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The Elder Scrolls Online: Morrowind eGuide
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Contents

  • Changelog
    • Updates
  • Training
    • Advice for New Adventurers
    • Races and Factions
      • Overview
      • Factions
      • Character Races
      • Classes
        • Overview
        • Dragonknight
        • Nightblade
        • Sorcerer
        • Templar
        • Warden (New Class)
          • Overview
          • Green Balance
          • Winter’s Embrace
    • Leveling
      • Leveling
    • Attributes
      • Overview
      • Active Effects
      • Buffs and Debuffs
        • About the Buff/Debuff System
        • Aegis
        • Berserk
        • Brutality
        • Empower
        • Endurance
        • Evasion
        • Expedition
        • Force
        • Fortitude
        • Gallop
        • Heroism
        • Intellect
        • Mending
        • Prophecy
        • Protection
        • Resolve
        • Savagery
        • Slayer
        • Sorcery
        • Toughness
        • Vitality
        • Ward
        • Applying Debuffs
      • Mundus Stones
    • Champions
      • The Champion System
      • Passive Effects
        • About Passive Abilities
        • Constellation Group: The Thief
        • Constellation Group: The Mage
        • Constellation Group: The Warrior
    • Curses: Vampires and Werewolves
      • Overview
      • Vampirism
      • Lycanthropy
      • Obtaining Curses
      • Removing Curses
    • Skills
      • Overview
      • Weapon Skill Lines
        • Overview
        • Two-Handed
        • One Hand and Shield
        • Dual Wield
        • Bow
        • Destruction Staff
        • Restoration Staff
      • Armor Skill Lines
        • Overview
        • Light Armor
        • Medium Armor
        • Heavy Armor
      • World Skill Lines
        • Soul Magic
        • Legerdemain
        • Vampire
        • Werewolf
      • Guild Skill Lines
        • Fighters Guild
        • Mages Guild
        • Undaunted
        • Thieves Guild
        • Dark Brotherhood
      • Alliance War Skill Lines
        • Assault
        • Support
        • Racial Skill Lines
        • Craft Skill Lines
    • Archetypes
      • Overview
      • Magicka DPS
        • The Mage
        • The Flameblade
        • The Bloodmage
        • The Fanatic
        • The Naturalist
      • Stamina DPS
        • The Assassin
        • The Beastmaster
        • The Depraved
        • The Tempest
        • The Zealot
      • Tanks
        • The Crusader
        • The Dragonscale
        • The Stormshield
        • The Icebreaker
        • The Reaper
      • Healers
        • The Devoted
        • The Druid
        • The Invoker
        • The Flamekeeper
        • The Shadowpriest
  • Combat, Crafting, and Activities
    • Combat
      • Initial Combat Tactics
      • Additional Combat Tactics
      • Damage Types and Potency
      • Crowd Control: Vulnerabilities and Death
    • Stealth and Sneaking
      • Sneaking
      • Stealth Combat: Sneak Attacks
    • Group Activities
      • Winning Friends
      • Influencing People (Know Your Role)
    • Player Guilds
      • About Player Guilds
    • The Alliance War (PvP)
