| Areas of Interest: | Wayshrine, Skyshard |
| Crafting: | Alchemy Station, Cooking Fire (3), Enchanting Table, |
| Entities: | House Guards, Sentries |
| Items of Interest: | Lorebook (Testimonials on Mushroom Towers), Lorebook (The Worth of Glass), Vivec Sermon |
| Location: | Port City |
| Merchants: | Alchemist Telare Relenim, Boatswain Rinori Mathendis, Enchanter Vaden Inlador, General Goods Merchant Makes-No-Ripples, Guild Trader Felayn Uvaram, Guild Trader Runik, Guild Trader Ruxultav, Hall Steward Vedelea Tenim, Magister Bertis Benethran, Mystic Ervyna Duleri |
| Related Quests: | (TQ1) A Hireling of House Telvanni, (TQ2) Rising to Retainer, (TQ3) Objections and Obstacles, (TQ4) The Magister Makes a Move, (TQ5) The Heart of a Telvanni, (VV8) Bound by Love |
Known in the Dunmeri tongue as “Forest of Mushrooms,” this island city requires access via a wade through the islands of the Zafirbel Bay, by Wayshrine, or by boat. This toadstool citadel is the seat of power of House Telvanni.
Legend
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Quest |
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Ancestral Tomb Rubbing |
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Dock |
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Wayshrine |
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Mages Guild |
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Guild Kiosk |
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Fighters Guild |
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Inn |
Sadrith Mora Docks
| Merchant: | Boatswain Rinori Mathendis |
An accomplished Navigator is here to take you to or from any other port city on Vvardenfell.
Sadrith Mora Wayshrine
This Wayshrine, close to the market area, is discussed in an adjacent Atlas entry. Check it for further information.
Mages Guild Encampment
| Crafting: | Cooking Fire |
| Merchant: | Magister Bertis Benethran |
Visit the Magister by the tent near the shore, and sign up to be a student of the Mages Guild.
Sadrith Mora Market (Guild Traders)
| Merchants: | Guild Trader Felayn Uvaram, Guild Trader Runik, Guild Trader Ruxultav |
The main part of the market square consists of three veteran Guild Traders, able to sell a guild’s wares for the very best prices.
Fighters Guild Encampment
| Crafting: | Cooking Fire |
| Merchant: | Hall Steward Vedelea Tenim |
Speak with the Hall Steward if you’re interested in joining the Fighters Guild, or wish to purchase wares here.
Nilvon’s House
| Warning: | Restricted Area (Trespass) |
After unlocking the lock (Simple difficulty), investigate this cozy hovel with a cellar and a perturbed stranger questioning why you’re here.
Givyn Tower
| Warning: | Restricted Area (Trespass) |
Access the door (Simple difficulty) and sneak around in here, using the hiding spots if you wish. Beware of sentries attacking you. Inside is a trapdoor leading to a basement. The basement leads to an earthen cavern, more sentries, and a cubbyhole of books.
Sun-in-Shadow’s House
This abode is firmly locked and only available for venturing into during a relevant quest.
Gateway Inn
| Crafting: | Cooking Fire |
| Merchant: | General Goods Merchant Makes-No-Ripples |
This tavern offers the finest food and drink, and a couple of choice Lorebooks; one of them is the Vivec Sermon tome you seek (#7), upstairs on the landing table.
Bandas’ House
| Warning: | Restricted Area (Trespass) |
Another lock (Simple difficulty), and another Dunmeri family rudely interrupted. Expect the guards to be summoned.
Reram’s House
| Warning: | Restricted Area (Trespass) |
After a trickier lock (Advanced difficulty), this dwelling, which is under the canopy of a giant mushroom, offers a grumpy resident decidedly nonplussed by your hijinks.
Council House
| Warning: | Restricted Area (Trespass) |
The main Telvanni Council meets in this imposing structure, with Argonian slave cages situated outside. Inside the structure is a central portal, allowing access to the Council Audience Chamber. Around the edge of the entrance hall are three further doors—to the Tel Branora Mouth Chambers, the Wizard’s Study, and the Council Hall.
Interior (Council Audience Chamber): You may view political wranglings of the Telvanni Council from the seating provided here.
Interior (Tel Branora Mouth Chambers): Rulings from the southern settlement are heard here, in a circular chamber with a fancy seat.
Interior (Wizard’s Study): The head wizard resides in this circular room.
Interior (Council Hall): An imposing grand hall leads to the Mouth Chamber, which you’ll need to trespass to enter.
Tel Naga
| Area of Interest: | Skyshard |
| Crafting: | Alchemy Station, Enchanting Table |
| Merchants: | Alchemist Telare Relenim, Enchanter Vaden Inlador, Mystic Ervyna Duleri |
| Warning: | Restricted Area (Trespass) |
The primary mushroom structure of this city, the main circular chamber features a noticeboard you can check for quests, as well as stores and workstations for Alchemy and Enchanting. There’s a door to the Adepts’ Hall, and a central portal to the Magister’s Retreat.
Adepts’ Hall: You must trespass to enter here, so beware of starting a fight with these magicians.
Magister’s Retreat: These are the inner chambers of the ruler of the city. Don’t forget to access the skyshard before leaving Sadrith Mora.