Prima Games eGuides
primagames.com Browse Redeem a code Help
The Elder Scrolls Online: Morrowind eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changelog
    • Updates
  • Training
    • Advice for New Adventurers
    • Races and Factions
      • Overview
      • Factions
      • Character Races
      • Classes
        • Overview
        • Dragonknight
        • Nightblade
        • Sorcerer
        • Templar
        • Warden (New Class)
          • Overview
          • Green Balance
          • Winter’s Embrace
    • Leveling
      • Leveling
    • Attributes
      • Overview
      • Active Effects
      • Buffs and Debuffs
        • About the Buff/Debuff System
        • Aegis
        • Berserk
        • Brutality
        • Empower
        • Endurance
        • Evasion
        • Expedition
        • Force
        • Fortitude
        • Gallop
        • Heroism
        • Intellect
        • Mending
        • Prophecy
        • Protection
        • Resolve
        • Savagery
        • Slayer
        • Sorcery
        • Toughness
        • Vitality
        • Ward
        • Applying Debuffs
      • Mundus Stones
    • Champions
      • The Champion System
      • Passive Effects
        • About Passive Abilities
        • Constellation Group: The Thief
        • Constellation Group: The Mage
        • Constellation Group: The Warrior
    • Curses: Vampires and Werewolves
      • Overview
      • Vampirism
      • Lycanthropy
      • Obtaining Curses
      • Removing Curses
    • Skills
      • Overview
      • Weapon Skill Lines
        • Overview
        • Two-Handed
        • One Hand and Shield
        • Dual Wield
        • Bow
        • Destruction Staff
        • Restoration Staff
      • Armor Skill Lines
        • Overview
        • Light Armor
        • Medium Armor
        • Heavy Armor
      • World Skill Lines
        • Soul Magic
        • Legerdemain
        • Vampire
        • Werewolf
      • Guild Skill Lines
        • Fighters Guild
        • Mages Guild
        • Undaunted
        • Thieves Guild
        • Dark Brotherhood
      • Alliance War Skill Lines
        • Assault
        • Support
        • Racial Skill Lines
        • Craft Skill Lines
    • Archetypes
      • Overview
      • Magicka DPS
        • The Mage
        • The Flameblade
        • The Bloodmage
        • The Fanatic
        • The Naturalist
      • Stamina DPS
        • The Assassin
        • The Beastmaster
        • The Depraved
        • The Tempest
        • The Zealot
      • Tanks
        • The Crusader
        • The Dragonscale
        • The Stormshield
        • The Icebreaker
        • The Reaper
      • Healers
        • The Devoted
        • The Druid
        • The Invoker
        • The Flamekeeper
        • The Shadowpriest
  • Combat, Crafting, and Activities
    • Combat
      • Initial Combat Tactics
      • Additional Combat Tactics
      • Damage Types and Potency
      • Crowd Control: Vulnerabilities and Death
    • Stealth and Sneaking
      • Sneaking
      • Stealth Combat: Sneak Attacks
    • Group Activities
      • Winning Friends
      • Influencing People (Know Your Role)
    • Player Guilds
      • About Player Guilds
    • The Alliance War (PvP)
      • About the Alliance War
