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The Elder Scrolls Online: Morrowind eGuide
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Contents

  • Changelog
    • Updates
  • Training
    • Advice for New Adventurers
    • Races and Factions
      • Overview
      • Factions
      • Character Races
      • Classes
        • Overview
        • Dragonknight
        • Nightblade
        • Sorcerer
        • Templar
        • Warden (New Class)
          • Overview
          • Green Balance
          • Winter’s Embrace
    • Leveling
      • Leveling
    • Attributes
      • Overview
      • Active Effects
      • Buffs and Debuffs
        • About the Buff/Debuff System
        • Aegis
        • Berserk
        • Brutality
        • Empower
        • Endurance
        • Evasion
        • Expedition
        • Force
        • Fortitude
        • Gallop
        • Heroism
        • Intellect
        • Mending
        • Prophecy
        • Protection
        • Resolve
        • Savagery
        • Slayer
        • Sorcery
        • Toughness
        • Vitality
        • Ward
        • Applying Debuffs
      • Mundus Stones
    • Champions
      • The Champion System
      • Passive Effects
        • About Passive Abilities
        • Constellation Group: The Thief
        • Constellation Group: The Mage
        • Constellation Group: The Warrior
    • Curses: Vampires and Werewolves
      • Overview
      • Vampirism
      • Lycanthropy
      • Obtaining Curses
      • Removing Curses
    • Skills
      • Overview
      • Weapon Skill Lines
        • Overview
        • Two-Handed
        • One Hand and Shield
        • Dual Wield
        • Bow
        • Destruction Staff
        • Restoration Staff
      • Armor Skill Lines
        • Overview
        • Light Armor
        • Medium Armor
        • Heavy Armor
      • World Skill Lines
        • Soul Magic
        • Legerdemain
        • Vampire
        • Werewolf
      • Guild Skill Lines
        • Fighters Guild
        • Mages Guild
        • Undaunted
        • Thieves Guild
        • Dark Brotherhood
      • Alliance War Skill Lines
        • Assault
        • Support
        • Racial Skill Lines
        • Craft Skill Lines
    • Archetypes
      • Overview
      • Magicka DPS
        • The Mage
        • The Flameblade
        • The Bloodmage
        • The Fanatic
        • The Naturalist
      • Stamina DPS
        • The Assassin
        • The Beastmaster
        • The Depraved
        • The Tempest
        • The Zealot
      • Tanks
        • The Crusader
        • The Dragonscale
        • The Stormshield
        • The Icebreaker
        • The Reaper
      • Healers
        • The Devoted
        • The Druid
        • The Invoker
        • The Flamekeeper
        • The Shadowpriest
  • Combat, Crafting, and Activities
    • Combat
      • Initial Combat Tactics
      • Additional Combat Tactics
      • Damage Types and Potency
      • Crowd Control: Vulnerabilities and Death
    • Stealth and Sneaking
      • Sneaking
      • Stealth Combat: Sneak Attacks
    • Group Activities
      • Winning Friends
      • Influencing People (Know Your Role)
    • Player Guilds
      • About Player Guilds
    • The Alliance War (PvP)
      • About the Alliance War
      • Joining a Campaign
      • Alliance Border Keeps
      • Alliance Points and Rankings
      • Campaign Score
      • Alliance Bonuses
      • Exploring Cyrodiil
      • Capture Points
      • Siege and Defend
      • Temples and the Elder Scrolls
      • Types of Quests
      • Imperial City DLC
    • Morrowind: Battlegrounds (PvPvP)
      • Overview
      • Game Modes
      • Battlefields
      • Rewards and Medals
    • Crafting
      • Crafting Professions
      • Seeking Inspiration
      • Certification and Crafting Writs
      • Traits
      • Crafting Sites and Sets
      • Morrowind Crafting Motifs and Sets
    • Crafting Professions
      • Overview
      • Alchemy
      • Blacksmithing
      • Clothing
      • Enchanting
      • Provisioning
      • Woodworking
