Maximum Rank: Assault Rank 10
Maximum Investment: 16 Skill Points
The Assault skill line contains abilities meant to improve your offensive capabilities in Cyrodiil. While the line’s Active Abilities can be useful in any situation, Assault Passive Abilities only provide benefits in PvP content.
Assault leans heavily toward Stamina abilities, but it does offer one Magicka ability.
Ultimate Ability
War Horn
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War Horn is an excellent group buff that boosts Maximum Magicka and Maximum Stamina by 10%; it also grants Minor Toughness, increasing Maximum Health by 10%. War Horn is a powerful buff with a large radius and some great morph effects. It has a high activation cost, but this Ultimate Ability is always welcome in group content. Keep in mind that these bonuses don’t stack—coordinate with your teammates to maximize active buffs. |
Available Morphs
| Icon | Name | New Effect |
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Aggressive Horn |
Also grants Major Force, temporarily increasing Critical Strike Damage by 30%. |
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Sturdy Horn |
Increases the duration and grants 1320 Physical Resistance and Spell Resistance for the duration of the effect. |
Active Abilities
Rapid Maneuver
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Activating Rapid Maneuver grants Major Expedition and Major Gallop to you and your group, increasing your movement speed and mounted speed by 30%. It also grants you immunity to snares and immobilizations, and it can be cast while mounted. It’s an all-around excellent mobility buff and a great way to support your allies—just know that casting any spell on an enemy or ally will end Rapid Maneuver’s effect. |
Available Morphs
| Icon | Name | New Effect |
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Retreating Maneuver |
Also removes all snares and immobilizations previously applied to you and your group. |
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Charging Maneuver |
Also grants Minor Expedition when the effect ends, temporarily increasing your movement speed by 10%. |
Vigor
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Vigor is a Stamina-based, area-of-effect, heal-over-time ability. It’s a solid support heal with a fairly large radius. |
Available Morphs
| Icon | Name | New Effect |
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Echoing Vigor |
Increases the effect’s radius. |
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Resolving Vigor |
The caster receives more healing. |
Caltrops
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Caltrops is a long-range AoE/DOT attack and snare. It has a nice duration and a moderate Stamina cost, making it a good option for anyone looking to disrupt enemy movements. |
Available Morphs
| Icon | Name | New Effect |
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Anti-Cavalry Caltrops |
Increases the duration and forces mounted enemies to dismount. |
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Razor Caltrops |
When the caltrops land, enemies in the area take additional damage and are snared. |
Magicka Detonation
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Magicka Detonation is a long-range attack that curses an enemy with a magical bomb. The bomb explodes after four seconds, dealing Magic Damage to all nearby enemies. The damage done increases by 25% percent for each enemy caught in the blast, up to a maximum of 250% increased damage. Magicka Detonation takes a bit of time to cast, and the delayed detonation gives your target time to purge or mitigate the effect. When using this skill, it’s often best to cast at distracted enemies. If you can afford the Magicka cost, try casting it on multiple enemies within a single cluster. |
Available Morphs
| Icon | Name | New Effect |
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Inevitable Detonation |
If the bomb is dispelled or removed early, the explosion is triggered immediately. |
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Proximity Detonation |
You become the center of the detonation. The cast becomes instant. |
Passive Abilities
The Assault skill line contains three Passive Abilities, each of which offers two ranks.
Assault Passive Abilities
| Name | Effect |
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| Continuous Attack | Increases your Weapon and Spell Damage by up to 10%, and Magicka and Stamina Recovery by up to 20% for 10 minutes after you capture a lumber mill, farm, mine, or keep. |
| Reach | Increases the range of long-range abilities by up to five meters while near a keep. Any ability with a range greater than 15 meters is affected. |
| Combat Frenzy | You generate up to 20 Ultimate when you kill an enemy player. |