You can find five encounters with Champions inside the Nchuleftingth Public Dungeon. Each of these fights is balanced for two players. At Nchuleftingth Bailey, Friar Hadelar and Renduril the Hammer team up against the players.
Shard Shield Summons a shield of stone shards around an ally that absorbs 75% incoming damage before mitigation. Amount of the shield is 25% the Cavalier’s Maximum Health + 17% ally Maximum Health. Damaging the shield damages the attacker for 25% of the amount shielded and stuns the attacker. This can occur as frequently as every second.
Damage: 25% of amount of incoming damage, when activated
Purpose: Defensive
Status Effects: Stun
Strategy: Kill the Cavalier first, or use abilities that prevent crowd-control effects (Immovable, Break Free) to take down the shield. Channeled, over-time, and non-damaging effects do not trigger the shield.
Shield Charge Charges a distant target, damaging anything in his way.
Damage: Moderate
Purpose: Gap Closer
Status Effects: Stagger
Strategy: Stay close to the Cavalier and he won’t use this attack.
Power Bash Delivers a heavy melee attack.
Damage: Heavy
Purpose: Heavy Attack
Status Effects: Stagger into Disorient
Strategy: Block or outrange the attack.
Lava Whip Whips its target with a fiery lariat.
Damage: High
Purpose: Heavy Attack
Status Effects: Off-Balance
Strategy: Block or distance yourself from the Cavalier.
Fiery Breath Breathes fire upon nearby opponents.
Damage: High Cone AoE
Purpose: Heavy Attack
Status Effects: N/A
Strategy: Avoid.
Dutiful Fury Damaging an ally of the Cavalier causes him to deal up to 5% stacking or up to 25% more damage with his next hit. When he causes damage, the stack count is reset.
‘Til Death Binds the targeted ally to her with a beam of life energy. If Renduril is alive when that ally dies, she switches places with her ally and heals that ally to 50% Maximum Health. Renduril’s Health is set to 30% Maximum Health when this happens. If Renduril’s Health was below 30%, she dies.
Damage: No damage
Purpose: Defensive
Status Effects: N/A
Strategy: Kill the ally first.
Shard Shield Summons a shield of stone shards around an ally that absorbs 75% incoming damage before mitigation. Amount of the shield is 25% Renduril’s Maximum Health + 17% ally Maximum Health. Damaging the shield damages the attacker for 25% of the amount shielded and stuns the attacker. This can occur as frequently as every second.
Damage: 25% of amount of incoming damage, when activated
Purpose: Defensive
Status Effects: Stun
Strategy: Kill Renduril first, or use abilities that prevent crowd-control effects (Immovable, Break Free) to take down the shield. Channeled, over-time, and non-damaging effects do not trigger the shield.
Shield Charge Charges a distant target, damaging anything in his way.
Damage: Moderate
Purpose: Gap Closer
Status Effects: Stagger
Strategy: Stay close to Renduril and she won’t use this attack.
Auditory Signal Summons up to eight Dwarven Spiders to join the fray.
Damage: Dwarven Spiders damage players
Purpose: Harass
Status Effects: N/A
Strategy: Steamreaver only summons Spiders if he has fewer than two active on the field. Keep at least two Spiders alive to prevent him from summoning more.