      • Equipment Professions: Your Gear’s Life Cycle
      • Power-Leveling
    • Homestead
      • Obtaining Your First Home
      • Example Costs and Sizes of Homes
      • Morrowind Homes
      • Furnishing Your Home
      • Homestead Visiting and Visitors
    • Other Activities
      • Exploration
      • Material Gathering
  • Adventuring Across Tamriel
    • Introduction
    • Currency and Holiday Events
    • Merchants and Services
      • Banks and Moneylenders
      • Crafting Stations
      • Dye Stations
      • Fences
      • Merchants
      • Navigators
      • Shrines
      • Stables
    • Making Money
      • Ways to Earn Money
    • Crime and Punishment
      • The Crimes
      • Infamy Meter
      • Stealth
      • Pickpocket
      • Lockpicking
      • Breaking and Entering
      • Theft
      • Safeboxes
      • Killing Livestock
      • Smuggling Contraband
      • Assault and Murder
      • Aiding in a Crime
      • Tamriel Guards: Paying Your Bounty
      • Outlaws Refuge
      • Treasure
      • Thieves Troves
      • Helpful Skills
    • Mounts
      • Mounts and Stables
    • Items of Note and Interest
      • Item Storage
      • Currency
      • Weapons
      • Apparel
      • Consumables
      • Crafting Materials
      • Miscellaneous
    • Factions (Major and Minor)
      • Major Guilds
      • Minor Factions
    • Locations
      • Provinces and Zones
      • Cities
      • Wayshrines
      • Housing
      • Navigators (Boatswains and Caravans)
      • Merchants
      • Crafting Stations
      • Crafting Sets
      • Guild Traders
      • Banks
      • Stables
      • Dye Station
      • Outlaws Refuge
      • Guild Halls
      • Shrines
      • Striking Locales
      • Settlements, Groves, Towns, Campfires
      • Museums
      • Dungeons
      • Group Bosses
      • Special Events
      • Dolmens (Dark Anchors)
      • Ayleid or Aetherial Wells
      • Mundus Stone
      • Cyrodiil Locations
      • Imperial City Locations
    • Dark Anchors (Dolmens)
      • About Dark Anchors
    • A Trove of Tamriel Tips
      • Skyshards
      • Tips
      • Glossary
  • Quests
    • Quest Map
    • Quest Types
      • Introduction
      • Main Story Quests
      • Aldmeri Dominion Story Quests
      • Daggerfall Covenant Story Quests
      • Ebonheart Pact Story Quests
      • Alliance War Quests (PvP)
      • Cyrodiil Quests (PvE)
      • Imperial City Quests (DLC)
      • Dark Brotherhood Quests (DLC)
      • Fighters Guild Quests
      • Mages Guild Quests
      • Thieves Guild Quests
      • Undaunted Quests
      • Aldmeri Dominion Side Quests
      • Daggerfall Covenant Side Quests
      • Ebonheart Pact Side Quests
      • Coldharbour Side Quests
      • Craglorn Quests
      • Wrothgar Quests
      • World Encounters
      • Crafting Quests
      • Holiday Events
      • Miscellaneous
    • Vvardenfell Main Story Quests
      • Broken Bonds (Tutorial)
      • Divine Conundrum
      • Divine Inquiries
      • Divine Delusions
      • Divine Intervention
      • Divine Disaster
      • Divine Restoration
      • Divine Blessings
    • Morag Tong Side Story Quests
      • Fleeing the Past
      • Of Faith and Family
      • A Purposeful Writ
      • Family Reunion
    • Telvanni Side Story Quests
      • A Hireling of House Telvanni
      • Rising to Retainer
      • Objections and Obstacles
      • The Magister Makes a Move
      • The Heart of a Telvanni
    • Vvardenfell Quests
      • A Melodic Mistake
      • Hatching a Plan
      • Haunted Grounds
      • Reclaiming Vos
      • At Any Cost
      • Ancestral Ties
      • If the Spell Fits
      • Bound by Love
      • The Memory Stone
      • Ancestral Adversity
      • Like Blood from a Stone
      • Nothing to Sneeze At
      • The Scarlet Judge
      • Breaking Through the Fog
      • An Armiger’s Duty
      • A Web of Troubles
    • Vector Quests
      • About Vector Quests
      • Ashlander Relations
      • A Friend in Need
      • A Late Delivery
      • For Glory!
      • To Tel Fyr
      • Crafting Consumables Certification