      • Joining a Campaign
      • Alliance Border Keeps
      • Alliance Points and Rankings
      • Campaign Score
      • Alliance Bonuses
      • Exploring Cyrodiil
      • Capture Points
      • Siege and Defend
      • Temples and the Elder Scrolls
      • Types of Quests
      • Imperial City DLC
    • Morrowind: Battlegrounds (PvPvP)
      • Overview
      • Game Modes
      • Battlefields
      • Rewards and Medals
    • Crafting
      • Crafting Professions
      • Seeking Inspiration
      • Certification and Crafting Writs
      • Traits
      • Crafting Sites and Sets
      • Morrowind Crafting Motifs and Sets
    • Crafting Professions
      • Overview
      • Alchemy
      • Blacksmithing
      • Clothing
      • Enchanting
      • Provisioning
      • Woodworking
      • Equipment Professions: Your Gear’s Life Cycle
      • Power-Leveling
    • Homestead
      • Obtaining Your First Home
      • Example Costs and Sizes of Homes
      • Morrowind Homes
      • Furnishing Your Home
      • Homestead Visiting and Visitors
    • Other Activities
      • Exploration
      • Material Gathering
  • Adventuring Across Tamriel
    • Introduction
    • Currency and Holiday Events
    • Merchants and Services
      • Banks and Moneylenders
      • Crafting Stations
      • Dye Stations
      • Fences
      • Merchants
      • Navigators
      • Shrines
      • Stables
    • Making Money
      • Ways to Earn Money
    • Crime and Punishment
      • The Crimes
      • Infamy Meter
      • Stealth
      • Pickpocket
      • Lockpicking
      • Breaking and Entering
      • Theft
      • Safeboxes
      • Killing Livestock
      • Smuggling Contraband
      • Assault and Murder
      • Aiding in a Crime
      • Tamriel Guards: Paying Your Bounty
      • Outlaws Refuge
      • Treasure
      • Thieves Troves
      • Helpful Skills
    • Mounts
      • Mounts and Stables
    • Items of Note and Interest
      • Item Storage
      • Currency
      • Weapons
      • Apparel
      • Consumables
      • Crafting Materials
      • Miscellaneous
    • Factions (Major and Minor)
      • Major Guilds
      • Minor Factions
    • Locations
      • Provinces and Zones
      • Cities
      • Wayshrines
      • Housing
      • Navigators (Boatswains and Caravans)
      • Merchants
      • Crafting Stations
      • Crafting Sets
      • Guild Traders
      • Banks
      • Stables
      • Dye Station
      • Outlaws Refuge
      • Guild Halls
      • Shrines
      • Striking Locales
      • Settlements, Groves, Towns, Campfires
      • Museums
      • Dungeons
      • Group Bosses
      • Special Events
      • Dolmens (Dark Anchors)
      • Ayleid or Aetherial Wells
      • Mundus Stone
      • Cyrodiil Locations
      • Imperial City Locations
    • Dark Anchors (Dolmens)
      • About Dark Anchors
    • A Trove of Tamriel Tips
      • Skyshards
      • Tips
      • Glossary
  • Quests
    • Quest Map
    • Quest Types
      • Introduction
      • Main Story Quests
      • Aldmeri Dominion Story Quests
      • Daggerfall Covenant Story Quests
      • Ebonheart Pact Story Quests
      • Alliance War Quests (PvP)
      • Cyrodiil Quests (PvE)
      • Imperial City Quests (DLC)
      • Dark Brotherhood Quests (DLC)