      • About the Alliance War
      • Joining a Campaign
      • Alliance Border Keeps
      • Alliance Points and Rankings
      • Campaign Score
      • Alliance Bonuses
      • Exploring Cyrodiil
      • Capture Points
      • Siege and Defend
      • Temples and the Elder Scrolls
      • Types of Quests
      • Imperial City DLC
    • Morrowind: Battlegrounds (PvPvP)
      • Overview
      • Game Modes
      • Battlefields
      • Rewards and Medals
    • Crafting
      • Crafting Professions
      • Seeking Inspiration
      • Certification and Crafting Writs
      • Traits
      • Crafting Sites and Sets
      • Morrowind Crafting Motifs and Sets
    • Crafting Professions
      • Overview
      • Alchemy
      • Blacksmithing
      • Clothing
      • Enchanting
      • Provisioning
      • Woodworking
      • Equipment Professions: Your Gear’s Life Cycle
      • Power-Leveling
    • Homestead
      • Obtaining Your First Home
      • Example Costs and Sizes of Homes
      • Morrowind Homes
      • Furnishing Your Home
      • Homestead Visiting and Visitors
    • Other Activities
      • Exploration
      • Material Gathering
  • Adventuring Across Tamriel
    • Introduction
    • Currency and Holiday Events
    • Merchants and Services
      • Banks and Moneylenders
      • Crafting Stations
      • Dye Stations
      • Fences
      • Merchants
      • Navigators
      • Shrines
      • Stables
    • Making Money
      • Ways to Earn Money
    • Crime and Punishment
      • The Crimes
      • Infamy Meter
      • Stealth
      • Pickpocket
      • Lockpicking
      • Breaking and Entering
      • Theft
      • Safeboxes
      • Killing Livestock
      • Smuggling Contraband
      • Assault and Murder
      • Aiding in a Crime
      • Tamriel Guards: Paying Your Bounty
      • Outlaws Refuge
      • Treasure
      • Thieves Troves
      • Helpful Skills
    • Mounts
      • Mounts and Stables
    • Items of Note and Interest
      • Item Storage
      • Currency
      • Weapons
      • Apparel
      • Consumables
      • Crafting Materials
      • Miscellaneous
    • Factions (Major and Minor)
      • Major Guilds
      • Minor Factions
    • Locations
      • Provinces and Zones
      • Cities
      • Wayshrines
      • Housing
      • Navigators (Boatswains and Caravans)
      • Merchants
      • Crafting Stations
      • Crafting Sets
      • Guild Traders
      • Banks
      • Stables
      • Dye Station
      • Outlaws Refuge
      • Guild Halls
      • Shrines
      • Striking Locales
      • Settlements, Groves, Towns, Campfires
      • Museums
      • Dungeons
      • Group Bosses
      • Special Events
      • Dolmens (Dark Anchors)
      • Ayleid or Aetherial Wells
      • Mundus Stone
      • Cyrodiil Locations
      • Imperial City Locations
    • Dark Anchors (Dolmens)
      • About Dark Anchors
    • A Trove of Tamriel Tips
      • Skyshards
      • Tips
      • Glossary
  • Quests
    • Quest Map
    • Quest Types
      • Introduction
      • Main Story Quests
      • Aldmeri Dominion Story Quests
      • Daggerfall Covenant Story Quests
      • Ebonheart Pact Story Quests
      • Alliance War Quests (PvP)
      • Cyrodiil Quests (PvE)
      • Imperial City Quests (DLC)