      • Crafting Equipment Certification
      • A Call for Aid
    • Daily Quests
      • Ald’ruhn Daily Relic-Preservation Quests
      • Ald’ruhn Daily Beast Hunt
      • Consumables Crafting Writs
      • Equipment Crafting Writs
      • Vivec City Group Boss Daily Quests
      • Vivec City Delve Daily Quests
    • Vivec City Museum Quests
      • The Ancestral Tombs
      • The Lost Library
    • Guild Quests
      • Fighters Guild: Anchors from the Harbour
      • Mages Guild: Long Lost Lore
      • Dark Brotherhood: Voices in the Dark
      • Thieves Guild: Partners In Crime
    • Delve Quests
      • A Smuggler’s Last Stand
      • A Hidden Harvest
      • A Dangerous Breed
    • Public Dungeon Quests
      • Echoes of a Fallen House
      • Forgotten Wastes Group Event
      • The Heart’s Desire
      • Nchuleftingth Group Event
    • Trial Quests
      • Forging the Future
      • Unique Monsters
      • Boss Fight 1: Hunter-Killer Fabricants
      • Boss Fight 2: Pinnacle Factotum
      • Boss Fight 3: Archcustodian
      • Boss Fight 4: Refabrication Committee Reactor, Reclaimer, and Reducer
      • Boss Fight 5: Assembly General
  • Interactive Maps
    • West Gash
    • Grazelands
    • Bitter Coast
    • Ashlands
    • Azura Coast (North)
    • Molag Amur
    • Ascadian Isles
    • Azura Coast (South)
  • The Atlas of Morrowind
    • Overview
    • Bitter Coast
      • Region Overview
      • Bitter Coast Collectibles Map
      • Bitter Coast Quest Map
      • Bitter Coast Fishing Map
      • Arenim Manor
      • Mallapi Cave
      • Aleft
      • Addadshashanammu
      • Ashalmimilkala
      • Hlormaren Stronghold
      • Ashurnibibi
      • Ahemmusa Camp
      • Shulk Ore Mine
      • Rethan Manor
      • Fishing Hovel
      • Zainsipilu
      • Firemoth Island
      • Sarys Ancestral Tomb
      • Andrano Ancestral Tomb
      • Seyda Neen Wayshrine
      • Seyda Neen
    • West Gash
      • Region Overview
      • West Gash Quest Map
      • West Gash Fishing Map
      • Yasammidan
      • Arkngthunch-Sturdumz
      • Ald Velothi Harbor House
      • Ashalmawia
      • Urshilaku Camp
      • Urshilaku Camp Wayshrine
      • Mysterious Ruin (Bethamez)
      • Maelkashishi
      • Drivam’s House (Gnisis)
      • Gnisis
      • Gnisis Wayshrine
      • Berandas
      • Salothan’s Council
      • Dushariran
      • Veloth Ancestral Tomb
      • Ashimanu Cave
      • West Gash Wayshrine
      • Randas Ancestral Tomb
      • Ularra
      • Khartag Point
      • Red Exile Camp
      • Hleran Ancestral Tomb
      • Ald’ruhn Wayshrine
      • Ald’ruhn
      • Mallapi Cave Back Tunnels
      • Ramimilk
      • Red Exile Tent
      • Kudanat Mine
      • Redoran Garrison
      • Nilthog’s Hollow
      • Assarnatamat
      • Boundary Bridge
      • Balmora
      • Balmora Wayshrine
    • Ascadian Isles
      • Region Overview
      • Ascadian Isles Collectibles Map
      • Ascadian Isles Quest Map
      • Ascadian Isles Fishing Map
      • Vassir-Didanat Mine
      • Foyada Quarry (INACCESSIBLE) (Arkngthand)
      • Fishing Lodge
      • Amaya Lake Manor
      • Mistress Dren’s Residence
      • Amaya Lake Docks
      • Ruined Ancestral Tomb
      • Quarry Bridge and Dam
      • Bal Ur
      • Suran Wayshrine
      • Suran
      • Inanius Egg Mine
      • Master Kharekh’s Residence
      • Ald Sotha
      • Vivec City Wayshrine
      • Vivec City
    • Ashlands
      • Region Overview
      • Ashlands Collectibles Map
      • Ashlands Fishing Map
      • Ashurnabitashpi
      • Ald Carac
      • Llando Ancestral Tomb
      • Falasmaryon
      • Valenvaryon
      • Ebernanit
      • Forgotten Wastes
      • Indaren Ancestral Tomb
      • Zergonipal
      • Valley of the Wind Wayshrine
      • Cavern of the Incarnate
    • Grazelands
      • Region Overview
      • Grazelands Collectibles Map
      • Grazelands Quest Map
      • Grazelands Fishing Map
      • Kushtashpi
      • Northern Farmstead
      • Poacher’s Treehouse
      • Vos
      • Tel Mora Wayshrine
