Maximum Rank: Restoration Staff Rank 50
Maximum Investment: 22 Skill Points
The Restoration Staff skill line allows any character to serve as a group Healer, but it also features options for damage shields and defensive buffs. It won’t do much for DPS, but this skill line is a great option for any player interested in survivability or group support.
Restoration Staff abilities are Magicka-based, so focus on Maximum Magicka, Magicka Recovery, Spell Damage, and Spell Critical if you want to make the most of this this skill line.
Ultimate Ability
Panacea
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Panacea is a heal-over-time ability that can affect you or a nearby ally. The base ability offers a powerful healing effect, but the available morphs add some very useful defensive buffs. As Ultimate Abilities go, Panacea has a low casting cost. With regular use, this ability can do a lot of healing over the course of an encounter. |
Available Morphs
| Icon | Name | New Effect |
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Life Giver |
Also automatically casts Regeneration, Blessing of Protection, and Steadfast Ward. |
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Light’s Champion |
Any friendly target healed gains Major Force and Major Protection, increasing Critical Damage and reducing damage taken. |
Active Abilities
Grand Healing
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Grand Healing is an area-of-effect ability that combines an instant heal with a heal-over-time effect. It has great range and a moderate radius, making it one of the skill line’s better options for group healing. |
Available Morphs
| Icon | Name | New Effect |
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Illustrious Healing |
Increases the duration. |
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Healing Springs |
You restore Magicka for each friendly target initially healed. |
Regeneration
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Regeneration allows you to grant yourself and up to two nearby allies a lengthy heal-over-time effect. It restores a significant amount of Health, but the effect’s duration means that it’s best used as a preventative measure or a secondary source of healing. |
Available Morphs
| Icon | Name | New Effect |
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Rapid Regeneration |
The heal-over-time effect is shorter, but ticks faster and more often. |
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Mutagen |
If you or your allies are low on Health, the heal-over-time effect is consumed to heal immediately and remove a harmful effect. |
Blessing of Protection
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Blessing of Protection is an instant area-of-effect heal that also grants Minor Resolve and Minor Ward, temporarily boosting Physical and Spell Resistance by 1320. It only affects the area in front of you, so positioning is key. |
Available Morphs
| Icon | Name | New Effect |
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Blessing of Restoration |
Increases the size, healing done, and duration. |
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Combat Prayer |
Also grants Minor Berserk, increasing the damage done by you and your allies. |
Steadfast Ward
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Casting Steadfast Ward places a damage shield on you or the lowest-Health ally around you. The shield’s strength increases based on how much Health the target is missing, making Steadfast Ward an outstanding emergency support ability. |
Available Morphs
| Icon | Name | New Effect |
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Ward Ally |
Casts two shields instead of one, with one shield always on you. |
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Healing Ward |
Heals the target upon cast and when the shield expires. |
Force Siphon
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Force Siphon applies Minor Lifesteal to an enemy, granting small bursts of healing to all of the target’s attackers. Though it has a bit of a cast time, it features a lengthy duration and a fairly low Magicka cost. Unless a teammate has a similar ability, consider Force Siphon for some low-maintenance group support. |
Available Morphs
| Icon | Name | New Effect |
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Siphon Spirit |
Also applies Minor Magickasteal to the enemy. |
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Quick Siphon |
Removes the cast time. |
Passive Abilities
The Restoration Staff skill line features five Passive Abilities, each of which has two ranks.
None of the Restoration Staff Passive Abilities are tied to specific abilities, and they’re all very useful. If you use any Restoration Staff abilities, it’s highly recommended that you invest in all available Passives.
Restoration Staff Passive Abilities
| Name | Effect |
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| Essence Drain | A fully charged heavy attack grants Major Mending, temporarily increasing your healing done by 25%. You also heal yourself or a target ally for a percentage of the damage inflicted by the final hit of the fully charged heavy attack. |
| Restoration Expert | Increases your healing done on low-Health allies. |
| Cycle of Life | Restores additional Magicka when you complete a heavy attack. |
| Absorb | Restores Magicka when you block a spell. |
| Restoration Master | Increases healing with Restoration Staff spells. |