (8) to lower the next Remnant gate. Hop down and explore the newly cleared path. Head for the next navpoint (9).

Continue Navigating Through the Ridge

When you reach the next clearing, Kalinda speaks over comms about placing a transmitter in Poc. That’s how they’ve followed your every move. There’s a gully at the navpoint (9) that you can’t cross until you lay down a bridge (the Remnant antenna).

First, shoot the obsidian boulder (A) to reveal a Remnant console that turns the turret on the pillars friendly. This helps you in the following battle.

Find a Way to Extend the Remnant Antenna

Interface with the Remnant console on the platform to lower the antenna. Remain on the platform in the target hacking zone until the hack meter in the top right corner of the screen fills completely. You must survive a serious Remnant assault during this hacking process.

Survive the Remnant Assault

Assemblers and Breacher after Breacher come attacking from the southwest. Take cover back near the turret and hold your ground. The turret is very helpful in keeping the enemy back.

Cross the Bridge Gap and Continue Tracking

Once the hack is complete, cross the antenna (9) and jump from the end of it to the nearest ledge (10) on the other side of the lava river. Follow the ledge around and continue toward the navpoint (11). Jump from the edge of the pathway down onto an island featuring a Remnant monolith.

Scan the Boulder Blocking the Way Through

You can see the next navpoint (11) on the side of a cliff nearby. Scan the boulder to reach the next objective. It’s a giant igneous basalt boulder. It needs to be destroyed by a friendly Observer.

First things first. There’s going to be a huge battle here, so employ the turret by interfacing with the Remnant console behind it. With that done, call the enemies in.

Use the Remnant Console to Summon an Allied Observer

Shoot the boulder (E) to reveal the Remnant console that lifts a Remnant dispenser (F) in the distance. This does two things: It releases your friendly Observer, but also calls in a horde of Remnant, including two Destroyers, Nullifiers, Assemblers, and Observers.

Eliminate the Remnant Threat

This is why you activated the turret. Use cover, and remember to shoot the turrets off the Destroyers to take them down more quickly.

Scan the Boulder Fissure

With the Remnant defeated, head back to the giant igneous basalt boulder (11) and scan it again; it comes up as a rock fissure. This directs your friendly Observer to destroy the rock and itself as the rock comes tumbling down, creating a platform in the lava that allows you to jump up to the next ledge.

Continue Toward the Remnant Signal

You run into Kalinda and her goons when you reach the high ledge (12) before the next cave entrance. Defeat the Raiders and Sharpshooter, then follow the next navpoint (13) through the cave tunnel.

Pursue Kalinda

When you reach the lower tunnels (13) in the cave while pursuing Kalinda, the next navpoint snaps ahead and calls out the next cave (14), where you run into Krannit, the krogan Outlaw.

Defeat Krannit and His Thugs

In the cave with the large dispenser in the middle, fight Krannit and his crew. You battle Outlaw Raiders, a Saboteur, and Krannit—a Berserker.

Find an Alternate Route to the Remnant Signal

Use the Remnant console in front of the assembly-line dispenser to release a friendly Observer. Scan the power node above the locked exit (14) so the Observer knows what to work on. The door opens. Head through the next tunnel.

Reach the Signal Source

Follow the next navpoint (15) to a large Remnant vault-like chamber. Jump down to the navpoint on the floor to begin the festivities.

Defeat Kalinda’s Forces

The first wave of enemies consists of only a few Adhi. Defeat them as you make your way to the right side of the vault to interface with the Remnant console (G) that releases the first of two Observers.

On the right side (H) of the vault, attack the remaining Adhi and Raiders, and soon the second enemy wave hits. Here you face Raiders and Sharpshooters. Take them on while releasing the second Observer using the Remnant console (I) near the dispenser.

In the third wave, you get hit by more Raiders, Saboteurs, two Hydras, and an Anarchist. That’s the big one. Your Observers join you in the battle. Don’t forget to use your team wisely—have them target different enemies, or put both on one Hydra while you take on the other. Once all enemies are defeated, continue out of the cave.

Scan the Remnant power node (J) so one of your Observers interfaces with it and destroys the ledge to create platforms in the lava. Make it onto a ledge (K) and closer to Kalinda.

Once you’re on the ledge, Peebee and Kalinda both go running and jumping onto an unstable platform to grab the Remnant data core. Peebee gets to it first, only to drop it and watch it roll away as the platform falls to a steep angle. Kalinda slides off the edge but manages to hang on by her fingertips. You have a choice to make:

Save Kalinda or the Remnant Data Core

Shooting Kalinda to stop Peebee from saving her earns you one ending to this quest. Peebee gets the prize, but she’s upset about her “friend.” However, if you don’t press the prompted Shoot command, Kalinda is saved and the tech lost.

Reach Kalinda’s Escape Shuttle!

You have 1:09 to get out of the caves. If Kalinda is alive, follow her lead. Run along the exterior mountain ledge and into a cave (16); you’re headed back through the caves you used to get in. Follow the navpoint (4) as you hold to the left side of the tunnels to get to the shuttle (17).

The ending-scene dialogue—with you and Peebee in the escape pod room aboard the Tempest—differs depending on the choice you made regarding Kalinda. If you didn’t save her, Peebee is upset and you have to come up with a lame excuse for why you murdered her friend. On the upside, Peebee gets her biggest Remnant tech prize ever. With this, she can fuse designs with the Remnant’s—a huge accomplishment.

If you save Kalinda, well…you have Kalinda. Peebee seems happy, but she doesn’t know what she’s missing in that other time rift. Lastly, consider fliriting with Peebee while deciding how to get the Tempest’s missing escape pod covered.

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