      • Dark Brotherhood Quests (DLC)
      • Fighters Guild Quests
      • Mages Guild Quests
      • Thieves Guild Quests
      • Undaunted Quests
      • Aldmeri Dominion Side Quests
      • Daggerfall Covenant Side Quests
      • Ebonheart Pact Side Quests
      • Coldharbour Side Quests
      • Craglorn Quests
      • Wrothgar Quests
      • World Encounters
      • Crafting Quests
      • Holiday Events
      • Miscellaneous
    • Vvardenfell Main Story Quests
      • Broken Bonds (Tutorial)
      • Divine Conundrum
      • Divine Inquiries
      • Divine Delusions
      • Divine Intervention
      • Divine Disaster
      • Divine Restoration
      • Divine Blessings
    • Morag Tong Side Story Quests
      • Fleeing the Past
      • Of Faith and Family
      • A Purposeful Writ
      • Family Reunion
    • Telvanni Side Story Quests
      • A Hireling of House Telvanni
      • Rising to Retainer
      • Objections and Obstacles
      • The Magister Makes a Move
      • The Heart of a Telvanni
    • Vvardenfell Quests
      • A Melodic Mistake
      • Hatching a Plan
      • Haunted Grounds
      • Reclaiming Vos
      • At Any Cost
      • Ancestral Ties
      • If the Spell Fits
      • Bound by Love
      • The Memory Stone
      • Ancestral Adversity
      • Like Blood from a Stone
      • Nothing to Sneeze At
      • The Scarlet Judge
      • Breaking Through the Fog
      • An Armiger’s Duty
      • A Web of Troubles
    • Vector Quests
      • About Vector Quests
      • Ashlander Relations
      • A Friend in Need
      • A Late Delivery
      • For Glory!
      • To Tel Fyr
      • Crafting Consumables Certification
      • Crafting Equipment Certification
      • A Call for Aid
    • Daily Quests
      • Ald’ruhn Daily Relic-Preservation Quests
      • Ald’ruhn Daily Beast Hunt
      • Consumables Crafting Writs
      • Equipment Crafting Writs
      • Vivec City Group Boss Daily Quests
      • Vivec City Delve Daily Quests
    • Vivec City Museum Quests
      • The Ancestral Tombs
      • The Lost Library
    • Guild Quests
      • Fighters Guild: Anchors from the Harbour
      • Mages Guild: Long Lost Lore
      • Dark Brotherhood: Voices in the Dark
      • Thieves Guild: Partners In Crime
    • Delve Quests
      • A Smuggler’s Last Stand
      • A Hidden Harvest
      • A Dangerous Breed
    • Public Dungeon Quests
      • Echoes of a Fallen House
      • Forgotten Wastes Group Event
      • The Heart’s Desire
      • Nchuleftingth Group Event
    • Trial Quests
      • Forging the Future
      • Unique Monsters
      • Boss Fight 1: Hunter-Killer Fabricants
      • Boss Fight 2: Pinnacle Factotum
      • Boss Fight 3: Archcustodian
      • Boss Fight 4: Refabrication Committee Reactor, Reclaimer, and Reducer
      • Boss Fight 5: Assembly General
  • Interactive Maps
    • West Gash
    • Grazelands
    • Bitter Coast
    • Ashlands
    • Azura Coast (North)
    • Molag Amur
    • Ascadian Isles
    • Azura Coast (South)
  • The Atlas of Morrowind
    • Overview
    • Bitter Coast
      • Region Overview
      • Bitter Coast Collectibles Map
      • Bitter Coast Quest Map
      • Bitter Coast Fishing Map
      • Arenim Manor
      • Mallapi Cave
      • Aleft
      • Addadshashanammu