      • Nchuleft
      • Scavenger’s Ruin
      • Pyroclastic Flow (Zainab Camp)
      • Dubdil Alar Tower
      • Zainab Camp
      • Sethan Ancestral Tomb
      • Aralen Ancestral Tomb
      • Pulk
      • An Unfortunate Experiment
      • Rubble-Filled Door
      • The Shoreline Farmstead
      • Falensarano Ruins
    • Molag Amur
      • Region Overview
      • Molag Amur Collectibles Map
      • Molag Amur Quest Map
      • Molag Amur Fishing Map
      • Library of Andule
      • Gimothran Ancestral Tomb
      • Zalkin-Sul
      • Mzanchend
      • Dulo Ancestral Tomb
      • Galom Daeus
      • Missir-Dadalit Egg Mine
      • Nchuleftingth Wayshrine
      • Nchuleftingth
      • Tusenend
      • Camp and Pyroclastic Flow
      • Sulipund Grange
      • Foyada Quarry
      • Ashunartes
      • Marandus
      • Vandus Ancestral Tomb
      • Erabenimsun Camp
      • Mountain Pass Tent (Mount Kand)
      • Alas Ancestral Tomb (Mount Kand)
      • Mountain Pass Ravine (Mount Kand)
      • Lower Mountain Arches (Mount Kand)
      • Inanius Egg Mine Back Entrance
      • Telasero
      • Red Exile Campsite
      • Dreudurai Glass Mine
      • Helan Ancestral Tomb
      • Molag Mar
      • Molag Mar Wayshrine
    • Azura’s Coast
      • Region Overview
      • Azura’s Coast (North) Map
      • Azura’s Coast (South) Map
      • Black Snail Smugglers’ Isle
      • Tel Mora
      • Esutanamus
      • Pinsun
      • Hanud Tower
      • Vassamsi Grotto and Mine
      • Hlervi Ancestral Tomb
      • Yansirramus
      • Tel Aruhn
      • Sadrith Mora
      • Sadrith Mora Wayshrine
      • Sadrith Mora Dock and Slave Field
      • Anudnabia
      • Halls of Fabrication (Tel Fyr)
      • Dreloth Ancestral Tomb
      • Kaushtarari
      • Tel Galen
      • Andalen Ancestral Tomb
      • Matus-Akin Egg Mine
      • Holamayan Monastery
      • Shashpilamat
      • Nchardumz (North)
      • Nchardumz (Southeast)
      • Almurbalarammi
      • Barilzar’s Tower
      • Red Exile Rock Camp
      • Grave Marker
      • Shrine of Azura
      • Mzahnch
      • Lady Laurent’s Camp
      • Bal Fell
      • Red Exile Toadstool Camp
      • Zaintiraris
      • Hlaalu Ancestral Tomb
      • Mawia
      • Abebaal Egg Mine (Abandoned)
      • Marvani Ancestral Tomb
      • Shipwreck Cove
      • Tel Branora Wayshrine
      • Tel Branora
      • Beran Ancestral Tomb
  • Bestiary
    • Overview
    • New Base Mob Enemies
    • Daedric Shrine Special Enemies
    • Vvardenfell Quest Enemies
    • Delve Quest Bosses
    • Public Dungeon Quest Enemies
    • Ald’ruhn Daily Beast Hunt Enemies
    • Delve Bosses
    • Forgotten Wastes Public Dungeon Champions
    • Nchuleftingth Public Dungeon Champions
    • Public Dungeon Group Event Enemies
    • Group Bosses
  • Appendices
    • Collections
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Furnishing Plans
      • Overiew
      • Furnishing Blueprints
      • Furnishing Designs
      • Furnishing Diagrams
      • Furnishing Formulas
      • Furnishing Patterns
      • Furnishing Praxes
    • Quest Rewards
    • Rare Fish
    • Survey Reports
    • Treasure Maps
    • Ancestral Tombs
    • Daedric Ruins
    • Housing
    • Merchants and Crafting Stations
    • Sermons
    • Shrines of the Seven Graces
    • Skyshards
  • Achievements
    • Overview of In-Game Achievements
    • Main Story Quests
    • Vvardenfell Quests
    • Ald’ruhn Daily Quests
    • Explore Vvardenfell
    • Public Dungeons
    • Ancestral Tombs Hunter
    • Tribunal Preacher
    • Morrowind Master Angler
    • Morrowind Skyshard Hunter
    • Morrowind Crafting Styles
    • The Pilgrim’s Path
    • Daedric Explorer
    • Strider Caravaner
    • Cliff Striders’ Bane
    • Group Bosses
    • Halls of Fabrication
    • Savior of Morrowind
    • Battlegrounds
    • Achievement Furnishings
    • Battlegrounds Achievement Furnishings
    • Console Achievements and Trophies
    • Xbox One Challenges
  • Concept Art
    • Locations
    • Vivec Statues
    • Dwarven Colossus
    • Armors and Weapons
    • Enemies

