| Area of Interest: | Trial |
| Crafting: | Alchemy Station, Blacksmithing Station, Clothing Station, Enchanting Table, Woodworking Station, |
| Entities: | Capacitors, Calefactors, Dissectors, Dwarven Automatons (Fabricants), Guar (Fabricants), Kagouti (Fabricants), Nix-Hounds (Fabricants), Ruptured Centurions, Shalks (Fabricants), Spiders (Fabricants), Hunter-Killer Fabricants (Bosses), Pinnacle Factotum (Boss), Archcustodian (Boss), Reactor (Boss), Reclaimer (Boss), Reducer (Boss), Assembly General (Boss) |
| Item of Interest: | Lorebook (Telvanni Memo) |
| Related Quest: | Forging the Future |
A Velothi tower smothered in writhing fungal growths is the entrance to a series of exceptionally tough Trials created by Sotha Sil. Head into these parts unknown only if you have the mettle necessary to survive!
Interior 1 (Abanabi Cave): After potentially stopping to craft at the entrance, head into this gigantic cave of terror, where Fabricants of foes you may have faced are ready to battle. Head to the arena, where two reptilian Hunter-Killer Fabricants must be defeated. Your reward is a chest, more foes, then a battle with the Pinnacle Factotum. Enter the Rift, and into the next part of the Trial.
Legend
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Alchemy |
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Mystic |
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Smithy |
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Enchanting |
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Woodworking |
Interior 2 (Transport Circuit): You deal with Spiders in this roughly circular corridor. Continue in either direction until you reach and fight the giant arachnid Archcustodian. You can then enter the Reprocessing Yard via the Halls of Fabrication.
Interior 3 (Halls of Fabrication 1): An L-shaped corridor contains numerous traps and Calefactors. Defeat three foes: the roughly human-sized Capacitor, Calefactor, and Dissector. Battle three more of them to open the door into the Reprocessing Yard.
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Heavy Sack |
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Treasure Chest |
Interior 4 (Reprocessing Yard): This seems like a sandy exterior area, until you look up and see you’re in a giant dome structure. Battle the Ruptured Centurions, a contingent of Arquebuses, and some previously fought foes to open the central gate. After a chat with Divayth Fyr, you face three new bothersome foes: the Reactor, Reclaimer, and Reducer. A second gate opens, allowing you up a slope and into a second Halls of Fabrication corridor.
Interior 5 (Halls of Fabrication 2): Previously encountered enemies must be slain to open a gate through into a sunken grotto. Then head up the other side to a final entrance into Core Assembly. Check the chests and Heavy Sack before leaving.
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Heavy Sack |
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Treasure Chest |
Interior 6 (Core Assembly): The Assembly General, a Centurion-like construct like nothing you’ve ever seen before, roars into life. This is your final Trial challenge.
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Heavy Sack |
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Treasure Chest |