      • Ashalmimilkala
      • Hlormaren Stronghold
      • Ashurnibibi
      • Ahemmusa Camp
      • Shulk Ore Mine
      • Rethan Manor
      • Fishing Hovel
      • Zainsipilu
      • Firemoth Island
      • Sarys Ancestral Tomb
      • Andrano Ancestral Tomb
      • Seyda Neen Wayshrine
      • Seyda Neen
    • West Gash
      • Region Overview
      • West Gash Quest Map
      • West Gash Fishing Map
      • Yasammidan
      • Arkngthunch-Sturdumz
      • Ald Velothi Harbor House
      • Ashalmawia
      • Urshilaku Camp
      • Urshilaku Camp Wayshrine
      • Mysterious Ruin (Bethamez)
      • Maelkashishi
      • Drivam’s House (Gnisis)
      • Gnisis
      • Gnisis Wayshrine
      • Berandas
      • Salothan’s Council
      • Dushariran
      • Veloth Ancestral Tomb
      • Ashimanu Cave
      • West Gash Wayshrine
      • Randas Ancestral Tomb
      • Ularra
      • Khartag Point
      • Red Exile Camp
      • Hleran Ancestral Tomb
      • Ald’ruhn Wayshrine
      • Ald’ruhn
      • Mallapi Cave Back Tunnels
      • Ramimilk
      • Red Exile Tent
      • Kudanat Mine
      • Redoran Garrison
      • Nilthog’s Hollow
      • Assarnatamat
      • Boundary Bridge
      • Balmora
      • Balmora Wayshrine
    • Ascadian Isles
      • Region Overview
      • Ascadian Isles Collectibles Map
      • Ascadian Isles Quest Map
      • Ascadian Isles Fishing Map
      • Vassir-Didanat Mine
      • Foyada Quarry (INACCESSIBLE) (Arkngthand)
      • Fishing Lodge
      • Amaya Lake Manor
      • Mistress Dren’s Residence
      • Amaya Lake Docks
      • Ruined Ancestral Tomb
      • Quarry Bridge and Dam
      • Bal Ur
      • Suran Wayshrine
      • Suran
      • Inanius Egg Mine
      • Master Kharekh’s Residence
      • Ald Sotha
      • Vivec City Wayshrine
      • Vivec City
    • Ashlands
      • Region Overview
      • Ashlands Collectibles Map
      • Ashlands Fishing Map
      • Ashurnabitashpi
      • Ald Carac
      • Llando Ancestral Tomb
      • Falasmaryon
      • Valenvaryon
      • Ebernanit
      • Forgotten Wastes
      • Indaren Ancestral Tomb
      • Zergonipal
      • Valley of the Wind Wayshrine
      • Cavern of the Incarnate
    • Grazelands
      • Region Overview
      • Grazelands Collectibles Map
      • Grazelands Quest Map
      • Grazelands Fishing Map
      • Kushtashpi
      • Northern Farmstead
      • Poacher’s Treehouse
      • Vos
      • Tel Mora Wayshrine
      • Nchuleft
      • Scavenger’s Ruin
      • Pyroclastic Flow (Zainab Camp)
      • Dubdil Alar Tower
      • Zainab Camp
      • Sethan Ancestral Tomb
      • Aralen Ancestral Tomb
      • Pulk
      • An Unfortunate Experiment
      • Rubble-Filled Door
      • The Shoreline Farmstead
      • Falensarano Ruins
    • Molag Amur
      • Region Overview
      • Molag Amur Collectibles Map
      • Molag Amur Quest Map
      • Molag Amur Fishing Map
      • Library of Andule
      • Gimothran Ancestral Tomb
      • Zalkin-Sul
      • Mzanchend
      • Dulo Ancestral Tomb
      • Galom Daeus
      • Missir-Dadalit Egg Mine
      • Nchuleftingth Wayshrine
      • Nchuleftingth
      • Tusenend
      • Camp and Pyroclastic Flow
      • Sulipund Grange
      • Foyada Quarry
      • Ashunartes
      • Marandus