      • Fighters Guild Quests
      • Mages Guild Quests
      • Thieves Guild Quests
      • Undaunted Quests
      • Aldmeri Dominion Side Quests
      • Daggerfall Covenant Side Quests
      • Ebonheart Pact Side Quests
      • Coldharbour Side Quests
      • Craglorn Quests
      • Wrothgar Quests
      • World Encounters
      • Crafting Quests
      • Holiday Events
      • Miscellaneous
    • Vvardenfell Main Story Quests
      • Broken Bonds (Tutorial)
      • Divine Conundrum
      • Divine Inquiries
      • Divine Delusions
      • Divine Intervention
      • Divine Disaster
      • Divine Restoration
      • Divine Blessings
    • Morag Tong Side Story Quests
      • Fleeing the Past
      • Of Faith and Family
      • A Purposeful Writ
      • Family Reunion
    • Telvanni Side Story Quests
      • A Hireling of House Telvanni
      • Rising to Retainer
      • Objections and Obstacles
      • The Magister Makes a Move
      • The Heart of a Telvanni
    • Vvardenfell Quests
      • A Melodic Mistake
      • Hatching a Plan
      • Haunted Grounds
      • Reclaiming Vos
      • At Any Cost
      • Ancestral Ties
      • If the Spell Fits
      • Bound by Love
      • The Memory Stone
      • Ancestral Adversity
      • Like Blood from a Stone
      • Nothing to Sneeze At
      • The Scarlet Judge
      • Breaking Through the Fog
      • An Armiger’s Duty
      • A Web of Troubles
    • Vector Quests
      • About Vector Quests
      • Ashlander Relations
      • A Friend in Need
      • A Late Delivery
      • For Glory!
      • To Tel Fyr
      • Crafting Consumables Certification
      • Crafting Equipment Certification
      • A Call for Aid
    • Daily Quests
      • Ald’ruhn Daily Relic-Preservation Quests
      • Ald’ruhn Daily Beast Hunt
      • Consumables Crafting Writs
      • Equipment Crafting Writs
      • Vivec City Group Boss Daily Quests
      • Vivec City Delve Daily Quests
    • Vivec City Museum Quests
      • The Ancestral Tombs
      • The Lost Library
    • Guild Quests
      • Fighters Guild: Anchors from the Harbour
      • Mages Guild: Long Lost Lore
      • Dark Brotherhood: Voices in the Dark
      • Thieves Guild: Partners In Crime
    • Delve Quests
      • A Smuggler’s Last Stand
      • A Hidden Harvest
      • A Dangerous Breed
    • Public Dungeon Quests
      • Echoes of a Fallen House
      • Forgotten Wastes Group Event
      • The Heart’s Desire
      • Nchuleftingth Group Event
    • Trial Quests
      • Forging the Future
      • Unique Monsters
      • Boss Fight 1: Hunter-Killer Fabricants
      • Boss Fight 2: Pinnacle Factotum
      • Boss Fight 3: Archcustodian
      • Boss Fight 4: Refabrication Committee Reactor, Reclaimer, and Reducer
      • Boss Fight 5: Assembly General
  • Interactive Maps
    • West Gash
    • Grazelands
    • Bitter Coast
    • Ashlands
    • Azura Coast (North)
    • Molag Amur
    • Ascadian Isles
    • Azura Coast (South)
  • The Atlas of Morrowind
    • Overview
    • Bitter Coast
      • Region Overview
      • Bitter Coast Collectibles Map
      • Bitter Coast Quest Map
      • Bitter Coast Fishing Map
      • Arenim Manor
      • Mallapi Cave
      • Aleft
      • Addadshashanammu