The Elder Scrolls Online: Morrowind Guide › Combat, Crafting, and Activities › Crafting Professions

Enchanting

Learn the art of imbuing an item with magical runes or glyphs powered by soul energy, to grant additional effects to jewelry, weapons, and armor. Your crafting station is an Enchanting Table, usually found at a chironasium where an Enchanter vendor resides.

If you need your equipment and jewelry to really shine with magical imbuements, pick Enchanting as a profession and craft glyphs.

This trade skill enables you to gather a number of different runes from across Tamriel and hone them into glyphs with particularly helpful bonuses. The glyphs are then set into your armor, weaponry, and jewelry. This occurs at an Enchanting Table and works a little like reagents used in the Alchemy trade skill. The combination of runes you use in the Enchanting process determines the effects and impressiveness of the glyph.

To begin with, you need three different rune stones to craft a glyph. These are gathered throughout the lands at resource nodes, which look like tiny shrines and appear in a variety of colors related to the rune type. They can also be purchased from other players. Potency runes are available from Enchanters you may encounter. In addition, any of the three rune types can be obtained from a Hireling, or as an Enchanting writ reward.

The three types of runes are Aspect, Essence, and Potency. Each time you find a Runestone node, you automatically pry out an Aspect and Essence rune, and you have about a one-in-three chance of gaining a Potency rune. The runes you find are usually around the same level as either your character or your Enchanting trade skill. This means that if your character’s level is high but your Enchanting level is low, you may find runes you can’t use yet.

When crafted into new glyphs, your obtained runes are translated and their effects learned.

Why Become an Enchanter?

The crafting of runes into glyphs is reasonably straightforward. Finding the optimal trio of runes to combine has the potential to yield some impressive effects and bonuses. These effects can usually be stacked, if appropriate. They can be applied to armor, weapons, and jewelry, allowing multiple similar or different effects at once, and adding substantially to your combat prowess. Runes and glyphs can also be sold to make money.

Runes

All runes have a strange, secretive language carved onto them, and once each rune is translated, that code is translated into a magical effect, which you can add to your created glyph. As you find runes, you’ll see they come in three shapes, or types:

Aspect: These are circular in shape and affect the quality (also known as rarity) of the glyph you make. There are five variants, and the quality works in a similar way to the color-coding of other materials (white, green, blue, purple, and gold). The better the quality, the rarer the rune, and the better the final glyph will be.