      • Vandus Ancestral Tomb
      • Erabenimsun Camp
      • Mountain Pass Tent (Mount Kand)
      • Alas Ancestral Tomb (Mount Kand)
      • Mountain Pass Ravine (Mount Kand)
      • Lower Mountain Arches (Mount Kand)
      • Inanius Egg Mine Back Entrance
      • Telasero
      • Red Exile Campsite
      • Dreudurai Glass Mine
      • Helan Ancestral Tomb
      • Molag Mar
      • Molag Mar Wayshrine
    • Azura’s Coast
      • Region Overview
      • Azura’s Coast (North) Map
      • Azura’s Coast (South) Map
      • Black Snail Smugglers’ Isle
      • Tel Mora
      • Esutanamus
      • Pinsun
      • Hanud Tower
      • Vassamsi Grotto and Mine
      • Hlervi Ancestral Tomb
      • Yansirramus
      • Tel Aruhn
      • Sadrith Mora
      • Sadrith Mora Wayshrine
      • Sadrith Mora Dock and Slave Field
      • Anudnabia
      • Halls of Fabrication (Tel Fyr)
      • Dreloth Ancestral Tomb
      • Kaushtarari
      • Tel Galen
      • Andalen Ancestral Tomb
      • Matus-Akin Egg Mine
      • Holamayan Monastery
      • Shashpilamat
      • Nchardumz (North)
      • Nchardumz (Southeast)
      • Almurbalarammi
      • Barilzar’s Tower
      • Red Exile Rock Camp
      • Grave Marker
      • Shrine of Azura
      • Mzahnch
      • Lady Laurent’s Camp
      • Bal Fell
      • Red Exile Toadstool Camp
      • Zaintiraris
      • Hlaalu Ancestral Tomb
      • Mawia
      • Abebaal Egg Mine (Abandoned)
      • Marvani Ancestral Tomb
      • Shipwreck Cove
      • Tel Branora Wayshrine
      • Tel Branora
      • Beran Ancestral Tomb
  • Bestiary
    • Overview
    • New Base Mob Enemies
    • Daedric Shrine Special Enemies
    • Vvardenfell Quest Enemies
    • Delve Quest Bosses
    • Public Dungeon Quest Enemies
    • Ald’ruhn Daily Beast Hunt Enemies
    • Delve Bosses
    • Forgotten Wastes Public Dungeon Champions
    • Nchuleftingth Public Dungeon Champions
    • Public Dungeon Group Event Enemies
    • Group Bosses
  • Appendices
    • Collections
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Furnishing Plans
      • Overiew
      • Furnishing Blueprints
      • Furnishing Designs
      • Furnishing Diagrams
      • Furnishing Formulas
      • Furnishing Patterns
      • Furnishing Praxes
    • Quest Rewards
    • Rare Fish
    • Survey Reports
    • Treasure Maps
    • Ancestral Tombs
    • Daedric Ruins
    • Housing
    • Merchants and Crafting Stations
    • Sermons
    • Shrines of the Seven Graces
    • Skyshards
  • Achievements
    • Overview of In-Game Achievements
    • Main Story Quests
    • Vvardenfell Quests
    • Ald’ruhn Daily Quests
    • Explore Vvardenfell
    • Public Dungeons
    • Ancestral Tombs Hunter
    • Tribunal Preacher
    • Morrowind Master Angler
    • Morrowind Skyshard Hunter
    • Morrowind Crafting Styles
    • The Pilgrim’s Path
    • Daedric Explorer
    • Strider Caravaner
    • Cliff Striders’ Bane
    • Group Bosses
    • Halls of Fabrication
    • Savior of Morrowind
    • Battlegrounds
    • Achievement Furnishings
    • Battlegrounds Achievement Furnishings
    • Console Achievements and Trophies
    • Xbox One Challenges
  • Concept Art
    • Locations
    • Vivec Statues
    • Dwarven Colossus
    • Armors and Weapons
    • Enemies