      • Ashalmimilkala
      • Hlormaren Stronghold
      • Ashurnibibi
      • Ahemmusa Camp
      • Shulk Ore Mine
      • Rethan Manor
      • Fishing Hovel
      • Zainsipilu
      • Firemoth Island
      • Sarys Ancestral Tomb
      • Andrano Ancestral Tomb
      • Seyda Neen Wayshrine
      • Seyda Neen
    • West Gash
      • Region Overview
      • West Gash Quest Map
      • West Gash Fishing Map
      • Yasammidan
      • Arkngthunch-Sturdumz
      • Ald Velothi Harbor House
      • Ashalmawia
      • Urshilaku Camp
      • Urshilaku Camp Wayshrine
      • Mysterious Ruin (Bethamez)
      • Maelkashishi
      • Drivam’s House (Gnisis)
      • Gnisis
      • Gnisis Wayshrine
      • Berandas
      • Salothan’s Council
      • Dushariran
      • Veloth Ancestral Tomb
      • Ashimanu Cave
      • West Gash Wayshrine
      • Randas Ancestral Tomb
      • Ularra
      • Khartag Point
      • Red Exile Camp
      • Hleran Ancestral Tomb
      • Ald’ruhn Wayshrine
      • Ald’ruhn
      • Mallapi Cave Back Tunnels
      • Ramimilk
      • Red Exile Tent
      • Kudanat Mine
      • Redoran Garrison
      • Nilthog’s Hollow
      • Assarnatamat
      • Boundary Bridge
      • Balmora
      • Balmora Wayshrine
    • Ascadian Isles
      • Region Overview
      • Ascadian Isles Collectibles Map
      • Ascadian Isles Quest Map
      • Ascadian Isles Fishing Map
      • Vassir-Didanat Mine
      • Foyada Quarry (INACCESSIBLE) (Arkngthand)
      • Fishing Lodge
      • Amaya Lake Manor
      • Mistress Dren’s Residence
      • Amaya Lake Docks
      • Ruined Ancestral Tomb
      • Quarry Bridge and Dam
      • Bal Ur
      • Suran Wayshrine
      • Suran
      • Inanius Egg Mine
      • Master Kharekh’s Residence
      • Ald Sotha
      • Vivec City Wayshrine
      • Vivec City
    • Ashlands
      • Region Overview
      • Ashlands Collectibles Map
      • Ashlands Fishing Map
      • Ashurnabitashpi
      • Ald Carac
      • Llando Ancestral Tomb
      • Falasmaryon
      • Valenvaryon
      • Ebernanit
      • Forgotten Wastes
      • Indaren Ancestral Tomb
      • Zergonipal
      • Valley of the Wind Wayshrine
      • Cavern of the Incarnate
    • Grazelands
      • Region Overview
      • Grazelands Collectibles Map
      • Grazelands Quest Map
      • Grazelands Fishing Map
      • Kushtashpi
      • Northern Farmstead
      • Poacher’s Treehouse
      • Vos
      • Tel Mora Wayshrine
      • Nchuleft
      • Scavenger’s Ruin
      • Pyroclastic Flow (Zainab Camp)
      • Dubdil Alar Tower
      • Zainab Camp
      • Sethan Ancestral Tomb
      • Aralen Ancestral Tomb
      • Pulk
      • An Unfortunate Experiment
      • Rubble-Filled Door
      • The Shoreline Farmstead
      • Falensarano Ruins
    • Molag Amur
      • Region Overview
      • Molag Amur Collectibles Map
      • Molag Amur Quest Map
      • Molag Amur Fishing Map
      • Library of Andule
      • Gimothran Ancestral Tomb
      • Zalkin-Sul
      • Mzanchend
      • Dulo Ancestral Tomb
      • Galom Daeus
      • Missir-Dadalit Egg Mine
      • Nchuleftingth Wayshrine
      • Nchuleftingth
      • Tusenend
      • Camp and Pyroclastic Flow
      • Sulipund Grange
      • Foyada Quarry
      • Ashunartes
      • Marandus