Example: You find a Denata rune. It translates to “Superior” (blue) quality.

Essence: These appear to be triangular in shape, with the corners sliced off. They determine the precise Attribute or bonus the Enchanting effect will give you. There are around 20 types of Essence runes, which give you a variety of single bonuses to Health, Stamina, or Magicka (or other statistics).

Potency: This appears as a square or cube-shaped rune, and determines how powerful the effects of the glyph will be, along with the level you need to be to craft it. Potency runes are divided into two sub-groups, each including around 16 Runestones: Additive and Subtractive. As you might expect, in general terms an Additive Potency rune grants you a bonus, while a Subtractive Potency rune gives you a negative power, usually a resistance.

All three types of runes are available primarily at Runestone nodes, like this one.

Example: You find a Jora rune. It translates to “Develop” and a “Trifling” title, and can be placed on Level 1-10 gear. If you combine the Makkoma Essence rune with the Jora rune, you create a Trifling Glyph of Magicka Recovery, if applied to jewelry gear.

Now that you have a basic understanding of the three types of runes, consult the following tables to learn all the variations these runes offer:

Enchanting: Aspect Runes
RuneNameTranslationGlyph Quality
Ta Common White
Jejota Fine Green
Denata Superior Blue
Rekuta Artifact Purple
Kuta Legendary Gold
Enchanting: Essence Runes
RuneNameTranslationExample Effects (Additive/Subtractive)*
Dakeipa Frost Frost Damage/Resistance
Deni Stamina Stamina Recovery/Maximum Stamina Improvement
Denima Stamina Recovery Stamina Recovery/Reduced Stamina Cost
Deteri Armor Shield Damage/Target’s Armor Reduced
Hakeijo Prism Prismatic Defense (Maximum Health, Stamina, Magicka)/Magic Damage to Daedra and Undead
Haoko Disease Disease Damage/Disease Resistance
Jaedi Shield Reduced Bash and Blocking Cost (Subtractive only)**
Kaderi Shield Reduced Bash and Blocking Cost (Subtractive only)
Kuoko Poison Poison Damage/Poison Resistance
Lire Physical Harm Weapon Damage/Greater Armor Resistance**
Makderi Spell Harm Spell Damage/Spell Resistance
Makko Magicka Magic Damage and Recovery/Maximum Magicka Improvement
Makkoma Magicka Recovery Magicka Recovery/Reduced Magicka Spell Cost
Meip Shock Shock Damage/Shock Resistance
Oko Health Health Recovery/Maximum Health Improvement
Okoma Health Recovery Damage (ignoring defenses)/Health Recovery
Okori Power Increased Power (wearer)/Reduced Power (target)
Oru Alchemist Potion Effect Improvement/Reduced Potion Cooldown
Rakeipa Fire Fire Damage/Fire Resistance
Taderi Physical Harm Weapon Damage/Greater Armor Resistance

* These are examples of the general effect you should expect, though there are more, and variations depend on the type of Potency rune and whether the glyph you create is placed on armor, weapons, or jewelry.

** These runes are usually no longer used in Enchanting, and should be kept as keepsakes or sold.

Enchanting: Potency Runes (Additive and Subtractive)
RuneAdditive Name (Translation)RuneSubtractive Name (Translation)Glyph PrefixPotency LevelEquipment Level*
Jora (Develop) Jode (Reduce) Trifling 1 Levels 01-10
Porade (Add) Notade (Subtract) Inferior 1 Levels 05-15
Jera (Increase) Ode (Shrink) Petty 2 Levels 10-20
Jejora (Raise) Tade (Decrease) Slight 2 Levels 15-25
Odra (Gain) Jayde (Deduct) Minor 3 Levels 20-30
Pojora (Supplement) Edode (Lower) Lesser 3 Levels 25-35
Edora (Boost) Pojode (Diminish) Moderate 4 Levels 30-40
Jaera (Advance) Rekude (Weaken) Average 4 Levels 35-45
Pora (Augment) Hade (Lessen) Strong 5 Levels 40-50
Denara (Strengthen) Idode (Impair) Major 5 Levels CP 10-30
Rera (Exaggerate) Pode (Remove) Greater 6 Levels CP 30-50
Derado (Empower) Kedeko (Drain) Grand 7 Levels CP 50-70
ReKura (Magnify) Rede (Deprive) Splendid 8 Levels CP 70-90
Kura (Intensify) Kude (Negate) Monumental 9 Levels CP 100-140
Rejera (Intensify) Jehade (Negate) Superb 9 Level CP 150
Repora (Intensify) Itade (Negate) Truly Superb 9 Level CP 160