The Elder Scrolls Online: Morrowind Guide › The Atlas of Morrowind

Overview

Welcome to a thorough guide to every location across the island of Vvardenfell. The ancient Dunmeri families have segmented this land into a number of separate regions, and current cartographers saw little reason to change this method of dividing the realm into manageable segments for your reference. Although regions aren’t visible on your in-game maps, the borders between them have been drawn along roads, rivers, and steep mountains wherever possible, so you may visualize where you are more easily.

Regions & Legend

This Atlas is divided into seven sub-chapters; these are the accessible regions of Vvardenfell, starting with the one you visit first. The order is as follows:

Bitter Coast (southwest)

West Gash (west)

Ascadian Isles (south)

Ashlands (north)

Grazelands (northeast)

Molag Amur (central-east)

Azura’s Coast (east)

In each sub-chapter, locations are shown with the in-game icon that appears on your compass and maps, but a host of unmarked locations and other useful knowledge is also imparted. For larger dungeons and settlements, interior maps have been provided. These help you explore major locations and flag important items. The following icons are used to help you gain the greatest knowledge during your pursuit of treasure and fame across Vvardenfell.

Locations & Type

The following icons are associated with particular locations across Vvardenfell. They each have their own Atlas entry and detail.

Primary Location (Known):

These are locations that appear on your in-game map, with a familiar icon and something you can use as an anchor point when navigating this realm. The number of the icon refers to the number in the sub-chapter, so simply cross-reference it.

Secondary Location (UNKnown):

These are locations that do not appear on your in-game map. Some are as large, or larger than “known” locations, so it’s important not to overlook them. Some are Dunmeri or Dwemer ruins, small camps, or large underground areas; they could be anything! Make sure you visit them at least once. These areas are also known as “unmarked” or “secondary” locations.

Ancestral Tomb:

The resting place of one of the great ancient Dunmeri families. Note there are other tombs with different icons attached to them.

Battleground:

Ferocious PvPvP battles and elite gear are available at this arena-like location.

Camp:

A small location, usually with a gathering of tents and a fire.

City:

Usually the largest settlement in a region, complete with multiple interior buildings once you cross the city’s threshold. Expect Merchants, quests, docks, Silt Striders, and other activities.

Crafting:

A special crafting table allowing specific sets of equipment to be created is found at this location.

Delve Dungeon:

A particularly tough subterranean adventure awaits you at this location. Expect multiple foes, bosses, and group battling.

Group Boss:

A particularly tough entity lurks in this area. Slaying it requires multiple adventurers.

Homestead Estate:

A house you can purchase once specific costs (gold or crowns) are paid.

Interesting location:

These appear at locations that are of interest, and also appear on your in-game map.

Mine:

An underground location of winding, Dunmeri-made tunnels and caverns.

Raid Dungeon:

If you wish to test your mettle to its very limits, feel free to journey to this particular dungeon entrance.

Town:

A large settlement with multiple buildings, interior locations such as inns and markets, and quests to start.

Wayshrine:

A marker you teleport to when maneuvering around the world, or after you die. Unlock these as you go.

World Map Icons

These icons usually indicate tiny individual locations, such as Fishing Holes, promise of Merchant activity, areas where quests may begin, or spots where collectibles can be found. Many don’t have Atlas entries, so you’re encouraged to seek these out via the guide map.

Ancestral Tomb Rubbings:

Dunmeri family tomb doors that must be accessed as part of Quest: (M2) The Lost Library.

Heavy Sacks:

A large bag of goodies, which should be found and added to your inventory. Note that not all of these items are active in Vvardenfell at once, so not every location shown may give you a Sack.

Mages Guild Books:

There are ten Mages Guild books to find, and multiple copies are scattered about Vvardenfell. The guide map provides a letter to show you which book is at a particular locale. Once you find one of these books, the others of the same type disappear, so only ten need to be secured. Here are all ten book names:

Mages Guild Books

Map Book Letter Name of Book
A The Living Gods
B Kwama Mining
C Sanctioned Murder (Morag Tong)
D House of Troubles
E Invocation of Azura
F Vivec and Mephala
G Kwama Eggs
H The Great Houses
I Faith of the Dark Elves
J On Stepping Lightly by Narsis Dren
Merchants:

Flags a particular location as having a Merchant. The exact type and number are detailed within the Atlas location entry. Consult your in-game map for specific Merchants (Fighters Guild, Enchanter, etc.).

Port City (Interior Maps Only):

The docks at a coastal city or town indicate whether you can fast-travel to a settlement with the same-sized docks.

Quest Markers:

Expect to begin a quest in the general vicinity of this area.

Rare Fishing:

The world map flags every single Fishing Hole, which is important, as there are 12 new rare fish to catch! Some can be randomly caught in any of the following four Fishing Holes, but some only appear in certain types of water.

Rare Fishing Holes

SALTWATER Very Rare: Resdaynian Sailfin Rare: Weeping Pygmy Shark Rare: Ghost Octopus
FRESHWATER Very Rare: Shalk-Brother Crayfish Rare: Pity Bombil Rare: Hoaga Oto
RIVER Very Rare: Ash Blindfish Rare: Netch-Hook Eel Rare: Pilgrim Goby
FOUL Very Rare: Oanna Rare: Firemouth Guiyu Rare: Sleeper Coffinfish
Shrine of the Seven Graces:

Visit each of these shrines to earn The Pilgrim’s Path Achievement.