      • Vandus Ancestral Tomb
      • Erabenimsun Camp
      • Mountain Pass Tent (Mount Kand)
      • Alas Ancestral Tomb (Mount Kand)
      • Mountain Pass Ravine (Mount Kand)
      • Lower Mountain Arches (Mount Kand)
      • Inanius Egg Mine Back Entrance
      • Telasero
      • Red Exile Campsite
      • Dreudurai Glass Mine
      • Helan Ancestral Tomb
      • Molag Mar
      • Molag Mar Wayshrine
    • Azura’s Coast
      • Region Overview
      • Azura’s Coast (North) Map
      • Azura’s Coast (South) Map
      • Black Snail Smugglers’ Isle
      • Tel Mora
      • Esutanamus
      • Pinsun
      • Hanud Tower
      • Vassamsi Grotto and Mine
      • Hlervi Ancestral Tomb
      • Yansirramus
      • Tel Aruhn
      • Sadrith Mora
      • Sadrith Mora Wayshrine
      • Sadrith Mora Dock and Slave Field
      • Anudnabia
      • Halls of Fabrication (Tel Fyr)
      • Dreloth Ancestral Tomb
      • Kaushtarari
      • Tel Galen
      • Andalen Ancestral Tomb
      • Matus-Akin Egg Mine
      • Holamayan Monastery
      • Shashpilamat
      • Nchardumz (North)
      • Nchardumz (Southeast)
      • Almurbalarammi
      • Barilzar’s Tower
      • Red Exile Rock Camp
      • Grave Marker
      • Shrine of Azura
      • Mzahnch
      • Lady Laurent’s Camp
      • Bal Fell
      • Red Exile Toadstool Camp
      • Zaintiraris
      • Hlaalu Ancestral Tomb
      • Mawia
      • Abebaal Egg Mine (Abandoned)
      • Marvani Ancestral Tomb
      • Shipwreck Cove
      • Tel Branora Wayshrine
      • Tel Branora
      • Beran Ancestral Tomb
  • Bestiary
    • Overview
    • New Base Mob Enemies
    • Daedric Shrine Special Enemies
    • Vvardenfell Quest Enemies
    • Delve Quest Bosses
    • Public Dungeon Quest Enemies
    • Ald’ruhn Daily Beast Hunt Enemies
    • Delve Bosses
    • Forgotten Wastes Public Dungeon Champions
    • Nchuleftingth Public Dungeon Champions
    • Public Dungeon Group Event Enemies
    • Group Bosses
  • Appendices
    • Collections
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Furnishing Plans
      • Overiew
      • Furnishing Blueprints
      • Furnishing Designs
      • Furnishing Diagrams
      • Furnishing Formulas
      • Furnishing Patterns
      • Furnishing Praxes
    • Quest Rewards
    • Rare Fish
    • Survey Reports
    • Treasure Maps
    • Ancestral Tombs
    • Daedric Ruins
    • Housing
    • Merchants and Crafting Stations
    • Sermons
    • Shrines of the Seven Graces
    • Skyshards
  • Achievements
    • Overview of In-Game Achievements
    • Main Story Quests
    • Vvardenfell Quests
    • Ald’ruhn Daily Quests
    • Explore Vvardenfell
    • Public Dungeons
    • Ancestral Tombs Hunter
    • Tribunal Preacher
    • Morrowind Master Angler
    • Morrowind Skyshard Hunter
    • Morrowind Crafting Styles
    • The Pilgrim’s Path
    • Daedric Explorer
    • Strider Caravaner
    • Cliff Striders’ Bane
    • Group Bosses
    • Halls of Fabrication
    • Savior of Morrowind
    • Battlegrounds
    • Achievement Furnishings
    • Battlegrounds Achievement Furnishings
    • Console Achievements and Trophies
    • Xbox One Challenges
  • Concept Art
    • Locations
    • Vivec Statues
    • Dwarven Colossus
    • Armors and Weapons
    • Enemies

