Prima Games eGuides The Elder Scrolls Online: Morrowind eGuide

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The Elder Scrolls Online: Morrowind eGuide Training Races and Factions Classes Warden (New Class)

Overview

Exclusive to The Elder Scrolls Online: Morrowind, the Warden is the first new class to be added since the game’s launch.

Wardens are masters of nature-based magic, and class skill lines reflect the deep connection they share with the land. Wardens can enlist the help of animal allies, summon regenerative plants, and conjure icy storms for powerful frost-based effects.

As one of only two classes with a healing-focused skill line, the Warden is an excellent option for a dedicated Healer. Wardens also have access to powerful defensive abilities that allow for some intriguing Tank builds. Of course, damage is always an option, and all Warden skill lines offer valuable utility effects.

Animal Companions

With Animal Companions, a Warden can summon powerful creatures to attack their enemies or provide valuable support. This skill line contains options for direct damage, area-of-effect damage, and damage over time—but it also features some outstanding utility skills.

Betty Netch is a great way to improve sustainability, and Falcon’s Swiftness stands as one of the game’s best mobility buffs. Animal Companions also contains two Stamina morphs, making this a viable skill line for any Warden.

Ultimate Ability

Feral Guardian

Prerequisite: Animal Companions Rank 12

Cast Time: 2.5 seconds

Target: Self

This ability summons a loyal grizzly to fight at your side. When left to its own devices, the grizzly repeatedly swipes at a nearby enemy, dealing Magic Damage with each hit. However, activating this ability while the grizzly is summoned triggers Guardian’s Wrath—a powerful execute that deals 100% additional Magic Damage to targets under 25% Health.

Although there’s no cost associated with summoning the grizzly, activating Guardian’s Wrath has a base cost of 75 Ultimate.

Feral Guardian Morphs
IconNameNew Effect

Eternal Guardian

If killed, the bear will instantly respawn. This can happen only once per minute.

Wild Guardian

Instead of Magic Damage, the bear deals increased Physical Damage.

Active Abilities

Dive

Prerequisite: Animal Companions Rank 1

Cast Time: Instant

Target: Enemy

Range: 28 meters

Cost: 2431 Magicka

This ability sends a Cliff Racer diving into the targeted enemy. With good range and no cast time, Dive stands as one of the Warden’s best options for single-target damage.

Dive is a solid choice for any caster, but melee-focused Wardens should note the available Stamina morph. Cutting Dive can add a bit of ranged damage to Stamina builds that lack Bow abilities.

Dive Morphs
IconNameNew Effect

Cutting Dive

(Stamina morph) Costs Stamina and scales off of Weapon Damage and Maximum Stamina.

Screaming Cliff Racer

Deals more damage against distant targets.

Scorch

Prerequisite: Animal Companions Rank 4

Cast Time: Instant

Target: Area

Area: 20 x 7 meters

Duration: 3 seconds

Cost: 3240 Magicka

This ability summons a group of Shalks. After three seconds, the Shalks emerge in front of you, dealing Magic Damage to all enemies hit.

Scorch has a moderate area of effect, and the delayed cast does present some interesting tactical options—just make sure you’re facing your intended target(s) by the time the Shalks emerge.

Scorch Morphs
IconNameNew Effect

Subterranean Assault

(Stamina morph) The Shalks now deal Poison Damage. Affected enemies are afflicted with Major Breach and Major Fracture.

Deep Fissure

An eruption stuns one affected enemy for three seconds.

Swarm

Prerequisite: Animal Companions Rank 20

Cast Time: Instant

Target: Enemy

Range: 28 meters

Duration: 10 seconds

Cost: 1891 Magicka

This ability calls a swarm of Fetcherflies to attack the targeted enemy, dealing Magic Damage over 10 seconds.

As a long-range damage-over-time attack, Swarm is a great option for damage-focused Magicka Wardens.

Swarm Morphs
IconNameNew Effect

Fetcher Infection

Every second cast of this ability deals 75% more damage.

Growing Swarm

When the ability ends, Fetcherflies infect up to six new targets.

Betty Netch

Prerequisite: Animal Companions Rank 30

Cast Time: Instant

Target: Self

Duration: 24 seconds

This ability calls a Betty Netch that helps replenish the caster’s Magicka for 25 seconds. The caster also gains Major Sorcery, temporarily increasing Spell Damage.

Put simply, Betty Netch is a great resource-management tool. It costs nothing to cast, and the available morphs make it a viable option for any Warden build.

Betty Netch Morphs
IconNameNew Effect

Blue Betty

Casting this ability also removes one negative effect from the caster.

Bull Netch

(Stamina morph) The ability now replenishes Stamina instead of Magicka and Major Brutality instead of Major Sorcery.

Falcon’s Swiftness

Prerequisite: Animal Companions Rank 42

Cast Time: Instant

Target: Self

Duration: 10 seconds

Cost: 3512 Magicka

This ability grants the caster Major Expedition, increasing movement speed by 30% for 10 seconds. It also grants Major Endurance, increasing Stamina Recovery by 20% for the duration of the ability.

Falcon’s Swiftness is particularly well-suited to PvP builds, but it’s an excellent option for any Warden who values mobility.

Falcon’s Swiftness Morphs
IconNameNew Effect

Deceptive Predator

The caster also gains Minor Evasion, increasing Dodge Chance by 5% for 10 seconds.

Bird of Prey

The caster also gains Minor Berserk, increasing damage done by 8% for 10 seconds.

Passive Abilities

The Flourish Passive grants bonuses to Magicka/Stamina Recovery, making it a useful option for all Warden builds. However, those hoping to benefit from any of this skill line’s Passives should plan to slot at least one Animal Companions ability.

IconNameDescriptionPrerequisite

Bond With Nature

Rank 1: When one of your animal companions is killed or unsummoned, you’re restored 630 Health.

Animal Companions Rank 8

Bond With Nature

Rank 2: When one of your animal companions is killed or unsummoned, you’re restored 1260 Health.

Animal Companions Rank 18

Savage Beast

Rank 1: Damaging an enemy with an Animal Companions ability grants 2 Ultimate. This effect has a cooldown of eight seconds.

Animal Companions Rank 14

Savage Beast

Rank 2: Damaging an enemy with an Animal Companions ability grants 4 Ultimate. This effect has a cooldown of eight seconds.

Animal Companions Rank 27

Flourish

Rank 1: Increases your Magicka and Stamina Recovery by 6% if an Animal Companions ability is slotted.

Animal Companions Rank 22

Flourish

Rank 2: Increases your Magicka and Stamina Recovery by 12% if an Animal Companions ability is slotted.

Animal Companions Rank 36

Advanced Species

Rank 1: Increases the damage of all abilities by 1% for each Animal Companions ability slotted.

Animal Companions Rank 39

Advanced Species

Rank 2: Increases the damage of all abilities by 2% for each Animal Companions ability slotted.

Animal Companions Rank 50