Skyshards:

This helpful imbuing shaft of light is pinpointed. Note the lighter color refers to exterior skyshards you can easily access, while the darker color refers to skyshards within a location’s interior, usually a dungeon.

Silt Strider (Interior Maps Only):

Indicates whether the town or city has a Silt Strider you can use to fast-travel to other settlements with this feature.

Survey Reports:

This is the general location for each crafting skill’s survey report.

Thieves Troves:

A small box of equipment utilized by cutthroats. Gather these as a member of the Thieves Guild. Note that not all of these items are active in Vvardenfell at once, so not every location shown may give you a Trove.

Treasure Chests:

Gain reasonable to valuable items by finding these. Note that only 160 chests are active in Vvardenfell at once, so not all locations shown on the map may give you a chest.

Treasure Map Locations:

If you find a treasure map, which has a Roman numeral and drawing associated with it, this is where the drawing leads you.

Vivec Sermons:

Gather the first 36 of these sermons in any order. They appear as glowing Lorebooks and are each individually numbered (so Sermon #23 will always be in the same place). Collect all 36, then the 37th, to earn the Tribunal Preacher Achievement.

Location Statistics

Every location in Vvardenfell contains a list of pertinent information so you’re better informed regarding what to expect within a settlement or dungeon. The following explains what all the listed data means.

Area of Interest—Crafting Stations: These range from the plentiful cooking fires to the rarer stations and tables used for your six crafting skills. If a location has one, it’s marked here.

Area of Interest—Crafting Sets: You’re able to craft sets of equipment here.

Area of Interest—Battleground: This location features PvPvP Battleground content.

Area of Interest—Delve: This is a Delve Dungeon.

Area of Interest—Homestead: This is a home you can purchase.

Area of Interest—Port City: This is a town or city on the coast, with a Navigator to find and a boat you can chart to another port city.

Area of Interest—Skyshard: This imbuement is available here.

Area of Interest—Silt Strider: You can fast-travel to another town or city from here with this area of interest.

Area of Interest—Trial: A fearsome Trial awaits you and your guild at this location.

Area of Interest—Wayshrine: This location has or is a Wayshrine, and you can teleport here, or return here after death.

Entities: Expected enemies and neutral entities are listed here. Note that the Bestiary contains information on how to defeat Morrowind-specific foes.

Entity (Boss): The location has a tough and usually named boss.

Item of Interest—Lorebook: There’s a Lorebook here.

Item of Interest—Mages Guild Book: There’s a Mages Guild book here, if you haven’t gathered an identical version of it already.

Item of Interest—Stone: A special floating stone is available here, as part of Quest: (VV5) At Any Cost.

Item of Interest—Vivec Sermon: One of the 37 Vivec Sermons, as part of the Tribunal Preacher Achievement, is available here.

Merchant: This location has a Merchant, and his or her name and type is listed. This could be a Caravaner, Clothier, Innkeeper, Traveling Merchant, Mystic, Enchanter, Alchemist, Blacksmith, Elite Gear Vendor, Guild Trader, Stablemaster, Magister, Banker, Hall Steward, Navigator, or a simple Merchant.

Related Quest: If you’re having trouble entering a remote area, or can’t reach an interior chamber, it’s usually because you don’t have a related quest active. This lists any pertinent quest in such areas, as well as quests you can start in the general vicinity.

Warning—Restricted Area (Trespass): Enter this location and expect to pick a lock, then pick a fight, as entities are hostile to your snooping and sneaking. You will accrue a Bounty if you’re spotted in such an area.

Location Summation

Due to the sheer size of Vvardenfell, and the random nature of what can sometimes appear, it’s impossible to track everything with 100% accuracy. You should also look to the Appendices chapter for charts showing where the most important collectibles can be found.

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