The Elder Scrolls Online: Morrowind Guide › Quests › Trial Quests

Boss Fight 2: Pinnacle Factotum

Pinnacle Factotum

Locations Abanabi Cave
Achievement Power House

The first Factotum players encounter. Sent from the Halls of Fabrication once the Hunter-Killers are dispatched to eliminate the threat.

Abilities

Direct Current: Channeled lightning attack, which does damage and drains Magicka. This needs to be interrupted.

Targets a random player and affects multiple players in its cone of vision. The selected targets take ramping damage over time and if the channel is allowed to finish, Overcurrent hits them. This damaging projectile blast can’t be dodged or reflected but can be blocked. A target not blocking is stunned and knocked down. A target that does block will suffer a staggering blow. In both cases, an AoE blast ignites on the target causing damage to other players. This damage is named Overcurrent Arcs.

Heavy Shock: A wave of energy is launched from the Pinnacle Factotum. The wave can be blocked or dodged. A target not blocking is knocked backwards and stunned. A target that blocks suffers a stagger.

Flux Burst/Static Diffusion: The Pinnacle Factotum teleports to a random player within the room and does damage. A Static Diffusion pool is then dropped on the ground, which does increased damage the longer a player remains inside.

Sharpened Conduit/Direct Current: A spear of pure shock impacts the area and stays. The spear then casts Direct Current on targets, causing damage and draining magicka. The spear must be killed in order to prevent this damage.

Shocking Smash: Blockable attack which hits everything in front of him and creates small lightning orbs that branch out in a star pattern.

Lightning Strike/Arcing Bolt/Proximity Jolt: Basic attack that aims for additional targets, hitting them with a small area of effect ability.

Palm Strike: The Pinnacle Factotum creates mirage clones of himself in a circle around the target. The clones activate one by one doing damage. If these are not blocked, it results in a Heavy Shock wave launching from the clone. The Target cannot move from within the small radius once the Mirages appear or they are killed instantly via Electrocution.

The damage must be blocked while facing into the direction that the Palm Strike is originating from in order to prevent the Heavy Shock wave.

Palm Strike on Veteran Difficulty

A stacking bleed debuff called Pummeled is applied to the player if the Palm Strike is not blocked correctly. Once all four Palm Strikes finish, the bleed begins doing damage. The more stacks of the bleed, the more damage dealt with each tick. Damage from this bleed is called Aftershock. This bleed effect is immune to player removal abilities.

Standing too close to the outer edge of the room causes the targeted player to be knocked inward towards the center.

Terminal Vault: Pinnacle Factotum teleports to the center of the room and begins channeling a spell that wipes out all enemies. This is interrupted when all of the power switches are used at the top of the Liminal Transformer.

Additional Monsters

Centurions

Open Wounds: A ticking bleed that causes damage called Rupture. This negative effect is immune to player removal abilities.

Hack: A basic attack that applies a single stack of the Open Wounds debuff. This is a bleed that ticks over 10 seconds. The damage from the bleed is called Rupture.

Hammer: High damage attack which should be blocked—applying a single stack of Open Wounds.

Spin Cycle/Spare Shrapnel: The Centurion spins following a target and launching small area effects in a radius around it. This ability only happens if the Centurion’s current target is out of melee range. So it’s important to have a tank within melee range as often as possible. Damage from Spin Cycle applies a single stack of Open Wounds.

Pressure Release: Rotating cone area effects of steam as the Centurion sits in place

Pressure Release on Veteran Difficulty

Players hit by Pressure Release also gain a stacking debuff called Scalded. Scalded decreases healing received by 10% per stack and lasts for 15 seconds. This debuff is immune to player removal abilities.

Mechanics

Liminal Transformer

  • This incredible generator of energy is what the Pinnacle Factotum uses to power the boss and disrupt the Planar Rift.
  • While active, the Liminal Transformer funnels energy into the Pinnacle Factotum. This energy increases the damage done by the Pinnacle Factotum.

Liminal Transformer Differences on Veteran Difficulty

On Veteran, the energy pumped into the Pinnacle Factotum also provides it with a shield. This occurs with every individual volley of energy.

  • The heart of the Liminal Transformer is on the upper platform and players must defeat the Refabricated Spheres that are actively disabling the power switches, which connect to the Liminal Transformer.
  • While running around on the upper level, the Liminal Transformer spills over with energy. This ability is called Electric Overflow and connects to a random player via a beam from the Liminal Transformer. The longer this beam is connected, the more damage the target takes. And just like in the Hunter-Killer Fabricant encounter, this beam obliterates shields that it passes through. Electric Overflow also puts a debuff on the Refabricated Spheres causing them to take increased damage, and does a small amount of damage on its own. Any player that is targeted by Electric Overflow should make sure the beam crosses through the Refabricated Spheres.
  • Also, the Electric Overflow never targets the same player twice in a row. So in order to get the most mileage out of Electric Overflow’s potential, it’s imperative to have multiple players engaging with the upper level mechanics.
  • Once a Refabricated Sphere is defeated, the power switch that it was channeling becomes usable. In normal mode, once a switch has been pushed, the switch doesn’t need to be hit again to trigger the shutdown.