* Your gear must at least meet this range of levels in order to imbue it with the resulting glyph.

Once you know the general effects of the three types of runes, you can begin to enchant them into appropriately potent glyphs for your various gear

Passive Abilities

There are five Enchanting Passive Abilities:

Enchanting Passive Abilities

AbilityNameDescriptionPrerequisite
Aspect Improvement This is important when enchanting with the various Aspect Runestones, as it allows you to utilize the better-quality, color-coded types: Standard/green, Superior/blue, Artifact/purple, and finally Legendary/gold. The higher the quality, the better the statistical bonuses of your glyph. Invest in this as soon as you can, or the moment you receive a more potent Aspect Runestone and you have enough levels to do so. Four Ranks at Levels 1, 6, 16, and 31 10 Ranks at Levels 1, 5, 10, 15, 20, 25, 30, 35, 40, and 50
Potency Improvement This is arguably the key to enchanting better glyphs. It enables you to unlock the use of the more impressive Potency Runestones, increasing the level of the glyph you enchant. Simply put, if you don’t invest in this skill, you can’t access the better Potency Runestones listed in the previous table, and your glyphs won’t be nearly as powerful. This is also the key to power-leveling as an Enchanter. 10 Ranks at Levels 1, 5, 10, 15, 20, 25, 30, 35, 40, and 50
Keen Eye: Runestones This enables you to spot Runestone nodes more easily, especially at night, as a glow emits from them at 20, 30, or 40 meters. However, as these nodes are reasonably easy to spot, this ability isn’t really necessary, unless you’re a completionist. Three Ranks at Levels 2, 7, and 14
Hireling A Hireling will do the Runestone rummaging and searching for you, returning once every 24 hours (at Ranks 1 and 2) with a number of Runestones, possibly including some rarer ones. At Rank 3, the Hireling becomes an Enchanter who gathers Runestones every 12 hours. What’s better than free Runestones? Free Runestones you don’t have to search for! Three Ranks at Levels 3, 12, and 32
Aspect Extraction The most proficient way to gain Inspiration when enchanting is to break down, or deconstruct, a glyph a fellow adventurer has made, separating it into its component parts. Though there’s a chance the runes will be destroyed during the process, this ability increases the chances of successful extraction by up to 10%. This becomes more helpful when you’re hoping for rarer or more powerful Runestones. Three Ranks at Levels 4, 19, and 29

Glyphs

With a basic understanding of every rune type, head to an Enchanting Table and begin crafting glyphs! Even though your character may not know the effects of some runes in-game, you can still combine one of each type and create a glyph as if the effects are known, assuming you’ve unlocked any necessary Enchanting Passive Abilities.

Adding to Your Gear

Once you’ve translated the runes, place one of each type to display the glyph you’re about to create. Some differences apply when creating an armor, weapon, or jewelry glyph. Armor glyphs are only craftable using Additive Potency runes. Weapon and jewelry glyphs can be created using either Additive or Subtractive Potency runes. Note the shape and color of the glyph icon in the middle menu box, and craft away.

Afterward, choose the apparel you want to enchant (remember, you need to have armor, weapons, or jewelry to fit an enchantment on!), and make sure you enchant the glyph you favor onto it. Now the glyph becomes active and useful.

Prior to completion, make sure to compare the before-and-after stats of your gear so you know whether the enchantment is worthwhile. You don’t, for example, want to enchant a Champion-level sword with a Trifling glyph, now, do you?