Liminal Transformer Switches on Veteran Difficulty

All four switches must be hit at the same time in order to trigger the Liminal Transformer shutdown and stop the Pinnacle Factotum from overloading the Planar Rift. If the timing of the switch pressing is not right, the switches reset.

  • When the Liminal Transformer is triggered to enter emergency shutdown, a large explosion is moments away. Any organic matter on the upper platform must clear the area and drop back down to the ground below.

Planar Rift

  • This is the gateway into Clockwork City. Divayth Fyr works to stabilize the rift in order to use it to enter Clockwork City.
  • The volatile nature of the rift manifests into a hazard for players when it spits out Unstable Energy projectiles. These projectiles target random players and should be avoided.
  • If the Liminal Transformer is allowed to be active for too long, the Planar Rift will become far too unstable and the excess energy will blow out from the rift and kill everyone in the group.

Divayth Fyr’s Slowfall spell

  • Just as Divayth Fyr provided a way to reach the top, he provides a safe way back to the ground.
  • This spell is placed on all four openings surrounding the platform. The same opening that players levitated through.
  • Dropping through the opening grants players a temporary protection from fall damage.

Divayth Fyr’s Teleportation spell

  • If a player dies up top and the Liminal Transformer is not active, Divayth Fyr will teleport their corpse back down to the bottom.
Lower Level Strategy

This fight requires two tanks. When first engaging, one tank will keep the attention of the Pinnacle Factotum. The Factotum should be faced away from the rest of the trial group to avoid the damage from his Shock Smash. Players will need to be careful to avoid his Heavy Shock and Shockwave orbs. Shortly after the fight begins, a Refabricated Centurion will become active. This Centurion should be taunted by the second tank. DPS players should focus on the Centurion to remove its damage from the fight. Tanking the two monsters apart is wise to avoid splash damage from either monster spilling over onto the other tank.

Everyone should be sure to get out of any area of effect spells quickly. Watch for Unstable Energy from the Planar Rift as well when the Liminal Transformer is active. Interrupting the Direct Current ability is important and there will be constant pressure from the Pinnacle Factotum’s Arcing Bolts and any Heavy Shock waves that generate from a failed block during Palm Strikes. So healers will need to stay vigilant and keep the group heathy.

When the Liminal Transformer is activated by the Pinnacle Factotum, players need to travel up to the top platform using Divayth Fyr’s levitation spell. Those that remain will need to continue to avoid the mechanics and destroy centurions as they awaken. Also as the fight progresses and more mechanics are introduced, it will be the bottom group’s task to keep up with the additional enemies such as the Sharpened Conduits and the Short Circuiting Centurions.

Upper Liminal Transformer Strategy

At various intervals, the Liminal Transformer is activated by the Pinnacle Factotum, in an attempt to disrupt the Planar Rift and provide the Pinnacle Factotum with additional power. Players will need to use Divayth Fyr’s levitation spell, located on four nearby platforms to reach the upper level. Once on the upper level, players need to shut down the Liminal Transformer. In order to do this, players must defeat the Refabricated Spheres engaged with the Liminal Transformers’ power switches.

One player at the top randomly becomes tethered by Electric Overflow, which is a beam similar to the one in the Hunter-Killer Fabricant fight. If this beam passes over a Sphere, the shield (in veteran) is instantly broken and the Spheres take increased damage the longer they are intersected by the beam. Players however take damage as the beam is connected to them and anyone crossing the beam also takes damage. After all of the Spheres are destroyed, players must activate the switches, which trigger the emergency shutdown on the Liminal Transformer and cease the disruption of the Planar Rift. In Veteran, these switches must be activated within 2s of each other. Afterwards, Divayth Fyr will activate a slow fall spell, allowing players to return to the lower section, where the fight rages on against the Pinnacle Factotum.

Keep reading with a free account

The first 3 sections of The Elder Scrolls Online: Morrowind are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousBoss Fight 1: Hunter-Killer Fabricants NextBoss Fight 3: Archcustodian