Armor glyphs are particularly potent, as you can add this type to every single part of your protective gear. However, you only receive the full benefit of the statistical increases if you place your glyph on your head, chest, legs, or shield armor. Your shoulders, hands, waist, and feet armor only receive a portion of the effect, and should therefore be augmented later.

Recharging Glyphs: Soul Gems

Glyph enchantments have an energy bar associated with them, shown on the gear you place the glyph on. These glyphs work at the same strength until the bar is depleted, and then stop working completely. They need to be recharged using Soul Gems. The better the enchantment, the higher the quality of Soul Gem needed. Buy Soul Gems at the Mages Guild, or receive them for killing bosses in dungeons, or for trapping souls using spells from the Soul Magic skill line.

The following table lists the available glyphs you’re able to create, along with their general effects. To find the rune you need to make a glyph, consult the tables earlier in this section of the guide.

Enchanting: Available Glyphs
GlyphTypeNameEffects
Armor Glyph of Health Maximum Health Improvement
Armor Glyph of Magicka Maximum Magicka Improvement
Armor Glyph of Prismatic Defense Health, Magicka, Stamina Improvements
Armor Glyph of Stamina Maximum Stamina Improvement
Jewelry Glyph of Bashing Increased Bash Damage
Jewelry Glyph of Decreased Physical Harm Increased Armor
Jewelry Glyph of Decreased Spell Harm Increased Spell Resistance
Jewelry Glyph of Disease Resistance Increased Disease Resistance
Jewelry Glyph of Fire Resistance Increased Fire Resistance
Jewelry Glyph of Frost Resistance Increased Frost Resistance
Jewelry Glyph of Health Recovery Increased Health Recovery
Jewelry Glyph of Increased Magical Harm Increased Spell Damage
Jewelry Glyph of Increased Physical Harm Increased Weapon Damage
Jewelry Glyph of Magicka Recovery Increased Magicka Recovery
Jewelry Glyph of Poison Resistance Increased Poison Resistance
Jewelry Glyph of Potion Boost Increased Potion Potency
Jewelry Glyph of Potion Speed Reduced Potion Cooldown
Jewelry Glyph of Reduced Feat Cost Reduced Stamina Cost for Abilities
Jewelry Glyph of Reduced Spell Cost Reduced Magicka Cost for Spells
Jewelry Glyph of Shielding Reduced Bashing and Blocking Cost
Jewelry Glyph of Shock Resistance Increased Shock Resistance
Jewelry Glyph of Stamina Recovery Increased Stamina Recovery
Weapon Glyph of Absorb Health Health Recovery and Magic Damage
Weapon Glyph of Absorb Magicka Magicka Recovery and Magic Damage
Weapon Glyph of Absorb Stamina Stamina Recovery and Magic Damage
Weapon Glyph of Crushing Decreases Enemy’s Armor Temporarily
Weapon Glyph of Decrease Health Inflicts Unresistable Damage
Weapon Glyph of Fire Inflicts Fire Damage
Weapon Glyph of Foulness Inflicts Disease Damage
Weapon Glyph of Frost Inflicts Frost Damage
Weapon Glyph of Hardening Grants Damage Shield Temporarily
Weapon Glyph of Poison Inflicts Poison Damage
Weapon Glyph of Prismatic Onslaught Deals Magic Damage to Daedra and Undead
Weapon Glyph of Rage Increases Your Power Temporarily
Weapon Glyph of Shock Inflicts Shock Damage
Weapon Glyph of Weakening Decreases Enemy Power Temporarily
Extracting Glyphs

The Enchanting Table has an Extraction menu where you can take glyphs you’ve acquired, either by making them yourself or obtaining them from traders or other players, and deconstruct them into separate runes. There’s a chance you’ll receive one or more runes, or nothing at all. Increase the chances of obtaining runes by spending points in the Aspect Extraction Passive Ability. The main reason for extracting glyphs is to gain Inspiration; extraction grants you the most leveling potential in a trade skill that is otherwise lengthy to level up.

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